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General Information
TitleThe Unbreakable Spear
Real NameAtreus
Release DateFebruary 2, 2010
Cost3150 BE 790 RP

580 (+ 87)

HP Regen
10 (+ 0.65)

317.12 (+ 31)

Mana Regen
7.356 (+ 0.45)


Attack Dmg
64 (+ 3.3)

Attack Spd
0.644 (+ 8% (+2.95)%)


40 (+ 3.75)

Magic Resist
32.1 (+ 1.25)


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect’s weapons on the field of battle.

Atreus was born on the hostile slopes of Targon, and named after a star in the constellation of War, known as the Pantheon.

From an early age, he knew he was destined for battle. Like many in his tribe, he trained to join the Rakkor’s militant order, the Ra’Horak. Never the strongest or the most skilled warrior, Atreus somehow persevered, standing up, bloodied and bruised, after each bout. In time, he developed a fierce rivalry with a fellow recruit, Pylas—but no matter how often Atreus was cast onto the stones, he stood back up. Pylas was impressed by his unrelenting endurance, and through the blood they spilled in the training circle, a true brotherhood was born.

Atreus and Pylas were among the Rakkor who stumbled across a barbarian incursion, surviving the ambush that left the rest of their patrol dead. When the Aspect of the Sun refused to destroy these trespassers, Atreus and Pylas swore to capture the power of the Aspects themselves by climbing to the peak of Mount Targon.

Like so many before them, they underestimated how arduous the ascent would be, with Pylas shivering his last upon finally reaching the summit. Only Atreus remained as the skies opened, making him host to a divine Aspect, with the power to take revenge.

But it was not a man who returned to the Rakkor afterward, spear and shield gleaming with celestial might. It was the Aspect of War itself, the Pantheon. Judging Atreus unworthy, a warrior who had known only defeat, it had taken control of his body to pursue its own ends—a task it considered too great for mortal men.

Cast into the furthest corners of his own mind, Atreus endured only vague visions as the Aspect scoured the world for Darkin, living weapons created in a bygone age.

Eventually, Pantheon was goaded into battle not far from Mount Targon by the Darkin Aatrox, who sought the mountain’s peak. Their fight raged into the skies, and swept through the armies of men beneath… until the impossible occurred. The Darkin’s god-killing blade was driven into Pantheon’s chest, a blow that carved the constellation of War from the heavens.

But as the Aspect faded, Atreus—the man it had considered weak—awoke once more. Impaled upon Aatrox’s blade, and with the power of the Aspect’s weapons dimming, he took a ragged breath, and spit in the Darkin’s face. Aatrox sneered, and left Atreus to die.

Hours later, as the crows descended, Atreus painfully stood back up, stumbling back to the Rakkor in a trail of blood. After a lifetime of defeat, his will to live, and his anger at betrayal, were enough to stave off the death that had claimed War itself.

Atreus recovered on Pylas’ homestead, nursed back to health by his friend’s widow, Iula. There, Atreus realized he’d spent his life looking to the stars, never considering what lay beneath. Unlike gods, mortals fought because they must, knowing that death lay in wait. It was a resilience he saw in all life, the threats unending.

Indeed, barbarian invaders now threatened the Rakkor’s northern settlements, including Iula’s farm. Though it was months before he could lift a spear, Atreus was determined to end this scourge himself, and eventually set out with the Aspect’s dulled weapons in hand.

Yet, when he arrived, he found his sworn enemies already under siege. He knew from their cries, from the overwhelming stench of blood… they faced Aatrox.

It was Aatrox who had driven the barbarians into Targon, Atreus realized. Though he’d considered them his foes, they were much like the Rakkor—mortals who suffered in the conflicts between greater powers. Atreus felt a cold rage at both the Darkin and the Aspects. They were no different. They were the problem.

