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The Eternal Nightmare
Release Date: March 15, 2011
Cost: 4800 BE 880 RP
Primary Attribute: Assassin
Secondary Attribute: Fighter
Resource: Mana
Health Mini Icon.png Health: 582.8 (+ 85)
HealthRegen Mini Icon.png Health Regen: 8.5 (+ 0.75)
Mana Mini Icon.png Mana: 273.8 (+ 35)
ManaRegen Mini Icon.png Mana Regen: 6.756 (+ 0.45)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 62 (+ 3.1)
AttackSpeed Mini Icon.png Attack Speed: 0.668 (+ 8 (+2.7)%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 36 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Frozen Terror Nocturne Released: 2011-03-14 / 975 RP
Void Nocturne Released: 2011-03-14 / 520 RP
Ravager Nocturne Released: 2011-07-13 / 520 RP
Haunting Nocturne Released: 2011-10-19 / 520 RP
Eternum Nocturne Released: 2012-12-05 / 1820 RP
Cursed Revenant Nocturne Released: 2016-05-05 / 750 RP


For outdated and now non-canon lore entries, click here.
  • Biography
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.
"The darkness is closing in… it’s pitch black now… but I can still see him…"


Umbra Blades.png Umbra Blades [Passive]

Innate: Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself.

Nocturne's basic attacks reduce this cooldown by 2 second.

Heal per Target: 15-40 (+15%) (at levels 1-18)
Duskbringer.png Duskbringer [Q]
Cost: 60 / 65/ 70 / 75 / 80 Mana Cooldown: 10 seconds Range: 1200

Active: Nocturne throws a shadow blade that deals physical damage and leaves Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.

While on the trail, Nocturne can move through unites and gains Movement Speed and Attack Damage.

Physical Damage: 60 / 105 / 150 / 195 / 240 (+75% bonus)
Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
Bonus Attack Damage: 20 / 30 / 40 / 50 / 30
Shroud of Darkness.png Shroud of Darkness [W]
Cost: 50 Mana Cooldown: 20 / 18 / 16 / 14 / 12 seconds

Passive: Nocturne gains Attack Speed.
Active: Nocturne creates a magic barrier for 1.5 seconds, which blocks the next enemy ability.

If an ability is blocked by the shield, Nocturne's passive Attack Speed doubles for 5 seconds,

Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%
Unspeakable Horror.png Unspeakable Horror [E]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 15 / 14 / 13 / 12 / 11 seconds Range: 425

Passive: Nocturne gains massively increased Movement Speed towards terrified enemies/
Active: Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes terrified.
Magic Damage: 80 / 120 / 160 / 200 / 260 (+100%)
Fear Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 second(s)
Paranoia.png Paranoia [R]
Cost: 100 Mana Cooldown: 150 / 125 / 100 seconds Range: 2500 / 3250 / 4000 Area of Effect: Global

Active: Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds.

Whiel Paranoia is active, Nocturne can launchs himself at an enemy champion, dealing physical damage.

Physical Damage: 150 / 275 / 400 (+120% bonus)

Patch History

R DAMAGE RATIO : [1.5] 1.2 bonus attack damage


ATTACK DAMAGE : [67.21] 65

Bonus attack damage while on Q trail increased.

The Duskblade changes hit Nocturne harder than we expected, so we're giving him some more damage.

Duskbringer.png Q - Duskbringer


R base damage increased at later ranks. R damage ratio increased.

Paranoia.png R - Paranoia

BASE DAMAGE : [150/250/350]
RATIO : [1.2] 1.5 bonus attack damage

Passive healing increased. Passive cooldown refresh on champion hit increased. Q missile speed increased.

Nocturne may need some deeper-level changes in the future, but for now, some feel-good buffs should help him out given how weak he is at the moment.

