Master Yi

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Master Yi
Master YiSquare.png
General Information
TitleThe Wuju Bladesman
Release DateFebruary 21, 2009
Cost450 BE 260 RP

598.56 (+ 92)

7.5 (+ 0.65)

250.56 (+ 42)

7.256 (+ 0.45)


66 (+ 3)

0.679 (+ 2%)


33 (+ 3)

32.1 (+ 1.25)

Master Yi is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.

In Ionia’s central province of Bahrl, a mountain settlement once stood, hidden away in its serene beauty. Here, in the village of Wuju, the boy Yi grew up learning the ways of the sword, chasing a dream that later turned to tragedy.

Like most children, he admired those who wore silk robes and carried blades with poems to their name. His parents being swordsmiths, Yi made a strong impression on the local warriors who frequented their workshop. He spent his mornings in the garden, sparring with his mother, and his nights reciting poetry to his father by candlelight. When it came time for Yi to study under Wuju’s masters, his parents could not have been prouder.

Carrying his talent and discipline over to his training, he surpassed every expectation. Soon, the whole village knew of the “Young Master” Yi.

Still, the humble student wondered about the rest of Ionia. From atop the tallest pagodas, he spotted faraway towns no one else ever mentioned, but when he sought to journey down the mountain with blade in hand, his mentors forbade him. Wuju was founded by those believing their swordsmanship to be too precious to share, too sacred to draw blood—so for centuries, it flourished in isolation, with no outsiders knowing its true nature.

All this changed the day Yi saw vast plumes of smoke rising above the distant towns. Noxian warbands had invaded from the coast, conquering settlement after settlement in waves that washed the provinces red. Choosing the people of Ionia over Wuju’s hallowed tradition, Yi ventured down to help defend the First Lands. To astonished eyes, he swept across the front lines in a blur, routing the enemy with blinding swordplay never before seen by outsiders.

Word of the one-man army spread far and wide, like mist in the mountains. Inspired by his courage, even his fellow disciples joined the fight, and together they journeyed to Navori where the greater war was raging.

The Noxian commanders saw in Wuju a threat that could not be ignored. They scouted the origin of these peerless warriors, and elected to strike at their home without mercy. In a single night, the entire village was destroyed, its people and culture obliterated by chemical fire that no steel could hold back.

After the war finally ended, Yi returned as the only surviving disciple, to find nothing but ruins. The very magic of the land had been defiled, and everyone he had known and loved was no more. Slain in spirit, if not in body, Yi became the attack’s final casualty. With no other practitioners of Wuju left alive, he realized the title of master was his to bear alone.

Grief-stricken, he chose seclusion, training obsessively to bury the guilt of his survival, but the wisdom of bygone masters seemed to fade with the haze of time. He began to doubt if one man could preserve an entire heritage… until he encountered the least expected of individuals.

A curious, monkey-like vastaya challenged him to a duel. Reluctantly, Master Yi entertained the creature’s demands, defeating him with ease. But the vastaya refused to give up, returning day after day with increasingly clever tricks that forced Yi to react and improvise. For the first time in years, Yi felt the spirit of Wuju once more.

The two clashed for weeks, until the bruised stranger finally knelt on the ground and introduced himself as Kong, of the Shimon tribe. He begged to learn from Yi, who saw in this reckless but determined fighter the makings of a new disciple. Through teaching, Yi found his purpose restored. He would pass on the ways of Wuju, and gifted his pupil an enchanted staff and an honorific as a sign of this vow—from that day onward, Kong was known as Wukong.

Together, they now travel the First Lands, as Yi seeks to honor the legacy of his lost home, allowing him to fully embody the “master” in his name.

"The edge of the sharpest blade is no match for the calm of the peaceful mind."

Master Yi


Fast and dumb, or slow and smart?

That’s what Yi always asks me. Well, I say “asks,” but it’s not really a question. Not up for discussion. Not really. You can be impulsive and quick and improvisational and have fun... or you can do things Yi’s way. The right way. Slow. Patient. Strategic. With a gruff, determined expression on his face, like he stepped in crap. Because he did. Because I shoved some inside his boot, thinking he’d find it funny.