Atreus put himself between the barbarians and Aatrox. Recognizing the battered shield and spear of the fallen Aspect, the Darkin mocked him—what hope had Atreus now, without the Pantheon’s power? But even though Aatrox’s blows cast him to his knees, Atreus’ own will reignited the Aspect’s spear, upon hearing the cries of the people around him… and with a mighty leap, he struck a blow that severed the Darkin’s sword arm.

Both blade and Darkin fell to the ground. Only Atreus still stood, and watched his namesake star blaze back to life in the heavens.

Though he often yearns to return to Iula’s farm, Atreus vowed that day to stand against Aspects, Ascended, demons, and any who wield power so great, it can only destroy. Forsaking his own name, he has become a new Pantheon—the Aspect’s weapons fueled by the will to fight that can only exist in the face of death.

For with the divine Pantheon gone, War must be reborn in man.

"Here is my eternity… a day the gods will remember!"

- PantheonSquare.png Pantheon


A lone figure awaited the armed convoy, standing silhouetted against the sun. His heavy cloak and the long plume atop his helm billowed in the hot, dry desert wind. A tall spear was held at his side.

The convoy was thirty strong. Most of its number were hired mercenaries – rough, warlike men and women garbed in hauberks, leather and chain, bearing crossbows, halberds and blades. They walked the dusty path alongside heavily-laden mules, though they came to halt, crude insults and jokes dying on their lips, as they saw the warrior standing motionless before them. The dark-clad leader of the expedition frowned as he pulled his coal-black steed to a halt.

The figure atop the rocky outcrop made no move to stand aside.

“You come with murder in your hearts,” he said.

His voice was as hard as iron, and strangely accented.

“I am of the Mountain. You shall go no further.”

The mercenaries smirked and scoffed.

“Piss off, madman,” one of them shouted, “lest we plant your head on a spike to mark our passing.”

“You are a long way from home, friend,” the leader of the convoy said. “We journey to the mountain ourselves. There need be no blood spilt here.”

The lone warrior was unmoved.

“We are simple pilgrims, and still have a long journey ahead of us,” said the leader. “And besides, there is no way back for us now. Our ships have sailed, see?” he said, gesturing behind him.

Behind the convoy, less than a mile distant, the sea glittered like dragon-scales in the dying light. A trio of galleys could be seen, sails unfurling as they turned north on the long journey home.

“We come with no ill intent, I assure you,” the leader continued. “We merely seek wisdom.”

“Your tongue is forked, serpent,” said the lone warrior. “You seek the blood of the Seer. Turn aside, or be slain.”

The rider’s frown deepened, and he turned away with a dismissive shrug.

“So be it,” he said. “Kill him.”

In an instant, crossbows were hefted to shoulders and the air was filled with loosed bolts. The lone warrior was not punched from his feet, however; the bolts clanged as they ricocheted from his heavy, circular shield. Then he began to advance.

He appeared to be in no hurry. He strode forward with grim resolve, still silhouetted against the sun, the tip of his spear lowering toward his enemies. Another flurry of crossbow bolts. Again they were turned aside by his shield.

The first of the snarling mercenaries launched herself toward him, a jagged-bladed scimitar arcing in for his throat. She died in the blink of an eye, the warrior’s spear buried in her chest. The next two died almost as quickly as the warrior’s spear slashed a crimson line across one man’s throat and the rim of his shield cracked another’s skull.

“Take him!” roared the expedition’s leader, drawing an exquisite, bespoke pistol from his waistband.

A cloud passed in front of the sun, allowing the warrior to be seen more clearly. He was bedecked in armor of archaic design, though his arms and legs were bare and tautly muscled. His cloak was deep crimson, though in the twilight it seemed as if stars gleamed in the shimmering fabric. That starlight also glittered in his unrelenting gaze, shadowed within the visor slits of his helm.

The lone warrior moved like liquid, every movement smooth, efficient and deadly. He was impossibly fast, faster than any man should be. More mercenaries died, their blood staining the dry desert ground. None could land a blow upon the deadly fighter. He moved effortlessly through the battle, closing inexorably on the horseman. One by one, the mercenaries were slain. In moments, those still standing turned and fled in the face of this unstoppable foe.