Umbra Blades.png Passive - Umbra Blades

BASE HEALING : [10/18/26 (at levels 11/7/13)]
15-40 (at levels 1-18)
COOLDOWN REFRESH : [1] 2 seconds per hit on champion

Duskbringer.png Q - Duskbringer

MISSILE SPEED : [1400] 1600

Shroud of Darkness.png W - Shroud of Darkness

DAARRKNNEESSS : If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it'll stay active until Nocturne reaches his target

Paranoia.png R - Paranoia



BASE ARMOR : [26.88] 36

Duskbringer.png Q - Duskbringer

BASE DAMAGE : [60/105/150/195/240]


Unspeakable Horror.png E - Unspeakable Horror

NOT UNSEEABLE HORROR Added indicator (visible to Nocturne only) to show tether range

Paranoia.png R - Paranoia

BRACE FOR IMPACT Added pre and on-hit animations which sync with Paranoia’s damage


It was pretty hard to see Shroud of Darkness on a few of Nocturne’s skins. We’re switching them to use his base skin's VFX to keep things clear.

Shroud of Darkness.png W - Shroud of Darkness

SHADOW CLARITY : Void Nocturne and Frozen Nocturne now use the base skin’s particle for their spell shields

E terrify duration increased.

Nocturne is League’s spookiest diver, slicing up opponents as they flee in literal terror. He’s currently seeing a bit less success than we’d like, particularly in the early-to-mid-game skirmishes he’s meant to thrive in. Upping the payoff on Unspeakable Horror will give the Eternal Nightmare a bit more time to prey upon his victims.

Unspeakable Horror.png E - Unspeakable Horror

TERRIFY DURATION : [1/1.25/1.5/1.75/2 seconds] 1.25/1.5/1.75/2/2.25 seconds

Passive has an AP ratio.

We know what you’re thinking, but let’s explain. There are an abundance of things in the game that give ability power incidentally (Guinsoo’s Rageblade, Baron Buff etc), making a number of champions sad when they can’t utilize it. Giving Nocturne an ever so slight ratio should make him feel better when these cases arise.

Umbra Blades.png Passive - Umbra Blades

RATIO Now additionally scales with 0.15 ability power per hit


With worlds just around the corner and teams getting better at the ever-evolving vision game, we figured there’s no better time to introduce a little darkness into the mix. Nocturne’s pretty compelling for the average jungler looking to climb, but for the professional scene struggles to break through due to the predictability of his ganks. Reverting our restriction on how far he can rocket forth and murder-torpedo your backline should give teams at all levels of play more reason to embrace the darkness.

Shout-outs to those who say we never revert anything. This one’s for y’all.

Paranoia.png R - Paranoia

RANGE : [2000/2750/3500] 2500/3250/4000

E's base damage up.

"While Nocturne's not in the worst spot as far as living nightmares go, his early-game's a little softer than we'd like considering how reliant he is on the post-6 paranoia pressure he puts on lanes. Mixing in a tad more spookiness to Unspeakable Horror's damage output should up his effectiveness when murdering frightened Teemos."
  • Unspeakable Horror.png R - Unspeakable Horror
    • DAMAGE : 50/100/150/200/250 80/120/160/200/260
    • FEAR FACTOR : Speed bonus towards scared targets now correctly works with allied fears (such as Hecarim's Onslaught of Shadows and Shaco's Jack-In-The-Box)

Mass Texture Rebalance (Part 10)

