Nexus Blitz

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Nexus Blitz
NexusBlitzLogo.jpg
Information
First AppearanceJuly 31st, 2018 (Experimental Mode)
#PlayersFive per team
Rotating QueueIncluded
Map??? (Project Name SLIME)







Nexus Blitz is an experimental game mode. It was released on live servers for global testing on patch 8.16 (July 31st-Sept. 11th, 2018), and again on patch 8.24 (Dec. 6th, 2018- Jan. 8th, 2019)

General Information

  • Nexus Blitz games last 15-20 minutes
  • Champion select uses the position selection and assignment methods met in Normal Draft and Ranked Summoners' Rift queues, although players only have 2 options, "Lane" and "Jungle", along with "Fill".
  • If a player is assigned at the "Lane" position, they can choose any summoner spell available BUT Smite. If a player is assigned at the "Jungle" Position, Smite is automatically chosen for them.
  • Each team has 2 Junglers and 3 Lane players.
  • Gold and experience gained from jungle camp kills has been tuned to compensate for the existence of 2 Junglers.
  • The map has a single lane, splitting into 2 in the middle. At the top of the map, a jungle is seen, with jungle camps and buffs. There is also an invincible turret in the enemy jungle.
  • Surrender available from the 8 minute mark.
  • Recall's casting time is reduced to 4.5 seconds, from 8.
  • Homeguard available from the start of the game.
  • The respawn timer reaches its maximum duration at 18 minutes.
  • Nexus Blitz Aura:
    • +30% Summoner Cooldown reduction
    • +4 mana regen per 5 seconds
    • +5.5 - 14 (based on level) magic resistance

Items

Exclusive items

Jungle

  • Jungle camps have a respawn time of 60 seconds.
  • Jungle camps taken with more than one champion grant 150% experience and gold, split between them.
  • Red BramblebackSquare.png Red Brambleback and Blue SentinelSquare.png Blue Sentinel are located centrally and are much stronger. Taking a buff camp gives a supercharged version of the buff to the last hitter and the closest champion. They both spawn at 1:45. They grant 200g locally and 60g to all champions on the slayer's team.
  • Crest of Insight grants its usual effects but additionally increases the CDR cap to 50% for the duration of the buff.
  • Rift HeraldSquare.png Rift Herald is stronger, but on-death grants Hand of Baron and Eye of the Herald for 2 minutes to the team who takes it. Hand of Baron only strengthens minions and does not grant attack damage or ability power. It spawns at 10 minutes, and respawns after 4 minutes.
  • Rift ScuttlerSquare.png Rift Scuttler camp below bot lane. When killed, its shrine appears in the brush between the two lanes.

On Fire!

After a certain amount of kills and assists without dying, a champion gets "On Fire!".

"On Fire!" buff bonuses

  • 20% bonus attack speed, 12 − 120 (based on level) bonus Attack Damage or 20 − 200 (based on level) Ability Power (Adaptive), Cooldown reduction, and 50 mana/energy regeneration per 5 seconds.
  • Increased the damage taken (including from turrets) by 25% for Melee role melee champions and 35% for Ranged role ranged champions.
  • Reduced incoming shields and healing by 15%.
  • Persistent through revival effects.
  • No maximum duration. Lost when killed, and grants a minimum of 800g to the killer and 200g to each of their teammates.

Events

Various events happen through the course of a Nexus Blitz game, every few minutes, with an average of 2-3 per game. The first event of the game is announced in champion select and happens at around 5:00. The next event is revealed 30 seconds before it starts. Winning an event grants the victors a random reward, and occasionally extra bonuses, like gold.

Events

Bardle Royale

  • Classic:
    • A circle of death closes in on a part of the map.
    • The circle spawn position slightly favors the behind team.
    • The last surviving team wins the event.
    • Respawning puts a champion in Stasis at the base until the event ends.
    • Being outside the ring deals heavy damage every second to your champion.
  • Juggernaut:
    • Same as Classic Bardle Royale but additionally, one random champion in each team gains a high amount of health and the "On Fire!" buff at the start of the event.
  • Paranoia:
    • Same as Classic Bardle Royale but additionally, all players are Nearsighted, as with the titular ability, Paranoia.png Paranoia.
    • Every champion also gets additional flat penetrations.