The rider levelled his pistol at the lone warrior and fired. Impossibly, he swayed aside at the last moment, and the shot merely scraped across the side of his helm. The leader swore and cocked his pistol for another shot… but he was too slow.

The warrior’s shield took him square in the chest, and he was hurled from the saddle. He fell heavily and grimaced as the warrior’s foot came down on his torso, pinning him to the ground.

“Who are you?” he hissed.

“I am your death,” said the lone warrior. “I am Pantheon.”

The leader of the convoy turned his head to the side, seeing his pistol lying in the dust nearby. He reached for it, but it was a hopeless act of desperation.

“Rejoice, mortal,” said Pantheon. “It is a great honor to die beneath the Spear of Targon.”

The broken man made to speak, but his words were cut short as Pantheon’s spear drove down through his chest. Blood bubbled from the dying man’s lips, and then he lay still.

Pantheon pulled his weapon clear and turned away. Twilight had given way to dusk, and countless stars lit the night sky.

A comet of burning fire streaked down toward the distant mountains, a hundred miles east.

Pantheon’s eyes narrowed.

“It is time, then,” he said to the darkness, and began the long journey back to Mount Targon.


Mortal Will.png Mortal Will [Passive]

Innate: After 5 spells or attacks, Pantheon's next basic spell is empowered.
Comet Spear.png Comet Spear [Q]
Cost: 40 Mana Cooldown: 10 / 9.5 / 9 / 8.5 / 8 Range: 600

Tap: Pantheon thrusts his spear, dealing physical damage to enemies hit. Refunds 50% of Comet Spear's cooldown.

Hold: Pantheon hurls his spear, dealing physical damage to the first enemy hit and 50% less to further targets. Deals increased physical damage to targets below 25% health instead.

Mortal Will.png Mortal Will Bonus: Deals an additional physical damage and slow the target by 25% for 2.5 seconds.

Physical Damage: 75 / 115 / 155 / 195 / 235 (+100% Bonus)
Increased Damage: 155 / 240 / 325 / 410 / 495 (+200% Bonus)
Mortal Will.png Mortal Will Damage: [20 + (13 x lvl)] (+100% Bonus)
Shield Vault.png Shield Vault [W]
Cost: 55 Mana Cooldown: 13 / 12 / 11 / 10 / 9 Range: 600

Active: Pantheon dashes to an enemy, dealing physical damage and stunning them for 1 second.

Mortal Will.png Mortal Will Bonus: Pantheon's next attack strikes 3 times, dealing a total of 135% physical damage.

Magic Damage: 60 / 80 / 100 / 120 / 14 (+100%)
Aegis Assault.png Aegis Assault [E]
Cost: 80 Cooldown: 22 / 20.5 / 19 / 17.5 / 16 Range: 600

Active: Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to damage from that direction and dealing (+100% total) physical damage over the duration.

The last hit slams with Pantheon's shield, dealing physical damage.

Mortal Will.png Mortal Will Bonus: Duration is increased to 2.5 seconds (dealing (+167% total) physical damage over the duration).

Shield Slam Damage: 55 / 105 / 155 / 205 / 255 (+150% bonus)
Grand Starfall.png Grand Starfall [R]
Cost: 105 Mana Cooldown: 150 / 135 / 120 Range: 5500 Area of Effect: 700

Active: Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals magic damage to enemies in a line (decreased by up to 50% at the edges of the area).

Grand Starfall instantly readies Mortal Will.

Min Magic Damage: 150 / 250 / 350 (+25%)
Max Magic Damage: 300 / 500 / 700 (+50%)

Patch History

Patch 9.16

The Unbreakable Spear

Pantheon crashes through the enemy frontline and causes havoc in their ranks starting in 9.16.

High-res versions of Pantheon's updated splash arts are available on League Displays!

Bonus attack speed at level 1 added. W base damage increased.

Attack speed should help Pantheon's jungle without pushing his top lane up too much.

