Orianna - The Lady of Clockwork

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Orianna
OriannaSquare.png
The Lady of Clockwork
Real Name: Orianna Reveck
Region: Piltover.png Piltover
Role: Mage.png Mage
Release: 06/01/2011
Cost: 4800IP 880RP
Resource: Mana
Statistics
Health: 517.72 (+79)
HP Regen: 6.87 (+0.55)
Mana: 334 (+50)
Mana Regen: 6 (+0.8)
Move Speed: 325

Attack Damage: 40.368 (+2.6)
Attack Speed: 0.658 (+3.5%)
Range: 525
Armor: 17.04 (+3)
Magic Resist: 30 (+0.5)
Friends/Rivals
Friends:
Rivals:
Overview   Match History    


Orianna, The Lady of Clockwork is a ranged support mage who is often played as an AP carry. Orianna excels at zoning during the laning phase as her abilities affect the location of her Ball. She is capable of assisting her team's initiator by using Command: Protect to position her ball and Command: Shockwave before the enemy team can scatter. As a result, she has relatively good team composition synergy with Malphite and Maokai. Orianna is commonly played in mid lane, but may also be played as a support.

Champion Spotlight

Description

Lore: ianna is a technical marvel comprised entirely of clockwork, but it was not always so - she was once a girl of flesh and blood. As a young child in Piltover, Orianna fell ill, and her dying organs were replaced with elaborate prosthetics until she became the first fully mechanized person. Her closest companion is the mechanical ball she created to serve as her protector and friend. Introspective and curious about her place in the world, Orianna seeks her true purpose.

Growing up in a wealthy district of Piltover, Orianna was sheltered from the cruelties and injustices of the outside world by her father, renowned inventor Corin Reveck. His elaborate designs were so beautifully detailed that even those without a medical need sought his clockwork and mechanically powered augmentations. Patrons swore his work had an uncannily lifelike quality, as if he wove magic into his creations amongst the cogs and gears.

Read More...

“When a moth emerges from its chrysalis, does it remember its life as a caterpillar?” ”

- Orianna, the Lady of the Clockwork

Abilities

PassiveClockwork Windup
ClockworkWindup.jpg
INNATE : Orianna’s autoattacks deal an additional 10 / 20 / 30 / 40 / 50 (+12% ABILITY POWER) magic damage every hit. Additionally, subsequent attacks on the same target within 4 seconds deal an extra 20% magic damage per hit. This extra damage bonus stacks up to two times.


QCommand: Attack
Command-Attack.jpg
ACTIVE : Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.
MAGIC DAMAGE : 60 / 90 / 120 / 150 / 180 (+50% ABILITY POWER)
COST : 50 mana
COOLDOWN : 6 / 5.25 / 4.5 / 3.75 / 3 seconds
RANGE : 815


WCommand: Dissonance
Command-Dissonance.jpg
ACTIVE : Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds. The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
MAGIC DAMAGE : 60 / 105 / 150 / 195 / 240 (+70% ABILITY POWER)
COST : 70 / 80 / 90 / 100 / 110 mana
COOLDOWN : 9 seconds
RADIUS OF AoE : 255
INITIAL MOVEMENT SPEED MODIFIER : 20 / 25 / 30 / 35 / 40%


ECommand: Protect
Command-Protect.jpg
PASSIVE : The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.

ACTIVE : Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives for 4 seconds.
SHIELD STRENGTH : 60 / 100 / 140 / 180 / 220 (+40% ABILITY POWER)
MAGIC DAMAGE : 60 / 90 / 120 / 150 / 180 (+30% ABILITY POWER)
COST : 60 mana
COOLDOWN : 9 seconds
RANGE : 1,100


RCommand: Shockwave
Command-Shockwave.jpg
ACTIVE : Orianna commands her ball to unleash a shockwave after a short delay, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball. Enemies that are in the middle of a movement skill are stunned.
MAGIC DAMAGE : 150 / 225 / 300 (+70% ABILITY POWER)
COST : 100 / 125 / 150 mana
COOLDOWN : 120 / 105 / 90 seconds
RADIUS OF AoE : 410
FLING DISTANCE : 250 - 350 (estimate)


Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
WC2014.png 2014 World Championship 0 3 0 3 0 21.4
LPL.png 2014 Season China Regional Finals 7 7 4 3 57.1 93.3
NA LCS.png 2014 NA LCS Summer Playoffs 0 9 5 4 55.6 31
Ogn logo.png 2014 Season Korea Regional Finals 0 4 3 1 75 30.8
RpPoints.png 2014 International Wild Card Tournament 1 5 4 1 80 50

Patch History

Patch Notes 7.18

  • BUGFIX
    • The gems on Dark Star Orianna's ball no longer disappear when moving the camera away and back on lower graphics settings

Patch Notes 7.16

W base damage decreased, buffer range with Q decreased. E shield decreased.
Quote.png Orianna's strong laning phase and mid-game trades make her the best option when compared to other generalist mages. We want her to be picked for her unique properties rather than because she can brute-force everybody out through trades. Unquote.png

Command-Dissonance.jpg W - Command: Dissonance

  • BASE DAMAGE: 70/115/160/205/250 ⇒ 60/105/150/195/240
  • BUFFERED CAST RANGE: While The Ball is moving from Q - Command: Attack, Orianna can queue up Command: Dissonance if The Ball is within 275 ⇒ 75 units of Q’s target location. Spell queueing attempts from a greater distance are ignored.
  • WHAT?: Orianna has to wait to press W until The Ball is closer to Q’s target location.

Command-Protect.jpg E - Command: Protect

  • BASE SHIELD: 80/120/160/200/240 ⇒ 60/100/140/180/220
  • GAME-BREAKING BUG: E’s damage is unchanged, so the “75%” figure written in the tooltip is incorrect. Trust the actual damage values listed!

Patch Notes 7.15

  • BUGFIX
    • Winter Wonder Orianna’s recall poros have been dusted off and now use updated textures.

Patch Notes 7.14

  • BUGFIX:
    • Restored custom audio effects for Heartseeker Orianna's basic abilities
    • Gothic Orianna's model textures no longer change slightly depending on whether she's currently holding The Ball or not

Patch Notes 7.9

Quote.png With Aegis of the Legion's old aura out of the game, squishy champions who were relying on it to give them enough magic resist find themselves a bit on the burstable side. Unquote.png
  • HOORAY: Champions who previously gained no magic resist per level now gain 0.5 per level
  • AFFECTED CHAMPIONS: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyra

Patch Notes 7.6

The Ball no longer returns to Orianna if the target it’s attached to dies.
Quote.png The one-liner below is a one-stop ‘fix’ to a few bugs that occurred when an ally holding the Ball died (more specifically, when the Ball returned to Orianna immediately after). Unintended benefit of ditching the bugged mechanic entirely: one less case of accidentally ulting yourself! Unquote.png

Command-Protect.jpg E - Command: Protect

  • STAY!: If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna

Patch Notes 7.5

  • BUGFIX
    • Fixed a bug on Winter Wonder Orianna where poros wouldn't have shadows during her recall animation. Soulless.

Patch Notes 6.23

Quote.png We’re reverting a bug we introduced that allowed Orianna to chain her abilities in a way that was too hard to react to. While this is a power-down for Orianna’s maximum overall potential, she’s powerful enough that we’re not looking to compensate right now. (It also helps avoid confusing Orianna players!) Unquote.png
  • Command-Dissonance.jpg W - Command: Dissonance
    • BUGFIX: When cast during the travel time of Q - Command: Attack, Command: Dissonance now waits to fire until the ball reaches its destination

Patch Notes 6.6

Q mana cost down at early ranks.
Quote.png Orianna’s often heralded as one of the most balanced champions in League, but struggles in average play despite this. We’re not looking to increase Ori’s power for pro players significantly (like Faker needs the help), but easing up on the cost of her core ability positioning ability (say that three times fast) should go a long way. Unquote.png
  • Command-Attack.jpg Q - Command: Attack
    • COST: 50 mana at all ranks ⇒ 30/35/40/45/50 mana
    • ON THE BALL: Fixed a bug where Command: Attack had a smaller AP ratio when moved very short distances.

