From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
The Bestial Huntress
Release Date: December 17, 2009
Cost: 3150 BE 790 RP
Primary Attribute: Assassin
Secondary Attribute: Fighter
Resource: Mana
Health Mini Icon.png Health: 545 (+ 85)
HealthRegen Mini Icon.png Health Regen: 6 (+ 0.6)
Mana Mini Icon.png Mana: 295.6 (+ 45)
ManaRegen Mini Icon.png Mana Regen: 6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed: 335
AttackDamage Mini Icon.png Attack Damage: 61 (+ 3.5)
AttackSpeed Mini Icon.png Attack Speed: 0.638 (+ 3.22%)
Range Mini Icon.png Range: 525 / 125
Armor Mini Icon.png Armor: 28 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 30 (+ 0.5)
Snow Bunny Nidalee Released: 2009-12-17 / 520 RP
Leopard Nidalee Released: 2010-02-24 / 520 RP
French Maid Nidalee Released: 2010-06-24 / 520 RP
Pharaoh Nidalee Released: 2011-01-10 / 520 RP
Bewitching Nidalee Released: 2011-10-19 / 975 RP
Headhunter Nidalee Released: 2013-03-20 / 975 RP
Warring Kingdoms Nidalee Released: 2015-02-10 / 975 RP
Challenger Nidalee Released: 2016-01-14 / 975 RP
Super Galaxy Nidalee Released: 2017-10-17 / 1350 RP


For outdated and now non-canon lore entries, click here.
  • Biography
There are few dwellers, let alone champions, residing in the blasted and dangerous lands that lie south of the Great Barrier. Much of that world still bears the scars of past Runes Wars, especially the mysterious Kumungu Jungle. There are long-forgotten treasures in these strange places which many risk life and limb to acquire. Nidalee was only a young girl travelling with her treasure-seeking parents when they lost their way in the dense, rainy jungles. The jungle was unforgiving, and she watched her parents suffer agonizing final days as they fell victim to a mysterious and vicious disease.
"The untamed know no fear."

- NidaleeSquare.png Nidalee


Prowl.png Prowl [Passive]

Innate: Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

Hitting champions or monsters with Javelin Toss.png Javelin Toss or Bushwhack.png Bushwhack triggers a Hunt, revealing them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her first Takedown.png Takedown and Pounce.png Pounce are enhanced against them.

Javelin Toss.png Javelin Toss Human [Q]
Cost: 50 / 60 / 70 / 80 /90 Mana Cooldown: 6 seconds Range: 1500

Active: Nidalee throws her javelin, dealing magic damage. If it exceeds her basic attack range, it gains 0-200% damage based on distance flown. Min Damage: 70 / 85 / 100 / 115 / 130 (+40%)
Max Damage: 210 / 255 / 300 / 345 / 390 (+120%)

Bushwhack.png Bushwhack Human [W]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 13 / 12 / 11 / 10 / 9 seconds

Active: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for magic damage over 4 seconds.

Several traps may be active at once. (Maximum traps increases with Aspect of the Cougar.png Aspect of the Cougar's rank)
Magic Damage per Second: 40 / 80 / 120 / 160 / 200 (+20%)
Max Active Traps: 4 / 6 / 8 / 10

Primal Surge.png Primal Surge Human [E]
Cost: 60 / 75 / 90 / 105 / 120 Mana Cooldown: 12 seconds Range: 600

Active: Nidalee heals a target ally champion and grants them Attack Speed for 7 seconds. Heal: 35 / 55 / 75 / 95 / 115 (+32.5%)
[+1% for every 1% of target's missing]
Attack Speed: 20 / 30 / 40 / 50 / 60%

Aspect of the Cougar.png Aspect of the Cougar Human [R]
Cost: No Cost Cooldown: 3 seconds

Active: Nidalee transforms into a vicious cougar with the basic abilities Take Down, Pounce, and Swipe.

Aspect of the Cougar can be ranked at levels 6, 11, and 16. Each rank increases the rank of Cougar Form's abilities.

