Malphite - The Shard of the Monolith

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Malphite
MalphiteSquare.png
The Shard of the Monolith
Region: Runeterra.png Runeterra
Role: Tank.png Tank
Release: 09/02/2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 574.2 (+90)
HP Regen: 8.37 (+0.55)
Mana: 282.2 (+40)
Mana Regen: 7.32 (+0.55)
Move Speed: 335

Attack Damage: 61.97 (+3.375)
Attack Speed: 0.638 (+3.4%)
Range: 125
Armor: 28.3 (+3.75)
Magic Resist: 32.1 (+1.25)
Friends/Rivals
Friends:

Overview   Match History    


Malphite, the Shard of the Monolith is a melee tank. He is played in the top lane as a tanky initiator and disruptor with his high amount of CC.

Description

Lore: There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.

One day, without warning, a dimensional rift opened, and he was pulled to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in this new realm - Runeterra - a world that had nearly been consumed by its disharmony. Yet, it was a world that needed protectors to bring order out of chaos. It was to that end that the rock-creature found his true purpose. Looking past his own fear and apprehension, Malphite could see that Runeterra needed him. Today, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.

Beware, minions of chaos! The Shard of the Monolith has come.

- Malphite, Shard of the Monolith

Abilities

PassiveGranite Shield
GraniteShield.jpg
INNATE : Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to (10% OF MAXIMUM HEALTH). The shield will recharge if Malphite has not received damage in the last 10/8/6 seconds.


QSeismic Shard
SeismicShard.jpg
ACTIVE : Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
MAGIC DAMAGE : 70 / 120 / 170 / 220 / 270 (+60% ABILITY POWER)
MOVEMENT SPEED STOLEN : 14 / 17 / 20 / 23 / 26%
COOLDOWN : 8 seconds
RANGE : 625
COST : 70 / 75 / 80 / 85 / 90 mana


WBrutal Strikes
BrutalStrikes.jpg
PASSIVE : Malphite gains additional armor.
ACTIVE : Basic attacks deal additional physical damage to the target and nearby units
ADDITIONAL PHISYCAL DAMAGE : 15 / 30 / 45 / 60 / 75 (.1 total armor) (+10% ABILITY POWER)
SPLASH RADIUS FORM TARGET : 225
COOLDOWN : 14 seconds
COST : 25 mana
ADDITIONAL ARMOR : 10 / 15 / 20 / 25 / 30%


EGround Slam
GroundSlam.jpg
ACTIVE : Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 3 seconds.
MAGIC DAMAGE : 60 / 100 / 140 / 180 / 220 (+40% TOTAL ARMOR) (+20% ABILITY POWER)
COOLDOWN : 7 seconds
RADIUS OF AoE : 400
COST : 50 / 55 / 60 / 65 / 70 mana
ATTACK SPEED SLOW : 30 / 35 / 40 / 45 / 50 %


RUnstoppable Force
UnstoppableForce.jpg
ACTIVE : Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
MAGIC DAMAGE : 200 / 300 / 400 (+100% ABILITY POWER)
COST : 100 mana
RANGE TO CENTER OF AoE : 1000
RADIUS OF AoE : 325
COOLDOWN : 130 / 115 / 100 seconds


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
CS NA logo.png 2014 NA CS Summer Playoffs 0 1 1 0 100 5.6
LPL.png 2014 LPL Summer Playoffs 0 1 1 0 100 4.5
GPL 2017 Spring.png 2014 GPL Summer Playoffs 0 1 0 1 0 3.3
NA LCS.png 2014 NA LCS Summer Regular Season 0 1 0 1 0 0.9
CS EU logo.png 2014 EU Challenger Series Summer #2 0 1 0 1 0 5.3

Patch History

Patch Notes 7.15

  • BUGFIX
    • Mecha Malphite no longer has visible seams on his model.

Patch Notes 7.11

E armor ratio up.
Quote.png Sunfire Cape followup buff! Unquote.png

GroundSlam.jpg E - Ground Slam

  • RATIO: (30% ARMOR) (40% ARMOR)

Patch Notes 7.1

  • BUGFIX:
    • Mecha Malphite's chromas now properly put spikes on his fists for the duration of W - Brutal Strikes

Patch Notes 6.4

Health regen and E damage down.
Quote.png Thanks to a mixture of preseason goodies (here's looking at you, Grasp), Malphite's putting up rock-solid performances across the board. Given Malphite's reliable lategame as a terrifying initiator, we're softening his laning phase to provide an opportunity to break up his consistency in getting there. Malphite may always be an unstoppable force, but playing against him shouldn't feel like you're caught between a rock and a hard place. Unquote.png
  • General
    • BASE HEALTH REGEN: 8.374 ⇒ 7
  • GroundSlam.jpg E - Ground Slam
    • BASE DAMAGE: 60/100/140/180/220 ⇒ 60/95/130/165/200

