New To League/Champion Flashcards/Alphabetically

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AatroxSquare.png
Aatrox
The Darkin Blade
Range: Melee
Damage Type: Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Lots of CC and damage
  • Strengths: High damage/lots of CC
  • Weaknesses: Easily kited
  • Ultimate: Movement speed, AD, Revive
  • Mechanic: Ultimate allows for a revive on death
AhriSquare.png
Ahri
The Nine-Tailed Fox
Range: Ranged
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Burst someone and get out of danger
  • Strengths: Mobility, high damage
  • Weaknesses: Very squishy, needs kills or farm to stay relevant
  • Ultimate: Three dashes and damage
AkaliSquare.png
Akali
The Rogue Assassin
Range: Melee
Damage Type: Hybrid
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Burst backline
  • Strengths: High damage, has stealth , high mobility
  • Weaknesses: Squishy, hard to play,
  • Ultimate: Dash and damage
  • Mechanic: Shroud that gives her True Stealth
AlistarSquare.png
Alistar
The Minotaur
Range: Melee
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Help his backline or dive the enemy backline
  • Strengths: High CC, tanky
  • Weaknesses: Can be harassed in lane early, not tanky before 6
  • Ultimate: Breaks CC, makes him really tanky
  • Mechanic: Can combine two spells for a long-range AoE knock-up
AmumuSquare.png
Amumu
The Sad Mummy
Range: Melee
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Dive and lock down the backline
  • Strengths: High CC, tanky
  • Weaknesses: Weak in early jungle
  • Ultimate: Snare people in a big area
AniviaSquare.png
Anivia
The Cryophoenix
Range: Ranged
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Clear waves, create zoning in fights, seperate enemy team
  • Strengths: High waveclear and zone control in the late game
  • Weaknesses: High mana costs, no mobility
  • Ultimate: Do damage over time in an area (toggled on/off, short CD)
  • Mechanic: At 0 HP becomes an egg that needs to be killed again
AnnieSquare.png
Annie
The Dark Child
Range: Ranged
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Stun and burst people
  • Strengths: AoE CC, burst damage
  • Weaknesses: No mobility, low damage after initial burst rotation
  • Ultimate: Summon a bear and do damage
  • Mechanic: Every fifth spell stuns its target via innate ability
AsheSquare.png
Ashe
The Frost Archer
Range: Ranged
Damage Type: Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Land an arrow (ult) and then autoattack
  • Strengths: Good kiting and initiation for an ADC
  • Weaknesses: Low mobility, low overall damage until late game
  • Ultimate: Fire a global arrow that stuns
  • Mechanic: Automatically crits with every attack if her slow is applied
Aurelion SolSquare.png
Aurelion Sol
The Star Forger
Range: Ranged
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Exert map control early by roaming to sidelanes
  • Strengths: Strong roaming ability through early and mid game
  • Weaknesses: Worse in the later stages of the game and squishy
  • Ultimate: Deals AoE damage in a line and knocks back enemies
  • Mechanic: 3 stars orbit Aurelion Sol that damage all enemies hit
AzirSquare.png
Azir
The Emperor of the Sands
Range: Ranged
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Create zoning in fights, reach backline with soldiers
  • Strengths: Very high damage, waveclear, and utility
  • Weaknesses: Weak early laning phase and low damage vs. tanks
  • Ultimate: Impassable wall that deals damage and knocks people back
  • Mechanic: Abilities work through "Sand Soldiers" which he creates
BardSquare.png
Bard
The Wandering Caretaker
Range: Ranged
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Ult high priority targets and set up kills with Q (double stun)
  • Strengths: Strong roaming and pick potential
  • Weaknesses: Easy to mess up ultimate usage, Q can be hard to hit
  • Ultimate: AoE spell that puts everyone inside it in stasis
  • Mechanic: Can pick up chimes, which enhance his auto attacks
BlitzcrankSquare.png
Blitzcrank
The Great Steam Golem
Range: Melee
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Kill squishy targets in lane and pull carries in teamfights
  • Strengths: High pick potential due to his hook
  • Weaknesses: Relies entirely on landing his hook
  • Ultimate: Self-centered AoE silence and damage
  • Mechanic: Temporarily gains a shield when his health gets low
BrandSquare.png
