We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Malzahar - The Prophet of the Void

From Leaguepedia | League of Legends Wiki
This is the approved revision of this page, as well as being the most recent.
Jump to: navigation, search
The Prophet of the Void
Region: Void.png Void
Role: Mage.png Mage
Release: 06/01/2010
Cost: 4800IP 880RP
Resource: Mana
Health: 514.4 (+80)
HP Regen: 5.42 (+0.55)
Mana: 325.6 (+45)
Mana Regen: 6 (+0.8)
Move Speed: 340

Attack Damage: 54.7 (+3)
Attack Speed: 0.625 (+1.36%)
Range: 550
Armor: 18 (+3.5)
Magic Resist: 30 (+0.5)

Overview   Match History    

Malzahar, The Prophet of the Void is a Ranged AP Carry who dominates his opponents with a combination of severe damage over time and devastating combos.Malzahar power dances around his ultimate, Nether Grasp an ability that deals massive damage over 2.5 seconds, while his victim is unable to take any action. The suppresion from this ability allows him to perfectly combo his other 3 abilities without fear of any counterattack.He is well known for being the most powerful 1v1 threat in game and is one of the few mages who can actually burst down Fighters and even Tanks.He is typically found as a solo mid carry, gaining high benefits from the Ancient Golem Buff as his mana costs and cooldowns are severe. His main weakness is his entire lack of escapes his crowd control doesn't actually slow an opponent advance or requires him to channel, and is particulary dependant on wards for safeness.

Champion Spotlight


Lore: Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.

He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes and infused with the power of the Void itself, Malzahar set off to the north to seek his fate.

"The land may melt, the sea may swell, the sky may fall... but They will come."

- Malzahar, the Prophet of the Void


PassiveVoid Shift
INNATE : When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.

Damage from lane minions is unaffected.

COOLDOWN : 23-6 seconds after taking direct damage (at levels 1-18)

QCall of the Void
ACTIVE : Malzahar opens up two portals to the Void. After a short delay, power erupts from them, dealing magic damage and silencing all enemies caught between the portals.
TOTAL MAGIC DAMAGE : 70 / 105 / 140 / 175 / 210 (+80% ABILITY POWER)
COST : 60 mana
COOLDOWN : 6 seconds
WALL WIDTH : 400 (estimate)
SILENCE DURATION : 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds

WVoid Swarm
ACTIVE : Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm (max 3 per cast). When 2 or more Voidlings are active, they each gain 50% attack speed. Malzahar gains a stack of Gathering Swarm when he casts another ability (max 2)
COST : 40 / 45 / 50 / 55 / 60 mana
COOLDOWN : 8 seconds
RANGE : 150
VOIDLING DAMAGE ON-HIT : 10 / 15 / 20 / 25 / 30

EMalefic Visions
ACTIVE : Malzahar infects his target's mind, dealing magic damage every half seconds for 4 seconds. If the target dies while afflicted by the visions, they pass the curse on to a nearby enemy unit, refreshing the duration and restoring mana to Malzahar. Malzahar's Voidlings are attracted to affected units.
TOTAL MAGIC DAMAGE : 80 / 115 / 150 / 185 / 220 (+80% ABILITY POWER)
MAGIC DAMAGE PER HALF SECOND : 10 / 17.5 / 25 /32.5 / 40 (+10% ABILITY POWER)
COST : 60 / 70 / 80 / 90 / 100 mana
COOLDOWN : 15 / 13 / 11 / 9 / 7 seconds
RANGE : 650
MANA RESTORED : 2% maximum mana

RNether Grasp
ACTIVE : Malzahar grips his target in an engulfing void of energy and begins channeling, dealing magic damage every half second while suppressing the target for up to 2.5 seconds.
BEAM MAGIC DAMAGE : 125 / 225 / 325 (+110% ABILITY POWER)
NULL-ZONE MAGIC DAMAGE : 10 / 15 / 20% (+2.5 per (+100% ABILITY POWER)) of target's maximum health
COST : 150 mana
COOLDOWN : 120 / 100 / 80
RANGE : 700

Additional Information about the Skill:

Nether Grasp's suppression effect can only be removed with Quicksilver Sash.