Base stats


Aegis of Zeonia.png W - Aegis of Zeonia

BASE DAMAGE : [50/75/100/125/150]


We're changing the way targeted spells draw minion aggro, which has pretty significant implications for how Pantheon's passive functions.

Aegis of Zeonia.png W - Aegis of Zeonia

MINION AGGRO OP : No longer blocks or is consumed by siege minion attacks


BASE ARMOR : [27.65] 37

Spear Shot.png Q - Spear Shot

BASE DAMAGE : [65/100/145/185/225]

Heartseeker Strike.png E - Heartseeker Strike

BASE DAMAGE : [80/130/180/230/280]

E damage down. R costs less, but gives no mana back and has a greater cooldown when canceled.

While Pantheon’s always had ‘these numbers don’t even look real’ levels of damage, it wasn’t until the changes to Aegis Protection’s block mechanic in 5.22 that he started really taking off. We’re digging how those changes have made Pantheon more flexible in top and jungle, but his damage output is simply too high for that level of consistency. Heartseeker Strike’s important to give Pantheon something to do in fights that isn’t just stun + spear, but its current power level makes him nearly impossible to fight solo. Pulling back Heartseeker’s damage and cleaning up how generous Grand Skyfall is when fishing for engages should combine to make Pantheon’s risk in line with his incredible rewards.

Heartseeker Strike.png E - Heartseeker Strike

TOTAL BASE DAMAGE TO CHAMPIONS : [80/140/200/260/320] 80/130/180/230/280
TOTAL RATIO TO CHAMPIONS : [3.6 bonus attack damage] 3.0 bonus attack damage

Grand Skyfall.png R - Grand Skyfall

COST : [125 mana] 100 mana
THEY WILL NOT ENJOY THIS No longer refunds mana when canceled
COOLDOWN WHEN CANCELED : [10 seconds] 30 seconds


In a world without mana potions (and generally less early mana regeneration), we've identified a few champions for some emergency rations, giving early mana boosts until they can get their footing and purchase items to make up the deficit. This also means we can really understand which champions relied on mana potions as a crutch to limp through the early to mid game, and we can give additional love if necessary.


The following champs have +50 base mana and -3 mana scaling (net -1 mana at level 18):

Base attack speed up

Back in preseason (4.21, to be exact), we drastically lowered Pantheon’s attack speed as a reaction to his extreme effectiveness within the new jungle. A lot of the things that put him overboard (Warrior Enchant, Stalker’s Blade, Blocking Dragon’s basic attacks) have either been tuned down or removed entirely, so it made sense to dial back the numbers.


BASE ATTACK SPEED : [.625] .644


"Like Rek'Sai and Twisted Fate before him, League's battle-baker is exercising his manners and letting his team know where he's landing for easier follow-ups."
  • Grand Skyfall.png R - Grand Skyfall
    • REAL MEN USE SMART PING : Now issues an 'On My Way' ping after fully committing to casting Grand Skyfall

Mass Texture Rebalance (Part 9)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the Rift. "
  • KayleSquare.png Kayle
    • Base, Battleborn, Judgment, Silver, Unmasked, Viridian
  • Lee SinSquare.png Lee Sin
    • Base, Acolyte, Dragon Fist, Muay Thai, Traditional
  • PantheonSquare.png Pantheon
    • Base, Full Metal, Myrmidon, Perseus, Ruthless
  • RumbleSquare.png Rumble
    • Base, Bilgerat, Rumble in the Jungle
  • RyzeSquare.png Ryze
    • Base, Dark Crystal, Human, Pirate, Professor, Tribal, Triumphant, Uncle, Zombie


