Mark Dash (Summoner Spell)

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Mark/Dash
Mark (Summoner Spell).png
Overview
EffectsMark: Throw a snowball a long distance, dealing (10 + 5 x level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit.
Dash: Dash to the unit hit by Mark dealing (10 + 5 x level) true damage. Casting Dash will reduce the cooldown of Mark by 25%.
Cooldown48 seconds (36 seconds)
Cast Range1600
Breaks StealthNo
Level1

Mark/Dash is a summoner spell only available on ARAM.

Overview

Mark/Dash Throw a snowball i na straight line at your enemies. If it hits an enemy, they become marked and your champion can quickly travel to the marketed target as a follow up to deal a total of 20 + (10 x level) true damage.

Trivia

  • Originally featured on the Legend of the Poro King featured game mode before moving to standard ARAM.

Patch History

v6.12

Cooldown increased. Snowball width decreased.

We’re happy with the effect Mark/Dash has had on ARAM since its addition (i.e. letting Olaf and Udyr actually play), but widespread adoption of the spell has shown that it’s a little too warping on the average game.

COOLDOWN : [40 seconds] 48 seconds
SNOWBALL WIDTH : [100] 80 (better matching its visuals)
GLOWBALL Added a glow effect to make snowballs more visible


v5.10

"We like a good snowball fight, but things were getting a little ridiculous. Our primary goal was to give bruiser/tanky types the balls (snowballs, man) they needed to get into the fight, but when you see Ashe running Mark/Dash trying to snipe off a squishy backliner, something's probably up."
  • COOLDOWN : 20 seconds 40 seconds
  • DAMAGE SPLIT : Damage is split between Mark and Dash by 33.3%/66.% 50%/50%
  • HOLY THAT WAS A LONG RANGE : 2500 1600

v5.9

"We've taken 75% of Mark's damage and put it into Dash so... if you want to execute someone with a snowball, you're going to have to go on a trip."
  • IT'S COMPLICATED SEE BELOW : Mark/Dash still deals 20 (+10 per champion level) true damage. If you're wondering why we're reiterating something, see below. It makes sense, we promise.
  • MARK DAMAGE : Mark damage now deals 25% of total damage (above)
  • DASH DAMAGE : Dash damage now deals 75% of total damage (above the above)

v5.8

"One of our takeaways from Legend of the Poro King was that there are a ton of champions who could actually be pretty healthy on Howling Abyss if they had better engagement tools. We're introducing Mark / Dash as a summoner spell option to address that need. "
  • MARK : Throw a snowball a long distance, dealing (20 + 10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%. Mark projectiles are not stopped by spell shields or projectile mitigation.
  • DASH : Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.