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
GPL 2017 Spring.png 2014 GPL Winter 0 1 0 1 0 1.1
Ogn logo.png Champions Summer 2013 2 2 0 2 0 5.1
LCSlogo small.png EU LCS - Spring Season 0 2 1 1 50 1.8
TGA logo small.png Tencent Games Arena Winter 2012 0 1 0 1 0 4.3
Esltumbnail.png IEM Season VI - World Championship 0 1 0 1 0 2.3

Patch History

Patch Notes 7.19


  • Malzahar's Void Swarm W - Voidlings are no longer missing attack on-hit VFX.

Patch Notes 7.17

    • Malzahar’s Passive - Void Shift now correctly blocks Fizz’s R - Chum the Waters
    • Battle Boss Malzahar’s auto attack animation is no longer faster than his base model’s

Patch Notes 7.15

    • Purple overlay no longer hides Malzahar’s skins when his Passive - Void Shift is active.

Patch Notes 7.12

Q and R damage reduced at later ranks.
Quote.png Now that Malzahar’s back in mid and speccing into damage-oriented builds, we’re tailoring his late-game damage appropriately. Unquote.png

CalloftheVoid.jpg Q - Call of the Void

  • DAMAGE: 70/110/150/190/230 ⇒ 70/105/140/175/210

NetherGrasp.jpg R - Nether Grasp

  • BEAM DAMAGE: 125/250/375 ⇒ 125/225/325
  • BEAM RATIO: 1.15 ability power ⇒ 1.10 ability power
  • BUGFIX: Quicksilver Sash and Mercurial Scimitar now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar’s target stays in range (1250 distance).

Patch Notes 7.11

Q, E, and R deal more damage. W spawns Voidlings based on Malzahar’s spellcasts. Voidlings are less threatening early.
Quote.png Support Malzahar's been an ongoing source of frustration this season, and efforts to keep him in check have exacted a toll on midlane Malzahar, who's left in a pretty unhappy place. A big part of this is how overbearing Void Swarm is early when Malzahar doesn’t need to manage a solo lane. So, we’re pulling in Void Swarm’s early dominance, and redistributing power back into the rest of Malz’s kit. Voidlings are overall less reliable: they’re more fragile, easier to avoid, and have lower early damage that scales back up toward the late game. Void Swarms are also more costly to set up. While his Voildings are less reliable, Malz himself is getting a lot in return. Malefic Visions, which previously enabled a ton of Voidling damage, now does more damage on its own. The same is true for Nether Grasp: to keep Malzahar’s all-in combo threatening against squishies, his ult now deals direct damage to its primary target. Finally, we’re making Call of the Void smoother to use by reducing the amount of time Malz sits still to cast it. The missiles take a bit longer to fire overall, giving us room to - you guessed it - add more damage. All in all, this patch paves the way for Malzahar to return home to mid. Unquote.png

UPDATED NullZone.jpg W - Void Swarm

  • COST: 40 mana ⇒ 40/45/50/55/60 mana
  • COOLDOWN: 8 seconds
  • REMOVED CHARGES: Malzahar no longer gains a charge every 20/19/18/17/16 seconds
  • NEW STACKS: Malzahar gains a stack of Gathering Swarm when he casts another ability (max 2)
  • ACTIVE: Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm (max 3 per cast)
  • REMOVED MULTIPLICATION: Voidlings are no longer able to spawn additional Voidlings
  • CAST RANGE: 450 ⇒ 150

Voidling Stats

  • Click to Expand
Voidlings gain attack speed per level. Overall damage lower early, higher late.
  • ATTACK DAMAGE: 30/35/40/45/50 (+40% BONUS ATTACK DAMAGE) ⇒ 5-64.5 (at levels 1-18)
  • BONUS DAMAGE: 10/15/20/25/30 (+20% ABILITY POWER) ⇒12/14/16/18/20 (+20% ABILITY POWER) (+40% BONUS ATTACK DAMAGE)
  • ATTACK SPEED: 0.665 at all levels ⇒ 0.665-0.891 (at levels 1-18)
  • DAMAGE TYPE: Attack damage dealt as physical, bonus damage dealt as magic ⇒ Both components dealt as magic
  • DURATION: 12 seconds ⇒ 8/8/9/9/10 seconds
Voidlings die faster.
  • HEALTH: 3, treated as ward health ⇒ 65-201 (at levels 1-18), treated as normal health
  • ARMOR: 30, irrelevant due to ward health mechanic ⇒ 16-50 (at levels 1-18)
  • MAGIC RESIST: 50, irrelevant due to ward health mechanic ⇒ 8-25 (at levels 1-18)
  • SQUISHED: Turret attacks ⇒ Turret and champion basic attacks kill Voidlings regardless of health
  • NOT SQUISHED: All other sources of damage (ex. minions, monsters, abilities) now deal normal damage to Voidlings
Voidling movement speed decreased, no longer changes situationally.
  • MOVEMENT SPEED: 451 ⇒ 400
  • REMOVED HASTE: Voidlings no longer gain 100% movement speed when moving toward priority targets
  • REMOVED LETHARGY: Voidlings no longer lose movement speed the farther away they are from Malzahar