He didn’t.

(I did, though, so it all kinda worked out in the end.)

The really irritating thing, though: he’s usually right. Through the years we’ve trained together, I’ve beaten him in combat something like...twelve times? Versus the hundreds of times he’s walloped me. And every time – every single time I ate a mouthful of dirt – I knew it was because I’d gotten impatient. Took a swing I wasn’t sure would land. Lunged for an opening that ended up being a trap.

And I’m not being humble. I’m good. Really good. Yi, humorless as he is, just happens to be one of the best warriors I’ve ever met. It’s not like the guy is slow, either: he’s fast. Faster than anyone I’ve ever seen. As in: he unsheathes his blade, then there’s a blur, then three guys are bleeding on the ground. That fast.

So when he tells me to choose slow and smart over fast and dumb, I try to listen most of the time.

Keyword being “try.”

And “most of the time.”

We were wandering through a forest of man-high mushrooms when we heard the shouting.

In addition to cutting off the punchline of an incredible joke I’d been telling, Yi made me dive into the thick of a thistleshrub to avoid detection.

There were six of them. Five bandits and their rope-bound captive, an elderly farmer with anxious eyes.

I felt this situation called for a liberal application of hitting people in the head with my staff, but Yi held me back. He put a finger to his lips, then pointed at his eyes. Observe. Strategize. Fast and dumb, or slow and smart?

I sighed and looked over the group with a discerning eye.

Raggedy clothes hung off their hunched backs, taut with stress. They seemed to take far better care of their blades than themselves. Their eyes scanned their surroundings as they marched, on the lookout for any potential ambush. One shoved a gag into the old farmer’s mouth, presumably to stop the shouting we’d just heard.


The old farmer collapsed to the ground. The tumble was intentional; anyone could tell that. His captors certainly did.

The leader stopped and faced the old man. “Well, that tears it,” he said. “You’re old, my friend, but you’re not that old. Falling over every few hundred steps to stall for time? Give yourself a second to think about how you’re gonna get out of this? That’s an old trick. Older than you.”

He squatted to the farmer’s level.

“You don’t really have a chestful of precious stones at home, do you?”

The old man stared at the bandit, terror slowly replacing itself with resignation.

He shook his head.

“That’s a shame,” the bandit said, a genial smile on his face. The kind of smile that usually leads to somebody pulling out a dagger.

“I’m gonna go save him now,” I whispered to Yi.

Yi shook his head as hard as he could without rattling his goggles. I didn’t have to ask why. He likely wanted one of us to sneak around them and attack from the other side of the pass, trapping them in a pincer. Or something equally cunning and time-consuming. Slow and smart.


Yi’s big problem – apart from not finding me funny, and the fact that his goggles make him look like a man-sized bug – is that he spent the last handful of years sitting alone in a field of flowers. His patience is infinite. He thinks everything can be thought through. Planned for.

Still, Yi had said to go slow. We’d try it his way. I nodded at him, then at the path behind the thugs. You get behind them. I’ll attack on your signal.

Yi circled back through the brush. He darted to the other side of the trail, too quick to notice, even if they had been looking in his direction. Classic ambush setup: he’d get their attention, and while their backs were turned, I’d hit them from my side of the path.

That’s when the lead bandit pulled a blade out of his right pocket. A small little thing, not good for much more than peeling fruit. Or slicing the throat of a tired old farmer.

I couldn’t see Yi in the brush on the other side of the road, but I knew he couldn’t see the blade. He didn’t know what was about to happen.

They were about to kill the old man, no matter how safe Yi wanted to play it. We had no time to go slow.

Thankfully, I had a secret weapon up my sleeve: I’m really, really, really good at fighting.

The leader grabbed the old man’s scalp and put a knife to his throat. I leapt out of the brush, staff held high, and smacked the blade out of his hand. Then we got to my favorite part.

Whenever I get the drop on somebody, I usually get about a two to three second window as they try to make sense of me. Most people have never seen a vastaya, much less a Shimon. They stand there slack-jawed, which typically gives me a chance to hit ‘em before they realize what’s going on.


