Nidalee

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Nidalee
NidaleeSquare.png
General Information
TitleThe Bestial Huntress
Release DateDecember 17, 2009
Cost3150 BE 790 RP
PrimaryAssassin
SecondaryFighter
Statistics
Health Mini Icon.png Health545 (+ 85)
HealthRegen Mini Icon.png HP Regen6 (+ 0.6)
Mana Mini Icon.png Mana295.6 (+ 45)
ManaRegen Mini Icon.png Mana Regen6 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed335
AttackDamage Mini Icon.png Attack Dmg61 (+ 3.5)
AttackSpeed Mini Icon.png Attack Speed0.638 (+ 3.22%)
Range Mini Icon.png Range525 / 125
Armor Mini Icon.png Armor28 (+ 3.5)
MagicResist Mini Icon.png Magic Resist30 (+ 0.5)
Skins
Snow Bunny NidaleeReleased: 2009-12-17 / 520 RP
Leopard NidaleeReleased: 2010-02-24 / 520 RP
French Maid NidaleeReleased: 2010-06-24 / 520 RP
Pharaoh NidaleeReleased: 2011-01-10 / 520 RP
Bewitching NidaleeReleased: 2011-10-19 / 975 RP
Headhunter NidaleeReleased: 2013-03-20 / 975 RP
Warring Kingdoms NidaleeReleased: 2015-02-10 / 975 RP
Challenger NidaleeReleased: 2016-01-14 / 975 RP
Super Galaxy NidaleeReleased: 2017-10-17 / 1350 RP

Lore

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Raised in the deepest jungle, Nidalee is a master tracker who can shapeshift into a ferocious cougar at will. Neither wholly woman nor beast, she viciously defends her territory from any and all trespassers, with carefully placed traps and deft spear throws. She cripples her quarry before pouncing on them in feline form—the lucky few who survive tell tales of a wild woman with razor-sharp instincts, and even sharper claws...

Far, far from the harsh deserts of the Great Sai, over savanna plains and mountain steppes, lie the great eastern jungles of Shurima. Swathed in mystery, they are home to wild, fantastical beasts, and dense forests blooming with life. But while there is overwhelming beauty to be found there, danger and death lurk nearby in equal measure.

No one knows how Nidalee came to be alone in the heart of the jungle. Dressed in little more than rags, the infant child sat alone on the leafy soil, her cries echoing between the trees.

Undoubtedly, that was what brought the cougars.

A mother, roaming with her cubs, approached the abandoned girl, perhaps catching the scent of something familiar… or at least something worth saving. She accepted Nidalee without hesitation, half leading, half dragging her back to their den.

The girl lived in the company of beasts, scrapping and playing alongside her new siblings, with no connection to her own kind, or mortal society at large. The cougars raised Nidalee as a creature of the forest, and as the years passed she grew into a capable huntress—but where her guardians favored tooth and claw, Nidalee learned to take advantage of her surroundings. She worked up healing salves from honeyfruit, sought out curiously glowing flowers to illuminate the night, and even used explosive seeds to send territorial murk wolves flying.

Even so, at times Nidalee began to lose control of her own body. Without warning, her hands and feet flickered between human and bestial forms. Occasionally she would stumble from the den, delirious with fever, following the hazy silhouettes of two strange figures—they whispered after her, their voices jumbled but sweet. They brought Nidalee a sense of comfort and warmth, even though the cougars had taught her to be wary of outsiders.

And with good cause.

It was at the height of the summer rains when she first encountered the Kiilash. These vastayan hunters ranged into the forests every season in search of prestigious kills, and trophies to show their prowess. Nidalee's adopted mother tried to chase them away, but fell, wounded by their blades and spears.

But before the Kiilash could finish the ageing cougar, Nidalee lunged from the undergrowth, howling with grief and rage. Something had changed. She felt the spirit of the jungle cats within her, and was transformed like never before. Lashing out as a beast, she brought down the nearest hunter with her razor-sharp claws, before whirling around in human form once more to snatch up his spear. The other Kiilash growled and hissed at this sight, and to her surprise Nidalee found she understood some of their speech.

They cursed her, invoking the name of their Vastayashai'rei ancestors as they retreated from the fight, empty-handed.

Hurling the spear aside, Nidalee held the dying cougar close. Her siblings approached warily, but with the passing of their mother they came to accept this shapechanger as their new leader—from that day forth, she vowed to defend her adopted home against any who would seek to plunder it.

Over time, she learned to better control her powers, eventually shifting between both forms with ease. Perhaps it was a yearning to find others of her kind that led her to the chameleon-like wanderer Neeko, but the two became inseparable for a time. Nidalee delighted in mentoring her inquisitive new companion, and they reveled in exploring the jungle's numerous wonders together, before Neeko eventually departed to follow her own destiny beyond Shurima's shores.

Even now, the dense forests remain the last truly untamed wilderness in the known world, and something of an enigma even to Nidalee. Still, in rare, quiet moments, the huntress finds herself dwelling on her own origins—and her encounter with the Kiilash—and whether she will learn the truth behind any of it…

"The untamed know no fear."

- NidaleeSquare.png Nidalee

HUMAN BLOOD
HUMAN BLOOD 1.jpg

A loud crack. The stench of grease, smoke, and powder.

