From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
General Information
TitleThe Purifier
Release DateAugust 22nd, 2013
Cost6300 BE 975 RP

571 (+ 86)

HP Regen
3.75 (+ 0.65)

348.88 (+ 38)

Mana Regen
8.176 (+ 0.7)


Attack Dmg
61 (+ 2.75)

Attack Spd
0.638 (+ 3.3%)


28 (+ 3)

Magic Resist
30 (+ 0.5)


  • Biography
  • Story
Lucian wields relic weapons imbued with ancient power and stands a stalwart guardian against the undead. His cold conviction never wavers, even in the face of the maddening horrors he destroys beneath his hail of purifying fire. Lucian walks alone on a grim mission: to purge the spirits of those ensnared in undeath, his eternal beloved among them.

Like the twin relic weapons they wielded, Lucian and his wife Senna were carved from the same stone. Together they battled evil in Runeterra for years, bringing light to darkness and purging those taken by corruption. They were beacons of righteousness: Senna's dedication to their cause never faltered, while Lucian's kindness and warmth touched the hearts of the many lives they saved. Two parts of one whole, they were devoted and inseparable.

Though Lucian and Senna witnessed terror that would break most warriors, nothing they had seen compared to the horrors wrought by the Shadow Isles. When the spectral denizens of that accursed place began to manifest across Runeterra, Lucian and Senna hunted them down wherever they appeared. It was grim work, but the fearless pair prevailed until one tragic encounter with the soul-collector Thresh. Lucian and Senna had faced such nightmarish undead before, but never one so deviously clever and cruel. As the terrible battle unfolded, Thresh sprung an unexpected ploy. To Lucian's horror, the creature tricked Senna and ensnared her soul, trapping her in a spectral prison. Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone.

Though the Warden had taken half of Lucian's heart, he had also created the Shadow Isles' most dangerous foe. Lucian became a man of dark determination, one who would stop at nothing to purge the undead from the face of Runeterra. In honor of Senna's memory, he took up her fallen weapon and vowed to see their mission through to the end. Now wielding both relic weapons, Lucian fights to slay the undead and cleanse the souls of the Shadow Isles. He knows that Senna's soul is lost, but never loses hope that one day he will bring her peace.

"Be grateful. By slaying you now, I spare you an eternity of torment."

- LucianSquare.png Lucian


They came at Lucian in a blur of shadow, lunging at him with insubstantial talons and ancient, rusted blades. They moved fast… but he was faster.

He moved like a dancer, turning and spinning, ever in motion, the relic pistols in his hands lighting up the rotting interior of the inn with their blazing, arcane light.

Lucian’s long leather coat and tightly bound locks whipped around him as he moved, effortlessly avoiding the frenzied attacks coming at him from every direction. Every shot he fired burned with the intensity of the sun, banishing one of the screeching spirits, sending them reeling back into formless darkness.

He took no satisfaction in this duty. Not anymore. All the light in his world had been snuffed out when she had been taken.

Dark talons raked across one of Lucian’s forearms, making him hiss in pain. Cursing himself for being momentarily distracted, he destroyed the offending spirit with a blast of light to its head, and focused upon the task at hand. Standing firm in the center of the inn, he gunned down the tide of spectral forms rushing at him, every shot lighting up the darkness.

At last he was alone, arms spread wide, weapons pointed in opposite directions, their stone tips still glowing. He glanced left and right, awaiting another attack. The fire in the inn’s hearth seemed to burn more brightly, banishing the deeper shadows, and the icy chill retreated.

Suddenly weary, Lucian righted a fallen bench and sat with a groan. He placed his pistols upon the table, then turned his attention to his wound.

Wincing, he slid the long, black glove from his left hand. The leather was unmarked, but the flesh of his forearm was blackened where ghostly talons had slashed him—almost like frostbite.

He caught a flicker of movement in the corner of his eye, and Lucian was instantly on his feet, both pistols aimed at… a dark-haired girl, barely into her teenage years, who had emerged from her hiding place in a back storeroom.

She froze, staring up at him, eyes wide and unblinking.

“Please,” she whispered. “Don’t.”

“Shouldn’t sneak up on people,” Lucian said, lowering his guns.

