UNIQUE - Ashes to Ashes: Controlling the Altar on the allied side of the map sets you aflame, dealing 26 - 43 (based on level) magic damage per second to nearby enemies (Deals 50% bonus damage to minions and monsters). Controlling the Altar on the enemy's side of the map causes your basic attacks to burn targets for 12 - 114 (based on level) true damage over 3 seconds.
Reminder: Lord Van Damm’s Pillager only exists on Twisted Treeline!
Like Mejai’s Soulstealer, Pillager is meant to be a risky purchase that doesn’t always pan out. Unlike Mejai’s, Pillager is an end-game item that requires a ton of investment to build. Losing control of Treeline’s altars is still a big hit to Pillager’s effectiveness, but its cost is now more appropriate for its baseline strength.
As promised last patch, Lord Van Damm’s Pillager is back. We’ve repurposed it from a Treeline-sized Infinity Edge to a powerful end-game item for AD bruisers that taps into the unique gameplay Twisted Treeline offers.
ASHES TO ASHES : UNIQUE Passive - Controlling the nearest Altar sets you aflame, dealing 26-43 (from levels 1-18) magic damage per second to nearby enemies (Deals 50% bonus damage to minions and monsters). Controlling the furthest Altar causes your basic attacks to burn targets for 6-114 (from levels 1-18) damage over 3 seconds.
TOO MUCH FIRE : The first buff from Ashes to Ashes is an Immolate effect (doesn't stack with Bami's Cinder, Sunfire Cape, or Cinderhulk)
Let’s start with Sanguine Blade. It was created as a cheap and efficient purchase for traditional marksmen, jump-starting their late-game scaling which otherwise never reached fruition in Treeline’s shorter game times. Amidst our preseason changes to marksman itemization, that efficiency’s been pushed from “necessary evil” to “delirious overtuning”, and Sanguine Blade is now stifling the item diversity preseason was meant to foster. Turns out you can have too much of a good thing, so we’re saying farewell to Sanguine Blade.
SO LONG Sanguine Blade has been removed from Twisted Treeline
Dervish Blade Overlord's Bloodmail
These two items are in the same boat, so we’re melding their contexts into one. Dervish Blade and Overlord’s Bloodmail were originally introduced because their Rift cousins (Mercurial Scimitar and Warmog’s Armor) were too big for the Treeline, albeit in different ways. Scimitar was exceedingly difficult to build due to its B. F. Sword component, while Warmog’s was too powerful for the 3v3 environment. Both problems have been addressed, so we’re trading these Treeline items in for their bigger versions.
FAREWELL Dervish Blade and Overlord’s Bloodmail have been removed from Twisted Treeline
Lord Van Damm's Pillager Wicked Hatchet
Spoiler alert: Pillager won’t be gone for long. With the introduction of Infinity Edge (second spoiler alert!), Pillager no longer needs to fill the role of “Treeline version of a Rift item”, so we’re temporarily retiring it. This, incidentally, means Wicked Hatchet is a dead-end item. We don’t want it skulking around the item shop, so we’re retiring it for good.
UNTIL WE MEET AGAIN Lord Van Damm’s Pillager and Wicked Hatchet have been removed from Twisted Treeline
v5.11 Now applies a bleed on crit instead of amplifying crit damage.
"We don’t have anything against bringing Infinity Edge’s crit damage multiplier to other maps, but it was kind of random to shoehorn it in at the expense of Wicked Hatchet’s unique identity. Pillager now inherits Wicked Hatchet’s bleed effect in an appropriately buffed state - this is, after all, a consistency pass."
[NEW]UNIQUE PASSIVE - CRITICAL VISION : Critical strikes cause enemies to bleed for an additional 150% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration
[REMOVED]SORRY YASUO : No longer causes critical strikes to deal 250% damage instead of 200%
This page was last edited on 20 August 2020, at 10:10.
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