I drove my knee into the lead bandit's chin, and his teeth clacked together so hard, even I winced at the sound.

“Stay where you are, Yi!” I shouted into the bush where he waited, unseen. “I got this.”

That’s when a knife hit me in the shoulder.

Apparently, one of those jerks had been wearing a bandolier of throwing daggers across his chest, and I hadn’t noticed. I tried not to imagine Yi smirking to himself.

“Still ‘got this,’ do you?,” he yelled from the brush. Likely staying out of the fight just long enough for me to get my teeth kicked in, so he could leap in, save me, and shout that he told me to slow down.

“Completely!” I shouted as I tossed a handful of smokepoppies to the ground. (I always keep a few on me. They’re useful in combat, and even more useful for irritating Yi when I’m bored.)

Then I beat the hell outta the rest of them. I won’t trouble you with the details–

–Wait, yes I will, because they’re great.

I held my staff out and twirled around, aiming high so as to avoid the prone old man. My arms shuddered with every impact of wood against skull. I dodged blows, parried strikes, and only got punched in the face, like, twice.

By the time the smoke cleared, I was the only one still standing. Well, me and the old man, once I got him to his feet.

Yi stepped out of the brush, sighing.

“Oh, come on,” I said. “What are you sighing for? I saved the grungy old man–”

“–Hey!” the old man said.

“And my shoulder will probably heal in a couple of days. Ow,” I said, touching the wound. “What’s disappointed you this time?”

Yi cut the man’s bindings. “I’m not disappointed,” Yi said. “I’m irritated.”


“I don’t like admitting I’m wrong. You were impatient, reckless, and you absolutely made the right call.”

I smiled.

“Fast and dumb.”

He patted me on my non-bleeding shoulder.

“Fast and dumb,” he said.


Double Strike.png Double Strike [Passive]

Innate: After landing 3 basic attacks, Master Yi's next basic attack within 4 seconds strikes twice, dealing (+50% total) physical damage which applies on-hit effects and can critically strike.
Alpha Strike.png Alpha Strike [Q]
Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 18 / 17 / 16 / 15 / 14s Range: 600 Area of Effect: 600

Active: Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing physical damage to all enemies hit after 4 hits.

Alpha Strike can critically strike, dealing an additional (+60% total) physical damage. Repeat strikes instantly deal 15% damage. Basic attacks lower the cooldown of Alpha Strike by 1 second.

Physical Damage: 25 / 60 / 95 / 130 / 165 (+100% total)
Non-champion Bonus: 75 / 100 / 125 / 150 / 175
Meditate.png Meditate [W]
Cost: 50 Mana Cooldown: 28s

Active: Master Yi channels, restoring Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.

While channeling, Master Yi reduces incoming damage. This damage reduction is halved against turrets. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style.png Wuju Style and Highlander.png Highlander for each second he channels.

Heal per second: 30 / 50 / 70 / 90 / 110 (+25%)
Total healing: 120 / 200 / 280 / 360 / 440 (+100%)
Damage Reduction: 60 / 62.5 / 65 / 67.5 / 70%
Wuju Style.png Wuju Style [E]
Cost: No Cost Cooldown: 18 / 17 / 16 / 15 / 14s

Wuju Style2.png
Active: Basic attacks deal bonus true damage for 4 seconds. True Damage: 18 / 26 / 34 / 42 / 50 (+35% bonus)
Highlander.png Highlander [R]
Cost: 100 Mana Cooldown: 85s

Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Movement Speed, Attack Speed, grants immunity to slows and ignores unit collision for 7 seconds. While active, champion kills and assists extend the duration of Highlander by 7 seconds.
Bonus Movement Speed: 35 / 45 / 55%
Bonus Attack Speed: 25 / 45 / 65%

Patch History[edit]

Patch 10.8

R bonus attack speed decreased.

We've been seeing Yi snowball too often, especially in average play, so we're nudging him back by pulling a little power out of his ult.

Highlander.png R - Highlander

BONUS ATTACK SPEED : [30/55/80%]

Patch 9.21
Phantom Hits now proc Double Strike and apply Double Strike stacks.

