Master Yi

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Master Yi
The Wuju Bladesman
Release Date: February 21, 2009
Cost: 450 BE 260 RP
Primary Attribute: Assassin
Secondary Attribute: Fighter
Resource: Mana
Health Mini Icon.png Health: 598.56 (+ 92)
HealthRegen Mini Icon.png Health Regen: 7.59 (+ 0.65)
Mana Mini Icon.png Mana: 250.56 (+ 42)
ManaRegen Mini Icon.png Mana Regen: 7.255 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed: 355
AttackDamage Mini Icon.png Attack Damage: 68 (+ 3)
AttackSpeed Mini Icon.png Attack Speed: 0.679 (+ 2%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 33 (+ 3)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Assassin Master Yi Released: 2009-12-17 / 390 RP
Chosen Master YiReleased: 2010-06-04 / 520 RP
Ionia Master YiReleased: 2010-09-13 / 975 RP
Samurai YiReleased: 2011-03-07 / 520 RP
Headhunter Master Yi
Strike Chroma Pack  (585 RP)
Release Date: 2015-06-30
290 RP
290 RP
290 RP
Chroma Icon.png
Released: 2012-02-08 / 975 RP
PROJECT: YiReleased: 2015-09-08 / 1820 RP
Cosmic Blade Master YiReleased: 2017-04-27 / 1350 RP
Eternal Sword Yi
Chroma Pack  (975 RP)
Release Date: 2017-09-28
290 RP
290 RP
290 RP
290 RP
Rose Quartz
290 RP
Chroma Icon.png
Released: 2017-09-28 / 1350 RP


  • Biography
  • 2nd bio
  • 1st bio
Through the ancient martial art of Wuju, Master Yi has tempered his body and sharpened his mind until thought and action have become one. Though he chooses to enter into violence as a last resort, the grace and speed with which he wields his blade ensures resolution is always swift. As the last living practitioner of Wuju, Master Yi has devoted his life to finding able pupils to carry on the legacy of his lost people.

Even before Yi mastered Wuju, he was considered one of the most skilled practitioners of the mystical martial art. He would soon prove his mastery when word of a massive Noxian invasion reached his remote village. Yi swept across the battlefields of Ionia, turning back the tide of Noxus's vast infantry with swift and deadly strikes, much to the embarrassment of Noxian High Command. Recognizing the threat the Wuju disciples posed to their invasion, the Noxians chose to unleash a nightmarish chemical attack on the home of the deadly art. Those who somehow survived the poisonous concoction had their minds twisted beyond repair. Yi's home was left in ruin.

At the war's conclusion, Yi returned to the grotesque remains of his village. There he became the attack's final casualty. Slain in spirit, if not in body, Yi clung to the only feeling left within his heart: vengeance. Driven only by his desire to punish those who'd destroyed his home, Yi spent years training in seclusion. He became a deadlier swordsman than he had ever been, but true mastery of Wuju still eluded him.

At the height of Yi's frustration, a monkey of unusually noble bearing interrupted his training. Standing as straight and tall as a man, the monkey watched and mimicked Yi's movements. Yi shooed the monkey away, but the agile creature took great amusement in turning Yi's own techniques against him. Gradually, Yi felt his anger subside as he sparred with the playful animal, and when the burden of his hatred had fully lifted, he found he had caught the monkey by his tail. Yi then understood that he would never master Wuju so long as he pursued it for vengeance, and as he let go of the monkey, he also released his desire to shed his enemy's blood.

Yi thanked the monkey for showing him what he'd been blind to, and was surprised when the creature actually replied. He wished to learn Yi's art of fighting. It was an odd request, but through it Yi saw his new path: the way to honor the memory of his lost people was to pass their teachings on to a new generation.

"The edge of the sharpest blade is no match for the calm of the peaceful mind."

-  Master Yi

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as  Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.

After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.

"The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes."

