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Orianna
OriannaSquare
General Information
TitleThe Lady of Clockwork
Real NameOrianna Reveck
PronounsShe/Her
Release DateJune 1st, 2011
Cost4800 BE 880 RP
PrimaryMage
SecondarySupport
Statistics

HP
585 (+ 110)

HPR
7 (+ 0.55)

MP
418 (+ 25)

MPR
8 (+ 0.8)

MS
325

AD
40 (+ 2.6)

AS
0.658 (+ 3.5%)

RNG
525

AR
20 (+ 4.2)

MR
26 (+ 1.3)
Developer Info
DDragon KeyOrianna
Integer Key61
External Links
Universeuniverse.leagueoflegends.com
Game Info Wikileagueoflegends.fandom.com

Orianna is a champion in League of Legends.

Lore[]

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by the extraordinary brass orb that houses her hextech heart, Orianna is now free to explore the wonders of Piltover, and beyond.

Nestled among the eclectic storefronts of Piltover sat the workshop of the renowned artificer Corin Reveck. Famous for his masterful craft in artificial limbs, Corin’s intricate brass designs made the prosthetics both breathtakingly beautiful and often superior to the originals. His daughter, Orianna, served as his apprentice—friendly and inquisitive, she was a natural fit to run the shop, and blossomed into a capable artisan in her own right.

Orianna had an adventurous spirit, but her father, fearing for her safety, never allowed her to venture beyond their neighborhood. Instead, he took her to the theater, where dancers, through leaps and pirouettes, told stories of distant lands. Orianna dreamed of visiting these strange and marvelous places, and would scurry home to build clockwork dancers of her own.

News of disaster in the undercity of Zaun made its way to their shop. An explosion had ruptured a chemical line, venting clouds of poisonous gas. Orianna insisted they help the victims, but Corin forbade it. Zaun was far too dangerous.

So, with as many supplies as she could carry, Orianna snuck away in the night and rode the hexdraulic descender into the depths.

The devastation was overwhelming. Debris still filled the streets, and Zaunites walked through the toxic haze, faces covered with little more than oily rags. Night after night, Orianna repaired respirators and installed esophilters. She even gave her own mask to a child who could scarcely breathe.

Her father was furious, but soon after her return, Orianna fell gravely ill. Her lungs were ravaged past all hope of recovery. Refusing to accept this, Corin threw himself into his most ambitious project yet: a fully functional set of artificial lungs.

After weeks of sleepless nights, he completed his desperate task and carried out the surgery himself. To keep her from ever venturing too far again, the lungs were wound with a special key Corin kept in his safe.

Orianna returned to work, and yet the poison continued to spread throughout her body. Father and daughter worked feverishly to develop new implants and prosthetics, replacing each of her organs as they failed. Piece by piece, Orianna's body was transformed from mortal to mechanical until only her healthy heart remained. This long—and expensive—process cost Corin his fortune, forcing him to relocate their business to Zaun… but he saved his daughter's life. And, for a time, they were happy.

Gradually, Orianna began to feel disconnected from who she had been before. Old memories felt like stories. Even her creativity began to fade, and her beloved clockwork dancers became more like masterfully tuned mechanisms than works of art.

But, even as time seemed to stand still for Orianna, it marched onward for her father.

Long, lean years brought Corin agonizing chest spasms that meant he could no longer work, and Orianna was forced to provide for him. She'd become profoundly adept at crafting her figurines, even if she took only distant pleasure in recalling what once inspired their creation. The miniature dancers brought in good coin and barter, but never enough to afford the one thing she believed could save her father. For that, she turned to a local chem-baron.

Orianna never asked how the man came by a hextech crystal. She simply paid what he asked. Even so, before she could use it, the chem-baron returned demanding a second payment. Then a third. When the money ran out, Orianna knew his next visit would end in violence. She looked to the crystal device, still incomplete, too unrefined and powerful for a human body. She saw the logical solution—she didn't need her human heart anymore, and Corin needed a heart no one could ever take from him.

