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Malady (Item)

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Item was removed in Patch 3.8.
UNIQUE: +15 (+10% AP) on-hit magic damage.
UNIQUE: Your basic attacks reduce enemy magic resistance by 4 for 8 seconds (maximum 7 stacks).


Additional Information
Dagger.png + Dagger.png + Amplifying Tome.png + 800 Goldcurrency.png
Total Cost: 2035 Goldcurrency.png
Sold For: 1425 Goldcurrency.png


  • When it was removed in Patch 3.8, its effects were split between  Nashor's Tooth and  Wit's End.
  • Malady's magic resistance shred was able to bring an enemy's magic resistance below zero.
  • The very first auto attack did not get the benefit of the magic resistance reduction. Any magic damage from the auto attack was calculated first, and the debuff was applied after. This means the full benefit of the reduction was seen on the 8th hit after all 7 stacks had been applied
  • Malady's passive was not named.


  • Malady originally had a red tint over a purple tint in the icon, gave life steal, and was built with  Vampiric Scepter instead of  Amplifying Tome. It also did not reduce the enemy's magic resistance, and had the same stat of a removed alpha item called  Oponn's Razor.

Similar Items[edit]

Patch History[edit]

  • Removed from the game


  • Attack Speed reduced from 50% to 45%
  • Unique Passive changed to "Your basic attacks deal 15 + 10% of your Ability Power as bonus magic damage."
  • New Unique Passive - Your basic attacks reduce enemy Magic Resistance by 5 for 8 seconds (effect stacks up to 7 times)
  • Cost increased from 1,825 (550) to 2,035 (800)

v1.0.0.103 REMAKE

  • Recipe changed to Dagger + Dagger + Amplifying Tome and 550 gold - 1,825 total cost
  • Bast stats changed to +50% attack speed, +25 ability power
  • Unique passive changed to "Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6
  • Magic resistance reduction stacks up to 4 times


  • Fixed a bug where 'proc' effects could occasionally kill a champion through effects like Guardian Angel, Chronoshift, or Rebirth


  • Attack speed increased from 40% to 50%


  • Combine cost reduced from 750 to 600


  • Simplified the tooltip
  • Now procs 100% of the time for a bonus 5 damage (down from 8)


  • Malady added