These sounds and smells did not belong to the forest.

The huntress bounded towards the sound, spear at the ready. She followed the acrid scent through the maze of trunks and thick underbrush.

Before long, she came upon a familiar place—a small clearing by an embankment. This was a quiet place teeming with life, split by a shallow stream of fast-running water. The fish were so plentiful, even a cub could catch them with clumsy paws. The calm air was rent by the howls of something, or someone, in great pain.

Nidalee chose a spot behind a thick tree at the stream’s edge, careful to conceal her spear behind its trunk. Just across the river knelt a vastayan male with reptilian features. He clutched at his shoulder, and though he moaned in pain, his eyes were wild with rage. The huntress saw his long tail was caught in a trap. Huge metal teeth had bitten into his scaly flesh.

A human holding a long, ugly weapon loomed over the vastaya. Nidalee stared at the dead, shining wood wrapped around the metal barrel. She had seen these things before. They fired lethal seeds that could easily pierce a target, and these seeds traveled too fast for her eyes to follow.

She stepped out from behind the tree, purposefully crunching dead leaves underfoot. The man turned his head in her direction, but kept his weapon aimed at the wounded vastaya. He could not see her spear.

“My, my. What have we here?” The human looked her up and down, his eyes hungry. “Are you lost, love?”

The huntress knew how to handle his kind. Humans were so often disarmed by her appearance—their eyes saw only the softness of her features. She remained expressionless, carefully gauging the distance between them and adjusting her grip on the spear. Her eyes rested on the weapon in his hands.

He smirked at the wild woman, taking her stillness for fear. “Never seen one of these before? Come have a look. I won’t hurt you,” the man coaxed. He turned away from his prey to hold out his weapon.

As soon as it was pointed away from the vastaya, Nidalee whirled out from behind the tree. She hurled her spear at the human’s torso and dove across the river, enveloping herself in a fierce, feral magic. In a flash, her features shifted—nails hardened into harsh points, skin sprouted flaxen fur, and bones bent into a slender shape.

The man dodged too slowly. The spear cut through the flesh of his upper arm and knocked him onto his back. Nidalee landed on top of him in the lithe form of a cougar, each sharp claw piercing through his thin clothing. She pressed her front paw down on his fresh wound, earning a howl of pain.

The cougar crouched over the man, opening her jaws wide and bringing her sharp teeth against his throat. The human shrieked as Nidalee bit slowly into his neck, just deep enough to draw blood, but not to kill. After a few moments, she released the man’s throat and brought her face into his view, baring her bloodied teeth at him.

Another gust of magic swirled around her, and again she took the form of a woman, her sharp teeth somehow no less menacing. Still crouched over him, she looked down at him through bright, emerald eyes.

“You will leave, or you will die. Understand?”

The huntress did not wait for an answer. She tore a piece of fabric from the man’s shirt, and approached the wounded vastaya. Within seconds, she disarmed the trap around his tail. The moment he was freed, he lunged for the human.

Nidalee grabbed the vastaya’s arm, holding him back. The man, who had been frozen in fear, saw his chance to flee, and hurriedly crawled from sight.

The reptilian wrested his arm from Nidalee’s grip, sputtering and cursing in a language she did not recognize. Then, in a familiar tongue, he demanded, “Why did you let it go?”

Nidalee pointed to where the human had fled, indicating spots of bright red blood. “We will follow him. If there are others, he will lead us to them. If they do not leave, they will die together.”

The vastaya did not look satisfied, but said nothing. Nidalee knelt by the river and washed the cloth she had torn from the man.

“You called it… human.” He spoke with a strange lisp. His mouth was very wide, and his forked tongue flicked out between words.

Nidalee wrapped the damp, clean fabric around his shoulder. “Yes.”

“You are not human?”

“No. I am like you.”

“There is no vastaya like you. You are human.”

Nidalee pulled the fabric tightly around his shoulder, causing him to hiss in pain. She managed to conceal her smile by using her teeth to secure the knot.

“I am called Nidalee. You?”

“Kuulcan.”

“Kuulcan. Tonight, my family hunts. You will join us.”

The vastaya stretched his arm, testing the bandage. It was tight, but did not hinder his movement. He looked up at the huntress, who stood above him with her arms crossed.

Kuulcan nodded.


Percy sat by the fire, his face flushed a deep red—partly because of the adrenaline, partly because of the beer, but mostly because of the embarrassment. He had told his three companions of the wild woman, and they hadn’t stopped laughing. One of them took it upon himself to prance about the fire with his guitar and sing a lewd prayer to the “Queen of the Jungle” while the other two guffawed and danced.

“Keep it down, you damned idiots,” he pleaded, earning an even louder roar of laughter. “She might hear us.”

Tired of the taunting and full of far too much ale, Percy snuck away from his fellow trappers to answer the call of nature. The wound still hurt something fierce, and no amount of drinking could chase away the feeling of her teeth on his throat.

As he refastened his belt, he realized the singing and laughing had stopped. The wind itself had stopped blowing. He could hear no rustling leaves or swaying branches.

Beyond the dim light of their low fire, their camp was surrounded by total darkness. Far ahead past the edge of the camp, something glinted in the shadows. Percy rubbed his eyes and squinted, struggling to see anything in the dark.

