Mark: Throw a snowball a long distance, dealing (10 + 5 x level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dash: Dash to the unit hit by Mark dealing (10 + 5 x level) true damage. Casting Dash will reduce the cooldown of Mark by 25%.
48 seconds (36 seconds)
Mark/Dash is a summoner spell only available on ARAM.
Mark/Dash Throw a snowball i na straight line at your enemies. If it hits an enemy, they become marked and your champion can quickly travel to the marketed target as a follow up to deal a total of 20 + (10 x level) true damage.
We’re happy with the effect Mark/Dash has had on ARAM since its addition (i.e. letting Olaf and Udyr actually play), but widespread adoption of the spell has shown that it’s a little too warping on the average game.
COOLDOWN :[40 seconds]⇒ 48 seconds
SNOWBALL WIDTH :⇒ 80 (better matching its visuals)
GLOWBALL Added a glow effect to make snowballs more visible
"We like a good snowball fight, but things were getting a little ridiculous. Our primary goal was to give bruiser/tanky types the balls (snowballs, man) they needed to get into the fight, but when you see Ashe running Mark/Dash trying to snipe off a squishy backliner, something's probably up."
COOLDOWN : 20 seconds⇒ 40 seconds
DAMAGE SPLIT : Damage is split between Mark and Dash by 33.3%/66.%⇒ 50%/50%
"One of our takeaways from Legend of the Poro King was that there are a ton of champions who could actually be pretty healthy on Howling Abyss if they had better engagement tools. We're introducing Mark / Dash as a summoner spell option to address that need. "
MARK : Throw a snowball a long distance, dealing (20 + 10 per level) true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%. Mark projectiles are not stopped by spell shields or projectile mitigation.
DASH : Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.
This page was last edited on 23 June 2020, at 12:19.
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