CalloftheVoid.jpg Q - Call of the Void

  • CAST TIME: 0.5 seconds ⇒ 0.25 seconds
  • POST-CAST DELAY BEFORE FIRING: 0 seconds ⇒ 0.4 seconds

MaleficVisions.jpg E - Malefic Visions


NetherGrasp.jpg R - Nether Grasp

  • NEW BEAM DAMAGE: 125/250/375 (+115% ABILITY POWER) flat magic damage
  • NULL ZONE DAMAGE: 25/35/45% (+7.5% PER 100 ABILITY POWER) target’s maximum health ⇒ 10/15/20% (+2.5% PER 100 ABILITY POWER) target’s maximum health

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.8

Armor down. Voidling health down.
Quote.png Malzahar’s voidlings are too damaging to ignore, but - for many bot laners - too difficult to dispatch quickly. Counters to their health pattern exist (on-hit abilities, recurve bow, or area of effect damage), but we’re reducing voidling health to make those counters somewhat more consistently effective when they are opted into. Unquote.png

Base stats

  • ARMOR: 20 ⇒ 18

NullZone.jpg W - Void Swarm


Patch Notes 7.3

Voidlings are slower if they stray from Malzahar and have a small delay before spawning. W has a cooldown between casts.
Quote.png Malzahar’s the latest mage to migrate down to bot lane, but that shift in position has been accompanied with a problematic shift in playstyle as well. As it turns out, the needs of controlling a solo lane act as a limiter on the more frustrating parts of Malzahar’s kit. So, when put in an environment where he doesn’t need to manage minions or fight a solo laner, Malz is free to focus on being really annoying instead. (We mean voidlings.)

The first issue is support Malz’s unimpeded use of Voidlings as bodyblockers, shutting down skillshot champs too reliably. The reflex check is exciting in theory, but while mid Malz might give up lane pressure to use W creatively, support Malz doesn’t make the same sacrifice. The second issue is how effectively Voidlings chase melee champs out of lane. Melees can’t fight or run from Voidlings without taking heavy damage; this becomes far more painful in botlane (and toplane, for you theorycrafters) where the trip back to your turret is significantly longer.

We're taking steps to reduce the aggravation that Malzahar Voidlings are causing away from their home lane. Malz players who plan ahead will still be able to make some sick space-crab plays, but Void Swarms of opportunity will be easier to deal with. Unquote.png
  • NullZone.jpg W - Void Swarm
    • VOIDLING SPAWN TIME: On-cast ⇒ 0.35 seconds after cast (matching the animation)
    • NEW WAIT FOR ME: Past 600 distance, Voidlings move 10% more slowly for every 100 additional distance farther they are from Malzahar

Patch Notes 6.24

  • Bugfix
    • Malzahar’s Voidlings now properly take damage from several damage types that weren't working properly

