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Patch 1.0.0.114

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Patch Notes v1.0.0.114

New Content

  • Kennen M.D.
  • Firefang Warwick
  • Workshop Shaco


Lee SinSquare.png Lee Sin, the Blind Monk

  • Flurry (Passive) - After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
  • Sonic Wave - Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    • Resonating Strike - Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
  • Safeguard - Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
    • Iron Will - Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
  • Tempest - Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
    • Cripple - Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
  • Dragon's Rage (Ultimate) - Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Champion Changes

CaitlynSquare.png Caitlyn

  • Attack speed per level increased to 3.0% from 2.6%.
  • Yordle Snap Trap max trap count increased to 3 from 2.

DrMundoSquare.png Dr. Mundo

  • Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively.

EzrealSquare.png Ezreal

  • Fixed a bug where Arcane Shift could target invisible minions such as wards.

GalioSquare.png Galio

  • Idol Of Durand radius of area of effect increased to 550 from 500.

GarenSquare.png Garen

  • Movement speed increased to 320 from 315.
  • Courage damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%.

JaxSquare.png Jax

  • Leap Strike now prefers to target enemies over allies when your cursor overlaps both.

KarmaSquare.png Karma

  • Spirit Bond leash range has been increased by a small amount.
  • Mantra charge reload time now scales with level. It has been changed to a 30 / 25 / 20 cooldown from a 25 cooldown at all levels.
  • Fixed a bug where the Mantra: Heavenly Wave was not granting assists for healing allies.

KatarinaSquare.png Katarina

  • Shunpo now prefers to target enemies over allies when your cursor overlaps both.

LeBlancSquare.png LeBlanc

  • Fixed a bug where Distortion and its Mimic version would break the target's spell shield and still deal damage.

MaokaiSquare.png Maokai

  • Fixed a bug where Vengeful Maelstrom was reducing true damage.

NocturneSquare.png Nocturne

  • Shroud of Darkness shield is now brighter and easier to see.

PantheonSquare.png Pantheon

  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.

PoppySquare.png Poppy

  • Updated the shield texture on Paragon of Demacia.
  • Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.

ShenSquare.png Shen

  • Ki Strike
    • It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting').
    • Fixed a bug where it could kill a target and not trigger Vorpal Blade's heal effect.
  • Updated Feint's tooltips to properly match the functionality and adjusted the playing tips referencing it.
  • Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed.

SivirSquare.png Sivir

  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'.

SorakaSquare.png Soraka

  • Infuse now prefers to target enemies over allies when your cursor overlaps both.

UrgotSquare.png Urgot

  • Base health reduced to 437 from 457.
  • Acid Hunter base damage reduced to 10 / 40 / 70 / 100 / 130 from 15 / 45 / 75 / 105 / 135.
  • Fixed a bug where Terror Capacitor's slow was stacking.
  • Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.

VeigarSquare.png Veigar

  • Fixed an issue on the Leprechaun Veigar skin where the enemy Event Horizon still had green pillars instead of red ones.

General

  • Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters".
  • Fixed a bug where a clone with Madred's Razors / Wriggle's Lantern could deny its owner of Monster buffs if they dealt the killing blow to the monster.
  • Turrets:
    • Base turret attack speed increased to +30% from 20%
    • Turret base armor and magic resist increased by 10
    • Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion.
    • Turret to champion damage increased by 5%
  • Slow Stacking penalty increased to 65% from 50%

April 5th, 2011 Hotfix

  • Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8
  • Tempest/Cripple AD ratio increased to 1.0 from 0.6
  • Dragon's Rage AD ratio increased to 2.0 from 1.5
  • Flurry's Energy restoration increased to 15 from 10
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