Patch Notes 6.2

  • Fixed a bug where Malphite's R - Unstoppable Force would sometimes knock up and damage units at the start position instead of end position when interacting with displacement spells like Trundle's E - Pillar of Ice

Patch Notes 5.12
W's base damage is less, but scales with Armor and hits a larger area-of-effect.
Like we said in our 5.11 notes, Malphite's changes to Brutal Strikes were all about getting the it to occupy a better space in his overall pattern. Now that he's successfully rock-slapping folks, we're briefly revisiting the ability's tuning to get it just right - specifically, reinforcing his Armor purchases and making you feel better about clobberin' minion waves and teamfights alike.

  • BrutalStrikes.jpg W - Brutal Strikes
    • DAMAGE 25/40/55/70/85 (+0.15 ability power) ⇒ 15/30/45/60/75 (+.1 ability power) + (.1 total armor)
    • SPLASH AREA 200 ⇒ 225
      • STEALTH ROCKS Fixed a bug where Brutal Strikes could be seen through Fog of War

Patch Notes 5.11
W reworked to give armor passively, activate to rock-slap people.
"These changes for Malphite are all about 'Play Pattern', which is to say the style in which a champion executes their abilities in the game. Malphite's kind of a one-trick-pony - after using Unstoppable Force and getting in your grill, he quickly runs out of things to do and finds himself waiting for cooldowns (and hoping you can't escape or kill him as he does it). We're changing Brutal Strikes to be a more satisfying button press and help him have something to do to kill the time. We're aware that AP Malphite's been popping up somewhat recently, and while build diversity is sometimes neat, we're more interested in what this does for Malphite's flexibility in playstyle. We'll iron out the scaling as necessary, but the idea is giving the ol' rolling stone a rock solid game-plan when his basic spells don't get the job done."

  • BrutalStrikes.jpg W - Brutal Strikes
    • PASSIVE: Basic attacks deal 30/38/46/54/62% attack damage to nearby enemies ⇒ Malphite gains 10/15/20/25/30% additional armor
    • ACTIVE: Malphite gains armor and attack damage ⇒ Basic attacks deal an additional 25/40/55/70/85 (+0.15 ability power) physical damage to the target and nearby units
    • CLARITY SLAP: Brutal Strikes now displays a visual effect that indicates the effective area
    • CLOBBERIN':TIME Basic attacks while Brutal Strikes is active now use Malphite's critical strike animation

Patch Notes 4.7
Granite Shield now recharges faster at later levels, and Brutal Strikes costs a low amount of mana at all levels.

  • GraniteShield.jpg Passive - Granite Shield
    • Recharge Rate: 10 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13)
  • BrutalStrikes.jpg W - Brutal Strikes
    • Cost: 50/55/60/65/70 mana ⇒ 25 mana

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.143

  • Ground Slam
    • Armor ratio reduced to 30% from 50%
    • Now has a 0.2 ability power ratio
    • Attack speed reduction duration reduced to 3 seconds from 4

Patch Notes 1.0.0.140

  • Health per level increased to 90 from 82
  • Increased Malphite's travel speed during Unstoppable Force

Patch Notes 1.0.0.139

  • Fixed a bug where Polymorph was interrupting Unstoppable Force

Patch Notes 1.0.0.138

  • Fixed a bug where Seismic Shard's Movement Speed was lost if the target died

Patch Notes 1.0.0.135

  • Granite Shield now shows a cooldown timer
  • Unstoppable Force
    • Area of effect radius on impact increased to 325 from 300
    • Malphite can no longer flash while using Unstoppable Force
    • Fixed a bug where Malphite would seem to hit the target but would not cause the effect

Patch Notes 1.0.0.129

  • Base armor increased to 21.75 from 16.75
  • Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
  • Ground Slam cooldown reduced to 7 seconds from 8 seconds

Patch Notes 1.0.0.126

  • Brutal Strikes
    • Modified the shape and range of Brutal Strike's passive cleave component.
    • Added a visual indicator on targets hit by Brutal Strikes

Patch Notes 1.0.0.125

  • Fixed a bug where the armor value in the tooltip was not rounding

Patch Notes 1.0.0.123

  • Brutal Strikes mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75
  • Ground Slam
    • Radius increased to 400 from 350
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 form 60 / 65 / 70 / 75 / 80
  • Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