URF Deathmatch

  • Everyone has the Ultra Rapid Fire powers and 3 lives. Brawl until only one team remains.
  • The last surviving team wins the event.
  • Respawning puts a champion in Stasis at the base until the event ends.
  • If any champion is out-of-combat, they start slowly burning, damage increasing during the next 20 seconds.

Loot

  • TeemoSquare.png Teemo:
    • A Loot Teemo spawns randomly in the middle of the map.
    • Hitting the Loot Teemo grants 25% of the damage done to the Loot Teemo as Gold.
    • The team that last-hits the Loot Teemo wins the event.
  • VeigarSquare.png Veigar:
    • Same as the Loot Teemo event, but the Loot Veigar also uses Dark Matter.png Dark Matter and Event Horizon.png Event Horizon.

Push the Cart

  • Escort the Cart so that it can move to the enemy base.
  • Carts that spawn from the 2nd event onward move faster.
  • Pushing the cart grants gold.
  • Once close enough to a turret, it will instantly destroy it, disappearing afterwards.
  • If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
  • This event can go into overtime.
  • Attack/Defend Variation:
    • A time-capped variant of Push the Cart.
    • Only the attackers can push the cart and their objective is still to shove it into an enemy building.
    • When time runs out, defenders claim the win by shoving all attackers off the cart.

Arena/Prize Fights

  • Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have, being as equal as possible.
  • The team winnning the most prize fights takes the event.

King of the Hill

  • A hill appears in a random location on the map.
  • Being on the hill captures the point but deals 2.5% of maximum health damage every second to your champion.
  • If you push the enemy off, you'll drain their progress before adding your own.

Scuttler Racing

  • One Rift ScuttlerSquare.png Rift Scuttler for each team spawns. The scuttlers start racing in a line in the middle of map, from top to bottom.
  • The Scuttlers cannot be killed. They are put into stasis for a few seconds, after which they revive and continue racing.
  • The first Scuttler to reach the finish line wins the event for its team.

Sudden Death: Nexus Blitz

  • This final event happens at 18 minutes. It is not random.
  • Each team's Nexus will start walking towards the enemy's base.
  • The team that kills the other's Nexus first wins.
  • The Nexus Minion can cast abilities.
  • The Nexus Minion is permanently Ghosted, has 420 attack damage, 200 armor, and 150 magic resistance.
  • Death timers are set to 15 seconds during Sudden Death.
  • Nexus minions will wait for each other near the middle of the map instead of pathing into the enemy base.

Rewards

  • Battle Sled: All aboard on a wild ride from the base to almost anywhere on the map.
  • Blessing of BlitzcrankSquare.png Blitzcrank: Allied turrets, siege minions and super minions have the ability to Rocket Grab.png Rocket Grab nearby enemies.
  • Blessing of JannaSquare.png Janna: Each member of the team gains a hefty shield until it is broken.
  • Blessing of SorakaSquare.png Soraka: For 3 minutes, restores health and mana when out-of-combat.
  • Blessing of ZileanSquare.png Zilean: Each member of the team gains a one-time  Guardian Angel effect, lasting 90 seconds.
  • Catapult of Champions: A champion can be launched anywhere on the map after a small delay. On impact damage is dealt, ability effects are applied, and nearby enemies are pushed away.
  • Mega Cloud Drake: Each member of the team gains a massive out-of-combat movement speed boost.
  • Poro King: The Poro King arrives to aid a team, pushing through top lane! Fluffy helps in sieging enemy turrets, breathes fire on baddies, and periodically heals nearby allies. Long live the King!
  • Statikk Shock: Each member of the team gets  chain lightning zaps on their auto attacks to mow down waves (and champions) with ease.

Other Changes

The changes below are Nexus Blitz exclusive

Minions

  • Melee minions grant 35g.
  • Caster minions grant 25g.
  • Siege minions grant 100g.

Gold Sharing

  • All minion deaths (regardless of last hit) and monster kills share about 30% of the total gold value to every champion on the team.
  • Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.
  • Gold from champion kills and assists is not globally shared.