-  Soraka, The Starchild

If asked, Yi will tell you he was born from wisps of the cosmos, and that is why he moves like the wind. Those who have faced him in combat know the bite of the Wuju Bladesman - he strikes twice, without warning, and is gone. Often, the only clue that you are about to be struck by Master Yi is the hiss of his blade as it parts the air.

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. His village was steeped in Wuju, and his kinfolk were some of the few to carry the tradition into the modern day. That is, until the armies of Noxus came to Ionia, ravaging the land. Master Yi went to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. However, in his absence, the armies of Noxus closed in and tested the latest invention of the chemist now known as  Singed. What was done to his village is something of which Master Yi will not speak. However, he has brought his mastery of the blade to the League of Legends in order to avenge his kinfolk and end the predations of the Noxus once and for all.

Master Yi brings the art of the Wuju style in a way that makes his enemies falter. He is capable of fighting with lightning speed, as well as finding purchase behind the defenses of an enemy's armor. He can call on his inner fortitude, regenerating at an accelerated rate. Calling upon ancient forces, Master Yi can fold space, appearing behind enemy after enemy. He is even able to reject magic, rendering it useless against him.

Master Yi himself has studied the arts of Wuju for more than a thousand years. He is the oldest known living human on Valoran, but to gaze upon him, you would guess him no more than thirty years old. The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.


Double Strike.png Double Strike [Passive]

Innate: After landing 3 basic attacks, Master Yi's next basic attack within 4 seconds strikes twice, dealing (+50% total) physical damage which applies on-hit effects and can critically strike.

Alpha Strike.png Alpha Strike [Q]
Cost: 70 / 80 / 90 / 100 / 110 Mana Cooldown: 18 / 17 / 16 / 15 / 14 seconds Range: 600 Area of Effect: 600

Active: Master Yi teleports to strike up to 4 enemies, dealing physical damage, with an additional bonus against minions and monsters. During Alpha Strike Master Yi is untargetable.

Alpha Strike can tritically strike, dealing an additional (+60% total) physical damage. Basic attacks lower the cooldown of Alpha Strike by 1 second/

Physical Damage: 25 / 60 / 95 / 130 / 165 (+100% total)
Non-champion Bonus: 75 / 100 / 125 / 150 / 175

Meditate.png Meditate [W]
Cost: 50 Mana Cooldown: 35 seconds

Active: Master Yi channels, restoring Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.

While channeling, Master Yi reduces incoming damage. This damage reduction is halved against turrets. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style.png Wuju Style and Highlander.png Highlander for each second he channels.

Heal per second: 30 / 50 / 70 / 90 / 110 (+25%))
Total healing: 120 / 200 / 280 / 360 / 440 (+100%))
Damage Reduction: 50 / 55 / 60 / 65 / 70%

Wuju Style.png Wuju Style [E]
Cost: No Cost Cooldown: 18 / 17 / 16 / 15 / 14 seconds

Wuju Style2.png
Passive: Grants (+10% total) Attack Damage.
Active: Basic attacks deal bonus true damage for 4 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.
True Damage: 14 / 23 / 32 / 41 / 50 (+25% bonus)

Highlander.png Highlander [R]
Cost: 100 Mana Cooldown: 85 seconds

Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Movement Speed, Attack Speed, and grants immunity to slows for 7 seconds. While active, champion kills and assists extend the duration of Highlander by 7 seconds.
Bonus Movement Speed: 25 / 35 / 45%
Bonus Attack Speed: 30 / 55 / 80%

Patch History


BASE ARMOR : [24.04] 33


Double Strike no longer fizzles if the first hit kills a unit. Meditate pauses E and R durations and stacks Double Strike.

Master Yi’s Meditate sells itself as a “sit still, be tanky, heal up” button. The obvious in-combat use is to channel it while waiting for cooldowns to refresh or allies to arrive, but Yi mains can also make use of the button press on its own. The first case is similar to abilities like Fiora’s Riposte: activating Meditate for a split second to mitigate incoming damage, then immediately canceling it to resume the offensive. The second uses Meditate as an attack reset - equally reflex-intensive, though not nearly as much of a high moment for Yi (relative to any other basic attacker).

