Nunu & Willump

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Nunu & Willump
The Boy and his Yeti
Release Date: February 21, 2009
Cost: 450 BE 260 RP
Primary Attribute: Support
Secondary Attribute: Fighter
Resource: Mana
Health Mini Icon.png Health: 590 (+ 90)
HealthRegen Mini Icon.png Health Regen: 5 (+ 0.8)
Mana Mini Icon.png Mana: 283.56 (+ 42)
ManaRegen Mini Icon.png Mana Regen: 7.44 (+ 0.5)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 67 (+ 4)
AttackSpeed Mini Icon.png Attack Speed: 0.625 (+ 2.25%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 28 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Sasquatch Nunu & Willump Released: 2009-11-20 / 520 RP
Workshop Nunu & Willump Released: 2009-12-16 / 520 RP
Grungy Nunu & Willump Released: 2010-08-10 / 750 RP
Nunu & Willump Bot Released: 2011-05-02 / 1820 RP
Demolisher Nunu & Willump Released: 2011-08-24 / 975 RP
TPA Nunu & Willump Released: 2013-05-24 / 750 RP
Zombie Nunu & Willump Released: 2015-11-05 / 1350 RP


  • Biography
  • 3rd bio
  • 2nd bio
  • 1st bio
Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu’s mother. If they can save her, maybe they will be heroes after all…

One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in.

Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility.

On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went.

When the caravan was attacked by raiders, Nunu was separated from his mother. Dragged to safety by a band of Frostguard, the surviving Notai children were taken to a village near their towering citadel. Nunu was left to wonder what happened to Layka, waiting to hear her songs on the wind.

Snow fell. Weeks passed.

Nunu missed his mother desperately, but the Frostguard assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination.

Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, a warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song.

No one believed Nunu could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and earn the Frostguard’s help to find his mother.

From Lissandra, he’d learned of a fierce monster that killed all who sought its power, thwarting the Frostguard who were sent each year, never to return. There was a song that Nunu’s mother sang… could it be the one Lissandra would always ask about? Suddenly, Nunu understood. Lissandra wanted to know about the yeti.

Nunu could name the beast. It would answer his challenge, and feel the wrath of Svellsongur!

Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine.

An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby.

As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw.

But the guardian knew he was forgetting something. His name… and the names of those he had loved...

Once, there had been song.

That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach.

Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang…

When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend.

Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh.

Until the beast accidentally broke the boy’s flute.

As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair.

In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice.

To imagine a best friend named “Willump.”

Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere.

But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws…

"Pull the fur outta your earholes, Willump! This is gonna be the bestest story ever!"

- Nunu & WillumpSquare.png Nunu & Willump

Sometimes bonds of friendship become stronger than even bonds of blood. When those bonds link a fearless boy to a fearsome Yeti, the bond becomes a force to be reckoned with. Given the responsibility of taming a terrifying beast, Nunu forged a friendship where others would have forged chains. Now Nunu and his burly pal Willump are an inseparable pair who combine youthful exuberance and brute strength with the mythical powers of the Yeti to overcome obstacles insurmountable to any ordinary duo.

Nunu had only the vaguest memories of his parents or the time before he was part of the reclusive Frostguard tribe. Never welcome among his caretakers, Nunu's wanderlust and compassion often put him at odds with the tribe's elders and the boy frequently dreamt of places far beyond the shadow of the Frostguard citadel. Sometimes he would do more than just dream, much to the frustration of his minders. This was never more apparent than when Nunu was apprenticed to the tribe's beastmaster and charged with the care of the creatures under his yoke.

The Frostguard held a menagerie of the Freljord's wildlife at their beck and call, but unique among their collection was the Yeti: an uncommon creature with mystical qualities and raw physical strength. The beastmaster taught Nunu that it was only a lean diet of plants and regular whippings that kept the vicious beast tame, but the more time Nunu spent caring for the creature, the more he learned that the Yeti was no feral monster.