Brand
The Burning Vengeance
Range: Ranged
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Do a lot of damage in an area
  • Strengths: Good AoE damage
  • Weaknesses: Low mobility, has to land skillshots
  • Ultimate: Targeted projectile that bounces between units, damaging
BraumSquare.png
Braum
The Heart of the Freljord
Range: Melee
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Lock down people in fights and peel for his backline
  • Strengths: High CC, tanky, extremely good at peeling
  • Weaknesses: Doesn't have any way to dash directly to an enemy
  • Ultimate: Knock people up in a line and then slow in that area
  • Mechanic: Shield reduces incoming damage and intercepts projectiles
CaitlynSquare.png
Caitlyn
The Sheriff of Piltover
Range: Ranged
Damage Type: Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Sit behind frontline and autoattack enemy
  • Strengths: Long range, even for an ADC
  • Weaknesses: Needs a long time to scale until she does damage
  • Ultimate: Shoot a targeted projectile after a channel delay
  • Mechanic: Traps and Net Extend Caitlyn's basic attack range to target
CamilleSquare.png
Camille
the Steel Shadow
Range: Melee
Damage Type: Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Apply early map pressure, lock down targets with ult
  • Strengths: High mobility and strong duelist
  • Weaknesses: Squishy and can blow up easily in teamfights
  • Ultimate: Cage an enemy in a hexagonal zone
CassiopeiaSquare.png
Cassiopeia
The Serpent's Embrace
Range: Ranged
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Stun as many people as possible, then DPS and kite
  • Strengths: High sustained damage
  • Weaknesses: No dash or blink, low mobility early game
  • Ultimate: Stun champions facing her and do damage in a cone
  • Mechanic: Cannot purchase boots and move speed scales with level
ChoGathSquare.png
Cho'Gath
The Terror of the Void
Range: Melee
Damage Type: Magical/True
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Catch squishy targets with Q, then burst them
  • Strengths: Very tanky, good CC, strong AoE silence
  • Weaknesses: Very easy to dodge his primary CC
  • Ultimate: Does true damage to a target and gives health if it kills it
  • Mechanic: Kills with his ult give him stacks that increase his health
CorkiSquare.png
Corki
The Daring Bombardier
Range: Ranged
Damage Type: Magical/Hybrid
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Use E to shred tanks, then focus on bursting squishies
  • Strengths: Both high poke damage and burst, strong roaming
  • Weaknesses: Falls off lategame, can struggle killing tanks
  • Ultimate: Low cooldown missiles, based on ammo system
  • Mechanic: When he has a "package" his next dash is very long range
DariusSquare.png
Darius
The Hand of Noxus
Range: Melee
Damage Type: Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Soak up damage while healing with Q and ulting squishies
  • Strengths: Good sustain, can shred tanks, strong laning phase
  • Weaknesses: Very easy to kite and easy to kill if locked down
  • Ultimate: Does damage to a target, increased for each passive stack
  • Mechanic: Reset on High True Damage Ultimate
DianaSquare.png
Diana
Scorn of the Moon
Range: Melee
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Dive someone squishy and kill them
  • Strengths: High mobility, good damage, strong splitpusher
  • Weaknesses: Very weak if she misses her Q skillshot
  • Ultimate: Dash to someone and deal damage
  • Mechanic: Ult cooldown is reset if cast on a target hit by Q
DrMundoSquare.png
Dr. Mundo
The Madman of Zaun
Range: Melee
Damage Type: Magical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Dive the backline and soak up damage
  • Strengths: Extremely tanky
  • Weaknesses: Countered by Grievous Wounds, relies on his ultimate
  • Ultimate: After initial health cost, heals a lot based on % max hp
  • Mechanic: UIt heals him for 100% Max HP
DravenSquare.png
Draven
The Glorious Executioner
Range: Ranged
Damage Type: Physical
Sustained Damage
Burst Damage
CC Level
Tankiness
Class(es):
Fighter
Support
Marksman
Mage
Tank
Assassin
  • Goal: Try to snowball from laning phase capitalizing on passive
  • Strengths: Snowballs easily, strong 1v1, high damage
  • Weaknesses: Gets shut down a lot from early deaths, hard to play
  • Ultimate: Throw a global projectile that returns to him
  • Mechanic: Catching axes gives stacks, kills turn stacks into gold