To be clear, we’re not getting rid of Meditate’s insta-cancel uses with these changes! Instead, we’re making the channel more appealing and less punishing so the decision isn’t quite as lop-sided.

Double Strike.png Passive - Double Strike

LIKE LUCIAN If Double Strike’s first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows)

Meditate.png W - Meditate

QUIET! Channeling Meditate pauses the durations of E - Wuju Style and R - Highlander
I’M MEDITATING Now grants Master Yi 1 stack of Double Strike per second while channeling

Alpha Strike better follows enemies that Flash away after being tagged.

This is a lot of text that says if Master Yi’s primary target Flashes away the moment before he reappears, Yi will follow them rather than awkwardly popping out at the spot the target just Flashed away from.

Also, a bugfix we will decline to comment on.

Double Strike.png Passive - Double Strike

STOP HITTING YOURSELF : Fixed a bug where Guinsoo’s Rageblade dealt damage to Master Yi on Double Strike’s second hit

Alpha Strike.png Q - Alpha Strike

CAN’T ESCAPE : Alpha Strike now determines Master Yi’s ending position when damage is dealt, rather than 0.05 seconds beforehand. In other words, Master Yi more reliably ends up next to his target if the target Flashes at the end of Alpha Strike. (Alpha Strike duration unchanged)

Bugfixes on Passive, Q and E.

Like Zed, Azir, and others before him, we dug into Master Yi’s code to fix a bunch of bugs and came out the other end with a new plan: rewrite the busted stuff. This patch, we’ve got a ground-up recoding of Alpha Strike to help ensure that you only die in Alpha when you deserve it.

Double Strike.png Passive - Double Strike

CRITICAL FAIL : Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds

Alpha Strike.png Q - Alpha Strike

I WAS IN ALPHA : Dying during Alpha Strike will properly play Master Yi’s death animation, placing him where Alpha Strike was portraying him to be
MINIMUM UNTARGETABILITY 0.25 seconds (reminder: untargetable does not mean invulnerable!)
BETA STRIKE : Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again
I CAN SEE IT NOW Alpha Strike now also gains vision of where Master Yi will strike on his next bounce
WHY WUJU DO THAT : Alpha Strike won’t place Master Yi on top of Baron Nashor if Baron is the primary target
CHILL, I GOT THIS : Meditate is no longer momentarily locked out after a failed Alpha Strike cast
I SWEAR I GOT IT : Master Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation)

Wuju Style.png E - Wuju Style

WUJU FIX THIS BUG : Fixed a bug where Wuju Style’s passive attack damage bonus wasn’t counting toward the 25% bonus attack damage scaling of its active effect if Wuju Style was cast immediately as its cooldown expired

W ratio up. E damage up.

Master Yi’s been on a bit of a wild ride when it comes to the patch notes, but now we find the Wuju Bladesman pretty far behind the curve. Specifically, changes to Guinsoo’s Rageblade and the removal of Sated Devourer’s got Yi feeling pretty confused about how he should be building in a post-midseason world. With Sated’s magic proc gone (and Bloodrazor’s damage being entirely physical), armor’s better protection against Master Yi than it’s ever been. Coupled with some changes to the new enchantment, tossing some power back in Yeezy’s true damage will help him melt through sturdier targets when he can’t reach the back line.

Meditate.png W - Meditate

RATIO : [0.15 ability power per second] 0.25 ability power per second

Wuju Style.png E - Wuju Style

TRUE DAMAGE ON-HIT : [12/19/26/33/40] 15/25/35/45/55

R cooldown up and duration down, but its reset duration increased.

While much of Master Yi’s strength comes from his synergy with two powerful items (Guinsoo’s Rageblade + Sated Devourer), his lack of downtime has always been a frustration. We’re tuning Yeezy’s all-in window to reward using Highlander at the right time, rather than ‘whenever.’