As he saw his new friend Willump growing weaker and sicker, Nunu began to sneak the Yeti scraps of meat, hoping to restore his health. Day by day, Willump grew stronger and not the slightest bit savage - contrary to the beastmaster's claims. Nunu had hopes of convincing him that the Yeti posed no danger, but it wasn't meant to be. The next time Nunu came to deliver Willump a meal, he found the Yeti's cage shattered, with only a crude drawing inside signaling the Yeti's farewell. Without hesitation, Nunu rushed into the wilderness in search of his friend.

When Nunu finally caught up to Willump, he found the Yeti cornered by the beastmaster alongside a group of Frostguard warriors. Afraid that the men would hurt his friend, Nunu threw himself between the Yeti and the beastmaster's lash, but the brutal man would not stay his hand. As the furious beastmaster raised his whip once more, the Yeti swelled up with uncharacteristic fury. Even after so much mistreatment, it wasn't concern for himself but for the boy who'd shown him kindness that finally pushed Willump too far. The Yeti raged and left the man bloodied in the snow.

Terrified by Willump's fury, the remaining Frostguard warriors fled. Nunu realized there was no going back. He yelled at Willump to run before the men returned to kill him, but the Yeti refused to leave the young boy. Nunu was faced with a hard choice: abandon his sole friend and lead a life of captivity with the Frostguard, or strike out into the harsh wilds and leave behind the only home he knew. Nunu chose the only path that made sense. Leaping onto the back of the mighty Yeti, Nunu joined Willump in his great escape. The pair took their first steps into the wide world from which they had been kept for so long.

"Willump and I have a whole world to explore. Don't get in our way!"

- Nunu & WillumpSquare.png Nunu & Willump

Freljord is an unforgiving land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is defined by such tragedy. One day when he was a young child, Nunu rode on his father's back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest was the worst in countless years, and it lasted for days. Nunu's father left to find food, but he never returned.

The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu's father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.

If this is him now, imagine what Nunu will be like when he grows up!

The Freljord is an unforgiving place, a mountainous land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is one of those who fell prey to such tragedy. One day when he was a young child, Nunu rode on his father’s back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest lasted for days. Nunu's father had to leave to find food, but never returned. Eventually the blizzard cleared and the young child lay dying on the mountainside. Fortunately, this was the land of the yetis, powerful beasts with whom Nunu’s father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on, Nunu was raised by the yetis. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion.
"Imagine what Nunu will be like when he grows up!"


Visionary.png Visionary [Passive]

Active: After 5 basic attacks, Nunu's next spell cast will cost no Mana and its effects will be upgraded to the next rank:
  • Consume: 160 Damage and +50 Healing
  • Blood Boil: 1% Movement Speed and +5% Attack Speed
  • Ice Blast: 40 Damage and +5% Slow
  • Absolute Zero: 250 Maximum Damage
Consume.png Consume [Q]
Cost: 60 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds Range: 125

Active: Nunu commands the yeti to take a bite out of a minion or monster, dealing true danage and healing himself.

Passive - Feed The Yeti: For every Large or Epic Monster the yeti bites, Nunu gains magic damage on-hit, [2% max health], increased size, and 10 out of combat Movement Speed for the duration (max 5 stacks).

True Damage: 400 / 550 / 750 / 850 / 1,000 / Visionary.png 1140
Heal: 70 / 115 / 160 / 205 / 250 / Visionary.png 300 (+75%)
Magic Damage: 1 / 2 / 3 / 4 / 5 (+5%)
Stack Duration: 50 / 55 / 60 / 65 / 70 seconds
Blood Boil.png Blood Boil [W]
Cost: 50 Mana Cooldown: 15 seconds Range: 700

Active: The heat of Nunu and target ally's blood rises, increasing Ability Power by 40% (+5% per 100), Movement Speed, and Attack Speed for 12 seconds.

If Nunu targets himself, Blood Boils will try to targets the nearest Ally champion.