He made to turn away, but caught a shadow of movement reflected in the girl’s eyes. He spun, swinging his weapons around, but this time he was not fast enough.

A wraith lunged from the receding gloom—an emaciated, insubstantial creature, swathed in shrouds. Pale, blue-green light spilled from its eye sockets and gaping mouth, and it lashed at him with talons the length of daggers.

Lucian was hurled backwards by the force of the blow, flying over the bar, some fifteen feet distant. He slammed into the wall, shattering dozens of empty liquor bottles lined up on the shelves, and fell to the floor in a shower of broken glass. His chest burned where the wraith had struck him, and an icy chill clutched at his heart, making him gasp for every breath.

He searched frantically for his weapons. He spied one, lying on the uneven floor ten paces to his left. Too far. The other had spun across the floorboards, before coming to a halt at the girl’s feet.

She picked up the ancient weapon and aimed it at the wraith, clutching it with shaking hands as the thing lunged towards her, its mouth opening impossibly wide.

“It won’t fire!” she wailed, backing away. “There’s no trigger!”

An echo of memory rose in Lucian’s mind, as sudden as a knife strike.

“But how do you fire it?” Lucian said, looking down at the exquisitely crafted weapon, a look of puzzlement on his face. “There’s no trigger.”

“It doesn’t need a trigger, my love,” said Senna, her eyes glinting with amusement. She touched him lightly on the side of his head. “The trigger is in here.”

“I don’t understand,” said Lucian.

Senna aimed her own weapon—a more elegant version of the one he held—at the target twenty feet away. Her expression hardened, her eyes narrowing. “You have to will it to fire,” she said, and the target exploded in a searing blast of yellow flame.

“Right. Will it to fire,” said Lucian, leveling his pistol at the next target. Nothing happened. He shook the pistol, and snorted, partly in frustration, and partly in bewilderment.

“It requires control,” said Senna. “It requires focus. You need to will it to fire with every fiber of your being.”

Lucian laughed and turned to Senna, one eyebrow raised. “Every fiber of my being?”

“Try it!” she urged.

He did, but couldn’t keep a smile from curling at the corners of his mouth. “I give up,” he sighed. He stepped in close to Senna, and drew her into an embrace. “How do you expect me to focus on anything else when you are near?”

Senna pushed him away, laughing. “You’re not getting out of this that easily,” she said. “Again. And actually try this time.”

The girl was backed up against a wall now, the slender relic gun—Senna’s gun—a useless weight in her hands.

“Throw it to me!” Lucian barked, darting forward.

The girl shrieked as the spirit flew toward her, and hurled the gun in Lucian’s direction. It spun end-over-end through the air, passing straight through the wraith. Lucian deftly caught it in mid-sprint, simultaneously dropping to one knee and sliding across the floorboards to scoop up his other weapon. He came to his feet with both pistols ready, and opened up.

The wraith screamed and tried desperately to escape, coiling and spinning through the air away from him, but Lucian was relentless. He dashed sideways, maintaining his strafing torrent of fire. The blazing light tore through the ghastly apparition, and its cry became piteous as its dark form dissipated, like mist beneath the rising sun.

Lucian came to a halt, though he kept the pistols raised. All was silent once more.

“Is… it gone?” the girl said.

He didn’t answer immediately, his narrowed eyes scanning the room. At last, he holstered the two guns. “It’s gone. You are safe.”

“I… I couldn’t make it fire,” the girl said, staring at the darkness. “I thought I was going to die. Like the others.”

Lucian remembered his own difficulty with the weapon—it felt so long ago now.

It requires control. It requires focus.

“I certainly have focus now, my love,” Lucian murmured, under his breath.

“Did you say something?” asked the girl.

“No,” Lucian replied. He cocked his head. The sound of rattling chains was coming from somewhere nearby. “Do you hear that?”

The girl shook her head. “I don’t hear anything.”

Lucian frowned, eyes narrow. “He taunts me, still…”

He turned to leave the inn, cursed to follow that distant, tormenting sound.

“Bolt the door,” he ordered. “And pray for dawn.”