Patch Notes 6.23

Voidlings deal more damage but don’t multiply as frequently. Malzahar can now store 2 charges of Void Swarm.
Quote.png Love him or hate him, Malzahar’s damage output can be downright confusing. When standing against his Void Swarm, the lack of clarity surrounding how the voidlings operate (and what you should do to fight them) can be more than a little overwhelming. In light of this, we’re adjusting how the mechanic functions to keep things understandable. With a heavier focus on chaining Malefic Visions for voidling success, Malzahar will have to set up minion waves to keep his swarm going - but opponents will have a far easier time stemming the tide by simply killing them. Unquote.png
  • NullZone.jpg W - Void Swarm
    • COST: 80 mana ⇒ 40 mana
    • NEW CHARGES: Now stores up to 2 charges
    • NEW VOIDLING HEALTH: Voidlings now have three health and take damage similarly to Zyra's plants. Champion basic attacks and spells deal 1 damage (0.25 damage per tick of damage over time effects).
    • VOIDLING PHYSICAL DAMAGE: 30/32.5/35/37.5/40% total attack damage ⇒ 30/35/40/45/50 (+0.4 bonus attack damage)
    • VOIDLING MAGIC DAMAGE RATIO: 0.1 ability power ⇒ 0.2 ability power
    • SWARMING: Voidlings can spawn other Voidlings within 8 seconds ⇒ 3 seconds of W cast
    • REMOVED BURST FROM THEIR CHEST: Voidlings no longer spawn other Voidlings by killing minions
    • NEW BLOOD IN THE WATER: Voidlings deal 300% damage to minions affected by Malefic Visions
    • REMOVED MINION HATE: Voidlings no longer execute low-health enemy minions
    • REMOVED MOB MENTALITY: Voidlings no longer gain 50% attack speed when three or more are active
    • NEW SLACKERS: Voidlings now only gain bonus movement speed toward priority targets if they’re within 600 units of Malzahar

Patch Notes 6.15

Passive cooldown up. Passive shield falls off faster.
Quote.png Though Void Shift allows Malzahar to play aggressively without fearing every stray spell, opponents should be able to capitalize on his immobility after they poke his shield down. Right now his window of protection is simply too long, allowing him to retreat to a safer position in the time it takes for his passive to fall off. Unquote.png

SummonVoidling.jpg Passive - Void Shift

  • COOLDOWN: 30/18/10/6 seconds (at levels 1/6/11/16) ⇒ 30/24/18/12 seconds (at levels 1/6/11/16)
  • SHIELD DURATION: 1 second after taking damage ⇒ 0.25 seconds after taking damage

Patch Notes 6.11

  • Malzahar’s voidlings no longer get confused if a target afflicted by E - Malefic Visions enters brush

Patch Notes 6.10

Passive cooldown up.
Quote.png While our balance hotfix looks to have solved much of Malzahar’s over-the-top performance (like soloing dragons at level 3), Malzahar’s still ahead of the pack when it comes to mage dominance on 6.9. Void Shift is an important tool to facilitate Malzahar wading through the midlines to lockdown a priority target, but the cooldown is so flexible during laning that it makes most aggression feel meaningless. We’re dramatically increasing the windows opponents have to pull Malzahar out of the void and back to his fountain (especially early game). Unquote.png

SummonVoidling.jpg Passive - Void Shift

  • COOLDOWN: 23-6 seconds (at levels 1-18) ⇒ 30/18/10/6 seconds (at levels 1/6/11/16)
  • VOID CLARITY: Cooldown indicator is now also shown on buff bar

Patch Notes 6.9

Quote.png Malzahar faces a constant dilemma: never use his abilities in lane or push constantly. This playstyle causes Malzahar to be very binary and non interactive; either he has enough AP to drop his spells on a wave and leave lane or he slowly pushes out, leaving him exposed to constant ganks. As well, the nature of his ultimate - cancelable by any CC - makes Malzahar’s power curve binary by necessity: you either stop his channel or somebody dies.

In both cases, what Malzahar needs is leeway; a brief window of protection. Adding that window allows us to dial back on Malzahar’s burst and wave clear while giving him more sustained threat in a larger fight. Malz’s actions shouldn’t feel inevitable, but at least he’ll feel less bad about trying to make plays.