Max Ability Power: 40 / 60 / 80 / 100 / 120
Movement Speed: 8 / 9 / 10 / 11 / 12 / Visionary.png 13%
Attack Speed: 20 / 24 / 28 / 32 / 36 / Visionary.png 40% (+5% per 100)
Ice Blast.png Ice Blast [E]
Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds Range: 550

Active: Nunu throws a ball of ice at an enemy unit, dealing magic damage and slowing their Movement Speed and Attack Speed by 25% for 2 seconds. Magic Damage: 80 / 120 / 160 / 200 / 240 / Visionary.png 280 (+90%)
Slow: 40 / 45 / 50 / 55 / 60 / Visionary.png 65%
Absolute Zero.png Absolute Zero [R]
Cost: 100 Mana Cooldown: 110 / 100 / 90 seconds Range: 650

Active: Nunu channels for 3 seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by 50% and their Attack Speed slowed by 25%. The Movement Speed slow increases to 95% over the duration of the channel.

Enemies caught in the area when the channel ends take magic damage, depending on how long Absolute Zero was channeled.

Max Magic Damage: 625 / 875 / 1125 / Visionary.png 1375 (+200%)

Patch History


W attack speed and ability power decreased. W ability power ratio added to both attack speed and ability power scaling.

Blood Boil offers too much base value regardless of how well Nunu is doing.

Blood Boil.png W - Blood Boil

ATTACK SPEED : [25/30/35/40/45/50%]
ATTACK SPEED RATIO 5% bonus attack speed for every 100 ability power
ABILITY POWER : [40%] 20%
ABILITY POWER RATIO 5% bonus ability power for every 100 ability power


We wanted Nunu something to do with his hands, but it turns out we gave him too much. Dialing that back so he can settle in a good place.

Consume.png Q - Consume

On-hit DAMAGE : [3/5/7/9/11]
1/2/3/4/5 (+5 per 100 ability power)

Nunu now additionally does bonus magic damage on basic attacks. W now also increases ability power on both targets.

Nunu just isn't very good right now.

Consume.png Q - Consume

THESE HANDS Well Fed now additionally grants 3/5/7/9/11 (+5 per 100 AP)magic damage on basic attacks

Blood Boil.png W - Blood Boil

MAGIC FINGERS Now additionally increases ability power by 40% (max increase: 40/60/80/100/120) on both targets.


Nunu's ability icons have been updated!

Visionary.png Passive - Visionary
Consume.png Q - Consume
Blood Boil.png W - Blood Boil
Ice Blast.png E - Ice Blast
Absolute Zero.png R - Absolute Zero


BASE ARMOR : [23] 28
BASE HEALTH : [535] 540


For someone who spends so much time counterjungling, it's frustratingly difficult to punish Nunu for crossing enemy lines. (He's also, to be clear, too strong in general.) Even when enemies catch the Yeti in the act, Nunu's usually sitting on enough health to survive the counterattack as he skates away to freedom. Given how much Consume contributes to the health of Nunu's clears, he doesn't need so much safety baked into his base stats.

BASE HEALTH REGEN : [7 per 5 seconds] 5 per 5 seconds
ARMOR : [26.38] 23

Passive causes Nunu's next ability to cast at one rank higher than Nunu has leveled it. Base health and base health regen down.

There’s not much room to make interesting decisions around a free spellcast: just use it on the most expensive spell. Bam, decision made. We’re updating Visionary to offer Nunu a real choice: which ability does he need to super-cast for the fight at hand?

Base stats

BASE HEALTH : [598.28] 575
BASE HEALTH REGEN : [8.4] 7 per 5 seconds

Visionary.png Passive - Visionary

I CAN GO BEYOND Nunu's next ability is upgraded by 1 rank:
CONSUME : +160 damage and +50 healing (Rank 6: 1140 damage and 300 healing)
BLOOD BOIL : +1% movement speed and +5% attack speed (Rank 6: 13% movement speed and 50% attack speed)
ICE BLAST : +40 damage and +5% movement speed slow (Rank 6: 280 damage and 65% movement speed slow)
ABSOLUTE ZERO : +250 maximum damage (Rank 4: 1375 maximum damage)

Consume health buff reduced.

We gave Nunu’s Consume some updates in 6.20, and it looks like we overshot. The new amount of bonus health Q stacks grant, when combined with a properly-functioning Cinderhulk multiplier (hooray bugfixes), has simply made Nunu too tanky, too easily. We’re toning down his health stacking so that opponents feel like they can kill Nunu every once in awhile.