She spent weeks in preparation, building a clockwork orb—integrating it into her own mechanisms, readying it to house the crystal so she could defend herself in the journey ahead. Slipping her father a sleeping draught, she commenced the surgery.

Corin became one with the last remnant of the daughter he had known and loved. She listened to his steady heartbeat through the night, the quiet hum of hextech in the beautifully intricate ball by her side. Only then did she realize she had shed the last of her humanity—but she felt no fear or remorse, merely acceptance. She had become something entirely new, a lady of clockwork, and she needed to find where in the world's vast machine she might fit.

At dawn, she collected the key that wound her lungs, a single pulse from her ball welding it firmly to her back. Then she left for good.

Corin woke to find his workshop filled with hundreds of figurines. But among them was one he vowed never to sell: pirouetting to an endless ballet, a golden dancer that needed no key.

"When a moth emerges from its chrysalis, does it remember its life as a caterpillar?"

- OriannaSquareOrianna

FIERAM

Orianna walked through the fairground, empty and still in the evening gloom. Sir Feisterly’s Fantastical Fair opened its gates to delighted crowds of Zaunites but twice a year, and Orianna did not want to miss her chance to see its wonders. She had waited until everyone had left for the day, and the rowdy laughter and accordion tunes had fallen silent. Only the low hum of nearby pipelines pumping steam through the chem district disturbed the quiet. Detritus lay strewn along the ground; colorful streamers and bright balloons mingling with crumpled wax paper that once held sweet jam pastries.

Orianna’s clockwork ball hovered beside her as she passed a stall overflowing with roses, which according to a sign, smelled like each day of the week. She walked by a wind-up monkey holding a pair of cymbals, and a cart laden with sugared apples. None of these Zaun-born delights piqued her interest; Orianna had eyes only for the glass cabinet tucked into a secluded corner at the far edge of the grounds.

A glimmering wink of metal flashed in the moonlight. It came from the mechanical boy sitting behind the glass. Orianna had seen nothing like him, and drew closer, intrigued. He was clad in a midnight-blue suit and a silk hat. His skin was a shell of pure porcelain that masked the delicate clockwork gears below, and his eyes shone with glints of silver thread. As Orianna approached him, his lips rearranged into a smile.

“Can you keep a secret?” the boy said. His voice reminded Orianna of softly chiming bells.

“Hello,” she said. “Of course.”

“What say we make a trade. My secret, for your name.”

“That seems fair. I am called Orianna.”

“Or-ee-AHN-uh,” he repeated. “Such soft sounds.”

Orianna could have sworn his porcelain cheeks blushed.

“I suppose it’s my turn. My name is Fieram. My secret is that I fear the outside world, though I long to see distant shores and far-off mountains.”

“Is that why you live in a cabinet?” she asked. “Because you are afraid?”

“From here, the world visits me,” said Fieram. “Behind the glass, I am safe. I’m very fragile, you see.” He pointed to a hairline fracture on his forearm. “There it is. I’m getting old.” Fieram’s mouth opened into a lopsided grin.

Orianna giggled and shrugged her shoulders, a gesture she had recently acquired, though she wasn’t quite sure if she had used it correctly.

“Oho! You haven’t seen my tricks yet,” said Fieram. He reached into his sleeve and produced a bouquet of daisies with a flourish.

“Ta-Da!” he exclaimed. “And...”

Fieram removed his hat and dipped his head in a nod. A half-dozen mechanical pigeons fluttered from beneath the brim. He brought his hands together in a clap and the entire cabinet filled with opaque red smoke. By the time it dissipated a few seconds later, the pigeons were gone.

Orianna applauded in delight. The ball whirred, impressed.

“Wonderful!” she exclaimed. “Like magic.”

“And that wasn’t even my best execution. Fumbled my sleeve a bit,” he admitted, folding his hands. “But small miracles are my specialty. Like you finding your way to me, in this great city! You, above all others.”

“You winked at me.” said Orianna. “Why?”