Double Strike.png Passive - Double Strike

PHANTOM HIT BUGFIX : Master Yi's Phantom Hits (from Guinsoo's Rageblade) will now properly proc Double Strike and apply Double Strike stacks

Patch 9.12

Fixed a bug on Master Yi's passive.

Double Strike.png Passive - Double Strike

BUGFIX : Fixed a bug where Master Yi's Double Strike stacks were lasting 3 seconds instead of 4

Patch 9.11
Bonus attack speed at level 1 removed. Q isolated target damage decreased.

In 9.10, we wanted to nerf Master Yi in average play and increase satisfaction for all players by creating opportunities for more skillful play. However, the changes were pretty neutral and, at the time, seemed like they'd be more impactful due to changes to Rageblade and Conqueror. As a follow-up, we're cutting back his early attack speed and some of the isolated target damage from Alpha Strike so that he loses some of his early clear speed, but still has a more reliable window of untargetability during Q.

Base Stats

BONUS ATTACK SPEED AT LVL 1 No longer receives 8% bonus attack speed at level 1

Alpha Strike.png Q - Alpha Strike

DAMAGE ON SAME TARGET : [25%] 15% attack damage per additional strike

Patch 9.10
Q cast time removed, adjusted target scanning. W cast time removed. E no longer grants AD while on cooldown. R movement speed increased and adjusted.

We want to increase the satisfaction on key parts of Master Yi's kit while nerfing him in ways that'll help out those who don't know how to counter him. Those with more experience won't find Master Yi significantly better or worse, but he won't continue to dominate in average play.

Alpha Strike.png Q - Alpha Strike

CAST TIME No longer takes 0.1 seconds to cast
BETA STRIKE If Master Yi has struck fewer than the maximum amount of times he can with Alpha Strike and there are no other nearby eligible targets, he will now strike the same target for 25% of the damage before checking for nearby targets again

Meditate.png W - Meditate

CAST TIME No longer takes 0.05 seconds to cast

Wuju Style.png E - Wuju Style

Removed No longer grants 10% attack damage while not on cooldown

Highlander.png R - Highlander

MOVEMENT SPEED : [25/35/45% total]
35/45/55% bonus

Patch 9.8
Master Yi is now ghosted during R.

We're modernizing Master Yi's ultimate to be in line with similar powerful, long duration movement speed buff-type spells released in the present.

Highlander.png R - Highlander

PATRICK SWAYZE Master Yi can now move through units during Highlander

W cooldown decreased; damage reduction increased early.

Meditate can be a strong defensive tool, but it’s often underappreciated by players who use it primarily for the heal. We're giving it a small buff to encourage its use during (rather than after) combat.

Meditate.png W - Meditate

COOLDOWN : [35] 28 seconds
DAMAGE REDUCTION : [50/55/60/65/70%]

Q bonus damage to minions removed. Q mana cost decreased.

Master Yi is too efficient at cannibalizing multiple sources of income.

Alpha Strike.png Q - Alpha Strike

MINION SLAYER No longer deals bonus damage to minions
COST : [70/75/80/95/90 mana]
50/55/60/65/70 mana



Q mana cost decreased. E active base damage increased at early ranks and bonus attack damage ratio increased.

Though we think Master Yi needs a lot of gameplay improvement, he doesn't need to be so weak in the meantime. We're giving him a bit more damage so he can stop feeling like Mister Yi.

Alpha Strike.png Q - Alpha Strike

COST : [70/80/90/100/110]
70/75/80/85/90 mana

Wuju Style.png E - Wuju Style

BASE DAMAGE : [14/23/32/41/50]
RATIO : [25%] 35% bonus attack damage


BASE ARMOR : [24.04] 33

Double Strike no longer fizzles if the first hit kills a unit. Meditate pauses E and R durations and stacks Double Strike.