Consume.png Q - Consume


Q gives a stacking buff instead of a unique buff for eating certain monsters. R slow increases over time.

Nunu’s always been an oddball, but over time he hasn’t been able to successfully fulfil his niche - a supportive counter-jungler - without being outshined by other options. While Nunu’s objective control is almost without parallel, his ‘mini-game’ of consuming specific camps left him in a state where many of the stats he needed to compete sometimes simply weren’t available to him. We still want Nunu to feel rewarded for feeding his Yeti, so we’re altering the buffs to align them more towards what Nunu actually wants. Add in changes to the impact and usability of Absolute Zero and you’ve got an update to keep League’s original duo from feeling left out in the cold.


YETI GEAR : Nunu’s recommended items have been updated

Visionary.png Passive - Visionary

REALLY FEELING IT Nunu now begins the game with Visionary, and refreshes the buff upon recalling or respawning

Consume.png Q - Consume

COOLDOWN : [13/12/11/10/9 seconds] 12/11/10/9/8 seconds
PICKY EATER Nunu no longer receives unique benefits for casting Consume on certain neutral monsters
FEED THE YETI Every large monster consumed feeds Willump, granting him a stack of Well Fed. Each stack of Well Fed grants Nunu 10 movement speed out of combat, 3% maximum health and size (stacking 5 times). Stacks refresh on each cast of Consume, falling off every 50/55/60/65/70 seconds.
CONSUMPTION HULK : Fixed a bug where bonus health received from Consume didn’t stack with Cinderhulk

Absolute Zero.png R - Absolute Zero

SLOW : [50%] 50%, increasing to 95% over the channel duration
CAST TIME [0.25 seconds] No cast time

E is now more spammable in late game team fights, with a lower cooldown and lower mana costs (at the tradeoff of less damage).

Giving the world's most annoying little boy (and his yeti, Willump (we sincerely hope you knew that)) something more to do in late game team fights. There's potential this makes lane Nunu come back with a vengeance, and while we're not certain what that means for the median happiness score of a game of League of Legends, we can at least apologize now.

... Sorry for the yeti.

That said, we're looking forward to more gameplay montages with great music.

Ice Blast.png E - Ice Blast

COOLDOWN : [6 seconds at all ranks] 6/5.5/5/4.5/4 seconds
COST : [75/85/95/105/115 mana] 70/75/80/85/90 mana
SLOW DURATION : [3 seconds] 2 seconds
SLOW STRENGTH : [20/30/40/50/60%] 40/45/50/55/60%
BASE DAMAGE : [85/130/175/225/275 magic damage] 80/120/160/200/240 magic damage
RATIO : [1.0 ability power] 0.9 ability power

 Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

ATTACK RANGE : [150] 175
ATTACK RANGE : [200] 175
ATTACK RANGE : [125] 175
ATTACK RANGE : [125] 175

Health per level down. Blood Boil auto-targets the nearest ally when self-cast.

"For a champion that has two separate avenues of multiplying his health (thanks to Consume and Cinderhulk), it didn't make as much sense for Nunu to have one of the higher health pools in the game without items, so we're toning it down to make up for his gains later."
  • General
    • HEALTH GROWTH STAT : 96 90
  • Blood Boil.png W - Blood Boil
    • LET'S MAKE TRACKS : Now automatically targets the nearest Allied champion if self-cast

v5.2 Mass Texture Rebalance (Part 6)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift."
  • TEXTURES : The following textures have been updated:


  • Absolute Zero.png R - Absolute Zero
    • ABSOLUTE CLARITY Absolute Zero's tooltip now shows the minimum damage it will deal

v3.14 Context: The damage, cooldown, and heal of Consume have all been lowered at early ranks in order to keep the ability in line with new Smite.