Lightslinger.png Lightslinger [Passive]

Innate: After using one of Lucian's abilities, his next auto attack within 3 seconds will strike twice. The second shot deals a percentage of Lucian's AD based on level, but fully applies on-hit effects. Minions and monsters take full damage from the second shot. The second shot can critically strike for 75% damage.
Second Shot Damage Ratio: (+50 / 55 / 60% total) (at levels 1/7/13)
Piercing Light.png Piercing Light [Q]
Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 9 / 8 / 7 / 6 / 5 s Range: 500 Area of Effect: 900

Active: Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for physical damage.

Piercing Light's cast time decreases slightly as Lucian gains level.s

Physical Damage: 80 / 115 / 150 / 185 / 220 (+60 / 75 / 90 / 105 / 120% bonus)
Cast Time: 0.4 - 0.25 seconds (at levels 1-18)
Ardent Blaze.png Ardent Blaze [W]
Cost: 70 Mana Cooldown: 14 / 13 / 12 / 11 / 10 s Range: 900

Active: Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals magic damage and marks enemies for 6 seconds.

When Lucian or his allies damage a marked target, Lucian gains Movement Speed for 1 second.

Magic Damage: 75 / 110 / 145 / 180 / 215 (+90%)
Bonus Movement Speed: 60 / 65 / 70 / 75 / 80%
Relentless Pursuit.png Relentless Pursuit [E]
Cost: 40 / 30 / 20 / 10 / 0 Mana Cooldown: 18 / 17 / 16 / 15 / 14 s Range: 425

Active: Quickly dashes a short distance.

Whenever Lightslinger.png Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by 1 second (double to 2 seconds against champions).

The Culling.png The Culling [R]
Cost: 100 Mana Cooldown: 110 / 100 / 90 s Range: 1200

Active: Lucian moves freely while firing rapidly in a single direction for 3 seconds. His shots collide with the first enemy they nit and each does physical damage. The Culling does 200% damage to minions.

Lucian may use Relentless Pursuit.png Relentless Pursuit during The Culling.

Reactivate The Culling to cancel early.

Physical Damage Per Shot: 20 / 40 / 60 (+25% total) (+10%)
Shots Fired: 20 / 25 / 30

Patch History

Patch 9.15

R base damage increased later.

Lucian is fine in the early and mid game, but he could be more useful in the late game. Buffing his ultimate so he doesn't completely fall off.

The Culling.png R - The Culling

BASE DAMAGE : [20/35/50 per shot]
20/40/60 per shot

Patch 9.5

Cleaning up some of Lucian's ability audio to make it clearer!

BULLETS : Clearer hit audio on Base and Striker Lucian basic attacks, passive-empowered attacks, and The Culling
ARDENT BLAZE : Cast audio is shimmerier, deep tones on travel audio reduced, target hit sound added. Changes apply to all skins except High Noon which already had them implemented (Heartseeker Lucian's on-hit sound is unchanged).
RELENTLESS PURSUIT : Dash audio brightened on Base and Striker Lucian

Patch 9.4
W cost increased; base damage decreased.

Ardent Blaze allows Lucian to rapidly max out Manaflow Band, trivializing the cost of spamming his abilities. We're forcing more of a tradeoff if Lucian goes the Manaflow optimization route by sapping his resources faster and weakening the strength of his all-in when he does.

Ardent Blaze.png W - Ardent Blaze

COST : [50] 70 mana
BASE DAMAGE : [85/125/165/205/245]

Q damage ratio increased at later ranks.

We nerfed Lucian's baseline damage a few patches back when he emerged as a premier midseason bot laner. Given the rebalancing that's happened around him, he could stand to recoup some of that damage, but we don't want to put him right back on top again. Piercing Light is a good candidate for the power we're looking to add back in, given opponents have some ability to dodge—or worst case, Flash—it.

Piercing Light.png Q - Piercing Light

DAMAGE RATIO : [0.6/0.7/0.8/0.9/1.0]
0.6/0.75/0.9/1.05/1.2 bonus attack damage

Attack damage growth decreased. R damage amplification to minions decreased.

Lucian is pretty much the premiere bot laner right now: Some of his core items got cheaper and most of his competition got weaker. Plus with Essence Reaver, his late game is stronger, making him one of the best marksmen both in lane and in late game. We're choosing to prioritize keeping that lane strength.