“We are kindred spirits, you and I. But you already knew that,” said Fieram. “It’s why you’re here, isn’t it?” He shuffled his feet. Orianna marveled at the subtlety of his movement.

“It is just that I have never seen another like you,” she said.

“I’m one of a kind, aren’t I? Same as you,” said Fieram. He gestured toward her mechanical frame, and winked again.

Orianna smiled. Fieram leaned in against the glass.

“Your smile is—”

“Fabricated?” she said. “Yes. I am still mastering certain expressions.”

“... beautiful,” said Fieram.

“Well now you are going to make me blush.”

Orianna’s ball, hovering at her left shoulder, nudged her gently.

“Not now,” she told the ball. She lifted the mechanical monkey from its stall nearby and turned its key. It scuttled about the floor, eyes lit with a red glow, clashing its cymbals together at every third step before slowing to a halt.

“You are not like him, are you, Fieram? All wound up at the turn of a key?” she said. “You have a mind. You have thoughts.”

“I may be comprised of cogs and wheels, but I have dreams, like anyone.”

“I know you dream of leaving this place. Surely you are lonely behind this glass. Come with me. We could leave now, together,” Orianna said.

“Leave?” Fieram’s expression fell. “I’m afraid I don’t know what you mean.”

“You have no doubt listened to the restless bustle of Zaun, or heard of the grand marvels in Piltover?” Orianna asked.

Fieram cocked his head.

“I like to ride the Rising Howl at dusk to catch the last of the day’s golden rays,” Orianna said. “From the very top you can see the harbor beyond the sea-gates, and the endless glistening ocean. From up there, you can imagine the smell of faraway lands.”

Orianna’s ball whirred as it spun in the air and nudged her again.

“I suppose now is as good a time as any,” she said. “Fieram, would you like to see the world? We could leave together, right now. I can protect you.”

“I can’t think of anything more wonderful,” he said.

Orianna circled the glass cabinet in search of an opening. An iron padlock secured a small door at its base. She raised a fist and brought it down upon the lock, smashing it open.

A watchman approached them.

“Hey! Stop that!”

With a glance from Orianna, the ball shot toward the watchman. It clanged upon impact with his helmet, then hovered in the air as if waiting for a command. Orianna nodded and the ball radiated waves of coruscating power. Caught in the energy flux, the watchman raised his baton and bashed it into the ball, which spun in midair before returning to his target.

A second watchman ran toward Orianna. She tried to pull Fieram through the door but his chair jammed in the opening.

“Fieram! Can you repeat your trick?”

The ball reverberated with energy as it whirled around the first watchman. His metal helmet fizzled with sparks.

“My tricks?” Fieram reached into his sleeve and pulled out the bouquet as Orianna spun away from the watchman.

“No, the other one!”

Fieram replaced his bouquet.

“The very last trick,” she said. “Quickly!”

The mechanical boy drew the bouquet from his sleeve once more.

Orianna spun toward the watchman, her metal dress fanning out in a flurry of sharp blades until the man backed away, baton raised.

“Get away from him, you!” said the watchman. “That’s our property you’re tampering with!”

“From here, the world visits me,” Fieram said.

He tipped his hat and pigeons poured out. The watchman aimed his baton at Orianna’s head, and she ducked just as Fieram clapped. The baton shattered the side of the glass cabinet and crimson smoke poured from the opening, obscuring all movement.

The first watchman had responded to the ball’s galvanic attacks with rageful abandon, throwing all his weight into every punch. The ball was relentless, however, and shot a final blast of energy toward his helmet, and the watchman fell down, unconscious. Whirring in satisfaction, the ball flew to Orianna. It unleashed voltaic waves toward the second watchman, rendering him motionless.

Orianna stepped into the smoke-filled cabinet. She lifted the mechanical boy from his chair but his legs would not flex to stand.

“Fieram! Fieram, we must leave.”

“Leave? I’m afraid I don’t know what you mean.” A pair of metallic pigeons flew through the broken glass, but dropped to the ground a few feet from the door.