Eye - Show All.pngHuman FormCougar FormEye - Show All.pngHuman FormCougar Form

Patch History


BASE HEALTH : [540] 545
BASE ARMOR : [22.88] 28

E heal ratio increased.

Nidalee’s been out of the spotlight for a while, and even when teams would benefit from a magic damage jungler they’re often overlooking her entirely. Her clears are still some of the quickest in the game and she deals plenty of damage, but she lacks some of the utility other junglers bring. We’re strengthening her healing as she scales into the late game to even the playing field.

Primal Surge.png E - Primal Surge

MINIMUM RATIO : [0.275] 0.325 ability power
MAXIMUM RATIO : [0.55] 0.65 ability power

Base health and Human E’s heal up. Human W now functions like wards.

It’s no secret that Nidalee’s strength in 2017 isn't what it used to be. There's a catch, though - while most Bestial Huntresses are now struggling to make ends meet, experienced Nidalee players aren’t feeling that pain. We're not in a rush to make her Queen of the Jungle again, but that doesn't mean we can't beef up her consistency. For this round of changes, we're focusing on putting power into Nidalee’s utility outside of the jungle. Making Bushwhack a more consistent Hunt activator - especially in lane - should reward creative Nidalees without putting them right back on top.


BASE HEALTH : [511] 540

Bushwhack.png W - Bushwhack

BUSHWHARDS Traps are now invisible, have 3 health, and are disabled by control wards
MAXIMUM TRAPS : [Unlimited] 4/6/8/10 at levels 1/6/11/16

Primal Surge.png E - Primal Surge

MINIMUM BASE HEAL : [25/45/65/85/105] 35/55/75/95/115
MAXIMUM BASE HEAL : [50/90/130/170/210] 70/110/150/190/230

+5.12 AD

Whereas last season’s Nidalee was a machine of efficiency in the jungle, she’s now struggling to complete her clears with enough strength remaining to make an impact on the game. We haven’t forgotten the balance challenges Nidalee presented in 2016, but it’s plain to see she’s now having the opposite balance problem, regardless of lingering gameplay issues. With many of her problematic mechanics removed (namely, most of her attack resets), a straightforward attack damage buff should put her head back above water as pre-season monitoring continues, without choking out the rest of the jungle roster.

Base Stats

ATTACK DAMAGE : [47.88] 53

Cougar cooldowns up. Primal Surge heal now heals less at higher health.

Nidalee is no stranger to patch notes, but we’re revisiting her this patch to look at the frustration enemies face when they try to punish Nidalee’s mistakes. In the jungle, punishment is less about trades, and more about tradeoffs. Camp clearing takes time away from map pressure, map pressure takes time away from clearing, and getting chunked to low health makes it unsafe for you to do either.

Nidalee is too good at avoiding that punishment right now. Her high mobility and clear speed minimize the map pressure sacrifices she makes to farm, while her constant sustain keeps her topped off the whole time. Even if you catch her while her abilities on cooldown, those cooldowns are so low that she’s got a good chance of winning the fight anyway.

Basically, Nidalee just doesn’t leave a lot of openings for enemy champions to fight. Normal opportunities—abilities on cooldown or missing some health—don’t apply consistently enough to her. We want Nidalee’s opponents to feel like there are correct times to pick fights with her, rather than letting her fully dictate the tempo of engagement.

Takedown.png Q - Takedown

COOLDOWN : [5 seconds at all ranks] 6 seconds at all ranks

Pounce.png W - Pounce

COOLDOWN : [5 seconds at all ranks] 6 seconds at all ranks

Swipe.png E - Swipe

COOLDOWN : [5 seconds at all ranks] 6 seconds at all ranks

Primal Surge.png E - Primal Surge

HEALING : [45/85/125/165/205] 25-50/45-90/65-130/85-170/105-210 (based on missing health)
RATIO : [0.5 ability power] 0.275 - 0.55 ability power (based on missing health)

Cougar and Human Q damage up. R no longer resets Nidalee's basic attack.

