Nasus - The Curator of the Sands

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Nasus
NasusSquare.png
The Curator of the Sands
Region: Shurima.png Shurima
Release: 10/01/2009
Cost: 1350IP 585RP
Resource: Mana
Statistics
Health: 410 (+90)
HP Regen: 7.5 (+0.9)
Mana: 325.6 (+42)
Mana Regen: 6.6 (+0.5)
Move Speed: 350

Attack Damage: 53.3 (+3.5)
Attack Speed: 0.638 (+3.48%)
Range: 125
Armor: 15 (+3.5)
Magic Resist: 30 (+1.25)
Friends/Rivals
Friends:
Rivals:


Overview   Match History    


Nasus, The Curator of the Sands is a melee Champion, most commonly played in the top lane and the jungle. Because of his Siphoning Strike is permanently stacking with every killed minion, he usually tends to focus on farming and getting stacks in the early game. However by reaching level 6 he is also strong at soloing the Dragon because of his ultimate Fury of the Sands doing percentage damage as well as giving him bonus HP. His Wither is a powerful form of crowd control, especially if it can be cast on the enemy AD Carry, because it not only lowers movement speed but also attack speed for a total of 5 seconds.

Description

Lore: Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.

Nasus’s brilliance was recognized from a young age, long before he was chosen to join the ranks of the Ascended. A voracious scholar, he read, memorized and critiqued the greatest works of history, philosophy and rhetoric within the Library of the Sun before he’d seen ten summers. His passion for reading and critical thinking were not passed down to his younger brother Renekton, who was quickly bored, and spent his time fighting with other local children. The brothers were close, and Nasus kept a protective eye over his younger brother, helping to ensure he didn’t get into too much trouble. However, it wasn’t long before Nasus was welcomed into the exclusive Collegium of the Sun, leaving home to take up his place in this prestigious academy.

What was fallen will be great again.

- Nasus, the Curator of the Sands

Abilities

PassiveSoul Eater
SoulEater.jpg
INNATE : Nasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% lifesteal at levels 1 / 7 / 13.


QSiphoning Strike
SiphoningStrike.jpg
ACTIVE : Nasus's next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 stacked damage whenever it kills a minion or neutral monster, double that whenever it kills a Champion, large minion, or large monster.
PHYSICAL DAMAGE : 30 / 50 / 70 / 90 / 110 (+100% ATTACK DAMAGE) (+3 per enemy killed by Siphoning Strike)
COST : 20 mana
RANGE : 150 mana (Does not stack with R- Fury of the Sands range increase)
COOLDOWN : 8 / 7 / 6 / 5 / 4 seconds


WWither
Wither.jpg
ACTIVE : Nasus ages his target, slowing their movement speed by 35% and attack speed by 17.5%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
COST : 80 mana
RANGE : 600
EXTRA MOVEMENT SLOW : 12 / 24 / 36 / 48 / 60%
EXTRA ATTACK SPEED SLOW : 6 / 12 / 18 / 24 / 30%
COOLDOWN : 15 / 14 / 13 / 12 / 11 seconds


ESpirit Fire
SpiritFire.jpg
ACTIVE : Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
INITIAL MAGIC DAMAGE : 55 / 95 / 135 / 175 / 215 (+60% ABILITY POWER)
MAGIC DAMAGE PER SECOND : 11 / 19 / 27 / 35 / 43 (+12% ABILITY POWER)
TOTAL MAGIC DAMAGE : 110 / 190 / 270 / 350 / 430 (+12% ABILITY POWER)
ARMOR REDUCTION : 15 / 20 / 25 / 30 / 35
COOLDOWN : 12 seconds
RANGE TO CENTER OF AoE : 650
RADIUS OF AoE : 400
COST : 70 / 85 / 100 / 115 / 130 mana


RFury of the Sands
FuryoftheSands.jpg
ACTIVE : Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health, cast range and attack range. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and grants 15/35/55 armor and magic resist on activation, gaining an additional 1/2/3 armor and magic resist every second (total of 30/65/100 resistances at 15 seconds). While Nasus is empowered, Siphoning Strike’s cooldown is reduced by 50%.
MAX HEALTH TO MAGIC DAMAGE RATIO PER SECOND : 3 / 4 / 5% (+10% ABILITY POWER)
TOTAL MAX HEALTH TO MAGIC DAMAGE RATIO : 45 / 60 / 75% (+15% ABILITY POWER)
TOTAL MAGIC DAMAGE POSSIBLE (TO A SINGLE ENEMY) : 3600
TOTAL BONUS ATTACK DAMAGE POSSIBLE (FROM A SINGLE ENEMY) : 229.5
COST : 100 mana
COOLDOWN : 120 seconds
RADIUS OF AoE : 350
BONUS ATTACK RANGE : 50
BONUS CAST RANGE : 100
HEALTH GAINED : 300 / 450 / 600