“Fieram, stand up so we can go,” Orianna said, her face falling. “Please.”

“Oho! You haven’t seen my tricks yet.” He pulled the bouquet from his sleeve.

Orianna ignored Feiram’s attempt to tip his hat and dragged him, still fixed in a seated posture, from the glass enclosure. Outside, her ball had cornered the second watchman, who had collapsed in a buzzing heap.

“And that wasn’t even my best execution. Fumbled my sleeve a bit,” said Fieram.

“You are not... your voice is... repeating?” Orianna said. His head lolled back awkwardly and she held it upright.

“My secret is that I fear the outside world,” he said.

Orianna noticed the embroidery lining his jacket.

Sir Feisterly’s Fantastical Fair Friendly Fieram

He was nothing more than a simple automaton, a spectacle for the crowds.

“I was certain you had a mind. Had thoughts. Like me,” she said.

Fieram looked up at her with eyes that glinted with silver. “I’m one of a kind, aren’t I?” He shuffled his feet nervously, though they were in midair. “Same as you.”

The ball returned to Orianna and whirred gently.

“We should go,” she whispered. She set Fieram back upon his chair, which she placed just outside the shattered glass cabinet. “I wish you well.”

“Small miracles are my specialty,” he said. “Like you finding your way to me.”

“Goodbye, Fieram,” said Orianna softly. The two watchmen lay unconscious on the ground. The ball hovered at her side as she walked away.

She did not look back until she was clear of the park’s towering gates. As she turned, she thought she saw a glint of metal winking in the distance.

Abilities[]

Clockwork Windup Clockwork Windup [Passive]

Clockwork Winding
Innate: Orianna's basic attacks deal additional magic damage. This damage increases by 20%, stacking to a max of 40%.
Magic Damage: 10 - 50 (based on level) (+15%)
Command: Attack Command: Attack [Q]
Cost: 30 / 35 / 40 / 45 / 50 Mana Cooldown: 6 / 5.25 / 4.5 / 3.75 / 3 seconds Range: 825 Area of Effect: 175

Active: Orianna commands her Ball to shoot toward a target location, dealing magic damage to targets along the way. However, it deals 70% damage to other enemies.

Her Ball remains behind at the target location afterwards.

Magic Damage: 60 / 90 / 120 / 150 / 180 (+50%)
Command: Dissonance Command: Dissonance [W]
Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 7 seconds Area of Effect: 250

Active: Orianna commands her Ball to release an electric pulse, dealing magic damage to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed and increasing ally Movement Speed for 2 seconds. This effect diminishes over time.

Magic Damage: 70 / 120 / 170 / 220 / 270 (+70%)
Movement Speed/Slow: 20 / 25 / 30 / 35 / 40%
Command: Protect Command: Protect [E]
Cost: 60 Mana Cooldown: 9 seconds Range: 1,100

Passive: The Ball adds Armor and Magic Resist to the allied champion it is attached to.
Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 2.5 seconds. Enemies the Ball passes through along the way are take magic damage.
Armor/Magic Resist: 6 / 12 / 18 / 24 / 30
Shield: 55 / 90 / 125 / 160 / 195 (+45%)
Magic Damage: 60 / 90 / 120 / 150 / 180 (+30%)
Command: Shockwave Command: Shockwave [R]
Cost: 100 Mana Cooldown: 110 / 95 / 80 seconds Area of Effect: 325

Active: Orianna commands the Ball to unleash a shockwave after a brief delay, dealing magic damage to nearby enemies and flinging them into the air a set distance in the duration of the ball. Magic Damage: 250 / 400 / 550 (+95%)

Patch History[]

Patch 10.8

W movement speed modifier increased later. E shield ratio increased.

We’re giving our Golem gal more oomph in her CC and utility so she can run more like clockwork.

Command Dissonance W - Command: Dissonance

ALLY HASTE/ENEMY SLOW : [20/25/30/35/40%]
30/35/40/45/50% movement speed

Command Protect E - Command: Protect

SHIELD RATIO : [0.4] 0.5 ability power


Patch 9.19
R damage increased.