All at once, the undergrowth began to heave and creak. The leaves of every fern and tree shook with movement. Countless pairs of eyes opened before him in the darkness, and a chorus of growls and feline hisses deafened him.

Percy recognized the emerald eyes nearest to him. There was no trace of humanity left in them now. The eyes blinked and disappeared, and a voice snarled in his ear.

“You were warned.”

He did not manage to scream before the sharp teeth closed around his throat—and this time they did not stop when they drew blood.

Abilities

Prowl.png Prowl [Passive]

Innate: Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

Hitting champions or monsters with Javelin Toss.png Javelin Toss or Bushwhack.png Bushwhack triggers a Hunt, revealing them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her first Takedown.png Takedown and Pounce.png Pounce are enhanced against them.

Javelin Toss.png Javelin Toss Human [Q]
Cost: 50 / 60 / 70 / 80 /90 Mana Cooldown: 6 seconds Range: 1500

Active: Nidalee throws her javelin, dealing magic damage. If it exceeds her basic attack range, it gains 0-200% damage based on distance flown. Min Damage: 70 / 85 / 100 / 115 / 130 (+40%)
Max Damage: 210 / 255 / 300 / 345 / 390 (+120%)



Bushwhack.png Bushwhack Human [W]
Cost: 40 / 45 / 50 / 55 / 60 Mana Cooldown: 13 / 12 / 11 / 10 / 9 seconds

Active: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for magic damage over 4 seconds.

Several traps may be active at once. (Maximum traps increases with Aspect of the Cougar.png Aspect of the Cougar's rank)
Magic Damage per Second: 40 / 80 / 120 / 160 / 200 (+20%)
Max Active Traps: 4 / 6 / 8 / 10


Primal Surge.png Primal Surge Human [E]
Cost: 60 / 75 / 90 / 105 / 120 Mana Cooldown: 12 seconds Range: 600

Active: Nidalee heals a target ally champion and grants them Attack Speed for 7 seconds. Heal: 35 / 55 / 75 / 95 / 115 (+32.5%)
[+1% for every 1% of target's missing]
Attack Speed: 20 / 30 / 40 / 50 / 60%


Aspect of the Cougar.png Aspect of the Cougar Human [R]
Cost: No Cost Cooldown: 3 seconds

Active: Nidalee transforms into a vicious cougar with the basic abilities Take Down, Pounce, and Swipe.

Aspect of the Cougar can be ranked at levels 6, 11, and 16. Each rank increases the rank of Cougar Form's abilities.


Eye - Show All.pngHuman FormCougar FormEye - Show All.pngHuman FormCougar Form

Patch History

v7.22

BASE HEALTH : [540] 545
HEALTH GROWTH STAT : [80] 85
BASE ATTACK DAMAGE : [53] 61
BASE ARMOR : [22.88] 28


v7.18
E heal ratio increased.

Nidalee’s been out of the spotlight for a while, and even when teams would benefit from a magic damage jungler they’re often overlooking her entirely. Her clears are still some of the quickest in the game and she deals plenty of damage, but she lacks some of the utility other junglers bring. We’re strengthening her healing as she scales into the late game to even the playing field.

Primal Surge.png E - Primal Surge

MINIMUM RATIO : [0.275] 0.325 ability power
MAXIMUM RATIO : [0.55] 0.65 ability power


v7.2
Base health and Human E’s heal up. Human W now functions like wards.

It’s no secret that Nidalee’s strength in 2017 isn't what it used to be. There's a catch, though - while most Bestial Huntresses are now struggling to make ends meet, experienced Nidalee players aren’t feeling that pain. We're not in a rush to make her Queen of the Jungle again, but that doesn't mean we can't beef up her consistency. For this round of changes, we're focusing on putting power into Nidalee’s utility outside of the jungle. Making Bushwhack a more consistent Hunt activator - especially in lane - should reward creative Nidalees without putting them right back on top.

General

BASE HEALTH : [511] 540

Bushwhack.png W - Bushwhack

BUSHWHARDS Traps are now invisible, have 3 health, and are disabled by control wards
MAXIMUM TRAPS : [Unlimited] 4/6/8/10 at levels 1/6/11/16

Primal Surge.png E - Primal Surge

MINIMUM BASE HEAL : [25/45/65/85/105] 35/55/75/95/115
MAXIMUM BASE HEAL : [50/90/130/170/210] 70/110/150/190/230


v6.24
+5.12 AD

Whereas last season’s Nidalee was a machine of efficiency in the jungle, she’s now struggling to complete her clears with enough strength remaining to make an impact on the game. We haven’t forgotten the balance challenges Nidalee presented in 2016, but it’s plain to see she’s now having the opposite balance problem, regardless of lingering gameplay issues. With many of her problematic mechanics removed (namely, most of her attack resets), a straightforward attack damage buff should put her head back above water as pre-season monitoring continues, without choking out the rest of the jungle roster.

Base Stats

ATTACK DAMAGE : [47.88] 53


v6.21
Cougar cooldowns up. Primal Surge heal now heals less at higher health.

Nidalee is no stranger to patch notes, but we’re revisiting her this patch to look at the frustration enemies face when they try to punish Nidalee’s mistakes. In the jungle, punishment is less about trades, and more about tradeoffs. Camp clearing takes time away from map pressure, map pressure takes time away from clearing, and getting chunked to low health makes it unsafe for you to do either.