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
NA LCS.png 2014 NA LCS Summer Playoffs 0 2 1 1 50 6.9
LPL.png 2014 LPL Summer Regular Season 0 1 1 0 100 0.9
GPL 2017 Spring.png 2014 GPL Spring 0 1 0 1 0 1.1
NA LCS.png 2014 NA LCS Spring Round Robin 0 3 1 2 33.3 2.7
GPL 2017 Spring.png 2014 GPL Winter 1 7 2 5 28.6 9.2

Patch History

Patch Notes 7.15

E now shreds percent armor instead of a flat value. Q cooldown is halved during R.
Quote.png Nasus is supposed to be the late-game scaling juggernaut if he plays the laning phase right and gets stacked up. In practice, he ends up mostly hitting high-armor frontliners, and losing a lot of his expected efficiency as a result. Struggling to reach priority targets who kite well is an expected weakness of Nasus, but he should still feel impactful when he’s stuck hitting beefier targets. Unquote.png

SpiritFire.jpg E - Spirit Fire

  • ARMOR REDUCTION: 15/20/25/30/35 flat armor reduction ⇒ 15/20/25/30/35 percent armor reduction

FuryoftheSands.jpg R - Fury of the Sands

  • NEW SPEEDY SAND: While Nasus is empowered, Siphoning Strike’s cooldown is reduced by 50%

Patch Notes 7.4

  • BUGFIX
    • Nasus no longer plays the SFX for R - Fury of the Sands for the whole duration if he is dead

Patch Notes 6.21

R now grants armor and magic resist, rather than giving Nasus AD when it damages enemies.
Quote.png Nasus is a quintessential juggernaut: a force of inevitability, a raid boss for the enemy team. There’s no question that he brings enough late-game damage to the table with super-stacked Siphoning Strikes, but damage doesn’t mean anything if Nasus dies before he can reach his opponents. So, rather than yet another source of damage, we’re retooling Fury of the Sands to give Nasus the ability to survive long enough to get into the thick of the fight. Unquote.png
  • SiphoningStrike.jpg Q - Siphoning Strike
    • THE CANE: Bonus attack range now stacks with R - Fury of the Sands attack range increase. (Range is now 175 ⇒ 200.)
  • FuryoftheSands.jpg R - Fury of the Sands
    • REMOVED SAND SWORD: No longer converts damage dealt by Fury of the Sands into attack damage
    • NEW SAND SHIELD: Now grants 15/35/55 armor and magic resist on activation, gaining an additional 1/2/3 armor and magic resist every second (total of 30/65/100 resistances at 15 seconds)

Patch Notes 6.12

Q stacks per kill doubled on Howling Abyss.
Quote.png With nine other people in his lane, Nasus doesn't have the luxury of waiting for the right minion to siphon, so we're giving him double value on all unit stacks, not just the cannon. Unquote.png

SiphoningStrike.jpg Q - Siphoning Strike

  • STACKS PER UNIT KILL: 3 ⇒ 6

Patch Notes 5.22

  • BASE MANA: 275.6 ⇒ 325.6
  • MANA GROWTH STAT: 45 ⇒ 42

Patch Notes 5.16
"Despite his infinitely-scaling lategame, the laning phase has never been Nasus' best friend. While we don't want to remove his vulnerability to lane counters, tossing him a bone should help his stacking in certain situations, especially when navigating particularly dense minion waves."
SiphoningStrike.jpg Q - Siphoning Strike

  • RANGE: 125 ⇒ 150 (this range does not stack with R - Fury of the Sands range increase)

Patch Notes 5.9
R's bonus health appears instantly. "No longer will Nasus have his sick baits outplayed by random cast time interference. Ult safely, my friends."

  • FuryoftheSands.jpg R - Fury of the Sands
    • LET THE DOGS OUT Fixed a bug where it could take up to 0.25 seconds to grant the bonus health

Patch Notes 4.1
Summary: We’re reducing Wither’s range and removing the increased Wither and Spirit Fire range granted through Fury of the Sands. We want to keep Nasus’ core strengths where they are while toning down some of his power. Reducing the cast range of Wither and removing Wither’s bonus cast range from Fury of the Sands means that Nasus must position better and make better decisions about which target to Wither, rather than “sniping” fragile opponents with long-range Withers before eating them.

  • Wither.jpg W - Wither
    • Range reduced to 600 (from 700)
  • FuryoftheSands.jpg R - Fury of the Sands
    • No longer increases the cast ranges of Wither and Spirit Fire

Patch Notes 3.14
Context: Nasus has received a visual update! By hitting Nasus' sustain in the early levels, we're hoping to tone down his ability to indefinitely stay in lanes by playing passively. Opponents should be able to capitalize on harassing Nasus in the early game if they don't want him to become an unstoppable force in the late game.