Turrets

  • Turrets grant 25g to the last-hitter and 50g globally.
  • Turrets start the game with 60 armor and magic resistance, gain 70 bonus attack damage after 7 minutes, and have 15% armor penetration.
  • The outer turret has 3300 health.
  • The inhibitor turret has 4300 health and 50% damage reduction until both outer towers have been destroyed.
  • The nexus turrets have 5400 health.
  • The Nexus Obelisk turret deals 420 pure damage every 0.5 seconds.

Champions

Abilities

BardSquare.png Bard

  • Traveler's Call.png Traveler's Call
    • Chime spawn rate increased.

IvernSquare.png Ivern

  • Friend of the Forest.png Friend of the Forest
    • Ivern can damage jungle monsters.

KindredSquare.png Kindred

  • Mark of the Kindred.png Mark of the Kindred

LuxSquare.png Lux

  • Elementalist Lux
    • Transforms are easier to obtain in Nexus Blitz.

NasusSquare.png Nasus

  • Siphoning Strike.png Siphoning Strike
    • On-kill stacks increased to 6 from 3.
    • On-large-kill stacks increased to 12 from 6.

ShyvanaSquare.png Shyvana

  • Fury of the Dragonborn.png Fury of the Dragonborn
    • Deals bonus damage to the Rift HeraldSquare Rift Herald and Walking Nexus.
    • Gains a stack whenever her team wins an event.

TalonSquare.png Talon

  • Assassin's Path.png Assassin's Path
    • Cooldown reduced by 50%.

VeigarSquare.png Veigar

  • Phenomenal Evil Power.png Phenomenal Evil Power
    • On-unit-kill stacks increased to 2 from 1.

Stats

AmumuSquare.png Amumu

  • Base health reduced to 570 from 613.
  • Health growth reduced to 80 from 84.
  • Armor growth reduced to 3.3 from 3.8.

AkaliSquare.png Akali

  • Base health increased to 700 from 550.
  • Health growth increased to 95 from 85.
  • Base attack damage increased to 70 from 62.
  • Attack damage growth increased to 4 from 3.3.
  • Attack speed growth increased to 4% from 3.2%.
  • Base armor increased to 32 from 23.
  • Armor growth increased to 4 from 3.5.

AzirSquare.png Azir

  • Attack speed growth increased to 3% from 1.5%.
  • Base health increased to 600 from 552.
  • Health growth increased to 100 from 92.
  • Base mana increased to 500 from 438.
  • Mana growth increased to 30 from 21.
  • Base mana regeneration increased to 12 from 8.

BrandSquare.png Brand

  • Base health reduced to 490 from 519.
  • Health growth reduced to 70 from 88.
  • Base armor reduced to 18 from 22.
  • Armor growth reduced to 2.5 from 3.4.

BraumSquare.png Braum

  • Base health increased to 600 from 540.
  • Health growth increased to 100 from 87.

CorkiSquare.png Corki

  • Base attack damage increased to 65 from 60.
  • Attack damage growth increased to 4 from 3.
  • Attack speed growth increased to 3% from 2.3%.
  • Base mana increased to 400 from 350.
  • Base mana regeneration increased to 10 from 7.4.

EvelynnSquare.png Evelynn

  • Base health increased to 700 from 572.
  • Health growth increased to 95 from 84.
  • Base attack damage increased to 65 from 61.
  • Attack damage growth increased to 4 from 3.
  • Attack speed growth increased to 3% from 2.1%.
  • Base armor increased to 42 from 37.
  • Armor growth increased to 4 from 3.5.

EzrealSquare.png Ezreal

  • Base attack damage increased to 63 from 60.
  • Attack damage growth increased to 3 from 2.5.
  • Attack speed growth increased to 2.5% from 1.5%.
  • Base mana regeneration increased to 12 from 8.1.

GnarSquare.png Gnar

  • Base attack damage increased to 63 from 59.
  • Base armor increased to 35 from 32.

GravesSquare.png Graves

  • Health growth reduced to 85 from 92.
  • Base armor reduced to 30 from 33.
  • Armor growth reduced to 3 from 3.5.

IllaoiSquare.png Illaoi

  • Attack damage growth reduced to 4 from 5.
  • Armor growth reduced to 3.5 from 3.8.
  • Base health reduced to 550 from 585.
  • Health growth reduced to 90 from 95.