Nidalee is too good at avoiding that punishment right now. Her high mobility and clear speed minimize the map pressure sacrifices she makes to farm, while her constant sustain keeps her topped off the whole time. Even if you catch her while her abilities on cooldown, those cooldowns are so low that she’s got a good chance of winning the fight anyway.

Basically, Nidalee just doesn’t leave a lot of openings for enemy champions to fight. Normal opportunities—abilities on cooldown or missing some health—don’t apply consistently enough to her. We want Nidalee’s opponents to feel like there are correct times to pick fights with her, rather than letting her fully dictate the tempo of engagement.

Takedown.png Q - Takedown

COOLDOWN : [5 seconds at all ranks] 6 seconds at all ranks

Pounce.png W - Pounce

COOLDOWN : [5 seconds at all ranks] 6 seconds at all ranks

Swipe.png E - Swipe

COOLDOWN : [5 seconds at all ranks] 6 seconds at all ranks

Primal Surge.png E - Primal Surge

HEALING : [45/85/125/165/205] 25-50/45-90/65-130/85-170/105-210 (based on missing health)
RATIO : [0.5 ability power] 0.275 - 0.55 ability power (based on missing health)


v6.15
Cougar and Human Q damage up. R no longer resets Nidalee's basic attack.

Functionality changes can be controversial, so we want to be clear on why Aspect of the Cougar no longer resets Nidalee’s basic attack. Straight up: the damage pattern of these resets is drowning out the unique aspects of Nidalee’s gameplay.

Right now, Nidalee’s R attack resets are literally free damage. Optimizing around them comes at the expense of other gameplay decisions - namely, form swapping for the abilities each form offers. Our attempt to balance around this optimization exacerbated the problem, since stripping power from Nidalee’s abilities made resets that much stronger by contrast. It also failed to get her to a balanced state.

At this point, we have a few options. Keep nerfing Nidalee’s kit, washing out the payoff of her risk-reward assassin gameplay. Attach significant costs/cooldowns to Aspect of the Cougar, limiting access to attack resets as well as everything else form swapping does. Rework her, tossing out a kit that might actually be healthy without R resets. Or remove the resets and put power back into Nidalee’s abilities. This is the option we’re moving forward with.

To be clear, we’re not denouncing mechanical skill checks or high mastery ceilings for Nidalee or League overall. This specific mechanic has created deep-running problems for this specific champion, so we’re removing it. With that obstacle out of the way, we’ll be in a better position to balance Nidalee going forward.

Javelin Toss.png Q - Javelin Toss

MINIMUM DAMAGE : [60/77.5/95/112.5/130] 70/85/100/115/130
MAXIMUM DAMAGE : [180/232.5/285/337.5/390] 210/255/300/345/390

Takedown.png Q - Takedown

MINIMUM DAMAGE : [4/20/50/90] 5/30/55/80
MAXIMUM DAMAGE : [8/45/125/248] 10/67.5/137.5/220
RATIO : [0.33 ability power] 0.4 ability power
HUNTED DAMAGE INCREASE : [33% bonus damage to hunted targets] 40% bonus damage to hunted targets

Pounce.png W - Pounce

BUGFIX : The minimap no longer intercepts the cursor when Nidalee casts Pounce. In other words, she won’t jump in a random direction if the cursor is hovering over the minimap.

Aspect of the Cougar.png R - Aspect of the Cougar

FAST SPEARS/SWIPES Both no longer reset Nidalee's basic attack


v6.11
Prowl activation range against champions reduced. Pounce cooldown resets reduced.

Even with multiple rounds of changes this season, Nidalee’s remained dominant in the jungle thanks to her ability to snowball even the smallest of leads. Granted, strength when ahead isn't a problem in and of itself - in fact, that's how the game generally works. Nidalee's problem is that her insane clear speed guarantees her an early lead, meaning opponents never have the chance to fight her on equal footing. As a result, the jungle landscape has been warped to only support champions with similar clear speeds, lest Nidalee pop out of a brush and murder her under-leveled opposition. We’re tempering Nidalee’s early clears to give other junglers room to breathe.

On a closing tangent, let’s clarify the Prowl range adjustment. 5500 falls solidly in the “semi-global” range (think Twisted Fate or Pantheon), meaning Prowl was often activated by enemies Nidalee wasn’t even thinking about. By contrast, 1400 matches Nidalee’s natural vision range, connecting Prowl’s uptime to moments when Nidalee is actively hunting enemy champions. Remember, Nidalee’s bonus movement speed in brush is untouched - this is purely about running toward enemies!

Prowl.png Passive - Prowl

MOVEMENT SPEED RANGE : Movement speed bonus increased when moving toward visible enemy champions within [5500 range] 1400 range

Pounce.png W - Pounce

RESET ON HUNTED TARGETS AND ON KILL : [70% of the cooldown] 40/50/60/70%


v6.9
Takedown’s execute now scales with ult rank.

While we’re on the subject, you can’t mention powerful early game junglers without mentioning the Bestial Huntress herself. Another outlier, we’re taking a crack at Nidalee’s early kill pressure while ensuring she has the bite she needs for her risky late-game assassination plays.

