| Aatrox The Darkin Blade | Show cardHide card | Melee Physical |
- Lots of CC and damage
- High damage/lots of CC
- Easily kited
- Movement speed, AD
- Ultimate extends duration upon champion kill/assist
| Ahri The Nine-Tailed Fox | Show cardHide card | Ranged Magical |
- Burst someone and get out of danger
- Mobility, high damage
- Very squishy, needs kills or farm to stay relevant
- Three dashes and damage
| Akali The Rogue Assassin | Show cardHide card | Melee Hybrid |
- Burst backline
- High damage, has stealth , high mobility
- Squishy, hard to play,
- Dash and damage
- Shroud that gives her True Stealth
| Alistar The Minotaur | Show cardHide card | Melee Magical |
- Help his backline or dive the enemy backline
- High CC, tanky
- Can be harassed in lane early, not tanky before 6
- Breaks CC, makes him really tanky
- Can combine two spells for a long-range AoE knock-up
| Amumu The Sad Mummy | Show cardHide card | Melee Magical |
- Dive and lock down the backline
- High CC, tanky
- Weak in early jungle
- Snare people in a big area
| Anivia The Cryophoenix | Show cardHide card | Ranged Magical |
- Clear waves, create zoning in fights, seperate enemy team
- High waveclear and zone control in the late game
- High mana costs, no mobility
- Do damage over time in an area (toggled on/off, short CD)
- At 0 HP becomes an egg that needs to be killed again
| Annie The Dark Child | Show cardHide card | Ranged Magical |
- Stun and burst people
- AoE CC, burst damage
- No mobility, low damage after initial burst rotation
- Summon a bear and do damage
- Every fifth spell stuns its target via innate ability
| Ashe The Frost Archer | Show cardHide card | Ranged Physical |
- Land an arrow (ult) and then autoattack
- Good kiting and initiation for an ADC
- Low mobility, low overall damage until late game
- Fire a global arrow that stuns
- Automatically crits with every attack if her slow is applied
| Aurelion Sol The Star Forger | Show cardHide card | Ranged Magical |
- Exert map control early by roaming to sidelanes
- Strong roaming ability through early and mid game
- Worse in the later stages of the game and squishy
- Deals AoE damage in a line and knocks back enemies
- 3 stars orbit Aurelion Sol that damage all enemies hit
| Azir The Emperor of the Sands | Show cardHide card | Ranged Magical |
- Create zoning in fights, reach backline with soldiers
- Very high damage, waveclear, and utility
- Weak early laning phase and low damage vs. tanks
- Impassable wall that deals damage and knocks people back
- Abilities work through "Sand Soldiers" which he creates
| Bard The Wandering Caretaker | Show cardHide card | Ranged Magical |
- Ult high priority targets and set up kills with Q (double stun)
- Strong roaming and pick potential
- Easy to mess up ultimate usage, Q can be hard to hit
- AoE spell that puts everyone inside it in stasis
- Can pick up chimes, which enhance his auto attacks
| Blitzcrank The Great Steam Golem | Show cardHide card | Melee Magical |
- Kill squishy targets in lane and pull carries in teamfights
- High pick potential due to his hook
- Relies entirely on landing his hook
- Self-centered AoE silence and damage
- Temporarily gains a shield when his health gets low
| Brand The Burning Vengeance | Show cardHide card | Ranged Magical |
- Do a lot of damage in an area
- Good AoE damage
- Low mobility, has to land skillshots
- Targeted projectile that bounces between units, damaging
| Braum The Heart of the Freljord | Show cardHide card | Melee Magical |
- Lock down people in fights and peel for his backline
- High CC, tanky, extremely good at peeling
- Doesn't have any way to dash directly to an enemy
- Knock people up in a line and then slow in that area
- Shield reduces incoming damage and intercepts projectiles
| Caitlyn The Sheriff of Piltover | Show cardHide card | Ranged Physical |
- Sit behind frontline and autoattack enemy
- Long range, even for an ADC
- Needs a long time to scale until she does damage
- Shoot a targeted projectile after a channel delay
- Traps and Net Extend Caitlyn's basic attack range to target
| Camille The Steel Shadow | Show cardHide card | Melee Physical |
- Apply early map pressure, lock down targets with ult
- High mobility and strong duelist
- Squishy and can blow up easily in teamfights
- Cage an enemy in a hexagonal zone
| Cassiopeia The Serpent's Embrace | Show cardHide card | Ranged Magical |
- Stun as many people as possible, then DPS and kite
- High sustained damage
- No dash or blink, low mobility early game
- Stun champions facing her and do damage in a cone
- Cannot purchase boots and move speed scales with level
| Cho'Gath The Terror of the Void | Show cardHide card | Melee Magical/True |
- Catch squishy targets with Q, then burst them
- Very tanky, good CC, strong AoE silence
- Very easy to dodge his primary CC
- Does true damage to a target and gives health if it kills it
- Kills with his ult give him stacks that increase his health
| Corki The Daring Bombardier | Show cardHide card | Ranged Magical/Hybrid |
- Use E to shred tanks, then focus on bursting squishies
- Both high poke damage and burst, strong roaming
- Falls off lategame, can struggle killing tanks
- Low cooldown missiles, based on ammo system
- When he has a "package" his next dash is very long range
| Darius The Hand of Noxus | Show cardHide card | Melee Physical |
- Soak up damage while healing with Q and ulting squishies
- Good sustain, can shred tanks, strong laning phase
- Very easy to kite and easy to kill if locked down
- Does damage to a target, increased for each passive stack
- Reset on High True Damage Ultimate
| Diana Scorn of the Moon | Show cardHide card | Melee Magical |
- Dive someone squishy and kill them
- High mobility, good damage, strong splitpusher
- Very weak if she misses her Q skillshot
- Dash to someone and deal damage
- Ult cooldown is reset if cast on a target hit by Q
| Dr. Mundo The Madman of Zaun | Show cardHide card | Melee Magical |
- Dive the backline and soak up damage
- Extremely tanky
- Countered by Grievous Wounds, relies on his ultimate
- After initial health cost, heals a lot based on % max hp
- UIt heals him for 100% Max HP
| Draven The Glorious Executioner | Show cardHide card | Ranged Physical |
- Try to snowball from laning phase capitalizing on passive
- Snowballs easily, strong 1v1, high damage
- Gets shut down a lot from early deaths, hard to play
- Throw a global projectile that returns to him
- Catching axes gives stacks, kills turn stacks into gold
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