Functionality changes can be controversial, so we want to be clear on why Aspect of the Cougar no longer resets Nidalee’s basic attack. Straight up: the damage pattern of these resets is drowning out the unique aspects of Nidalee’s gameplay.

Right now, Nidalee’s R attack resets are literally free damage. Optimizing around them comes at the expense of other gameplay decisions - namely, form swapping for the abilities each form offers. Our attempt to balance around this optimization exacerbated the problem, since stripping power from Nidalee’s abilities made resets that much stronger by contrast. It also failed to get her to a balanced state.

At this point, we have a few options. Keep nerfing Nidalee’s kit, washing out the payoff of her risk-reward assassin gameplay. Attach significant costs/cooldowns to Aspect of the Cougar, limiting access to attack resets as well as everything else form swapping does. Rework her, tossing out a kit that might actually be healthy without R resets. Or remove the resets and put power back into Nidalee’s abilities. This is the option we’re moving forward with.

To be clear, we’re not denouncing mechanical skill checks or high mastery ceilings for Nidalee or League overall. This specific mechanic has created deep-running problems for this specific champion, so we’re removing it. With that obstacle out of the way, we’ll be in a better position to balance Nidalee going forward.

Javelin Toss.png Q - Javelin Toss

MINIMUM DAMAGE : [60/77.5/95/112.5/130] 70/85/100/115/130
MAXIMUM DAMAGE : [180/232.5/285/337.5/390] 210/255/300/345/390

Takedown.png Q - Takedown

MINIMUM DAMAGE : [4/20/50/90] 5/30/55/80
MAXIMUM DAMAGE : [8/45/125/248] 10/67.5/137.5/220
RATIO : [0.33 ability power] 0.4 ability power
HUNTED DAMAGE INCREASE : [33% bonus damage to hunted targets] 40% bonus damage to hunted targets

Pounce.png W - Pounce

BUGFIX : The minimap no longer intercepts the cursor when Nidalee casts Pounce. In other words, she won’t jump in a random direction if the cursor is hovering over the minimap.

Aspect of the Cougar.png R - Aspect of the Cougar

FAST SPEARS/SWIPES Both no longer reset Nidalee's basic attack

Prowl activation range against champions reduced. Pounce cooldown resets reduced.

Even with multiple rounds of changes this season, Nidalee’s remained dominant in the jungle thanks to her ability to snowball even the smallest of leads. Granted, strength when ahead isn't a problem in and of itself - in fact, that's how the game generally works. Nidalee's problem is that her insane clear speed guarantees her an early lead, meaning opponents never have the chance to fight her on equal footing. As a result, the jungle landscape has been warped to only support champions with similar clear speeds, lest Nidalee pop out of a brush and murder her under-leveled opposition. We’re tempering Nidalee’s early clears to give other junglers room to breathe.

On a closing tangent, let’s clarify the Prowl range adjustment. 5500 falls solidly in the “semi-global” range (think Twisted Fate or Pantheon), meaning Prowl was often activated by enemies Nidalee wasn’t even thinking about. By contrast, 1400 matches Nidalee’s natural vision range, connecting Prowl’s uptime to moments when Nidalee is actively hunting enemy champions. Remember, Nidalee’s bonus movement speed in brush is untouched - this is purely about running toward enemies!

Prowl.png Passive - Prowl

MOVEMENT SPEED RANGE : Movement speed bonus increased when moving toward visible enemy champions within [5500 range] 1400 range

Pounce.png W - Pounce

RESET ON HUNTED TARGETS AND ON KILL : [70% of the cooldown] 40/50/60/70%

Takedown’s execute now scales with ult rank.

While we’re on the subject, you can’t mention powerful early game junglers without mentioning the Bestial Huntress herself. Another outlier, we’re taking a crack at Nidalee’s early kill pressure while ensuring she has the bite she needs for her risky late-game assassination plays.

Takedown.png Q - Takedown

EXECUTE BONUS DAMAGE : [1.5% per 1% of the target’s missing health] 1/1.25/1.5/1.75% per 1% of the target’s missing health (based on rank of Aspect of the Cougar)

W damage down early, up later.