IvernSquare.png Ivern

  • Base health increased to 620 from 585.
  • Base attack damage increased to 55 from 50.
  • Attack speed growth increased to 4% from 3.4%.
  • Base armor increased to 33 from 27.

JhinSquare.png Jhin

  • Health growth reduced to 85 from 91.
  • Attack damage growth reduced to 4 from 4.7.

KalistaSquare.png Kalista

  • Base health increased to 600 from 534.
  • Base mana increased to 300 from 231.
  • Base attack damage increased to 67 from 62.
  • Attack damage growth increased to 4.5 from 3.6.
  • Attack speed growth increased to 4.5% from 3.5%.

KarthusSquare.png Karthus

  • Health growth reduced to 75 from 87.
  • Armor growth reduced to 3 from 3.5.

KayleSquare.png Kayle

  • Health growth reduced to 90 from 105.
  • Base attack damage reduced to 48 from 51.
  • Base armor reduced to 20 from 26.9.

Kog'MawSquare.png Kog'Maw

  • Health growth reduced to 75 from 88.
  • Attack damage growth reduced to 2 from 3.1.

LeBlancSquare.png LeBlanc

  • Base attack damage increased to 60 from 55.
  • Base health increased to 620 from 528.
  • Base armor increased to 28 from 22.

Lee SinSquare.png Lee Sin

  • Base health increased to 600 from 570.
  • Health growth increased to 95 from 85.
  • Attack damage growth increased to 4.5 from 3.2.
  • Attack speed growth increased to 3.5% from 3%.
  • Base armor increased to 36 from 33.

LuluSquare.png Lulu

  • Health growth increased to 90 from 74.
  • Base attack damage increased to 51 from 46.
  • Base armor increased to 32 from 28.

LuxSquare.png Lux

  • Health growth reduced to 70 from 85.
  • Armor growth reduced to 2.5 from 4.

MaokaiSquare.png Maokai

  • Base health reduced to 530 from 565.
  • Health growth reduced to 90 from 95.
  • Base attack damage reduced to 57 from 63.5.
  • Base armor reduced to 34 from 39.
  • Armor growth reduced to 3 from 4.

Nunu & WillumpSquare.png Nunu

  • Base health increased to 650 from 590.
  • Health growth increased to 100 from 90.
  • Base armor increased to 36 from 32.
  • Armor growth increased to 4 from 3.5.
  • Attack speed growth increased to 3% from 2.25%.

NasusSquare.png Nasus

  • Base health increased to 620 from 560.
  • Attack damage growth increased to 4 from 3.5.
  • Attack speed growth increased to 4% from 3.5%.

NidaleeSquare.png Nidalee

  • Base health increased to 590 from 545.
  • Health growth increased to 95 from 85.
  • Base armor increased to 33 from 28.
  • Base attack damage increased to 66 from 61.

OrnnSquare.png Ornn

  • Base health increased to 650 from 565.
  • Health growth increased to 105 from 95.
  • Base armor increased to 40 from 33.

Rek'SaiSquare.png Rek'Sai

  • Base attack damage increased to 70 from 65.
  • Base armor increased to 40 from 38.
  • Armor growth increased to 4 from 3.75.

RyzeSquare.png Ryze

  • Base health increased to 610 from 570.
  • Base armor increased to 27 from 21.5.
  • Base mana regeneration increased to 9 from 6.

SejuaniSquare.png Sejuani

  • Base health increased to 620 from 560.
  • Base armor reduced to 31 from 36.
  • Base magic resistance increased to 32 from 27.

ShenSquare.png Shen

  • Base health increased to 600 from 540.
  • Health growth increased to 95 from 85.

SonaSquare.png Sona

  • Base health reduced to 465 from 482.
  • Health growth reduced to 60 from 77.
  • Base armor reduced to 24 from 28.
  • Armor growth reduced to 2.5 from 3.3.
  • Mana growth reduced to 35 from 45.

Tahm KenchSquare.png Tahm Kench

  • Health growth increased to 110 from 95.
  • Attack speed growth increased to 3.5% from 2.5%.
  • Base armor increased to 52 from 47.