Patch Notes 6.1

  • Orianna's E - Command: Protect bonus resistances are now properly multiplied by Windspeaker's Blessing

Patch Notes 5.11
R's lock-out on snapping back to Orianna slightly increased.
"Before y'all get into a fit about Orianna being nerfed, this one's actually pretty simple: this increased cooldown only affects Shockwave when the ball returns to Ori as a result of out-ranging it, meaning you're less likely to accidentally ult on top of yourself when you don't mean to. When casting Command: Protect on yourself (or simply walking over the ball to pick it up), there's no change. Huzzah! Context!"

  • Command-Shockwave.jpg R - Command: Shockwave
    • COOLDOWN UPON OUT-RANGING THE BALL: 0.5 seconds ⇒ 0.75 seconds

Patch Notes 4.14
"Although we really like Orianna's complexity and high skill potential, she's often seen as a very reliable - and safe - choice for any team who needs a well-rounded mage. These changes are to give Ori's lane opponents a little more breathing room (especially melee) against her as she winds up for the mid to late game."

  • General
    • BASE ATTACK DAMAGE: 47 ⇒ 41

Patch Notes 3.09

  • Command: Protect
    • Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied Champion.

Patch Notes 1.0.0.152

  • Base Movement Speed increased by 25.

Patch Notes 1.0.0.143

  • Attack range is now 525 at all times
  • Command: Attack ability power ratio increased to 0.5 from 0.4
  • Command: Shockwave now stuns enemies that were in the middle of a movement skill

Patch Notes 1.0.0.142

  • Global spell cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30
    • Damage amplification per stack increased to 20% from 15%
    • Maximum stacks reduced to 2 from 3
    • Ability power ratio reduced to 0.15 from 0.2
  • Command: Attack
    • Missile speed reduced to 1,200 from 1,275
    • Cooldown reduced at later ranks to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4 seconds
    • Damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio reduced to 0.4 from 0.6
    • The Ball now responds faster to Dissonance and Shockwave commands
  • Command: Dissonance ability power increased to 0.7 from 0.5
  • Command: Protect
    • Cast range increased by 100
    • Ball leash range is increased by 100 when attached to an allied champion
    • The Ball will now respond faster to Dissonance and Shockwave commands
  • Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • No longer stuns units for longer than the duration of the movement
    • If The Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready

Patch Notes 1.0.0.138

  • Command: Attack mana cost reduced to 50 at all levels from 50 / 55 / 60 / 65 / 70

Patch Notes 1.0.0.136

  • Now has improved targeting displays for her spells.

Patch Notes 1.0.0.129

  • Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
  • Mana regen per level increased to 0.5 per 5 seconds from 0.45 per 5 seconds
  • Command: Attack cast range increased to 825 from 800

Patch Notes 1.0.0.127

  • Basic attack range increased to 525 from 500

Patch Notes 1.0.0.125

  • Basic attack range reduced to 500 from 550
  • Command: Attack
    • Cast range reduced to 800 from 900
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60

Patch Notes 1.0.0.124

  • Command: Dissonance base damage reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270
  • Command: Protect shield ability power ratio reduced to 0.4 from 0.6
  • Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16

Patch Notes 1.0.0.122

  • Command: Dissonance
    • Ability power ratio reduced to 0.5 from 0.6
    • Movement speed slow and boost reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%

Patch Notes 1.0.0.120

  • Clockwork Windup
    • Fixed a display error on the tooltip
    • Fixed a bug which was causing it to add less damage than intended
  • Fixed a bug with Command: Protect that was causing the shield particle to not display
  • Fixed several interactions with cones or unusual movement types

Other Contents

Gallery

  • Classic Orianna
  • Gothic Orianna
  • Sewn Chaos Orianna
  • Bladecraft Orianna
  • TPA Orianna (Legacy)
  • Winter Wonder Orianna (Legacy)
  • Heart Seeker Orianna
  • Dark Star Orianna

  • Classic Orianna


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