  • Q - Consume
    • Cooldown at earlier ranks reduced to 13 / 12 / 11 / 10 / 9 seconds (from 17 / 15 / 13 / 11 / 9 seconds)
    • Damage at earlier ranks reduced to 400 / 550 / 700 / 850 / 1000 (from 500 / 625 / 750 / 875 / 1000)
    • Heal at earlier ranks reduced to 70 / 115 / 160 / 205 / 250 (+0.75 Ability Power) (from 90 / 130 / 170 / 210 / 250 (+.75 Ability Power))

We've reduced the overall damage of Consume to prevent it from outsmiting Smite at rank one.

  • Health per level reduced to 96 from 108
  • Consume
    • Damage reduced to 500 / 625 / 750 / 875 / 1000 from 600 / 700 / 800 / 900 / 1000

Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.

  • Consume
    • Damage increased to 600 / 700 / 800 / 900 / 1,000 from 500 / 600 / 700 / 800 / 900
    • Healing reduced to 90 / 130 / 170 / 210 / 250 from 125 / 180 / 235 / 290 / 345
    • Healing ratio reduced to 0.75 from 1.0
    • Consume now grants bonuses for 120 / 150 / 180 / 210 / 240 seconds based on the type of monster consume was used on:
      • Golem-type monsters grant 10% increased size and maximum Health
      • Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
      • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit


  • Consume
    • No longer expends Visionary if the target dies before Consume resolves

v3.05 Balance Update

  • Absolute Zero
    • Cooldown reduced to 110 / 100 / 90 seconds from 150 / 120 / 90
    • Mana cost reduced to 100 from 150


  • Base movement speed increased to 350 from 340
  • Blood Boil
    • Duration reduced to 12 seconds from 15
    • Attack speed bonus reduced to 25 / 30 / 35 / 40 / 45% from 25 / 35 / 45 / 55 / 65%
    • Movement speed bonus reduced to 8 / 9 / 10 / 11 / 12% from 11 / 12 / 13 / 14 / 15%


  • Base Movement Speed increased by 25.


  • Ice Blast slow duration reduced to 3 seconds from 4


  • Visionary will now grant free cost spells even if spells were ranked up while the buff was already active


  • Attacks required to activate Visionary reduced to 5 from 7
  • Consume
    • Damage increased to 500 / 600 / 700 / 800 / 900 from 400 / 525 / 650 / 775 / 900
    • Damage dealt to DragonSquare.png Dragon and Baron NashorSquare.png Baron Nashor increased to 100% form 50%
    • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds form 18 / 16 / 14 / 12 / 10 seconds
  • Absolute Zero
    • Minimum damage if interrupted increased to 12.5% from 0%
    • Maximum damage if interrupted increased to 87% from 70%


  • Fixed a bug where Absolute Zero was revealing Nunu when cast from brush


  • Now gains 1.25 Magic Resist per level
  • Absolute Zero now has a range indicator


  • Fixed a bug where Absolute Zero's slow did not grant assists


  • Fixed a bug where Absolute Zero's slow did not grant assists


  • Base attack speed increased to 0.625 from 0.613
  • Attack speed per level increased to 2.25 from 1.08


  • Basic attack range increased to 125 from 100
  • Consume range increased to 125 from 100


  • Consume damage reduced at earlier ranks to 400 / 525 / 650 / 775 / 900 from 500 / 600 / 700 / 800 / 900
  • Ice Blast slow reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 40 / 45 / 50 / 55 / 60%


  • Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended


  • Improved spell particles for Absolute Zero


  • Base attack speed increased to 0.613 from 0.558


  • Consume
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 30 / 26 / 22 / 18 / 14
    • Heal reduced to 125 / 180 / 235 / 290 / 345 from 125 / 200 / 275 / 350 / 425



  • Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 autoattacks instead of 8


  • Base magic resist increased to 30 from 25
  • Consume
    • Heal increased to 125 / 200 / 275 / 350 / 425
    • Mana cost reduced to 60 from 80 at all levels
    • Cooldown reduced to 30 / 26 / 22 / 18 / 14 from 35 / 30 / 25 / 20 / 15
  • Ice Blast slow modified to 40 / 45 / 50 / 55 / 60 from 50 at all levels
  • Bloodboil
    • Movement speed increase reduced to 11 / 12 / 13 / 14 / 15 from 10 / 12.5 / 15 / 17.5 / 20
    • Duration reduced to 15 seconds from 40
    • Cooldown reduced to 15 seconds from 20
    • Mana cost reduced to 50 from 75
    • If Bloodboil is cast on an ally, Nunu now also gains the effect of Bloodboil
  • Absolute Zero mana cost reduced to 150 at all levels from 150 / 225 / 300
  • Visionary now requires 7 hits to activate instead of 8