He’ll still be the consistently damaging voidling master, but he should feel better about brawling near the frontlines when he brings more sustained cooldowns and a little bit of protection. Unquote.png
  • General
    • SPLASH: Malzahar’s splash art has been updated
    • TEXTURES: Malzahar’s base textures have been updated
    • ICONS: Malzahar has all-new ability icons
  • UPDATED SummonVoidling.jpg Passive - Void Shift
    Malzahar skirts the line between dimensions, activating Void Shift after avoiding direct damage for a period of time. During Void Shift, Malzahar takes heavily reduced damage and is immune to crowd control. Malzahar loses Void Shift 1 second after taking damage from a non-minion source or blocking a crowd control effect.
    • VOID SHIFT COOLDOWN: 23-6 seconds after taking direct damage (at levels 1-18)
  • CalloftheVoid.jpg Q - Call of the Void
    • COST: 80/85/90/95/100 mana ⇒ 60 mana
    • COOLDOWN: 9 seconds ⇒ 6 seconds
    • DAMAGE: 80/135/190/245/300 ⇒ 70/110/150/190/230
    • RATIO: 0.8 ability power ⇒ 0.7 ability power
    • CAST TIME: 0.25 seconds ⇒ 0.5 seconds
    • REMOVED DELAY AFTER CAST TIME: 0.5 seconds ⇒ Removed
  • UPDATED NullZone.jpg W - Void Swarm
    Summons a Voidling. The first time a Voidling attacks a champion, large monster, or epic monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they each gain 50% attack speed.
    • COST: 60 mana
    • COOLDOWN: 20/19/18/17/16 seconds
    • RANGE: 450
    • VOIDLING DURATION: 12 seconds
    • VOIDLING DAMAGE ON-HIT: 10/15/20/25/30
    • VOIDLING DAMAGE RATIO: 0.3/0.325/0.35/0.375/0.4 total attack damage + 0.1 ability power
    • MINION HATE: Voidlings deal triple damage to lane minions below 25% health
    • MONSTER SYMPATHY: Voidlings deal 75% damage to monsters
    • LOCKED OUT: Additional Voidlings won’t spawn if the current Voidling has less than 4 seconds of duration left.
    • TARGETING: Voidlings prefer to attack targets afflicted by Malefic Visions or Nether Grasp, gaining 100% movement speed when moving toward them
    • REMOVED THINK FOR YOURSELVES!: Voidlings no longer prefer to attack champions that Malzahar has basic attacked
  • MaleficVisions.jpg E - Malefic Visions
    • COST: 60/75/90/105/120 mana ⇒ 60/70/80/90/100 mana
    • DAMAGE: 80/140/200/260/320 ⇒ 80/115/150/185/220
    • RATIO: 0.8 ability power ⇒ 0.7 ability power
    • MANA REFUND ON AFFLICTED KILL: 10/14/18/22/26 mana ⇒ 2% maximum mana
    • KEEP WATCHING: If an afflicted enemy is hit by Call of the Void or Nether Grasp, Malefic Visions’ duration is refreshed.
  • NetherGrasp.jpg R - Nether Grasp
    Malzahar suppresses a target champion for 2.5 seconds and creates a zone of negative energy around them that deals damage to all enemies inside for the duration.
    • NULL ZONE DURATION: 5 seconds
    • DAMAGE: 250/360/440 ⇒ 6/8/10% maximum health per second to all targets in the Null Zone
    • RATIO: 1.3 ability power ⇒ 1.5% of the target’s maximum health per 100 ability power, per second
    • REMOVED CAST TIME: 0.25 seconds ⇒ Removed

Patch Notes 6.2

  • Fixed the vision-granting aspects of Malzahar's Q - Call of the Void. Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.

Patch Notes 5.24

W damage down.
Quote.png Malzahar’s been sleeping just below the surface of too powerful for a long time, only just recently breaking through the top of Strong Mountain. Instead of taking away from his signature lane control and single-target lockdown, we’re opting to chip away at his unintended strengths, targeting incidental area damage instead. Unquote.png

NullZone.jpg W - Null Zone

  • DAMAGE: 4/5/6/7/8% of target's maximum health ⇒ 4/4.5/5/5.5/6% of target's maximum health

Patch Notes 4.8
Nether Grasp is cheaper. We probably don't need to summarize these.

  • NetherGrasp.jpg R - Nether Grasp
    • COST: 150 mana ⇒ 100 mana

Patch Notes 4.5
Malzahar's voidling's attack priority system has been reworked to function more intuitively and not just occasionally sit there.

  • SummonVoidling.jpg Passive - Summon Voidling
    • Attack the target of Nether Grasp.
    • Attack the nearest champion with Malefic Visions.
    • Attack the nearest non-champion with Malefic Visions.
    • Attack the nearest enemy.
    • Attack priorities no longer conflict with each other, causing the Voidling to continuously switch targets.