Master Yi’s Meditate sells itself as a “sit still, be tanky, heal up” button. The obvious in-combat use is to channel it while waiting for cooldowns to refresh or allies to arrive, but Yi mains can also make use of the button press on its own. The first case is similar to abilities like Fiora’s Riposte: activating Meditate for a split second to mitigate incoming damage, then immediately canceling it to resume the offensive. The second uses Meditate as an attack reset - equally reflex-intensive, though not nearly as much of a high moment for Yi (relative to any other basic attacker).

To be clear, we’re not getting rid of Meditate’s insta-cancel uses with these changes! Instead, we’re making the channel more appealing and less punishing so the decision isn’t quite as lop-sided.

Double Strike.png Passive - Double Strike

LIKE LUCIAN If Double Strike’s first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows)

Meditate.png W - Meditate

QUIET! Channeling Meditate pauses the durations of E - Wuju Style and R - Highlander
I’M MEDITATING Now grants Master Yi 1 stack of Double Strike per second while channeling

Alpha Strike better follows enemies that Flash away after being tagged.

This is a lot of text that says if Master Yi’s primary target Flashes away the moment before he reappears, Yi will follow them rather than awkwardly popping out at the spot the target just Flashed away from.

Also, a bugfix we will decline to comment on.

Double Strike.png Passive - Double Strike

STOP HITTING YOURSELF : Fixed a bug where Guinsoo’s Rageblade dealt damage to Master Yi on Double Strike’s second hit

Alpha Strike.png Q - Alpha Strike

CAN’T ESCAPE : Alpha Strike now determines Master Yi’s ending position when damage is dealt, rather than 0.05 seconds beforehand. In other words, Master Yi more reliably ends up next to his target if the target Flashes at the end of Alpha Strike. (Alpha Strike duration unchanged)

Bugfixes on Passive, Q and E.

Like Zed, Azir, and others before him, we dug into Master Yi’s code to fix a bunch of bugs and came out the other end with a new plan: rewrite the busted stuff. This patch, we’ve got a ground-up recoding of Alpha Strike to help ensure that you only die in Alpha when you deserve it.

Double Strike.png Passive - Double Strike

CRITICAL FAIL : Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds

Alpha Strike.png Q - Alpha Strike

I WAS IN ALPHA : Dying during Alpha Strike will properly play Master Yi’s death animation, placing him where Alpha Strike was portraying him to be
MINIMUM UNTARGETABILITY 0.25 seconds (reminder: untargetable does not mean invulnerable!)
BETA STRIKE : Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again
I CAN SEE IT NOW Alpha Strike now also gains vision of where Master Yi will strike on his next bounce
WHY WUJU DO THAT : Alpha Strike won’t place Master Yi on top of Baron Nashor if Baron is the primary target
CHILL, I GOT THIS : Meditate is no longer momentarily locked out after a failed Alpha Strike cast
I SWEAR I GOT IT : Master Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation)

Wuju Style.png E - Wuju Style

WUJU FIX THIS BUG : Fixed a bug where Wuju Style’s passive attack damage bonus wasn’t counting toward the 25% bonus attack damage scaling of its active effect if Wuju Style was cast immediately as its cooldown expired

W ratio up. E damage up.

Master Yi’s been on a bit of a wild ride when it comes to the patch notes, but now we find the Wuju Bladesman pretty far behind the curve. Specifically, changes to Guinsoo’s Rageblade and the removal of Sated Devourer’s got Yi feeling pretty confused about how he should be building in a post-midseason world. With Sated’s magic proc gone (and Bloodrazor’s damage being entirely physical), armor’s better protection against Master Yi than it’s ever been. Coupled with some changes to the new enchantment, tossing some power back in Yeezy’s true damage will help him melt through sturdier targets when he can’t reach the back line.

Meditate.png W - Meditate

RATIO : [0.15 ability power per second] 0.25 ability power per second

Wuju Style.png E - Wuju Style

TRUE DAMAGE ON-HIT : [12/19/26/33/40] 15/25/35/45/55

R cooldown up and duration down, but its reset duration increased.

While much of Master Yi’s strength comes from his synergy with two powerful items (Guinsoo’s Rageblade + Sated Devourer), his lack of downtime has always been a frustration. We’re tuning Yeezy’s all-in window to reward using Highlander at the right time, rather than ‘whenever.’