"With this last bundle of champions, the "Mass" part of our Texture Rebalancing has been completed. That doesn't mean we'll never update a texture again - we'll continue to do so as opportunities arise - but this is the end of seeing these as a major patch note item. Thank you everyone for your continued feedback!"
"For those interested in final numbers, these ten installments have rebalanced around 311 skins across 62 champions over 7 months (we started back in patch 4.17)!"
  • LuxSquare.png Lux
    • Base, Commando, Imperial, Sorceress, Spellthief, Steel Legion
  • NocturneSquare.png Nocturne
    • Ravager (update to a previous rebalance)
  • PoppySquare.png Poppy
    • Base, Battle Regalia, Blacksmith, Lollipoppy, Noxus, Ragdoll, Scarlet Hammer
  • ShacoSquare.png Shaco
    • Base, Asylum, Nutcracko, Mad Hatter, Roya, Workshop
    • Base Jack-In-The-Boxes have also been updated for all skins that use them
  • ShyvanaSquare.png Shyvana
    • Base, Boneclaw, Darkflame, Ironscale
  • TeemoSquare.png Teemo
    • Base, Astronaut, Badger, Cottontail, Happy Elf, Panda, Recon, Super
    • Base mushrooms (for all skins that use them) and custom mushrooms for Astronaut, Panda and Super skins have also been updated

R cooldown down.

"For a champion that's not too far off the mark, the biggest pain point for Nocturne players is lacking enough opportunities to impact a game before it's too late, so we've cut the cooldown to give him just that. Don't worry Noc - we got your darkness right here. "
  • Paranoia.png R - Paranoia
    • COOLDOWN : 180/140/100 seconds 150/125/100 seconds

We're going to copy paste the patch note into the summary: Nocturne now gains massively increased movement speed when moving toward feared targets. This works with other fears!

"Waaaaaay back in 4.3 (That's February! Hi Vel'Koz!), we changed fear mechanics across the board to make the affected unit move away from you instead of in random directions. Unlike other champions, however, Nocturne has lacked a way to really capitalize on the consistency of his newer fear. So we're fixing that. Also, this means any of Nocturne's spooky friends (Shaco, Fiddlesticks, Hecarim, Lollipoppy) can set him up for some sweet ganks.
Because he's a nightmare.
A living nightmare."
  • Unspeakable Horror.png E - Unspeakable Horror
    • [NEW] PASSIVE - ALSO WORKS WITH OTHER FEARS! : Nocturne now gains massively increased movement speed when moving toward feared targets


  • UnspeakableHorror.jpg E - Unspeakable Horror
    • UTILITY: Affected units run around in fear ⇒ Affected units now run away from Nocturne with impaired movement speed


  • Duskbringer
    • Fixed a bug where the trail bonus was applying inconsistently


  • Fixed a bug where NocturneSquare.png Nocturne wouldn't automatically chase his target after using Paranoia


  • Base Movement Speed increased by 25.


  • Shroud of Darkness shield duration reduced to 1.5 seconds from 2
  • Paranoia cooldown increased at earlier ranks to 180 / 140 / 100 seconds from 160 / 130 / 100
  • Updated Umbra Blades tooltip


  • Umbra Blades healing amount per target hit adjusted to 10 / 18 / 26 from 15 / 20 / 25


  • Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether


  • Umbra Blades now has a passive cooldown timer like ZiggsSquare.png Ziggs and ShenSquare.png Shen


  • Unspeakable Horror
    • Cast range reduced to 425 from 500
    • Tether range reduced to 465 from 525


  • Unspeakable Horror leash range reduced to 525 from 550


  • Paranoia
    • Nocturne will now attempt to attack the target after using Paranoia
    • No longer grants assists for limiting enemy vision


  • Added a minimap range indicators for long range (non-global) spells such as NocturneSquare.png Nocturne's Paranoia and AsheSquare.png Ashe's Hawkshot


  • Duskbringer damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260
  • Paranoia
    • Damage reduced to 150 / 250 / 350 from 150 / 300 / 450
    • Fixed a bug where it caused a hitch the first time it was used


  • Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank


  • Duskbringer attack damage bonus reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60
  • Unspeakable Horror
    • Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
    • Fixed a bug where breaking the leash near the end would still trigger the fear
    • Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
  • Paranoia range reduced to 2,000 / 2,750 / 3,500 from 2,500 / 3,250 / 4,000


  • Shroud of Darkness shield is now brighter and easier to see.

NocturneSquare.png Nocturne released


  • 2018

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