Orianna is feeling generally weak right now so we're powering up her ultimate for the sweet wombo combos.

Command Shockwave R - Command: Shockwave

DAMAGE : [150/225/300 (+0.7 AP)]
200/275/350 (+0.8 AP)


v8.16
Base magic resist decreased.

Orianna excels at keeping enemies at range with her ball range and the crowd control it brings. We want to make sure that when her opponents do close the gap, they have a better shot at the kill.

Base Stats

MAGIC RESIST : [30] 26


v8.13
W cooldown decreased.

Command Dissonance W - Command: Dissonance

COOLDOWN : [9] 7 seconds


v8.12
Shield duration decreased.

Command Protect E - Command: Protect

SHIELD DURATION : [4] 2.5 seconds


v8.9
25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.


v7.22

BASE HEALTH : [517.72] 530
HEALTH GROWTH STAT : [79] 91


v7.19
Q ball travelling speed increased. W and R will fire only when the ball stops moving.

We're happy with Orianna's reliability and skill timings, but we want to make it more clear and understandable to her enemies when her skills will happen. It’s important to note that if W and R are buffered during the ball’s travel time, only the last cast will occur when the ball arrives its destination.

Command Attack Q - Command: Attack

MISSILE SPEED : [1200] 1400

Command Dissonance W - Command: Dissonance

RESONANCE : If buffered, will fire at the destination when the ball has stopped moving

Command Shockwave R - Command: Shockwave

SEISMIC : If buffered, will fire at the destination when the ball has stopped moving


v7.16

OriannaSquareOrianna The change we made to Orianna's W cast range ended up having unintended effects on her ult as well, so we're reverting it. Sorry, Orianna!

CHANGE REVERSION : Orianna's Command: Dissonance and Command: Shockwave cast rules while The Ball is traveling now function exactly as they did prior to 7.16

W base damage decreased, buffer range with Q decreased. E shield decreased.

Orianna's strong laning phase and mid-game trades make her the best option when compared to other generalist mages. We want her to be picked for her unique properties rather than because she can brute-force everybody out through trades.

Command Dissonance W - Command: Dissonance

BASE DAMAGE : [70/115/160/205/250]
60/105/150/195/240
BUFFERED CAST RANGE : While The Ball is moving from Command: Attack, queued-up Command: Dissonance casts will fire at Q's target location once The Ball is [275] 75 units away from Q's target location.
WHAT? : Command: Dissonance won't fire at a wildly misleading distance away from The Ball

Command Protect E - Command: Protect

BASE SHIELD : [80/120/160/200/240]
60/100/140/180/220
GAME-BREAKING BUG : E’s damage is unchanged, so the “75%” figure written in the tooltip is incorrect. Trust the actual damage values listed!


v7.6

The one-liner below is a one-stop ‘fix’ to a few bugs that occurred when an ally holding the Ball died (more specifically, when the Ball returned to Orianna immediately after). Unintended benefit of ditching the bugged mechanic entirely: one less case of accidentally ulting yourself!

Command Protect E - Command: Protect

STAY! : If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna


v6.23

We’re reverting a bug we introduced that allowed Orianna to chain her abilities in a way that was too hard to react to. While this is a power-down for Orianna’s maximum overall potential, she’s powerful enough that we’re not looking to compensate right now. (It also helps avoid confusing Orianna players!)

Command Dissonance W - Command: Dissonance

BUGFIX : When cast during the travel time of Q - Command: Attack, Command: Dissonance now waits to fire until the ball reaches its destination


v6.17
R cost and cooldown decreased.

As a disruptor, Orianna’s strength lies in her ability to create threat zones that her opponents have to respect. With so much of her disruption tied up in Command: Shockwave, though, Orianna can feel like an entirely different champion while her ult is down. Having meaningful cooldowns is important, but we want to make sure that Orianna spends a little more time disrupting and a little less time waiting.