Base stats


The Culling.png R - The Culling



ARMOR : [33] 28
HEALTH : [554.4] 571
HEALTH REGEN : [1.2] 0.75

W base damage increased. R damage ratio increased.

The buffs to Press the Attack certainly helped Lucian, but he could still use some more damage.

Ardent Blaze.png W - Ardent Blaze

BASE DAMAGE : [60/100/140/180/220]

The Culling.png R - The Culling

RATIO PER SHOT : [0.20] 0.25 total attack damage
MAX RATIO : [4.0/5.0/6.0]
5.0/6.25/7.5 total attack damage

Passive damage increased at early ranks. Passive crit damage increased.

Lucian could use some love, but we want to make sure the majority of it is felt in more traditional bot lane carry oriented builds.

Lightslinger.png Passive - Lightslinger

SECOND SHOT DAMAGE : [40/50/60%]
50/55/60% of attack damage


BASE ARMOR : [24.04] 33

Piercing Light.png Q - Piercing Light

BASE DAMAGE : [80/115/150/185/220]

E cooldown increased at early ranks.

Lucian’s risen to prominence as the go-to midlane bully. We’re increasing the windows of vulnerability he incurs by burning Relentless Pursuit offensively: if Lucian wants to dash into danger, he’ll have to shoot his way back out of it.

Relentless Pursuit.png E - Relentless Pursuit

COOLDOWN : [18/17/16/15/14]
22/20/18/16/14 seconds

Q mana cost up at later ranks.

Lucian’s been able to spec into a decent amount of survivability (Ninja Tabi, Black Cleaver, and Blade of the Ruined King) without significant damage trade-offs. If the Purifier still wants to give up on Essence Reaver, he needs to be more frugal with his spell usage.

Piercing Light.png Q - Piercing Light

COST : [50/55/60/65/70] 50/60/70/80/90 mana

Q and W are smoother to cast.

Despite his buffs at the start of the year, Lucian’s been struggling pretty hard. With the prevalence of massive poke damage in bot, Lucian simply can’t get close enough to start the skirmishes he’s meant for. As it so happens, we’ve recently shipped changes to rein in the dominant marksmen and their builds. That being the case, we’re treading carefully: moving Lucian too far up when others are moving down could overshoot the problem. For the time being, we’re smoothing out the flow of his gameplay, fixing up a few spots where Lucian felt a bit slow to respond.

Piercing Light.png Q - Piercing Light

CAST TIME : [0.35 seconds] 0.4 - 0.25 seconds (at levels 1-18)
HAIR TRIGGER : Lucian more reliably responds to commands issued immediately after Piercing Light’s cast time

Ardent Blaze.png W - Ardent Blaze

CAST TIME : [0.3 seconds] 0.25 seconds
HAIR TRIGGER : Lucian more reliably responds to commands issued immediately after Ardent Blaze’s cast time

Q and W range down. Q ratio down.

Way back in 2014, we set out to make Lucian the skirmishing-est marksman in League. The Purifier excels at short-range fights through combat mobility and spellweaving, chunking enemies with Lightslinger procs as he darts across the battlefield. As an in-your-face marksman, Lucian needs to put himself in harm’s way more than his compatriots to succeed, but even that level of risk doesn’t justify his current dominance. Lucian’s close-quarters identity falls apart when he can rely on mid-range poke for the brunt of his interaction with enemies. We’re trimming a bit of safety off Lucian’s kit to ensure his success is tied to engaging with - and outmaneuvering - his opponents.

Lightslinger.png Passive - Lightslinger

BUGFIX : The second shot no longer procs Runaan’s Hurricane or Guinsoo’s Rageblade, since it’s not a basic attack

Piercing Light.png Q - Piercing Light

BEAM RANGE : [1100] 900
RATIO : [0.6/0.75/0.9/1.05/1.2 bonus attack damage] 0.6/0.7/0.8/0.9/1.0 bonus attack damage
PIERCING CLARITY : Visuals better match the size of the beam

Ardent Blaze.png W - Ardent Blaze

RANGE : [1000] 900

R range down.