Patch Notes 4.1

  • NetherGrasp.jpg R – Nether Grasp
    • Now halts the target's movement if they were being moved by a friendly effect (dashes, jumps, etc.)

Patch Notes 3.10

  • Call of the Void
    • Missile visibility from fog of war and brush now consistent with other missiles
  • Summon Voidling
    • Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions

Patch Notes 3.09

  • Call of the Void
    • Now correctly grants vision on the entire line path
    • Damaged targets will now always become visible
  • Malefic Visions
    • Will now jump when active on a zombified champion (i.e. Karthus, Kog'Maw, Zyra, etc.)

Patch Notes 3.06

  • Call of the Void
    • Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120
  • Null Zone
    • Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130

Patch Notes

  • Base Movement Speed increased by 25.

Patch Notes

  • Fixed a bug where Voidlings could get stuck in walls when using abilities in impassible terrain

Patch Notes

  • Summon Voidling (Passive)
    • Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn't present
    • Voidling pathing and general AI improved
    • Voidlings will now hide in brush and won't attack if Malzahar is in brush and not in combat
    • Voidling dance animation added
  • Call of the Void
    • Delay is now consistent at 0.6 seconds
    • Now deals damage in a single hit - rather than two separate hits
    • Now grants vision along the entire line path - rather than only at the two end points
    • Now deals damage to units surrounding the end points
  • Null Zone
    • Cast time removed - Malzahar may now cast this ability while moving
    • Damage now starts 0.25 seconds after casting the ability
  • Nether Grasp
    • Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
    • Voidlings prioritize champions immobilized in Nether Grasp above all other priorities

Patch Notes

  • Fixed a bug where Call of the Void would not finish casting if Malzahar died.
  • Nether Grasp
    • Fixed a bug where Nether Grasp couldn't break with distance
    • Nether Grasp will now stop channeling if the target becomes a zombie

Patch Notes

  • Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5

Patch Notes

  • Null Zone
    • Damage reduced to 4 / 5 / 6 / 7 / 8% from 5 / 6 / 7 / 8 / 9%
    • Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
    • Cooldown reduced to 14 seconds from 16
  • Nether Grasp's ability power ratio reduced to 1.3 from 1.5

Patch Notes

  • Fixed a bug where the Malefic Visions spell cast by opposing Malzahars behaved inproperly

Patch Notes

  • Null Zone
    • Percent of health damage increased to 5 / 6 / 7 / 8 / 9% from 4 / 5 / 6 / 7 / 8%
    • No longer has a minimum damage dealt
  • Voidlings now spawn after 4 casts instead of after 5

Patch Notes

  • Nether Grasp range reduced to 700 from 750
  • Call of the Void mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130
  • Null Zone mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140

Patch Notes

  • Call of the Void cooldown reduced to 9 seconds from 10
  • Null Zone
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 90 / 105 / 120 / 135 / 150
    • No longer places a blank buff on Malzahar
  • Malzahar's Voidlings will now attack the target affected by Malzahar's most recently cast Malefic Visions
  • Nether Grasp
    • Now suppresses summoner spells in addition to stunning the target
    • Range increased to 750 from 650

Patch Notes

  • Base movement speed incraesd to 315 from 310
  • Malefic Visions
    • Range increased to 650 from 600
    • Cooldown reduced to 15 / 13 / 11 / 9 / 7 from 16 / 14 / 12 / 10 / 8
  • Nether Grasp range increased to 650 from 575

Patch Notes

  • Nether Grasp
    • Range increased to 575 from 450
    • Fixed a bug where the stun component would not break even if the channel was broken

Patch Notes

  • Fixed a bug where a Voidling's attacks would reveal Malzahar through the Fog-of-War and Brush
  • Increased Voidling's movement speed to 451 from 419

Other Contents


  • Classic Malzahar
  • Vizier Malzahar (Legacy Skin)
  • Shadow Prince Malzahar
  • Djinn Malzahar
  • Overlord Malzahar
  • Snow Day Malzahar (Legacy Skin)
  • Battle Boss Malzahar

  • Classic Malzahar

  • Djinn Malzahar

Champions List









Aurelion Sol













Dr. Mundo





















Jarvan IV


















Lee Sin









Master Yi

Miss Fortune



































Tahm Kench









Twisted Fate
















Xin Zhao