Takedown.png Q - Takedown

EXECUTE BONUS DAMAGE : [1.5% per 1% of the target’s missing health] 1/1.25/1.5/1.75% per 1% of the target’s missing health (based on rank of Aspect of the Cougar)


v6.7
W damage down early, up later.

We changed Nidalee last patch with the goal of reducing her dominance in the jungle for high-level players, but introduced a compensatory boost to Pounce’s damage in the event that we went too hard. In reality, the opposite occurred - Nidalee actually improved as people adapted to the changes. While we’re happy to hear she’s able to succeed, we’re slightly dialing back on Nid’s clear speed to give other junglers a chance to shine.

Pounce.png W - Pounce

DAMAGE : [65/110/155/200] 60/110/160/210


v6.6
Hunting monsters no longer roots them. W's damage increased, but basic attack reset removed.

Speaking of champions with lots of strengths and few weaknesses, we come to Nidalee. Nid’s potency in professional leagues around the world is warping diversity to the point that she’s a must-pick or must-ban in most situations, thanks to her incredible versatility and objective control (what scuttle crab?). We’re lowering Nidalee’s ability to run circles around the competition with a lead in pro play without significantly impacting her performance in normal play

Prowl.png Passive - Prowl

HUNTING SEASON Hunting monsters no longer roots them

Pounce.png W - Pounce

FURY SWIPES No longer resets Nidalee's basic attack
BASE DAMAGE : [50/100/150/200] 65/110/155/200


v5.24
Q damage up.

Once queen of the jungle, Nidalee’s early game has been suffering when tossing spears at champions and monsters alike. So we’re making them hit harder. context.

Javelin Toss.png Q - Javelin Toss

damage : [50/70/90/110/130] 60/77.5/95/112.5/130
MAXIMUM damage : [150/210/270/330/390] 180/232.5/285/337.5/390


v5.15
Q cast time up and damage down. W's vision greatly reduced.

As one of our more unique and polarizing champions (due to her ability to run away with a lead) Nidalee's been out of the patch notes for some time. For 5.15, it's the same old song-and-dance - increase the risk she has to take on to succeed with her aggressive assassination patterns. Tossing massive Javelins and stalking the weak is most certainly a hallmark of Nidalee's playstyle, but the number of tools she has to choose her engagements leaves her opponents without much of a say. These changes continue to pressure Nidalee to really commit with cougar-form takedowns, instead of constantly fishing with poke from afar. They also open up more ability to evade Nidalee’s attempts to continue the hunt once she’s got her eyes on you.

Javelin Toss.png Q - Javelin Toss

CAST TIME : [0.125 seconds] 0.25 seconds
SPEAR DAMAGE : [50/75/100/125/150] 50/70/90/110/130
MAXIMUM SPEAR DAMAGE : [150/225/300/375/450] 150/210/270/330/390

Bushwhack.png W - Bushwhack

VISION RADIUS ON CAST : [1200 for 0.5 seconds] 400 for 0.5 seconds


v5.7
Base health and health per level down.

"Though it's tough to say Nidalee's gone untouched with the rise of the incredible Cinderhulks, she's still at the forefront of any conversation concerning jungle dominance. To keep her claws sharp and her hunting skills intact, we're doubling-down on the natural weakness of any in-and-out skirmisher: durability. While not the easiest to pin down, cutting her defenses makes pouncing in even more of a risk, as well as actually putting her in danger when she's the one getting pounced on."
  • General
    • BASE HEALTH : 541 511
    • HEALTH PER LEVEL : 90 80

v5.6
Nothing to see here.

"Let's talk Nidalee.
Nid's a polarizing champion where, when she succeeds, generates more hate posts on forums around the world than most other champions combined. That said, with tank junglers picking up steam, Nidalee's got some very real challenges coming her way. Hard engage has traditionally been one of Nidalee's big weaknesses - when she can't dictate the pace of a fight by wearing down her opponents - so if big, beefy champs are constantly running at her face (and this becomes a trend), we want to see what that world looks like before taking action. "

v5.5
Trap damage now deals flat magic damage rather than a lower base damage + current health damage.

"With the introduction of her rework, Bushwhack's current-health paradigm existed to soften up targets for big takedowns and secure vision to play with her new Hunt passive. Now one of the hottest junglers in the scene, it's enabled her to have the fastest clears in the game. For a skill with so many different uses as-is, we're re-balancing the damage so that while still useful with ability power, doesn't trivialize fighting the toughest monsters out there."
  • Bushwhack.png W - Bushwhack
    • DAMAGE : 10/40/60/80/100 (+10/12/14/16/18 (+0.02 ability power)% current health) magic damage 40/80/120/160/200 (+0.2 ability power) magic damage

v5.3
No power change, just some proper documentation going on right here.

"Not much to see here. Last patch when Nidalee became a monster-hunter we added functionality that rooted them (because it's a huge bummer to trigger the hunt from fog of war, only to pounce and miss everything you just hunted), but we forgot to add it to the notes. This patch we remembered. Hooray!
UPDATED 2/10/2015: We actually misrepresented this so we're going to reformat it to accurately reflect the change properly. Specifically Nidalee was able to reliably reset some of her ability cooldowns through specific mechanics, and this led to a pretty decent power spike for players who knew how to properly use it. We've since fixed the issue in 5.3. "
  • General
    • WHOOPS : Fixed a bug where Nidalee's cooldowns were not properly set when switching from Human to Cougar form
  • Prowl.png Passive - Prowl
    • UNDOCUMENTED CHANGE : Prowl's tooltip now properly indicates that Hunted monsters are rooted for 2 seconds

v5.2

Nidalee can Hunt (proper noun) neutral monsters. She could always hunt them, but now she can apply her debuff to them. Sorry, we're trying to be clever.