New season, same problems. Lucian's strengths are numerous - burst damage, sustained damage, mobility, amazing haircut - but he's never had a very well defined weakness. This leads to situations where a popular Lucian shuts out similar champions entirely (like old Graves) and hurts marksman diversity overall, simple because it's too hard to compete with his reliability.

With this change, we're cementing Lucian's weakness explicitly as 'poor damage output from range'. This puts a greater importance on his mobility tools like Ardent Blaze and Relentless Pursuit for contributing to fights and introduces greater risk to the character overall. Lucian still brings a lot to the table, but teams should be able to tailor their strategies to account for (or exploit) his uses, rather than just seeing him as the every-marksman of League.

The Culling.png R - The Culling

RANGE : [1400] 1200

Attack damage down. R's scaling shifted to be less early, more late.

Up to a patch or two ago, Lucian was a mid-tier marksman whose identity heavily overlapped with bursty, dash-y dudes like Graves. In this new preseason, Lucian's no longer got that problem but now that he's got a shiny new Essence Reaver to play with, he's back in the challenge space of being a high-skill marksman with a lot of broad strengths. The extra attack damage and rank 1 Culling damage proved to be a little too potent at shutting down the early game, so we're pulling back just a tad (but keeping The Culling relevant throughout the game). Ultimately, Lucian's a cool champion to have around, just as long as he's not the only champion you pick.


BASE ATTACK DAMAGE : [59.42] 57.42

The Culling.png R - The Culling

PHYSICAL DAMAGE : [40/50/60 + 0.25 bonus attack damage] 20/35/50 + 0.2 total attack damage

Culling no longer scales with Attack Speed, but fires more bullets generally.

Another light (ahem) tweak, Lucian's changes remove his ult's somewhat awkward dependency on Attack Speed scaling, allowing him to embrace his identity as a cooldown-oriented caster marksman (hello Essence Reaver!).


BASE ATTACK DAMAGE : [52.04] 59.46

The Culling.png R - The Culling

FIRE EVERYTHING No longer scales the number of bullets with Attack Speed
SHOTS FIRED Now fires 20/25/30 bullets based on rank

Passive scales better lategame and does full damage to minions. W costs less, gives more Movement Speed, but has a shorter duration. Lucian's teammates can give him Movement Speed via W's mark.

Sleek and stylish, Lucian’s another ex-pro pick fallen on hard times. Lightslinger’s ‘spell-weaving’ paradigm gives him a unique flair among marksmen, but hinges upon each spell being innately worth casting. Ever since lopping off Ardent Blaze’s AD ratio, the ability’s felt lackluster, so we’re pumping up its utility alongside some tuning to Lucian’s passive to make his ‘attack-cast-attack’ loop feel even more satisfying.

Lightslinger.png Passive - Lightslinger

SOME JUST NEED A LITTLE HELP : Lightslinger's second shot now always does 100% to minions
RATIO : [0.3/0.4/0.5 attack damage at levels 1/7/13] 0.3/0.4/0.5/0.6 attack damage at levels 1/6/11/16

Ardent Blaze.png W - Ardent Blaze

MOVEMENT SPEED : [40/45/50/55/60] 60/65/70/75/80
DURATION : [2 seconds] 1 second
COST : [60 Mana] 50 Mana
༼ つ ◕_◕ ༽つ LUCIAN TAKE MY ENERGY ༼ つ ◕_◕ ༽つ Lucian's teammates can also trigger Ardent Blaze's Movement Speed bonus for him.

Lucian's got a shorter window to double tap people with Lightslinger, and deals less damage with it at lower levels.

"Lucian is a character that's carefully defined by his low combat range (500) and being opportunistic to succeed within it. These changes are more along the lines of pushing that while creating more windows of opportunity against Lucian. We do say windows of opportunity a lot."
  • Lightslinger.png Passive - Lightslinger
    • PASSIVE BUFF DURATION : 6 seconds 3 seconds
    • RATIO : 0.5 attack damage at all levels 0.3/0.4/0.5 attack damage at levels 1/7/13

'W no longer has an attack damage ratio, but gives more Movement Speed bonuses at later ranks. R's cooldown has been significantly raised (particularly at later levels).