Highlander.png R - Highlander

COOLDOWN : [75 seconds] 85 seconds
DURATION : [10 seconds] 7 seconds
EXTENSION ON KILL OR ASSIST : [4 seconds] 7 seconds

Base damage up, but ratio moved entirely to bonus attack damage.

Usually, when a fed Master Yi dominates an entire team it’s a rare occurrence that comes from careful risk management on a really fragile champion. These days, however, Yeezy’s build of choice is almost fully defensive, abusing on-hit synergies to get most of the damage with far less danger to himself. We’re changing up the way Yi scales so that he can still reasonably achieve the same damage thresholds, but he’s gotta give up some safety and reliability to get it.

Wuju Style.png E - Wuju Style

BASE DAMAGE : [10/15/20/25/30] 12/19/26/33/40
RATIO : [0.1/0.125/0.15/0.175/0.2 total attack damage] 0.25 bonus attack damage at all ranks

Just a tooltip bug.

Making it abundantly clear that this is just a tooltip bug, and Yi's had this AP ratio since 2013. Tooltip.

Meditate.png W - Meditate

TOOLTIP ratio : [0.3 ability power] 0.15 ability power

true bug fixin'


WUJU LIKE TO DANCE? : Dance now scales with movespeed

Alpha Strike.png Q - Alpha Strike

BUGFIX : Fixed a bug where Double Strike and Devourer's Phantom Hit wouldn't reduce Alpha Strike's cooldown

v3.13 Context: Our original reasons for having Meditate's mana cost scale so high no longer exist, as we were primarily concerned with AP Yi bullying lanes or Meditate refreshing multiple times in a fight.

  • Alpha Strike
    • Master Yi will no longer be hit by targeted spells during Alpha Strike
  • Meditate
    • Mana cost reduced to 50 (from 50/65/80/95/110)

Summary: Highlander now reduces ability cooldowns per kills and assists by a percentage amount rather than a flat second reduction. This means Master Yi will never get a “full reset” to chain Alpha Strikes together even if he kills with his first Alpha Strike. Additionally, Master Yi’s attack speed per level has been reduced, while Meditate’s damage reduction at later levels has been increased. Wuju Style’s passive attack damage bonus is now higher at earlier levels and lower at later levels.

Context: New Yi quickly emerged as a powerhouse champion, and while we soon identified the need to reduce his power, we wanted to do it in an intelligent way that created windows of opportunity for both Yi and his opponents, rather than by simply reducing his overall damage. We like Highlander’s reset mechanic, but the flat second reduction on it meant that solid Yi players could effectively chain Alpha Strikes together with no window of vulnerability after scoring a kill. These changes mean Master Yi needs to land a few basic attacks after earning resets in order to Alpha Strike, which should give his opponents opportunities to fight back. Yi’s Meditate buffs give him ways of bridging those cooldown gaps defensively if needed, and offer more viable options when upgrading abilities.

  • General
    • Attack speed per level decreased to 2% (from 2.75%)
  • Double Strike
    • Fixed a bug where the second strike would damage targets even when Master Yi was blinded
  • Meditate
    • Damage reduction increased at later ranks to 50/55/60/65/70% (from 40/45/50/55/60%)
  • Wuju Style
    • Passive attack damage bonus changed to 10% at all ranks (from 7/9/11/13/15%)
  • Highlander
    • Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)

Summary: Master Yi has been reworked with a new model and changes to his kit. For a full rundown of the Wuju Master's changes, click here.

  • General
    • Health per level increased to 92 from 86
    • Base Mana reduced to 180 from 199
    • Mana per level increased to 42 from 36
    • Base Armor reduced to 15 from 16.3
    • Armor per level reduced to 3 from 3.7
    • Attack Speed per level reduced to 2.75% from 2.98%
  • Double Strike
    • Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike
  • Alpha Strike
    • Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage.
    • Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks
    • Mana Cost: 70/80/90/100/110
    • Cooldown: 18/17/16/15/14
  • Meditate
    • Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets
    • Mana Cost: 50/65/80/95/110
    • Cooldown: 35
  • Wuju Style
    • Passive: Master Yi gains 7/9/11/13/15% Attack Damage
    • Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown
    • Mana Cost: 0
    • Cooldown: 18/17/16/15/14
  • Highlander
    • Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
    • Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds
    • Mana Cost: 100
    • Cooldown: 75


  • Double Strike
    • Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks


  • Double Strike
    • Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds
    • Fixed a bug where the second strike of Double Strike could critically hit turrets


  • Alpha Strike
    • Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.


