Shield base and per-level scaling decreased; bonus health ratio increased early, decreased late. Shield cooldown increased; shield stacking penalties are harsher.
Locket is really strong right now, crowding out other options for support or jungle tanks, so we're toning down the strength of the shield significantly.
BASE SHIELD :  ⇒ 30
SHIELD PER TARGET'S LEVEL :  ⇒ 15
BONUS HEALTH RATIO : [2-36% (at levels 1-18)] ⇒ 20%
COOLDOWN :  ⇒ 120 seconds
MULTIPLE SHIELD REDUCTION AMOUNT : [50%] ⇒ 75%
MULTIPLE SHIELD REDUCTION DURATION :  ⇒ 20 seconds
Base shield value down. Bonus health ratio added to shield.
Locket of the Iron Solari lets tanks give a burst of tankiness to their team - perfect alongside their initiation or counter-initiation. However, it’s currently best-in-class on all supports, not just tanks. We’re linking Locket’s shield strength to typical tank stats so that if you want its full strength, you have to invest in it.
SHIELD : [70-665 (at levels 1-18)] ⇒ 65-434 (+2-36% of the caster’s bonus health) (at levels 1-18)
REMINDER : Locket chooses the higher level between caster and recipient when determining shield scaling - this is unchanged. The new bonus health ratio is always based off the caster’s bonus health.
Aura and health removed. Shield and magic resist increased. Now has armor.
With the Aegis aura gone, we want to make sure Locket still feels impactful in fights, so we’re doubling the shield. It also brings more magic resist than you can shake a stick at, so don’t worry about getting bursted before you can drop the bass. And by the bass we mean shield.
TOTAL COST : [2500 gold] ⇒ 2200 gold
BUILD PATH : [Aegis of the Legion + Kindlegem + 200 gold] ⇒ Aegis of the Legion + Null-Magic Mantle + 650 gold
MAGIC RESIST :  ⇒ 60
HEALTH No longer grants 400 health
BASE HEALTH REGENERATION No longer grants +100% base health regen
COOLDOWN REDUCTION No longer grants 10% cooldown reduction
WUB WUB WUB : UNIQUE Active: Grants a shield to nearby allies that absorbs up to 35 (+35 per level) damage, decaying over 2.5 seconds (90 second cooldown). (Half effect if the target has recently been affected by another Locket of the Iron Solari.)
AURA UNIQUE PASSIVE - Legion: No longer gives nearby allied units +15 magic resist
TOTAL cost : [2750 gold] ⇒ 2500 gold
BUILD path : Aegis of the Legion + Kindlegem + 200 gold
Costs less. Now has health regen for the buyer, but loses its health regen aura and part of its magic resist. Additionally, shields for more but has a significantly lowered duration.
Like we said directly above, we’re sharpening the auras so you’ll still want them when they seem good (vs magic damage teams) but not so powerful as to be ‘good-all-the-time.’ In Locket’s case, we’re taking that sharpening a step further by amping the Solari Shield significantly, but making it much more timing-intensive; perfect at taking the edge off of a Flash + Tibbers, but much less useful against devourers gnawing your face off. Locket’s still an amazing pickup vs double AP and the like, but requires a bit more thought in the moment.
TOTAL COST : [2800 gold] ⇒ 2750 gold
BASE HEALTH REGEN : [0%] ⇒ 100%
MAGIC RESIST AURA : [20 to all nearby units] ⇒ 15 to all nearby units
HEALTH REGEN AURA [75% health regen to all nearby units] ⇒ 0
SHIELD AMOUNT : [60~230 (50 + 10 per champion level)] ⇒ 90~345 (75 + 15 per champion level)
SHIELD DURATION : [5 seconds] ⇒ 2 seconds
- UTILITY: Active's shield amount is now calculated using the recipient champion's level if the recipient is a higher level than the item owner
Aegis of the Legion + 600 gold ⇒ Kindlegem + Aegis of the Legion + 50 gold
- TOTAL COST:
2550 gold ⇒ 2800 gold
+300 health ⇒ +400 health
- "NEW" MAGIC RESISTANCE: +20 magic resistance
- "REMOVED" ARMOR:
- Fixed a bug where it was granting more health regen than intended
- New build path: Aegis of the Legion + 600 Gold = 2500 Gold
- +300 Health
- +20 Armor
- +10% Cooldown Reduction
- UNIQUE Active retained
- Now grants UNIQUE Aura - Legion
Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We've reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.
- Combine cost reduced to 520 gold from 670 (total cost reduced to 1,850 gold from 2,000)
- Health reduced to 300 from 400
- Recipe is now Kindlegem, Cloth Armor, and Rejuvenation Bead
- Health increased from 300 to 425
- Now grants +10% Cooldown Reduciton and +10 Health Regen per 5 seconds
- Unique Aura removed
- Cost changed from 2,225 (500) to 2,000 (670)
- Locket of the Iron Solari added