"As some who benefited a lot from the Preseason changes, Pantheon fits well within our expectations for a jungler: his ganks are amazing and he really benefits from the itemization paths available (see: Warrior enchant, Stalker's Blade, etc). From a durability standpoint however, Aegis Protection's been giving Panth a free pass in terms of health-pool, making him head-and-shoulders above other Assassins/Fighters when it comes to ganking-uptime. We're lowering his attack speed to make his passive proc less often unless he focuses more of his mana into casting spells, which translates to a riskier jungle for him overall.
To slightly compensate (and make his combo abilities better), we're speeding up Pantheon's attack frame animations, which gets a little complicated but basically means he completes attacks faster but doesn't attack faster overall."
  • General
    • BASE ATTACK SPEED : 0.679 0.625
    • READ THE CONTEXT THIS GETS COMPLICATED : Pantheon's attack frame animation speed has been increased by +26%


  • Grand Skyfall.png R - Grand Skyfall
    • BUGFIX : Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

v4.15 (Dominion)

  • AegisProtection.jpg Passive - Aegis Protection
    • BUGFIX Fixed a bug where Aegis Protection was not blocking shots from Dominion towers.

"As a side note, this might also affect Pantheon's ability to ignite opponents while he's falling through the air. "

  • GrandSkyfall.jpg R - Grand Skyfall
    • BUGFIX Fixed a bug where Pantheon could use Summoner Spells before landing. Most notably, Flash could be used before landing to reposition Pantheon's landing damage area.

"Last patch, we made a functional change to Pantheon without documenting the change (sorry!). Before the change, Pantheon's Grand Skyfall was dealing damage a full 0.5 seconds after he visually hit the ground, which was inconsistent (not to mention weird). Visually it's confusing that Pantheon can stun opponents before he's even finished landing from Grand Skyfall, so we made the change for Clarity purposes while also affecting his power. That said, we've heard a lot of your feedback that this hampers Pantheon's ability to use Grand Skyfall effectively (or at all), and we're going to keep a close eye on him in this patch."

  • GrandSkyfall.jpg R - Grand Skyfall
    • CLARITY: Pantheon can no longer cast spells until he's finished landing
    • BUGFIX: Grand Skyfall's animation and damage now better match each other. The timing is unchanged from when the enemy indicator appears to when damage occurs, but Pantheon now visually lands 0.5 seconds later.


  • AegisProtection.jpg Passive - Aegis Protection
    • BUGFIX: Now blocks any attack of a siege minion or large monster even if they don't meet the 40 damage threshold


  • W - Aegis of Zeonia
    • Now can be cast on enemy minions and jungle monsters


  • Spear Shot
    • Fixed a bug where Spear Shot was not scaling with bonus Critical Strike damage when hitting an enemy below 15% Health


  • Base Movement Speed increased by 25.


  • Aegis of Zeonia
    • Slight increase in the speed of the jump
    • Now places Pantheon slightly in front of the target instead of directly on top of the enemy


  • Aegis of Zeonia mana cost reduced to 55 from 70
  • Grand Skyfall mana cost reduced to 125 from 150


  • Heartseeker Strike
    • Now does a better job of hitting targets on top of Pantheon
    • Damage increased to 13 / 23 / 33 / 43 / 53 from 4 / 6 / 8 / 10 / 12
    • Scaling adjusted to a 0.6 bonus Attack Damage ratio from a 0.2 / 0.25 / 0.3 / 0.35 / 0.4 total Attack Damage ratio
    • Now fires 3 strikes instead of 5
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 18 / 17 / 16 / 15 / 14
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 70 at all ranks
    • Channel duration reduced to 0.75 seconds from 1.8 seconds
  • Spear Shot
    • Damage increased to 65 / 105 / 145 / 185 / 225 from 16 / 28 / 40 / 52 / 64
    • Now scales off of a 1.4 bonus Attack Damage ratio from a 1 / 1.15 / 1.3 / 1.45 / 1.6 total Attack Damage ratio
    • Certain Death now causes Spear Shot to critically strike for 1.5x damage
  • Aegis of Zeonia
    • Cooldown adjusted to 13 / 12 / 11 / 10 / 9 seconds from 12 seconds at all levels
    • Stun duration adjusted to 1 second at all levels from 0.7 / 0.9 / 1.1 / 1.3 / 1.5
    • Pantheon will now attempt to attack the target after using Aegis of Zeonia
  • Grand Skyfall
    • Jump channel time reduced to 2 seconds from 3 seconds
    • Land time reduced to 1.5 seconds from 2.0 seconds
    • Edge damage increased to 50% from 33%


  • Grand Skyfall now has a range of 5,500

v1.0.0.118* Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)


  • Aegis Protection now shows an alternate run animation for Pantheon while active


  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.


  • Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
  • Grand Skyfall now has a small area near the center that deals full damage (Previously it was impossible to deal full damage to any target)


  • Aegis of Zeonia stun duration reduced to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 from 1 / 1.25 / 1.5 / 1.75 / 2 seconds


  • Grand Skyfall is now more visible to allies. The green circle that allies see now appears when Pantheon starts channeling. The red circle that enemies see still draws when he leaps into the air.


  • Spear Toss base damage reduced at earlier ranks to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64
  • Heartseeker Spear scaling damage reduced at earlier rnaks to 20 / 25 / 30 / 35 / 40% from 24 / 28 / 32 / 36 / 40%


  • Spear Shot base damage reduced to 20 / 31 / 42 / 53 / 64 from 30 / 40 / 50 / 60 / 70
  • Heartseeker Strike attack damage conversion increased to 28 / 31 / 34 / 37 / 40% from 18 / 22 / 26 / 30 / 34%
  • Grand Skyfall mana cost reduced to 150 at all levels from 150 / 250 / 350
  • Aegis Protection
    • Now shows a counter as you build up charges
    • The threshold required to trigger it now increases with Pantheon's level


  • Corrected a display error with Pantheon's auto attack and death recap
  • Aegis of Zeonia can no longer be cast while rooted
  • Grand Skyfall can no longer be cast while rooted


  • Fixed a typo in Pantheon's lore


  • Spear Shot mana cost increased to 45 at all levels from 30 / 35 / 40 / 45 / 50
  • Aegis of Zeonia
    • Cooldown modified to 12 seconds at all levels from 20 / 17.5 / 15 / 12.5 / 10
    • Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 at all levels
    • Now properly interacts with spell shields
  • Heartseeker Spear
    • Base damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 9 / 12 / 15 / 18
    • Scaling damage reduced to 18 / 22 / 26 / 30 / 34% from 20 / 25 / 30 / 35 / 40%
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 from 26 / 24 / 22 / 20 / 18
  • Grand Skyfall
    • Will now apply smoother damage especially against large targets
    • Will now properly interact with spell shields
  • Base health increased to 520 from 505
  • Base armor increased to 21 from 20.1
  • Health per level increased to 87 from 85


  • Heartseeker Strike
    • Fixed a bug where it was dealing too much damage based upon your bonus damage
    • Fixed a bug where it procced cast effects with every tick of damage
    • Damage scaling increasd to 20 / 25 / 30 / 35 / 40%
    • Will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
  • Spear Shot
    • Fixed a bug where it wasn't scaling with enough of your damage from items
    • Damage scaling increased to 100 / 115 / 130 / 145 / 160% from 100 / 110 / 120 / 130 / 140%
  • Grand Skyfall
    • Now breaks spell shields and is blocked by spell shields
    • Fixed a bug where it was slowing for an incorrect amount of time
    • Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade


  • Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall


  • Heartseeker Strike
    • Added a new sound
    • Cooldown reduced to 26 / 24 / 22 / 20 / 18 from 30 / 28 / 26 / 24 / 22
  • Grand Skyfall
    • Fixed a bug that allowed Pantheon to cast Summoner spells before landing
    • Cooldown reduced to 150 / 135 / 120 from 180 / 150 / 120
    • Cooldown on channel cancel reduced to 10 seconds from 25
    • Falling time reduced to 1.5 seconds from 2


  • Fixed aminor tooltip typo with Heartseeker
  • Aegis of Zeonia is no longer castable while immobilized


  • Fixed an issue that would cause Aegis to not stun targets if you did not move as part of the skill

PantheonSquare.png Pantheon released

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