  • Meditate
    • Total heal amount increased to 200 / 350 / 500 / 650 / 800 from 140 / 280 / 420 / 560 / 700
    • Total ability power ratio reduced to 2.0 from 4.0
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 70 / 80 / 90 / 100 / 110


  • Alpha Strike
    • Initial cast time reduced
    • Chance to deal bonus minion damage adjusted to 50% at all ranks from 20 / 30 / 40 / 50 / 60%
    • Bonus minion damage adjusted to 260 / 320 / 380 / 440 / 500 from 400 at all ranks


  • Base Movement Speed increased by 25.
  • Splash art updated


  • Meditate mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
  • Highlander
    • Fixed a bug where assists with Highlander failed to reduce Alpha Strike's cooldown
    • Duration changed to 8 / 10 / 12 seconds from 6 / 9 / 12 seconds


  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was


  • Alpha Strike mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120
  • Highlander mana cost reduced to 100 from 120


  • Fixed a bug where Ethereal Chains would not root Master Yi during Highlander


  • Alpha Strike
    • Wuju Style and Highlander can now be used while Alpha Strike is active
    • Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion


  • Alpha Strike teleporting behavior improved to be more consistent when near walls


  • Fixed a bug where Unstoppable Force wouldn't last long enough. It now stuns for 1.5 seconds up from 1 second
  • Magic resistance per level increased to 1.25 from 0


  • Wuju Style tooltip simplified
  • Alpha Strike can no longer be cast while rooted


  • Added a glow to Chosen Master Yi's sword


  • Fixed a bug where Double Strike was represented incorrectly on death recaps
  • Reduced the animation delay before performing Alpha Strike
  • Reduced the animation delay before performing Meditate


  • Attack ranged increased to 125 from 100
  • Double Strike now strikes twice on every seventh attack instead of by percent chance
  • Alpha Strike
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 at all levels
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 105 / 120 / 135 / 150
    • Reduced the total spell cast windup time
    • Missile speed increased
  • Meditate
    • Cooldown reduced to 35 from 45
    • Meditate now ticks every 0.5 seconds instead of every 1 second
    • Heal amount reduced to 140 / 280 / 420 / 560 / 700 from 150 / 300 / 500 / 750 / 1,100
    • Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 80 / 100 / 120 / 140 / 160
    • Armor and magic resist gained while channeling increased to 100 / 150 / 200 / 250 / 300 from 30 at all levels
  • Wuju Style cooldown reduced to 25 from 30
  • Highlander assists now reduce all of Master Yi's cooldowns by half o the base cooldown amount


  • Highlander
    • It now applies an additive attack speed boost, rather than multiplicative
    • It now applies a multiplicative movement speed boost, rather than additive
    • Attack speed boost increased to 40 / 60 / 80% from 30 / 50 / 70%


  • Alpha Strike range reduced from 650 to 600
  • Modified Double Strike's chance to double strike from 12% to 10%



  • Increased Base Health from 480 to 530
  • Reduced Health per level from 88 to 86
  • Increased Damage from 48.7 to 55.7
  • Increased Movement Speed from 325 to 330
  • Increased Damage per level from 1.775 to 3.1


  • Increased movement speed from 320 to 325
  • Meditate now increases armor and magic resist from 30


  • Higherlander movement speed increased form 30% to 40% (due to movement speed soft capping)

July 10, 2009 Patch

  • Alpha Strike once again moves you to the target's location after the effect ends