Highlander.png R - Highlander

COOLDOWN : [75 seconds] 85 seconds
DURATION : [10 seconds] 7 seconds
EXTENSION ON KILL OR ASSIST : [4 seconds] 7 seconds

Base damage up, but ratio moved entirely to bonus attack damage.

Usually, when a fed Master Yi dominates an entire team it’s a rare occurrence that comes from careful risk management on a really fragile champion. These days, however, Yeezy’s build of choice is almost fully defensive, abusing on-hit synergies to get most of the damage with far less danger to himself. We’re changing up the way Yi scales so that he can still reasonably achieve the same damage thresholds, but he’s gotta give up some safety and reliability to get it.

Wuju Style.png E - Wuju Style

BASE DAMAGE : [10/15/20/25/30] 12/19/26/33/40
RATIO : [0.1/0.125/0.15/0.175/0.2 total attack damage] 0.25 bonus attack damage at all ranks

Just a tooltip bug.

Making it abundantly clear that this is just a tooltip bug, and Yi's had this AP ratio since 2013. Tooltip.

Meditate.png W - Meditate

TOOLTIP ratio : [0.3 ability power] 0.15 ability power

true bug fixin'


WUJU LIKE TO DANCE? : Dance now scales with movespeed

Alpha Strike.png Q - Alpha Strike

BUGFIX : Fixed a bug where Double Strike and Devourer's Phantom Hit wouldn't reduce Alpha Strike's cooldown

v3.13 Context: Our original reasons for having Meditate's mana cost scale so high no longer exist, as we were primarily concerned with AP Yi bullying lanes or Meditate refreshing multiple times in a fight.

  • Alpha Strike
    • Master Yi will no longer be hit by targeted spells during Alpha Strike
  • Meditate
    • Mana cost reduced to 50 (from 50/65/80/95/110)

Summary: Highlander now reduces ability cooldowns per kills and assists by a percentage amount rather than a flat second reduction. This means Master Yi will never get a “full reset” to chain Alpha Strikes together even if he kills with his first Alpha Strike. Additionally, Master Yi’s attack speed per level has been reduced, while Meditate’s damage reduction at later levels has been increased. Wuju Style’s passive attack damage bonus is now higher at earlier levels and lower at later levels.

Context: New Yi quickly emerged as a powerhouse champion, and while we soon identified the need to reduce his power, we wanted to do it in an intelligent way that created windows of opportunity for both Yi and his opponents, rather than by simply reducing his overall damage. We like Highlander’s reset mechanic, but the flat second reduction on it meant that solid Yi players could effectively chain Alpha Strikes together with no window of vulnerability after scoring a kill. These changes mean Master Yi needs to land a few basic attacks after earning resets in order to Alpha Strike, which should give his opponents opportunities to fight back. Yi’s Meditate buffs give him ways of bridging those cooldown gaps defensively if needed, and offer more viable options when upgrading abilities.

  • General
    • Attack speed per level decreased to 2% (from 2.75%)
  • Double Strike
    • Fixed a bug where the second strike would damage targets even when Master Yi was blinded
  • Meditate
    • Damage reduction increased at later ranks to 50/55/60/65/70% (from 40/45/50/55/60%)
  • Wuju Style
    • Passive attack damage bonus changed to 10% at all ranks (from 7/9/11/13/15%)
  • Highlander
    • Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)

Summary: Master Yi has been reworked with a new model and changes to his kit. For a full rundown of the Wuju Master's changes, click here.

  • General
    • Health per level increased to 92 from 86
    • Base Mana reduced to 180 from 199
    • Mana per level increased to 42 from 36
    • Base Armor reduced to 15 from 16.3
    • Armor per level reduced to 3 from 3.7
    • Attack Speed per level reduced to 2.75% from 2.98%
  • Double Strike
    • Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike
  • Alpha Strike
    • Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage.
    • Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks
    • Mana Cost: 70/80/90/100/110
    • Cooldown: 18/17/16/15/14
  • Meditate
    • Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets
    • Mana Cost: 50/65/80/95/110
    • Cooldown: 35
  • Wuju Style
    • Passive: Master Yi gains 7/9/11/13/15% Attack Damage
    • Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown
    • Mana Cost: 0
    • Cooldown: 18/17/16/15/14
  • Highlander
    • Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
    • Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds
    • Mana Cost: 100
    • Cooldown: 75


  • Double Strike
    • Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks


  • Double Strike
    • Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds
    • Fixed a bug where the second strike of Double Strike could critically hit turrets


  • Alpha Strike
    • Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.


