UNIQUE - Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent.
UNIQUE - Shock: Basic attacks and single targeted abilities against champions (on-hit) consume 3% current mana to deal bonus physical damage equal to 6% current mana. This effect only activates while you have greater than 20% maximum mana.
There are a selection of on-hit effects that are classified as abilities, and will trigger Muramana's damage twice. The reason for this is Muramana is triggered once as an on-hit effect, and once as an on-ability effect.
Patch 9.6 All Tear items now belong to a Tear item group, with a maximum of 1 allowed.
We told you that we were potentially nerfing Ezreal last patch, and we decided that targeting his Double Tear build was a better solution than directly changing him. We're putting all Tear items into one group so players can't buy more than one Tear of the Goddess (and subsequently, its upgrades). After these changes go into effect, we don't expect Ezreal to stay as super dominant as he has been, but we’ll be keeping an eye on him.
WE ARE FAMILY If you own Manamune(/Muramana) or Archangel's Staff(/Seraph's Embrace), you're unable to purchase the other (or another Tear of the Goddess)
v7.21 Stacking effect can now occur up to three times every 12 seconds.
Stacking Tear often incentivizes odd behaviors, such as using abilities while simply walking down the lane or standing still at the base. We want to make it easier for Tear to be stacked when you’d already be casting abilities, such as lane trades, teamfights, farming, and so on.
Editor’s Note: I’ve seen things you people wouldn’t believe. Mystic Shots fired at the shoulders of Ornn. I watched Overloads glitter in the dark near the Base Gates. All those abilities were lost in time, like Tears in rain. Time to stack.
LESS QQ :
[Can gain up to two stacks every 8 seconds]
Can gain up to three stacks every 12 seconds
THE OTHERS : This change also impacts Seraph’s Embrace and Manamune
MANA REGENERATION No longer grants mana regeneration
MANA REFUND Refunds 15% of mana spent
v6.4 No longer a toggle. Now always consumes mana to deal damage, but only when fighting champions.
Borrowing from the Manamune section, the payoff to Tear-stacking is the promise of a huge power-spike once you've made your transformation. With Muramana, this wasn't always the case. In theory, Muramana uses your resource bar as a means of overloading your damage output - in reality, the cases where folks would burn so much of it on farming minions (or simply forgetting to toggle it on) left the item's performance lackluster.
These changes are about increasing accessibility such that you can count on the power that Muramana provides rather than chalking it up to human error why your big item purchases didn't help you win that last teamfight. The decisions around when you'd toggle it on or off are mostly kept in this iteration (vs minions: conserve mana, vs champions: FIRE EVERYTHING), and the gains to reliability outweigh the costs. Besides, Urgot's got enough to worry about without having to remember if he left the Muramana stove-light on or not.
HAVE IT YOUR WAY Can no longer be toggled 'on' or 'off'
PASSIVE Shock - Single target spells or basic attacks on champions consume 3% of your current mana and deal twice that as bonus physical damage. This effect only triggers when you have more than 20% maximum mana.
This page was last edited on 20 August 2020, at 10:12.
Gamepedia's League of Legends Esports wiki covers tournaments, teams, players, and personalities in League of Legends.
Pages that were modified between April 2014 and June 2016 are adapted from information taken from Esportspedia.com. Pages modified between June 2016 and September 2017 are adapted from information taken from EsportsWikis.com.
Content is available under CC BY-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.