June 26, 2009 Patch

  • Double Strike proc chance reduced from 15% to 12%

June 12, 2009 Patch

  • Wuju Style
    • Increased mana cost from 25 to 40
    • Activating Wuju Style now yields double damage instead of triple
    • Increased base damage from 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
    • Reduced cooldown from 40 seconds to 30

June 6, 2009 Patch

  • Highlander
    • Modified attack speed bonus from 25 / 50 / 75 to 30 / 50 / 70
    • Reduced movement speed form 35% to 30%
  • Alpha Strike cooldown increased from 16 to 18

May 29, 2009 Patch REMAKE

  • Alpha Strike
    • No longer ultimate
    • New functionality: Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly
  • Meditate
    • Reduced cooldown from 60 to 45
    • Reduced mana cost from 100 / 120 / 140 / 160 / 180 to 80 / 100 / 120 / 140 / 160
    • Reduced health from 150 / 250 / 600 / 900 / 1250 to 150 / 300 / 500 / 750 / 1100
  • Wuju Style
    • New functionality: Passively increases Master Yi's physical damage. Master Yi can activate this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
  • Highlander
    • New ultimate
    • New functionality: Increases Master Yi's movement and attack speeds and he becomes immune to all slowing effects temporarily. Additionally, killing a champion refreshes all of Master Yi's cooldowns.

May 23, 2009 Patch

  • Double Strike percent chance to strike twice modified from 12 / 16 / 20 to 15% at all levels

May 15, 2009 Patch

  • Meditate
    • Reduced channeling time from 6 to 4 seconds (and made the end of the channel proc a heal)
    • Rewrote the tooltip to make more sense
  • Highlander duration reduced from 4 / 5 / 6 / 7 / 8 to 3 / 4 / 5 / 6 / 7

May 9, 2009 Patch

  • Fixed a bug where  Twitch's Debilitating Poison slow debuff was not properly getting removed by Highlander

April 25, 2009 Patch

  • Updated recommended items

April 18, 2009 Patch

  • Increased cooldown on Meditate from 50 seconds to 60
  • Increased bonus damage on Alpha Strike from 50 / 125 / 200 to 150 / 250 / 350

April 11, 2009 Patch

  • Alpha Strike
    • Increased bounce range from 400 to 600
    • Made a fix which had previously caused its slow to not be removed by Highlander
  • Highlander
    • No longer removes Rune Prison
    • Updated movement speed modification type to fix an associated bug

Alpha Week 7

  • Alpha Strike
    • Attack damage reduced to +50 / 125 / 200 from 200 / 300 / 400
    • Slows all targets by 60% for 4 / 5 / 6

Alpha Week 6

  • Highlander
    • Cooldown changed from 30 / 26 / 22 / 18 / 14 to 20 at all levels
    • No longer breaks 'net' effects such as  Ryze's Rune Prison

Alpha Week 4

  • Meditate
    • Mana cost changed from 120 / 140 / 160 / 180 / 200 to 100 / 120 / 140 / 160 / 180
    • Heal amount changed from 2 / 4 / 6 / 8 / 10% of Max Health per second to 50 / 100 / 150 / 200 / 250 health per second
  • Alpha Strike
    • Cooldown changed from 150 / 120 / 90 to 90 / 90 / 90
    • Damage changed from 300% of attack damage to 200 / 300 / 400 +100% of attack damage

Alpha Week 3

  • Meditate
    • Cooldown changed from 60 seconds to 50 seconds
    • Channel duration changed from 10 seconds to 8 seconds
  • Wuju Style
    • Mana cost decreased from 5 to 4
    • Damage increased from 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
    • Attack speed increased too 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
  • Alpha Strike
    • Mana cost reduced from 150 / 175 / 200 to 150 at all levels
    • Cooldown changed from 140 / 120 / 100 to 150 / 120 / 90
    • Additionally, he now bounces to 10 / 10 / 10 targets, and damage done to champions will now scale with attack damage
  • Fixed a bug where Double Strike would not work correctly on inhibitors

Alpha Week 2

  • Fixed attack timing bugs
  • Fixed tooltip typos for Alpha Strike, Meditate, and Wuju Style

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