"You know, for a 'short-range' champion, Lucian's got access to a lot of long-range damage once he gets past the early game. Our big focus here is to push Lucian into closer combat range more often by reducing the power on some of his safer spells. At this point you might ask why Q has a 1100 range (well, 500 cast but 1100 total), and that would be a good question. Also, when you consider it, The Culling's 50 second cooldown at rank 3 is pretty crazy. "
  • Ardent Blaze.png W - Ardent Balze
    • MOVEMENT SPEED BONUS : 40/40/40/40/40 40/45/50/55/60
  • The Culling.png R - The Culling
    • COOLDOWN : 100/75/50 seconds 110/100/90 seconds

Occasionally relenting pursuit. This will have been the third time we've made a joke regarding Relentless Pursuit and no apologies will be made at this point in time.

"When we originally re-balanced Lucian back in patch 4.12, we were actually concerned with him being too weak in the laning phase (hah), and so gave him compensatory buffs to keep up. Since then, however, Lucian's gone on to be a premiere lane bully with access to a pretty solid late game as well. These changes should make Lucian think a little more about that aggressiveness in lane."
  • Relentless Pursuit.png E - Relentless Pursuit
    • COST 0 Mana ⇒ 40/30/20/10/0 Mana

Lucian can no longer remove slows with E, and E's cooldown is up across the board

"When we made our big Lucian changes in 4.12, we had three concerns in the back of our heads: the first was that Lucian would struggle too much in the early game to hit his mid to late game power (false!), the second was that players would have difficulty adapting to the new Lucian changes (false!), and the third was that he would be a little too strong in the mid to late game so maybe our concerns didn't matter (true!).
Specifically on these changes: giving Relentless Pursuit a reset interaction with Lightslinger (and making it cost 0 Mana) makes Lucian almost completely immune to slows, which leads to a lot of 'hard counter' situations where he's untouchable for a number of enemy champions. Ultimately we still want Lucian to have tons of mobility after he's picked up some cooldown reduction, but to make it a healthy mechanic he can't also shrug off any attempt to fight back."
  • Relentless Pursuit.png E - Relentless Pursuit
    • REMOVED OCCASIONALLY RELENTING Relentless Pursuit no longer removes slows
    • COOLDOWN 14/13/12/11/10 seconds ⇒ 18/17/16/15/14 seconds

'Lucian's attack ranges have gone down, but E's cooldown will now get reduced with every hit from Lucian's passive. E also has no Mana cost, so Lucian will be dashing quite a bit in the mid to late game.

"Our design philosophy when approaching a strong champion is to highlight their strengths while also emphasizing their weaknesses (I told you we'd be repeating this a lot). This mostly relates to the concept of meaningful choices, where we want that champ to maintain their strategic value while also having some tradeoff that enemies can play against. Specifically for Lucian, his high generic power (a strong early and late game, high burst, high mobility, etc) meant he could just be blindly picked without much consideration for the enemy team. For a while, this is what made Lucian such a strong competitive pick - he could adapt to any team and could still perform well.

Ultimately our changes are focused on highlighting some of Lucian's strengths as a spell-slinging, mobile marksman, while also emphasizing new weaknesses - like having a lower range. At higher levels with some items (cooldown reduction!!!), Lucian can fluidly chain Es together as long as he has a target to hit with his passive. This also means Lucian will be one of the most mobile mid-range ADCs in teamfights (there are some concerns that he'll be... too mobile thanks to E removing all slows, but we'll keep a close eye here). Having a lower range, however, also means Lucian will need to take more risks in order to get E's cooldown back up, and he might have some tougher matchups during the laning phase (where before he could win almost any lane). This gives us a lot more space to emphasize Lucian's unique traits, and we'll be watching how he performs after these changes."