  • Meditate
    • Total heal amount increased to 200 / 350 / 500 / 650 / 800 from 140 / 280 / 420 / 560 / 700
    • Total ability power ratio reduced to 2.0 from 4.0
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 70 / 80 / 90 / 100 / 110


  • Alpha Strike
    • Initial cast time reduced
    • Chance to deal bonus minion damage adjusted to 50% at all ranks from 20 / 30 / 40 / 50 / 60%
    • Bonus minion damage adjusted to 260 / 320 / 380 / 440 / 500 from 400 at all ranks


  • Base Movement Speed increased by 25.
  • Splash art updated


  • Meditate mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
  • Highlander
    • Fixed a bug where assists with Highlander failed to reduce Alpha Strike's cooldown
    • Duration changed to 8 / 10 / 12 seconds from 6 / 9 / 12 seconds


  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was


  • Alpha Strike mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120
  • Highlander mana cost reduced to 100 from 120


  • Fixed a bug where Ethereal Chains would not root Master Yi during Highlander


  • Alpha Strike
    • Wuju Style and Highlander can now be used while Alpha Strike is active
    • Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion


  • Alpha Strike teleporting behavior improved to be more consistent when near walls


  • Fixed a bug where Unstoppable Force wouldn't last long enough. It now stuns for 1.5 seconds up from 1 second
  • Magic resistance per level increased to 1.25 from 0


  • Wuju Style tooltip simplified
  • Alpha Strike can no longer be cast while rooted


  • Added a glow to Chosen Master Yi's sword


  • Fixed a bug where Double Strike was represented incorrectly on death recaps
  • Reduced the animation delay before performing Alpha Strike
  • Reduced the animation delay before performing Meditate


  • Attack ranged increased to 125 from 100
  • Double Strike now strikes twice on every seventh attack instead of by percent chance
  • Alpha Strike
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 at all levels
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 105 / 120 / 135 / 150
    • Reduced the total spell cast windup time
    • Missile speed increased
  • Meditate
    • Cooldown reduced to 35 from 45
    • Meditate now ticks every 0.5 seconds instead of every 1 second
    • Heal amount reduced to 140 / 280 / 420 / 560 / 700 from 150 / 300 / 500 / 750 / 1,100
    • Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 80 / 100 / 120 / 140 / 160
    • Armor and magic resist gained while channeling increased to 100 / 150 / 200 / 250 / 300 from 30 at all levels
  • Wuju Style cooldown reduced to 25 from 30
  • Highlander assists now reduce all of Master Yi's cooldowns by half o the base cooldown amount


  • Highlander
    • It now applies an additive attack speed boost, rather than multiplicative
    • It now applies a multiplicative movement speed boost, rather than additive
    • Attack speed boost increased to 40 / 60 / 80% from 30 / 50 / 70%


  • Alpha Strike range reduced from 650 to 600
  • Modified Double Strike's chance to double strike from 12% to 10%


  • Fixed an issue with Master Yi dying while Alpha Striking with Guardian Angel on [[


  • Increased Base Health from 480 to 530
  • Reduced Health per level from 88 to 86
  • Increased Damage from 48.7 to 55.7
  • Increased Movement Speed from 325 to 330
  • Increased Damage per level from 1.775 to 3.1


  • Increased movement speed from 320 to 325
  • Meditate now increases armor and magic resist from 30


  • Higherlander movement speed increased form 30% to 40% (due to movement speed soft capping)

July 10, 2009 Patch

  • Alpha Strike once again moves you to the target's location after the effect ends