Patch Notes 1.0.0.118

  • Granite Shield recharge rate reduced to 10 seconds from 12

Patch Notes 1.0.0.113

  • Granite Shield reactivation time increased to 12 seconds from 8
  • Ground Slam bonus damage based on armor decreased to 50% from 70%

Patch Notes 1.0.0.111

  • Updated tooltips

Patch Notes 1.0.0.107

  • Seismic Shard
    • Slow and haste changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%
    • Cast range reduced to 625 from 700
  • Ground Slam mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all levels

Patch Notes 1.0.0.106

  • Seismic Shard damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300

Patch Notes 1.0.0.105

  • Fixed a bug with Ground Slam where it broke through spell shields and still affected the target

Patch Notes 1.0.0.104

  • Fixed a bug where Unstoppable Force wouldn't last long enough. It now stuns for 1.5 seconds up from 1 second
  • Magic resistance per level increased to 1.25 from 0

Patch Notes 1.0.0.103

  • Seismic Shard cooldown reduced to 8 seconds from 10
  • Unstoppable Force cooldown reduced to 130 / 115 / 100 from 140 / 125 / 110
  • Fixed a bug with Ground Slam causing it to look like it had shorter range than it actually did

Patch Notes 1.0.0.100

  • Unstoppable Force can no longer be cast while rooted

Patch Notes 1.0.0.99

  • Seismic Shard
    • Cooldown reduced to 10 seconds from 12
    • Duration of the slow reduced to 4 seconds from 5
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120
  • Brutal Strikes
    • Changed the active effect to increase Malphite's armor and damage by 20 / 25 / 30 / 35 / 40% instead of increasing his damage by 30 / 40 / 50 / 60 / 70%
    • Cooldown reduced to 16 seconds from 20
    • Fixed a bug where the cleave percent would take double the amount of bonus attack damage
    • Passive cleave percent increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50%
    • The cleave passive will no longer proc while hitting towers
  • Ground Slam
    • Mana cost reduced to 60 at all levels from 60 / 70 / 80 / 90 / 100
    • Updated the tooltip to display how much bonus damage Ground Slam gains from armor
  • Unstoppable Force is now unstoppable and cannot be interrupted by disables
  • Granite Shield (Passive)
    • The shield now recharges after 8 seconds instead of 10
    • The shield will now automatically restore to full after 8 seconds of not being hit. Previoiusly it would not replenish until a new shield activated
    • Fixed a bug where the shield particle would not appear for a second after the shield activated
    • Fixed a bug where the shield strength would not update after buying a health item until a new shield actiavted
  • Updated recommended items

Patch Notes 1.0.0.85

  • Attack ranged increased to 125 from 100
  • Base movement speed increased to 310 from 300
  • Fixed a bug with Unstoppable Force where it was sometimes uncastable while Malphite was at low health

Patch Notes 1.0.0.79

  • Updated recommended items to better account for his passive

Patch Notes 1.0.0.72

  • Unstoppable Force animation improved

Patch Notes 1.0.0.70

Patch Notes 1.0.0.63

  • Removed Cast Animation for Brutal Strikes
  • Base Armor increased to 16 from 7

Patch Notes 1.0.0.61

  • Ground Slam
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
    • Attack speed reduction modified to 30 / 35 /40 / 45 / 50 from 20 / 30 / 40 / 50 / 60
  • Base armor reduced to 7 from 20
  • Base armor per level increased to 3.75 from 3

Patch Notes 1.0.0.52

  • Seismic Shard now steals the amount of Movement Speed that the target has lost instead of increasing Malphite’s Movement Speed by the equivalent percentage lost
  • Unstoppable Force
    • Stun Duration reduced from 1.5 / 2 / 2.5 to 1.5 / 1.75 / 2
    • Cooldown increased from 120 / 100 / 80 to 140 / 120 / 100

Patch Notes 0.9.25.34

  • Updated secondary / critical strike animations

Patch Notes 0.9.25.21

  • Changed Malphite's ability hotkeys
  • Land Slide (Passive) armor to damage ratio increased from 50% to 70%
  • Seismic Shard range reduced from 790 to 700
  • Obduracy cooldown increased from 16 to 20
  • Unstoppable Force
    • Updated area of effect to sync up with indicator
    • Increased cooldown from 105 / 90 / 75 to 120 / 100 / 80
    • Reduced range from 1,300 to 1,000

Gallery

  • Classic Malphite
  • Shamrock Malphite (Legacy)
  • Coral Reef Malphite (Legacy)
  • Marble Malphite (Legacy)
  • Obsidian Malphite
  • Glacial Malphite
  • Mecha Malphite
  • Ironside Malphite

  • Classic Malphite

  • Classic Malphite


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