  • Consume cooldown reduced to 30 / 26 / 22 / 18 / 14 from 35 / 30 / 25 / 20 / 15


  • Absolute Zero base Damage increased to 625 / 875 / 1125 from 500 / 700 / 900


  • Blood Boil
    • Attack Speed increased from 20 / 30 / 40 / 50 / 60% to 25 / 35 / 45 / 55 / 65%
  • Absolute Zero
    • Damage increased from 400 / 600 / 800 to 500 / 700 / 900
    • Attack Speed Slow per second increased from 15% to 25%
    • Range increased from 525 to 575


  • Updated Particles


  • Absolute Zero
    • Increased damage from 375 / 550 / 750 to 400 / 600 / 800
    • Increased slow percent from 45% to 49%


  • Absolute Zero
    • Reduced duration from 4 seconds to 3
    • Reduced damage from 500 / 750 / 100 to 375 / 550 / 750
    • Increased slow percent from 40 to 45%


  • Consume no longer says it deals 0 damage
  • Iceblast damage increased from 70 / 120 / 170 / 220 / 270 to 85 / 130 / 175 / 225 / 275
  • Blood Boil move speed percent increased from 8 / 11 / 14 / 17 / 20 to 10 / 12.5 / 15 / 17.5 / 20%
  • Increased movement speed from 310 to 315
  • Visionary particle now lasts the correct duration
  • Absolute Zero bug fixed causing it to not deal damage if it breaks prematurely


  • Increased movement speed from 295 to 310
  • Updated names in lore
  • Passive tooltip updated (8 attacks get Nunu a free spell)


  • Absolute Zero ability power ratio reduced from 3.0 to 2.5
  • Bloodboil attack speed increased from 15 / 25 / 35 / 45 / 55 to 20 / 30 / 40 / 50 / 60
  • Consume damage to minions/monsters modified from 800 at all levels to 500 / 600 / 700 / 800 / 900

July 10, 2009 Patch

  • Consume heal increased from 50 / 100 / 175 / 275 / 400 to 100 / 175 / 250 / 325 / 400
  • Visionary buff now has no duration

June 26, 2009 Patch

  • Absolute Zero is now canceled upon casting Flash
  • Visionary number of attacks to proc reduced from 10 to 8

June 12, 2009 Patch

  • Visionary
    • Changed the way it works froma % chance, to every 10 hits
    • Now can work with Absolute Zero
  • Absolute Zero recoded to make the ability power increase with the duration of the channel

May 29, 2009 Patch

  • Absolute Zero
    • Now detonates for a fraction of the damage based on how long Nunu is channeling
    • You are now able to cancel Absolute Zero
    • Reduced damage from 500 / 800 / 1200 to 500 / 750 / 1000

May 15, 2009 Patch

  • Made new recommended items

May 1, 2009 Patch

  • Absolute Zero cooldown fixed in tooltip and cooldown added to level up section

April 25, 2009 Patch

  • Updated recommended items

April 11, 2009 Patch

  • Increased range on Consume from 200 to 230

Alpha Week 6

  • Absolute Zero
    • Movement speed slow increased to 40% per second from 23% per second
    • Attack speed reduction decresed to 15% per second from 23% per second
  • Ice Blast slow duration increased to 3 seconds from 4 seconds

Alpha Week 5

  • Absolute Zero damage increased to 500 / 800 / 1,200 from 500 / 750 / 1,000

Alpha Week 3

  • Absolute Zero damaged changed from 500 / 800 / 1,200 to 500 / 750 / 1,000

Alpha Week 2

  • Increased the healing amount done by Consume
  • Changed the damage done by Absolute Zero
  • Fixed attack timing bugs
  • Fixed tooltip typo for Ice Blast


  • 2015

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