TalonSquare.png Talon

  • Base health increased to 650 from 588.
  • Base attack damage increased to 70 from 68.
  • Attack damage growth increased to 4 from 3.1.
  • Base armor increased to 35 from 30.

TaricSquare.png Taric

  • Health growth reduced to 75 from 90.
  • Armor growth reduced to 3 from 3.4.

TristanaSquare.png Tristana

  • Base health increased to 610 from 559.
  • Base attack damage increased to 65 from 61.
  • Attack damage growth increased to 4 from 3.11.
  • Attack speed growth increased to 2.5% from 1.5%.

TryndamereSquare.png Tryndamere

  • Attack speed growth increased to 4% from 2.9%.
  • Attack damage growth increased to 4.5 from 3.7.
  • Health growth increased to 110 from 98.

Rek'SaiSquare.png Rek'Sai

  • Base health increased to 600 from 570.
  • Health growth increased to 100 from 85.
  • Attack damage growth increased to 4.5 from 3.35.
  • Base armor increased to 38 from 33.
  • Attack speed growth increased to 3% from 2%.

VeigarSquare.png Veigar

  • Health growth reduced to 80 from 94.
  • Armor growth reduced to 3 from 3.75.

Vel'KozSquare.png Vel'Koz

  • Health growth reduced 75 from 88.
  • Armor growth reduced to 3 from 3.5.

WarwickSquare.png Warwick

  • Health growth increased to 100 from 85.
  • Attack speed growth increased to 3.5% from 2.3%.
  • Attack damage growth increased to 4 from 3.

WukongSquare.png Wukong

  • Attack damage growth reduced to 3 from 4.
  • Armor growth reduced to 3 from 3.5.

XayahSquare.png Xayah

  • Base health increased to 600 from 561.
  • Base attack damage increased to 65 from 60.
  • Attack damage growth increased to 3.5 from 2.9.

YasuoSquare.png Yasuo

  • Attack damage growth reduced to 2.5 from 3.2.
  • Armor growth reduced to 3 from 3.4.

ZedSquare.png Zed

  • Base health increased to 630 from 584.
  • Attack damage growth increased to 4 from 3.4.
  • Attack speed growth increased to 3% from 2.1%.

ZiggsSquare.png Ziggs

  • Health growth reduced to 78 from 92.
  • Armor growth reduced to 3 from 3.3.

ZoeSquare.png Zoe

  • Base health increased to 600 from 560.
  • Health growth increased to 100 from 92.
  • Base armor increased to 25 from 20.8.

Items

 Cinderhulk

  • Bonus health reduced to 10% from 15%.

 Warrior

  • Attack damage increased to 65 from 60.

Runes

Biscuit Delivery

  • Time between biscuits reduced to 1.5 minutes from 3.
  • Total number of biscuits increased to 8 from 4.

Conditioning

  • Time available reduced to 6 minutes from 10.

Dark Harvest

  • Damage per Soul reduced to 2 from 5.
  • Base damage reduced to {{abbr|15 − 55 (based on level)|12.647 + (2.353 * level)| from 20 − 60 (based on level).

Demolish

  • Cooldown reduced to 30 seconds from 45.

Electrocute

  • Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).

Gathering Storm

  • Rank-up time reduced to every 4.5 minutes from 10.

Ghost Poro

  • Cooldown reduced to 25 seconds from 60.

Grasp of the Undying

  • Triggered attack bonus health increased to 15 from 5.
  • Ranged champions triggered attack bonus health increased to 9 from 3.

Kleptomancy

  • Switchover to late-game drops reduced to 4 minutes from 15.
  • Early game loot curve steepness reduced to first 4 drops from 8.
  • Gold on failed loot rolls increased to Gold 10 from Gold 5.

Magical Footwear

  • Time available reduced to 6 minutes from 10.

Minion Dematerializer

  • Initial cooldown reduced to 120 seconds from 240.

Overgrowth

  • Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
  • Flat health per stack increased to 5 from 3.

Perfect Timing

  • Time available reduced to 4 minutes from 10.

Predator

  • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).

Presence of Mind

  • Ultimate cooldown refund reduced to 6% from 10%.

Taste of Blood

  • Cooldown reduced to 10 seconds from 20.

Transcendence

  • Bonus cooldown reduction time reduced to level 8 from level 10.