We changed Nidalee last patch with the goal of reducing her dominance in the jungle for high-level players, but introduced a compensatory boost to Pounce’s damage in the event that we went too hard. In reality, the opposite occurred - Nidalee actually improved as people adapted to the changes. While we’re happy to hear she’s able to succeed, we’re slightly dialing back on Nid’s clear speed to give other junglers a chance to shine.

Pounce.png W - Pounce

DAMAGE : [65/110/155/200] 60/110/160/210

Hunting monsters no longer roots them. W's damage increased, but basic attack reset removed.

Speaking of champions with lots of strengths and few weaknesses, we come to Nidalee. Nid’s potency in professional leagues around the world is warping diversity to the point that she’s a must-pick or must-ban in most situations, thanks to her incredible versatility and objective control (what scuttle crab?). We’re lowering Nidalee’s ability to run circles around the competition with a lead in pro play without significantly impacting her performance in normal play

Prowl.png Passive - Prowl

HUNTING SEASON Hunting monsters no longer roots them

Pounce.png W - Pounce

FURY SWIPES No longer resets Nidalee's basic attack
BASE DAMAGE : [50/100/150/200] 65/110/155/200

Q damage up.

Once queen of the jungle, Nidalee’s early game has been suffering when tossing spears at champions and monsters alike. So we’re making them hit harder. context.

Javelin Toss.png Q - Javelin Toss

damage : [50/70/90/110/130] 60/77.5/95/112.5/130
MAXIMUM damage : [150/210/270/330/390] 180/232.5/285/337.5/390

Q cast time up and damage down. W's vision greatly reduced.

As one of our more unique and polarizing champions (due to her ability to run away with a lead) Nidalee's been out of the patch notes for some time. For 5.15, it's the same old song-and-dance - increase the risk she has to take on to succeed with her aggressive assassination patterns. Tossing massive Javelins and stalking the weak is most certainly a hallmark of Nidalee's playstyle, but the number of tools she has to choose her engagements leaves her opponents without much of a say. These changes continue to pressure Nidalee to really commit with cougar-form takedowns, instead of constantly fishing with poke from afar. They also open up more ability to evade Nidalee’s attempts to continue the hunt once she’s got her eyes on you.

Javelin Toss.png Q - Javelin Toss

CAST TIME : [0.125 seconds] 0.25 seconds
SPEAR DAMAGE : [50/75/100/125/150] 50/70/90/110/130
MAXIMUM SPEAR DAMAGE : [150/225/300/375/450] 150/210/270/330/390

Bushwhack.png W - Bushwhack

VISION RADIUS ON CAST : [1200 for 0.5 seconds] 400 for 0.5 seconds

Base health and health per level down.

"Though it's tough to say Nidalee's gone untouched with the rise of the incredible Cinderhulks, she's still at the forefront of any conversation concerning jungle dominance. To keep her claws sharp and her hunting skills intact, we're doubling-down on the natural weakness of any in-and-out skirmisher: durability. While not the easiest to pin down, cutting her defenses makes pouncing in even more of a risk, as well as actually putting her in danger when she's the one getting pounced on."
  • General
    • BASE HEALTH : 541 511
    • HEALTH PER LEVEL : 90 80

Nothing to see here.

"Let's talk Nidalee.
Nid's a polarizing champion where, when she succeeds, generates more hate posts on forums around the world than most other champions combined. That said, with tank junglers picking up steam, Nidalee's got some very real challenges coming her way. Hard engage has traditionally been one of Nidalee's big weaknesses - when she can't dictate the pace of a fight by wearing down her opponents - so if big, beefy champs are constantly running at her face (and this becomes a trend), we want to see what that world looks like before taking action. "

Trap damage now deals flat magic damage rather than a lower base damage + current health damage.