"Allowing Nidalee to Hunt neutral monsters not only opens up a viable fallback pattern and alternate gold stream for cats finding themselves behind in a game, but also supports the interesting options she can bring to teams as a jungler. There's a new knife-cat in town. Spear-cat? Spearcat. Stabby spearcat."
  • General
    • IT'S COMPLICATED : Attack frame sped up slightly. This doesn't mean Nidalee attacks faster, just that she completes her attacks faster.
  • Prowl.png Passive - Prowl
    • [NEW] LITERAL DEFINITION : Nidalee can now also Hunt neutral monsters

v4.17
Nidalee's basic attacks do less and she has less attack speed. Takedown scales less with AD and more with AP. Pounce now resets to a reduced cooldown if Nidalee pounces to a Hunted target (rather than swiping a Hunted target).

"As a super strong lane bully, Nidalee's able to poke down her opponents fairly quickly before mauling their face as a giant cat. While we think it's cool that Nidalee has access to two completely different builds (AD and AP), it's clear her AD build is a lot stronger, especially since she can put out tons of damage without needing to land a spear / trap. Our goal here is to bring a little parity between the two builds while also, honestly speaking, reducing some of Nidalee's oppressive lane power when building AD. "
  • General
    • BASE ATTACK DAMAGE 52.5 ⇒ 47.5
    • BASE ATTACK SPEED 0.67 ⇒ 0.638
  • Takedown.jpg Q - Takedown
    • MINIMUM ATTACK DAMAGE RATIO 1.0 ⇒ 0.75
    • MAXIMUM ATTACK DAMAGE RATIO 2.5 ⇒ 1.875
    • MINIMUM ABILITY POWER RATIO 0.24 ⇒ 0.36
    • MAXIMUM ABILITY POWER RATIO 0.60 ⇒ 0.90
  • Pounce.jpg W - Pounce
    • NEW FLYING CAT PROJECTILES Pounce's cooldown now resets to 1.5 seconds if Nidalee pounces to a Hunted target
    • KITTY RESETS Killing a unit now resets Pounce's cooldown to 1.0 seconds ⇒ 1.5 seconds
    • NEW COOLDOWN COUGAR Abilities that reduce Pounce's cooldown now work in combination with Nidalee's cooldown reduction stat (so at 40% CDR, a hunted Pounce gets reset to 0.9 seconds rather than 1.5 seconds)
  • Swipe.jpg E - Swipe
    • REMOVED SWIPELESS Swipe no longer affects the cooldown of Pounce when used on a Hunted target


v4.11
It's a little tough to explain these changes so you'll have to read them. Sorry!

"Following Nidalee's Gameplay Update, we undershot on her overall power levels so we're giving her some small buffs and game flow improvements as we continue to watch players pick up on her new playstyle. These might look like a lot of changes, but they're really focused on helping Nidalee succeed at her cat games. One big goal here is to help Nidalee trigger her Hunting mechanic more reliably while not always getting her killed when she jumps into the fight."

  • General
    • BASE HEALTH: 370 ⇒ 390
    • BASE ARMOR: 15 ⇒ 17
  • Prowl.jpg Passive - Prowl
    • NEW SPEEDY CAT: Nidalee now receives +10% Movement Speed in all directions while Hunting, which increases to +30% movement speed toward Hunted targets
    • KITTY SPEED LIMITS: At any one time, Nidalee can never receive more than a total of +30% Movement Speed from The Hunt and Brush movement speed bonuses
  • JavelinToss.jpg Q - Javelin Toss
    • JAVELIN WIDTH: 30 ⇒ 40
  • Bushwhack.png W - Bushwhack
    • CLARITY: Targets that trigger a trap are now only marked as Hunted if Nidalee is within 3000 units of them
    • COOLDOWN: 17/15/13/11/9 seconds ⇒ 13/12/11/10/9 seconds
    • DAMAGE: 12/14/16/18/20% of target's current health ⇒ 10/12/14/16/18% of target's current health
    • BUGFIX: Fixed a bug where Bushwhack could reveal enemy wards when an enemy unit affected by Bushwhack walked over them
  • Pounce.jpg W - Pounce
    • HUNTED POUNCE RANGE: 700 ⇒ 750
    • HUNTED POUNCE JUMP LOCATION: Pouncing on a Hunted target now puts Nidalee 150 units to the opposite side of the target ⇒ 75 units in the direction the target is facing
  • Primal Surge.png E - Primal Surge
    • COST: 60/80/100/120/140 mana ⇒ 60/75/90/105/120 mana
  • AspectOfTheCougar.jpg R - Aspect Of The Cougar
    • NEW QUICKDRAW KITTY: Triggering The Hunt resets Aspect of the Cougar's cooldown if Nidalee is in Human form


RengarSquare.png Rengar

  • Bola Strike2.png E - Empowered Bola Strike
    • BUGFIX: Empowered Bola Strike now correctly slows on top of the root


v4.10
"With her oppressively high spear damage and catlike (maybe just cat-ish) elusiveness, Nidalee's been a contentious low-risk, low-interaction champion for quite some time. Specifically, old Nidalee's gameplay often revolved around the question of "when should I stop throwing spears?" to which the answer was typically "never."

