Natural Talent (Mastery)

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  • Season 2017
  • Season 2016
Ferocity Cunning Resolve

Description

Natural Talent is a tier 3 ferocity mastery with 5 ranks.

Requirements

  • Requires 6 points in Ferocity.

Effects

  • Grants 0.4/0.8/1.2/1.6/2 (+0.089/0.178/0.267/0.356/0.444 × level) AttackDamage Mini Icon.pngAttack Damage and 0.6/1.2/1.8/2.4/3 (+0.133/0.267/0.4/0.533/0.667 × level) AP Mini Icon.pngAbility Power.
  • Grants a total of 2/4/6/8/10 AttackDamage Mini Icon.pngAttack Damage and 3/6/9/12/15 AP Mini Icon.pngAbility Power at level 18.

Patch History

v6.22

Last pre-season saw a ground-up rebuild of masteries with the goal of making mastery choices more about individual playstyle than numerical buffs. Though we’ve had a few balance challenges over the season, the basic premise has held up over time. We’re filling in the remaining holes in each tree with an eye toward further sharpening this ‘playstyle-first’ vision, and addressing two of the ‘problem children’ remaining in the system. Side-note: we recently shipped an article sharing most of the information in this section, so if you get deja-vu, you’re not crazy (or psychic).

Re-added
Mastery Natural Talent.png Natural Talent

SCALING ATTACK DAMAGE : 2/4/6/8/10 at level 18
SCALING ABILITY POWER : 3/6/9/12/15 at level 18

Ferocity Cunning Resolve

Description

Natural Talent is a tier 3 ferocity mastery with 5 ranks.

Requirements

  • Requires 6 points in Ferocity.

Effects

  • Grants 0.4/0.8/1.2/1.6/2 (+0.089/0.178/0.267/0.356/0.444 × level) AttackDamage Mini Icon.pngAttack Damage and 0.6/1.2/1.8/2.4/3 (+0.133/0.267/0.4/0.533/0.667 × level) AP Mini Icon.pngAbility Power.
  • Grants a total of 2/4/6/8/10 AttackDamage Mini Icon.pngAttack Damage and 3/6/9/12/15 AP Mini Icon.pngAbility Power at level 18.

Patch History

v6.12

More ability power and attack damage early. Less ability power and attack damage per level.

In an effort to make Natural Talent more competitive with the sustain of Vampirism, we decided to shift its power forward towards the early game. Natural Talent still grows with champions who have the potential to deal mixed damage, but now the effects are felt a little earlier.

ATTACK DAMAGE AT LEVEL 1 .4 per rank (+2 at rank 5)
ABILITY POWER AT LEVEL 1 .6 per rank (+3 at rank 5)
ATTACK DAMAGE PER LEVEL : [0.11 per rank] 0.09 per rank (+.45 at rank 5)
ABILITY POWER PER LEVEL : [0.16 per rank] 0.13 (+.65 at rank 5)
TOTAL AMOUNT AT LEVEL 18 : +10 AD and +15 AP (unchanged)


v5.22
We're updating the mastery system to offer focused, high-impact choices rather than a slew of nuanced micro-math optimizations. Each tier of decisions now successively grows in importance, ending in your final 'keystone mastery' which fundamentally impacts how you play your champion.

Rather than just the 'Offense' tree, let's look at the types of bonuses Ferocity provides. This tree is all about getting into fights and staying there, scrapping with anyone at any time. Many of its bonuses help you against a large number of targets (attack speed and % penetration are pretty 'always good'), but bursty mages or assassins may find single target isolation somewhat lacking. Wanna deal damage, but worried about tanks and fighters getting in your face? Get ferocious and bite back.

Mastery Natural Talent.png Natural Talent

SCALING ATTACK DAMAGE : 2/4/6/8/10 at level 18
SCALING ABILITY POWER : 3/6/9/12/15 at level 18