"With the introduction of her rework, Bushwhack's current-health paradigm existed to soften up targets for big takedowns and secure vision to play with her new Hunt passive. Now one of the hottest junglers in the scene, it's enabled her to have the fastest clears in the game. For a skill with so many different uses as-is, we're re-balancing the damage so that while still useful with ability power, doesn't trivialize fighting the toughest monsters out there."
  • Bushwhack.png W - Bushwhack
    • DAMAGE : 10/40/60/80/100 (+10/12/14/16/18 (+0.02 ability power)% current health) magic damage 40/80/120/160/200 (+0.2 ability power) magic damage

No power change, just some proper documentation going on right here.

"Not much to see here. Last patch when Nidalee became a monster-hunter we added functionality that rooted them (because it's a huge bummer to trigger the hunt from fog of war, only to pounce and miss everything you just hunted), but we forgot to add it to the notes. This patch we remembered. Hooray!
UPDATED 2/10/2015: We actually misrepresented this so we're going to reformat it to accurately reflect the change properly. Specifically Nidalee was able to reliably reset some of her ability cooldowns through specific mechanics, and this led to a pretty decent power spike for players who knew how to properly use it. We've since fixed the issue in 5.3. "
  • General
    • WHOOPS : Fixed a bug where Nidalee's cooldowns were not properly set when switching from Human to Cougar form
  • Prowl.png Passive - Prowl
    • UNDOCUMENTED CHANGE : Prowl's tooltip now properly indicates that Hunted monsters are rooted for 2 seconds


Nidalee can Hunt (proper noun) neutral monsters. She could always hunt them, but now she can apply her debuff to them. Sorry, we're trying to be clever.

"Allowing Nidalee to Hunt neutral monsters not only opens up a viable fallback pattern and alternate gold stream for cats finding themselves behind in a game, but also supports the interesting options she can bring to teams as a jungler. There's a new knife-cat in town. Spear-cat? Spearcat. Stabby spearcat."
  • General
    • IT'S COMPLICATED : Attack frame sped up slightly. This doesn't mean Nidalee attacks faster, just that she completes her attacks faster.
  • Prowl.png Passive - Prowl
    • [NEW] LITERAL DEFINITION : Nidalee can now also Hunt neutral monsters

Nidalee's basic attacks do less and she has less attack speed. Takedown scales less with AD and more with AP. Pounce now resets to a reduced cooldown if Nidalee pounces to a Hunted target (rather than swiping a Hunted target).

"As a super strong lane bully, Nidalee's able to poke down her opponents fairly quickly before mauling their face as a giant cat. While we think it's cool that Nidalee has access to two completely different builds (AD and AP), it's clear her AD build is a lot stronger, especially since she can put out tons of damage without needing to land a spear / trap. Our goal here is to bring a little parity between the two builds while also, honestly speaking, reducing some of Nidalee's oppressive lane power when building AD. "
  • General
    • BASE ATTACK DAMAGE 52.5 ⇒ 47.5
    • BASE ATTACK SPEED 0.67 ⇒ 0.638
  • Takedown.jpg Q - Takedown
  • Pounce.jpg W - Pounce
    • NEW FLYING CAT PROJECTILES Pounce's cooldown now resets to 1.5 seconds if Nidalee pounces to a Hunted target
    • KITTY RESETS Killing a unit now resets Pounce's cooldown to 1.0 seconds ⇒ 1.5 seconds
    • NEW COOLDOWN COUGAR Abilities that reduce Pounce's cooldown now work in combination with Nidalee's cooldown reduction stat (so at 40% CDR, a hunted Pounce gets reset to 0.9 seconds rather than 1.5 seconds)
  • Swipe.jpg E - Swipe
    • REMOVED SWIPELESS Swipe no longer affects the cooldown of Pounce when used on a Hunted target

It's a little tough to explain these changes so you'll have to read them. Sorry!

"Following Nidalee's Gameplay Update, we undershot on her overall power levels so we're giving her some small buffs and game flow improvements as we continue to watch players pick up on her new playstyle. These might look like a lot of changes, but they're really focused on helping Nidalee succeed at her cat games. One big goal here is to help Nidalee trigger her Hunting mechanic more reliably while not always getting her killed when she jumps into the fight."