To that end, our goals with this Nidalee gameplay update are to tone down some of her many frustration points while also giving her more options other than chucking projectiles. We also saw this as a great opportunity to cement Nidalee as a real shapeshifting huntress, which meant stronger ties from her human form to her cougar form. Additionally, by connecting Nidalee's offense with cougar form, she now has to balance her high escape potential against her ability to hunt down squishy targets ("Leap away or leap at their face?"). There's certainly more counterplay (and teamplay for those playing around Nidalee engages) when a cougar goes flying into the backline versus a single nuclear-tipped spear."

  • Visuals
    • PRETTY: New icons have been added for all abilities
    • CLARITY: Added a new particle to distinguish "Hunted" opponents
    • CLARITY: Javelin Toss visuals adjusted for better readability
    • CLARITY: Bushwack ground visual indicator improved to be more noticeable
  • General
    • KITTY: All of Nidalee's cougar form abilities scale with ranks in R - Aspect of the Cougar
  • Prowl.jpg Passive - Prowl
    • MOVEMENT: Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 5500.
    • HUNTED: Damaging champions with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 5500) and enhancing her next Takedown, Pounce, and Swipe against them.
  • JavelinToss.jpg Q - Javelin Toss

Nidalee tosses her javelin, dealing magic damage. If it exceeds her basic attack range it gains damage based on distance flown, up to a cap at 80% of its additional range.

  • HUNTED: Applies the 'Hunted' debuff to champions for 4 seconds
  • RANGE: 1500 units (damage caps out at 1300)
  • MINIMUM MAGIC DAMAGE: 50/75/100/125/150 (+0.4 ability power)
  • MAXIMUM MAGIC DAMAGE: 150/225/300/375/450 (+1.2 ability power)
  • COST: 50/60/70/80/90 mana
  • COOLDOWN: 6 seconds
  • WIDTH: Missile width 60 ⇒ 30
  • Bushwhack.png W - Bushwhack

Nidalee lays a Bushwhack trap. When an enemy springs the trap, they are revealed in addition to taking damage over 4 seconds.

  • HUNTED: Applies the 'Hunted' debuff to champions for 4 seconds
  • MAGIC DAMAGE: 20/40/60/80/100 + 12/14/16/18/20% current health (+1% per 50 ability power) over the duration of 4 seconds
  • DURATION: 2 minutes
  • COST: 40/45/50/55/60 mana
  • COOLDOWN: 17/15/13/11/9 seconds
  • CLARITY: Only affects one target per trap
  • Primal Surge.png E - Primal Surge

Nidalee heals a target ally champion and grants them bonus attack speed for 6 seconds.

  • HEAL: 45/85/125/165/205 (+0.5 ability power)
  • ATTACK SPEED BONUS: 20/30/40/50/60% attack speed
  • COST: 60/80/100/120/140 mana
  • COOLDOWN: 12 seconds
  • AspectOfTheCougar.jpg R - Aspect Of The Cougar

Nidalee transforms into a vicious cougar with the abilities Takedown, Pounce, and Swipe. Rawr.

  • RANKS: Aspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
  • COST: No cost
  • COOLDOWN: 3 seconds
  • Takedown.jpg Q - Takedown

Nidalee's next attack deals magic damage. Takedown deals additional damage to targets at lower health, up to 250% total damage.

  • HUNTED BONUS: The first Takedown targeting a 'Hunted' champion deals +33% increased damage
  • UTILITY: Nidalee gains +75 attack range for the Takedown attack
  • MINIMUM MAGIC DAMAGE: 4/20/50/90 (+0.24 ability power)
  • MAXIMUM MAGIC DAMAGE: 10/50/125/225 (+0.6 ability power)
  • COST: No cost
  • COOLDOWN: 5 seconds
  • Pounce.jpg W - Pounce

Nidalee lunges forward a short distance, dealing magic damage to enemies in the landing area.

  • HUNTED BONUS: The first Pounce directly towards a 'Hunted' champions will have up to 700 range
  • UTILITY: Killing a unit in cougar form reduces the cooldown of Pounce to 1 second
  • UTILITY: Nidalee now pounces in the direction of the player's cursor
  • MAGIC DAMAGE: 50/100/150/200 (+0.3 ability power)
  • COST: No cost
  • COOLDOWN: 5 seconds
  • Swipe.jpg E - Swipe

Nidalee claws at enemies, dealing magic damage in an area in front of her.

  • HUNTED BONUS: The first Swipe that damages a 'Hunted' champion reduces the cooldown of Pounce to 1 second
  • UTILITY Nidalee now swipes in the direction of the player's cursor
  • MAGIC DAMAGE: 70/130/190/250 (+0.45 ability power)
  • COST: No cost
  • COOLDOWN: 5 seconds
  • AspectOfTheCougar2.jpg R - Aspect Of The Cougar

Nidalee transforms back into a human. Meow.