  • General
    • ATTACK RANGE: 550 ⇒ 500
    • BASE MOVEMENT SPEED: 330 ⇒ 335
    • BASE HEALTH: 470 ⇒ 500
    • BASE ATTACK DAMAGE: 49 ⇒ 52
  • Lightslinger.png Passive - Lightslinger
    • THE DOUBLE TAP RULE: Fixed a bug where sometimes Lightslinger would fail to kill a champion because it incorrectly predicted that the first shot would be enough and would use the second shot to last hit a minion. Lightslinger will now always follow the double tap rule by shooting a near-dead champion twice to secure the kill.
  • Piercing Light.png Q - Piercing Light
    • NEW FARMCIAN: Piercing Light now deals 75% ⇒ 100% damage to minions
    • CAST RANGE: 550 ⇒ 500
    • COST: 60/65/70/75/80 Mana ⇒ 50/55/60/65/70 Mana
  • Relentless Pursuit.png E - Relentless Pursuit
    • NEW NOW WITH MORE RELENTLESSNESS: Cooldown is now reduced by 1 second per Lightslinger (passive) hit, doubles against enemy champions (2 second reduction per hit, 4 seconds total for a full passive proc)
    • NEW NOW WITH MORE PURSUIT: 60/45/30/15/0 Mana ⇒ 0 Mana at all ranks
    • NEW SMOOTH SHOOTER: Lucian now resets his basic attack timer upon dashing
    • COOLDOWN: 18/16/14/12/10 seconds ⇒ 14/13/12/11/10 seconds
    • REMOVED CULLED: Relentless Pursuit no longer resets on kill during The Culling

"We have no change for Lucian this patch but wanted to highlight that he's currently high on our list. Specifically in competitive play, Lucian is crowding out almost all other marksman choices (aside from maybe Kog'Maw) due to his high general strengths and lack of meaningful weaknesses (does this sound familiar?). We're currently very aware of Lucian's dominating performance but want to make sure we get the right changes in to give him said weaknesses!"

  • General
    • VERY STRONG: Yes ⇒ Still yes

"At higher levels of play, Lucian tends to be a master-of-all-trades marksman with his strong damage in lane, high mobility, decent scaling, and general safety in teamfights. With the new AD itemization changes, however, we don't want to implement bigger modifications with so much in the air. At this point in time we do think Lucian will need some broader changes to give him meaningful weaknesses, but a reduction on W (which was designed for utility as opposed to any form of burst damage) is something we're confident is in line with our potential changes in the future. "

  • Ardent Blaze.png W - Ardent Blaze

Summary: We've lowered the base damage of Piercing Light and shortened its cast range.

"We're culling some of Lucian's lane dominance – especially when he gets early AD purchases (given Piercing Light's high AD ratios). Rather than relentlessly pursuing a reduction on Lucian's damage, we also shaved some range off Piercing Light, as Lucian was able to poke from just outside of auto-attack range before going in for a strong trade with his passive. I'm sure there's another ability pun to be had in here, but I got nothing."

  • Q - Piercing Light
    • Base damage reduced to 80/110/140/170/200 (from 80/120/160/200/240)
    • Reduced cast range to match Lucian's basic attack range (now 550 from 570)

Summary: Piercing Light's hitbox width has been reduced slightly, but it now leads its target when cast on an enemy champion. When Lucian kills someone with the first shot of Lightslinger, Lucian will always try to find another target, prioritizing the closest enemy unit to the slain target.

Context: Lucian's Piercing Light can sometimes be sidestepped by its primary target without them even trying to do so. To help the ability land, we've added a leading mechanic to Lucian's Piercing Light. This means that if the target just keeps moving - oblivious to the ability being cast - Lucian is now practically guaranteed to hit. However, the ability will be slightly easier to juke for players who've got their eye out for incoming abilities.

Finally, a bug in Lucian's passive meant that Lightslinger's second shot could sometimes hit a different target! We decided to embrace the bug and properly support it as a feature. Now, if Lucian's target dies before the second Lightslinger round lands, Lucian will always try to find another target, prioritizing the closest enemy unit to the slain target. There are certain filters in place to prevent disrupting Lucian's last hitting or accidentally hitting a champion under the tower.


  • Updated Lucian's recommended items
  • Base Mana regeneration increased to 7 (from 6)
  • Mana regeneration gained per level increased to 0.7 (from 0.65)


  • When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target

Piercing Light

  • Laser hit box width reduced to 100 units (from 120)
  • Piercing Light now leads its target by 80 units when cast on an enemy champion

LucianSquare.png Lucian released.


  • 2013

Additional Content

Champion Information

Related Lore

Skin Release

Promotional Page




Champion Spotlight


Login Screen

Chinese Login Screen