  • General
    • BASE HEALTH: 370 ⇒ 390
    • BASE ARMOR: 15 ⇒ 17
  • Prowl.jpg Passive - Prowl
    • NEW SPEEDY CAT: Nidalee now receives +10% Movement Speed in all directions while Hunting, which increases to +30% movement speed toward Hunted targets
    • KITTY SPEED LIMITS: At any one time, Nidalee can never receive more than a total of +30% Movement Speed from The Hunt and Brush movement speed bonuses
  • JavelinToss.jpg Q - Javelin Toss
    • JAVELIN WIDTH: 30 ⇒ 40
  • Bushwhack.png W - Bushwhack
    • CLARITY: Targets that trigger a trap are now only marked as Hunted if Nidalee is within 3000 units of them
    • COOLDOWN: 17/15/13/11/9 seconds ⇒ 13/12/11/10/9 seconds
    • DAMAGE: 12/14/16/18/20% of target's current health ⇒ 10/12/14/16/18% of target's current health
    • BUGFIX: Fixed a bug where Bushwhack could reveal enemy wards when an enemy unit affected by Bushwhack walked over them
  • Pounce.jpg W - Pounce
    • HUNTED POUNCE RANGE: 700 ⇒ 750
    • HUNTED POUNCE JUMP LOCATION: Pouncing on a Hunted target now puts Nidalee 150 units to the opposite side of the target ⇒ 75 units in the direction the target is facing
  • Primal Surge.png E - Primal Surge
    • COST: 60/80/100/120/140 mana ⇒ 60/75/90/105/120 mana
  • AspectOfTheCougar.jpg R - Aspect Of The Cougar
    • NEW QUICKDRAW KITTY: Triggering The Hunt resets Aspect of the Cougar's cooldown if Nidalee is in Human form

RengarSquare.png Rengar

  • Bola Strike2.png E - Empowered Bola Strike
    • BUGFIX: Empowered Bola Strike now correctly slows on top of the root

"With her oppressively high spear damage and catlike (maybe just cat-ish) elusiveness, Nidalee's been a contentious low-risk, low-interaction champion for quite some time. Specifically, old Nidalee's gameplay often revolved around the question of "when should I stop throwing spears?" to which the answer was typically "never."

To that end, our goals with this Nidalee gameplay update are to tone down some of her many frustration points while also giving her more options other than chucking projectiles. We also saw this as a great opportunity to cement Nidalee as a real shapeshifting huntress, which meant stronger ties from her human form to her cougar form. Additionally, by connecting Nidalee's offense with cougar form, she now has to balance her high escape potential against her ability to hunt down squishy targets ("Leap away or leap at their face?"). There's certainly more counterplay (and teamplay for those playing around Nidalee engages) when a cougar goes flying into the backline versus a single nuclear-tipped spear."

  • Visuals
    • PRETTY: New icons have been added for all abilities
    • CLARITY: Added a new particle to distinguish "Hunted" opponents
    • CLARITY: Javelin Toss visuals adjusted for better readability
    • CLARITY: Bushwack ground visual indicator improved to be more noticeable
  • General
    • KITTY: All of Nidalee's cougar form abilities scale with ranks in R - Aspect of the Cougar
  • Prowl.jpg Passive - Prowl
    • MOVEMENT: Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 5500.
    • HUNTED: Damaging champions with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 5500) and enhancing her next Takedown, Pounce, and Swipe against them.
  • JavelinToss.jpg Q - Javelin Toss

Nidalee tosses her javelin, dealing magic damage. If it exceeds her basic attack range it gains damage based on distance flown, up to a cap at 80% of its additional range.

  • HUNTED: Applies the 'Hunted' debuff to champions for 4 seconds
  • RANGE: 1500 units (damage caps out at 1300)
  • MINIMUM MAGIC DAMAGE: 50/75/100/125/150 (+0.4 ability power)
  • MAXIMUM MAGIC DAMAGE: 150/225/300/375/450 (+1.2 ability power)
  • COST: 50/60/70/80/90 mana
  • COOLDOWN: 6 seconds
  • WIDTH: Missile width 60 ⇒ 30
  • Bushwhack.png W - Bushwhack

Nidalee lays a Bushwhack trap. When an enemy springs the trap, they are revealed in addition to taking damage over 4 seconds.