Command Shockwave R - Command: Shockwave

COST : [100/125/150 mana] 100 mana
COOLDOWN : [120/105/90 seconds] 110/95/80 seconds


v6.6
Q mana cost down at early ranks.

Orianna’s often heralded as one of the most balanced champions in League, but struggles in average play despite this. We’re not looking to increase Ori’s power for pro players significantly (like Faker needs the help), but easing up on the cost of her core ability positioning ability (say that three times fast) should go a long way.

Command Attack Q - Command: Attack

COST : [50 mana at all ranks] 30/35/40/45/50 mana
ON THE BALL : Fixed a bug where Command: Attack had a smaller AP ratio when moved very short distances.


v5.11
R's lock-out on snapping back to Orianna slightly increased.

"Before y'all get into a fit about Orianna being nerfed, this one's actually pretty simple: this increased cooldown only affects Shockwave when the ball returns to Ori as a result of out-ranging it, meaning you're less likely to accidentally ult on top of yourself when you don't mean to. When casting Command: Protect on yourself (or simply walking over the ball to pick it up), there's no change. Huzzah! Context! "
  • Command- Shockwave Command: Shockwave

 : COOLDOWN UPON OUT-RANGING THE BALL 0.5 seconds


v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.16
Updated Splashes

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. Yes, this is the same context we used in 4.15. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):


v4.14

"Although we really like Orianna's complexity and high skill potential, she's often seen as a very reliable - and safe - choice for any team who needs a well-rounded mage. These changes are to give Ori's lane opponents a little more breathing room (especially melee) against her as she winds up for the mid to late game."
  • General
    • BASE ATTACK DAMAGE 47 ⇒ 41

v3.09

  • Command: Protect
    • Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied Champion.

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.143

  • Attack range is now 525 at all times
  • Command: Attack ability power ratio increased to 0.5 from 0.4
  • Command: Shockwave now stuns enemies that were in the middle of a movement skill

v1.0.0.142

  • Global spell cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30
    • Damage amplification per stack increased to 20% from 15%
    • Maximum stacks reduced to 2 from 3
    • Ability power ratio reduced to 0.15 from 0.2
  • Command: Attack
    • Missile speed reduced to 1,200 from 1,275
    • Cooldown reduced at later ranks to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4 seconds
    • Damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio reduced to 0.4 from 0.6
    • The Ball now responds faster to Dissonance and Shockwave commands
  • Command: Dissonance ability power increased to 0.7 from 0.5
  • Command: Protect
    • Cast range increased by 100
    • Ball leash range is increased by 100 when attached to an allied champion
    • The Ball will now respond faster to Dissonance and Shockwave commands
  • Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • No longer stuns units for longer than the duration of the movement
    • If The Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready

v1.0.0.138

  • Command: Attack mana cost reduced to 50 at all levels from 50 / 55 / 60 / 65 / 70

v1.0.0.136

  • Now has improved targeting displays for her spells.

v1.0.0.129

  • Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
  • Mana regen per level increased to 0.5 per 5 seconds from 0.45 per 5 seconds
  • Command: Attack cast range increased to 825 from 800

v1.0.0.127

  • Basic attack range increased to 525 from 500

v1.0.0.125

  • Basic attack range reduced to 500 from 550
  • Command: Attack
    • Cast range reduced to 800 from 900
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60

v1.0.0.124

  • Command: Dissonance base damage reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270
  • Command: Protect shield ability power ratio reduced to 0.4 from 0.6
  • Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16

v1.0.0.122

  • Command: Dissonance
    • Ability power ratio reduced to 0.5 from 0.6
    • Movement speed slow and boost reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%

v1.0.0.120

  • Clockwork Windup
    • Fixed a display error on the tooltip
    • Fixed a bug which was causing it to add less damage than intended
  • Fixed a bug with Command: Protect that was causing the shield particle to not display
  • Fixed several interactions with cones or unusual movement types

v1.0.0.119
OriannaSquareOrianna released


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