June 26, 2009 Patch

  • Double Strike proc chance reduced from 15% to 12%

June 12, 2009 Patch

  • Wuju Style
    • Increased mana cost from 25 to 40
    • Activating Wuju Style now yields double damage instead of triple
    • Increased base damage from 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
    • Reduced cooldown from 40 seconds to 30

June 6, 2009 Patch

  • Highlander
    • Modified attack speed bonus from 25 / 50 / 75 to 30 / 50 / 70
    • Reduced movement speed form 35% to 30%
  • Alpha Strike cooldown increased from 16 to 18

May 29, 2009 Patch REMAKE

  • Alpha Strike
    • No longer ultimate
    • New functionality: Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly
  • Meditate
    • Reduced cooldown from 60 to 45
    • Reduced mana cost from 100 / 120 / 140 / 160 / 180 to 80 / 100 / 120 / 140 / 160
    • Reduced health from 150 / 250 / 600 / 900 / 1250 to 150 / 300 / 500 / 750 / 1100
  • Wuju Style
    • New functionality: Passively increases Master Yi's physical damage. Master Yi can activate this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
  • Highlander
    • New ultimate
    • New functionality: Increases Master Yi's movement and attack speeds and he becomes immune to all slowing effects temporarily. Additionally, killing a champion refreshes all of Master Yi's cooldowns.

May 23, 2009 Patch

  • Double Strike percent chance to strike twice modified from 12 / 16 / 20 to 15% at all levels

May 15, 2009 Patch

  • Meditate
    • Reduced channeling time from 6 to 4 seconds (and made the end of the channel proc a heal)
    • Rewrote the tooltip to make more sense
  • Highlander duration reduced from 4 / 5 / 6 / 7 / 8 to 3 / 4 / 5 / 6 / 7

May 9, 2009 Patch

  • Fixed a bug where
    's Debilitating Poison slow debuff was not properly getting removed by Highlander

April 25, 2009 Patch

  • Updated recommended items

April 18, 2009 Patch

  • Increased cooldown on Meditate from 50 seconds to 60
  • Increased bonus damage on Alpha Strike from 50 / 125 / 200 to 150 / 250 / 350

April 11, 2009 Patch

  • Alpha Strike
    • Increased bounce range from 400 to 600
    • Made a fix which had previously caused its slow to not be removed by Highlander
  • Highlander
    • No longer removes Rune Prison
    • Updated movement speed modification type to fix an associated bug

Alpha Week 7

  • Alpha Strike
    • Attack damage reduced to +50 / 125 / 200 from 200 / 300 / 400
    • Slows all targets by 60% for 4 / 5 / 6

Alpha Week 6

  • Highlander
    • Cooldown changed from 30 / 26 / 22 / 18 / 14 to 20 at all levels
    • No longer breaks 'net' effects such as
      's Rune Prison

Alpha Week 4

  • Meditate
    • Mana cost changed from 120 / 140 / 160 / 180 / 200 to 100 / 120 / 140 / 160 / 180
    • Heal amount changed from 2 / 4 / 6 / 8 / 10% of Max Health per second to 50 / 100 / 150 / 200 / 250 health per second
  • Alpha Strike
    • Cooldown changed from 150 / 120 / 90 to 90 / 90 / 90
    • Damage changed from 300% of attack damage to 200 / 300 / 400 +100% of attack damage

Alpha Week 3

  • Meditate
    • Cooldown changed from 60 seconds to 50 seconds
    • Channel duration changed from 10 seconds to 8 seconds
  • Wuju Style
    • Mana cost decreased from 5 to 4
    • Damage increased from 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
    • Attack speed increased too 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
  • Alpha Strike
    • Mana cost reduced from 150 / 175 / 200 to 150 at all levels
    • Cooldown changed from 140 / 120 / 100 to 150 / 120 / 90
    • Additionally, he now bounces to 10 / 10 / 10 targets, and damage done to champions will now scale with attack damage
  • Fixed a bug where Double Strike would not work correctly on inhibitors

Alpha Week 2

  • Fixed attack timing bugs
  • Fixed tooltip typos for Alpha Strike, Meditate, and Wuju Style

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