  • General
    • Nasus has received a visual update!
  • Passive - Soul Eater
    • Lifesteal rescaled to 10 / 15 / 20% (at levels 1 / 7 / 13) (from 14 / 17 / 20% (at levels 1 / 6 / 11))

Patch Notes 3.13

  • Siphoning Strike
    • Fixed a bug where Siphoning Strike ignored Spell Shields

Patch Notes 3.09

  • Siphoning Strike
    • Bonus damage now displayed as a buff on Nasus

Patch Notes 3.06
With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight.

  • Wither
    • Attack speed slow amount has been halved

Patch Notes 3.02

  • Siphoning Strike
    • Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended
    • Mana cost reduced to 20 at all ranks from 20 / 25 / 30 / 35 / 40
  • Fury of the Sands
    • Now increases attack range by 50 and cast range by 100 while active
    • Mana cost reduced to 100 from 150

Patch Notes 3.01

  • Siphoning Strike
    • Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster

{{#ag:tabber |1.152=Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.
|-| 1.123=Patch Notes 1.0.0.123
  • Attack range increased to 125 from 110
  • Soul Eater lifesteal increased at earlier levels to 14 / 17 / 20% from 10 / 15 / 20%
  • Wither
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 15 at all ranks
    • Mana cost reduced to 80 from 100
    • Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
  • Spirit Fire
    • No longer has a 0.5 second delay before taking effect
    • Now deals half of its damage initially and the other half over the duration - initial 55 / 95 / 135 / 175 / 215 (+0.6 ability power) magic damage and 11 / 19 / 27 / 35 / 43 (+0.12 ability power) magic damage each second for the next 5 seconds
  • Fixed a bug where Siphoning Strike sometimes gained extra lifesteal
|-| 1.111=Patch Notes 1.0.0.111
  • Fury of the Sands
    • Fixed a bug where granted attack damage was not showing in your stats/character sheet
    • Now updates the buff tooltip to explicitly state how much attack damage is granted
|-| 1.109=Patch Notes 1.0.0.109
  • Base movement speed increased to 325 from 320
  • Siphoning Strike damage bonus per kill increased to 3 from 2
|-| 1.103=Patch Notes 1.0.0.103
  • Siphoning Strike now resets autoattacks
|-| 1.100=v1.0.0.100
  • Fury of the Sands buff on Nasus no longer incorectly states that it grates increased attack speed
|-| 1.99=Patch Notes 1.0.0.99
  • Siphoning Strike now cannot be dodged
|-| 1.98=Patch Notes 1.0.0.98
  • Fixed a typo in Siphoning Strike's tooltip that indicated the spell did magic damage when in fact it does physical damage
|-| 1.87=Patch Notes 1.0.0.87
  • Fixed Siphoning Strike's tooltip to correctly display that the cooldown of this spell is 8 / 7 / 6 / 5 / 4 seconds
  • Fury of the Sands tooltip now correctly states that the transformation effect from this spell lasts for 15 seconds
|-| 1.83=Patch Notes 1.0.0.83 |-| 1.61=Patch Notes 1.0.0.61
  • Siphoning Strike's tooltip will now display the amount of bonus damage he's acquired
|-| 1.52=Patch Notes 1.0.0.52
  • Spirit Fire
    • Cooldown increased from 11 to 12
    • Mana Cost increased from 60 / 75 / 90 / 105 / 120 to 70 / 85 / 100 / 115 / 130
}}

Patch Notes 0.9.25.34

  • Updated recommended items
  • His passive icon will now persist through death
  • Fury of the Sands (Avatar of Death)
    • Now gains 300 / 450 / 600 health (removed the missing attack speed component)
    • Changed the ability power coefficient from 100:5 to 100:1% increased damage
  • Wither
    • Reduced slow percent per second from 4 / 8 / 12 / 16 / 20 to 3 / 6 / 9 / 12 / 15
    • Increased base slow percent from 32% to 35%
  • Spirit Fire damage will now break recall
  • Siphoning Strike
    • Damage will now interact properly with Soul Eater. It was stealing 20% regardless of level
    • Modified the damage gain on kill from 1 / 1.5 / 2 / 2.5 / 3 to 2 at all levels

Other Contents

Gallery

  • Classic Nasus
  • Galactic Nasus
  • Pharaoh Nasus
  • Dreadknight Nasus
  • Riot K-9 Nasus (Special)
  • Infernal Nasus
  • Archduke Nasus
  • Worldbreaker Nasus

  • Classic Nasus
  • Pharaoh Nasus

  • Classic Nasus
  • Pharaoh Nasus


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