  • HUNTED: Applies the 'Hunted' debuff to champions for 4 seconds
  • MAGIC DAMAGE: 20/40/60/80/100 + 12/14/16/18/20% current health (+1% per 50 ability power) over the duration of 4 seconds
  • DURATION: 2 minutes
  • COST: 40/45/50/55/60 mana
  • COOLDOWN: 17/15/13/11/9 seconds
  • CLARITY: Only affects one target per trap
  • Primal Surge.png E - Primal Surge

Nidalee heals a target ally champion and grants them bonus attack speed for 6 seconds.

  • HEAL: 45/85/125/165/205 (+0.5 ability power)
  • ATTACK SPEED BONUS: 20/30/40/50/60% attack speed
  • COST: 60/80/100/120/140 mana
  • COOLDOWN: 12 seconds
  • AspectOfTheCougar.jpg R - Aspect Of The Cougar

Nidalee transforms into a vicious cougar with the abilities Takedown, Pounce, and Swipe. Rawr.

  • RANKS: Aspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
  • COST: No cost
  • COOLDOWN: 3 seconds
  • Takedown.jpg Q - Takedown

Nidalee's next attack deals magic damage. Takedown deals additional damage to targets at lower health, up to 250% total damage.

  • HUNTED BONUS: The first Takedown targeting a 'Hunted' champion deals +33% increased damage
  • UTILITY: Nidalee gains +75 attack range for the Takedown attack
  • MINIMUM MAGIC DAMAGE: 4/20/50/90 (+0.24 ability power)
  • MAXIMUM MAGIC DAMAGE: 10/50/125/225 (+0.6 ability power)
  • COST: No cost
  • COOLDOWN: 5 seconds
  • Pounce.jpg W - Pounce

Nidalee lunges forward a short distance, dealing magic damage to enemies in the landing area.

  • HUNTED BONUS: The first Pounce directly towards a 'Hunted' champions will have up to 700 range
  • UTILITY: Killing a unit in cougar form reduces the cooldown of Pounce to 1 second
  • UTILITY: Nidalee now pounces in the direction of the player's cursor
  • MAGIC DAMAGE: 50/100/150/200 (+0.3 ability power)
  • COST: No cost
  • COOLDOWN: 5 seconds
  • Swipe.jpg E - Swipe

Nidalee claws at enemies, dealing magic damage in an area in front of her.

  • HUNTED BONUS: The first Swipe that damages a 'Hunted' champion reduces the cooldown of Pounce to 1 second
  • UTILITY Nidalee now swipes in the direction of the player's cursor
  • MAGIC DAMAGE: 70/130/190/250 (+0.45 ability power)
  • COST: No cost
  • COOLDOWN: 5 seconds
  • AspectOfTheCougar2.jpg R - Aspect Of The Cougar

Nidalee transforms back into a human. Meow.

  • RANKS: Aspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
  • COST: No cost
  • COOLDOWN: 3 seconds


  • Bushwhack.png W - Bushwhack
    • Fixed a bug where Nidalee's Bushwhack traps could be placed in walls
    • If Nidalee casts a trap that would fall in a wall, the trap will instead be placed in the nearest non-wall position less than or equal to Bushwhack's maximum cast range (900 units)

Summary: We've changed the mechanics of Javelin Toss so that it now gains bonus “travel” damage only if the ability travels further than Nidalee's human auto attack range. Additionally, we've changed the damage calculations to be based on where the ability was cast from, instead of where Nidalee is when the Javelin hits the target. We’re also reducing Bushwhack’s vision and armor/magic resistance shred duration.

Context: We wanted to clarify that the optimal way to play against AP Nidalee is to get up close and personal in order to limit her poke damage. Bushwhack’s old debuff duration was oppressively long given current game flow, so we shortened it.