  • RANKS: Aspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
  • COST: No cost
  • COOLDOWN: 3 seconds


v4.1

  • Bushwhack.png W - Bushwhack
    • Fixed a bug where Nidalee's Bushwhack traps could be placed in walls
    • If Nidalee casts a trap that would fall in a wall, the trap will instead be placed in the nearest non-wall position less than or equal to Bushwhack's maximum cast range (900 units)


v3.14
Summary: We've changed the mechanics of Javelin Toss so that it now gains bonus “travel” damage only if the ability travels further than Nidalee's human auto attack range. Additionally, we've changed the damage calculations to be based on where the ability was cast from, instead of where Nidalee is when the Javelin hits the target. We’re also reducing Bushwhack’s vision and armor/magic resistance shred duration.

Context: We wanted to clarify that the optimal way to play against AP Nidalee is to get up close and personal in order to limit her poke damage. Bushwhack’s old debuff duration was oppressively long given current game flow, so we shortened it.

  • Q - Javelin Toss
    • Now calculates damage based on where the Javelin was initially cast rather than where Nidalee is when the Javelin hits the target
    • No longer gains damage from distance traveled until it exceeds Nidalee's human auto attack range (maximum damage unchanged)
  • W - Bushwhack
    • Vision and Armor / Magic Resistance shred debuff duration reduced to 8 seconds (from 12)


v3.12
Takedown


  • Fixed a bug that sometimes allowed Nidalee to perform Takedown from range.

v3.03

These changes clarify Cougar form's intended strengths of high damage and high mobility rather than durability.

  • No longer gains Magic Resist per level
  • Swipe
    • Ability Power ratio increased 0.6 from 0.4
  • Aspect of the Cougar
    • No longer grants bonus Armor or Magic Resist


v1.0.0.153

  • Nidalee and all her skins are looking stunningly stylish after receiving a complete Visual Upgrade this patch. For more details, read the original announcement or check out Nidalee's Champion Spotlight.


v1.0.0.152

  • Base Movement Speed increased by 25.


September 18th - World Championship Hotfix

  • Cougar form attack range increased to 125 from 100


v1.0.0.141

  • If Pounce's movement extends past Nidalee's current movement order location, that order will be cancelled (she will no longer automatically walk backwards to that point)


v1.0.0.125

  • Pounce cooldown reduced to 3.5 seconds from 4
  • Aspect of the Cougar armor and magic resistance increased to 10 / 20 / 30 from 10 / 15 / 20


v1.0.0.124

  • Javelin Toss
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100
    • Cooldown reduced to 6 seconds from 7
  • Pounce
    • May now be affected by cooldown reduction
    • Cooldown increased to 4 seconds from 3
  • Primal Surge
    • Mana cost adjusted to 60 / 80 / 100 / 120 / 140 from 65 / 70 / 75 / 80 / 85
    • Base heal adjusted to 50 / 85 / 120 / 155 /190 from 60 /90 / 120 / 150 / 180
    • Ability power ratio reduced to 0.7 from 1.25
  • Swipe ability power ratio increased to 0.4 from 0.2
  • Aspect of the Cougar now grants 10 / 15 / 20 armor and magic resistance instead of 10% dodge
  • Fixed several tooltip errors (especially those in Cougar form)


v1.0.0.123

  • Bushwhack
    • Updated reveal particle effect
    • Fixed a bug where it was reducing the target's base armor and magic resistance rather than total armor and magic resistance


v1.0.0.120

  • Javelin Toss and Bushwhck will no longer target the wrong location when cast immediately after transforming back to human form


v1.0.0.107

  • Fixed a bug where she would have lower base damage in cougar form than human form


v1.0.0.106

  • Pounce no longer deals damage if her jump is interrupted by another movement effect


v1.0.0.105

  • Javelin Toss can now be cast out of range, and it will cast in that direction
  • Fixed a bug where Javelin Toss would not hit stealthed champions


v1.0.0.103

  • Base damage increased to 53 from 50


v1.0.0.100

  • Pounce can no longer be cast while rooted
  • Cougar form's tooltip now correctly mentions the 10% bonus damage chance Nidalee gains in Cougar Form
  • Corrected a display error with Takedown and death recap


v1.0.0.99

  • Fixed a typo in Javelin Toss


v1.0.0.98

  • Fixed a bug with Swipe that would cause it to occasionally not include ability power in the damage
  • Takedown is no longer dodgeable and now resets Nidalee's auto attack timer on cat


v1.0.0.87

  • Primal Surge
    • Heal reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255
    • Ability power ratio increased to 1.25 from 0.8
  • Javelin Toss ability power ratio increased to 0.65 from 0.55


v1.0.0.85

  • Pounce is no longer affected by cooldown reduciton and maintains a static 3 second cooldown


v1.0.0.79

  • Primal Surge mana cost increased to 55 / 60 / 65 / 70 / 75 from 50 at all levels
  • Prowl movement speed bonus reduced to 15% from 25%
  • Javelin Toss ability power ratio increased to 0.55 from 0.4


v1.0.0.74

  • Fixed a bug with Bushwhack causing stealthed units to flicker


v1.0.0.72

  • Javelin Toss missile speed increased
  • Pounce has a new animation


v1.0.0.63
NidaleeSquare.png Nidalee released



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