  • Q - Javelin Toss
    • Now calculates damage based on where the Javelin was initially cast rather than where Nidalee is when the Javelin hits the target
    • No longer gains damage from distance traveled until it exceeds Nidalee's human auto attack range (maximum damage unchanged)
  • W - Bushwhack
    • Vision and Armor / Magic Resistance shred debuff duration reduced to 8 seconds (from 12)


  • Fixed a bug that sometimes allowed Nidalee to perform Takedown from range.


These changes clarify Cougar form's intended strengths of high damage and high mobility rather than durability.

  • No longer gains Magic Resist per level
  • Swipe
    • Ability Power ratio increased 0.6 from 0.4
  • Aspect of the Cougar
    • No longer grants bonus Armor or Magic Resist


  • Nidalee and all her skins are looking stunningly stylish after receiving a complete Visual Upgrade this patch. For more details, read the original announcement or check out Nidalee's Champion Spotlight.


  • Base Movement Speed increased by 25.

September 18th - World Championship Hotfix

  • Cougar form attack range increased to 125 from 100


  • If Pounce's movement extends past Nidalee's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)


  • Pounce cooldown reduced to 3.5 seconds from 4
  • Aspect of the Cougar armor and magic resistance increased to 10 / 20 / 30 from 10 / 15 / 20


  • Javelin Toss
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100
    • Cooldown reduced to 6 seconds from 7
  • Pounce
    • May now be affected by cooldown reduction
    • Cooldown increased to 4 seconds from 3
  • Primal Surge
    • Mana cost adjusted to 60 / 80 / 100 / 120 / 140 from 65 / 70 / 75 / 80 / 85
    • Base heal adjusted to 50 / 85 / 120 / 155 /190 from 60 /90 / 120 / 150 / 180
    • Ability power ratio reduced to 0.7 from 1.25
  • Swipe ability power ratio increased to 0.4 from 0.2
  • Aspect of the Cougar now grants 10 / 15 / 20 armor and magic resistance instead of 10% dodge
  • Fixed several tooltip errors (especially those in Cougar form)


  • Bushwhack
    • Updated reveal particle effect
    • Fixed a bug where it was reducing the target's base armor and magic resistance rather than total armor and magic resistance


  • Javelin Toss and Bushwhck will no longer target the wrong location when cast immediately after transforming back to human form


  • Fixed a bug where she would have lower base damage in cougar form than human form


  • Pounce no longer deals damage if her jump is interrupted by another movement effect


  • Javelin Toss can now be cast out of range, and it will cast in that direction
  • Fixed a bug where Javelin Toss would not hit stealthed champions


  • Base damage increased to 53 from 50


  • Pounce can no longer be cast while rooted
  • Cougar form's tooltip now correctly mentions the 10% bonus damage chance Nidalee gains in Cougar Form
  • Corrected a display error with Takedown and death recap


  • Fixed a typo in Javelin Toss


  • Fixed a bug with Swipe that would cause it to occasionally not include ability power in the damage
  • Takedown is no longer dodgeable and now resets Nidalee's auto attack timer on cat


  • Primal Surge
    • Heal reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255
    • Ability power ratio increased to 1.25 from 0.8
  • Javelin Toss ability power ratio increased to 0.65 from 0.55


  • Pounce is no longer affected by cooldown reduciton and maintains a static 3 second cooldown


  • Primal Surge mana cost increased to 55 / 60 / 65 / 70 / 75 from 50 at all levels
  • Prowl movement speed bonus reduced to 15% from 25%
  • Javelin Toss ability power ratio increased to 0.55 from 0.4


  • Fixed a bug with Bushwhack causing stealthed units to flicker


  • Javelin Toss missile speed increased
  • Pounce has a new animation

NidaleeSquare.png Nidalee released


  • 2015

Additional Content

Champion Information

Related Lore

Journal of Justice

Skin Release

Promotional Page



Champion Spotlight

Chinese Login Screen

Promotional Content