Patch 1.0.0.116

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Patch Notes v1.0.0.116

New Content

  • Bilgerat Rumble
  • Rumble in the Jungle
  • Fiddle Me Timbers
  • Dreadknight Nasus


RumbleSquare.png Rumble

  • Junkyard Titan (Passive) - Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
  • Flamespitter - Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
  • Scrap Shield - Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
  • Electro-Harpoon - Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
  • The Equalizer (Ultimate) - Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.

PVP.net v1.34.12

  • Users can now grant other members of their Ranked or Normal team permission to invite other users

Champion Changes

AlistarSquare.png Alistar

  • Base movement speed increased to 305 from 300
  • Base health reduced to 552 from 582
  • Health per level reduced to 110 from 114
  • Damage per level increased to 3.62 from 3.375
  • Base damage reduced to 58.65 from 62.9
  • Base mana increased to 253 from 225
  • Mana per level increased to 38 from 33
  • Trample (New Passive)
    • Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (doubling damage to minions and monsters)
    • Added new animations and particles for Trample
  • Pulverize
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 220 / 270
    • Ability power ratio reduced to 0.8 from 1.0
    • Cooldown changed to 17 / 16 / 15 / 14 / 13 seconds from 15 at all levels
    • Range increased to 365 from 330
    • Stun duration reduced to 0.5 seconds from 1.0 (1 second knockup remains unchanged)
  • Headbutt
    • Improved targeting/direction against moving targets
    • Can now target minions
    • Damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 140 / 190 / 245 / 300
    • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 12 at all levels

BrandSquare.png Brand

  • Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
  • For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields

CaitlynSquare.png Caitlyn

  • Yordle Snap Trap
    • Activation range increased to 150 form 125
    • Mana cost reduced to 50 from 60
  • 90 Caliber Net mana cost reduced to 75 from 90
  • Ace in the Hole
    • Mana cost reduced to 100 from 150
    • Range increased at early levels to 1,900 / 2,050 / 2,200 from 1,600 / 1,900 / 2,200

EzrealSquare.png Ezreal

  • Mystic Shot now has an additive 0.2 ability power ratio
  • Trueshot Barrage now scales additively with both attack damage and ability power

FiddlesticksSquare.png Fiddlesticks

  • Base armor increased to 14.5 from 8.25
  • Armor per level increased to 3.5 from 3
  • Movement speed increaesd to 310 from 300
  • Fear
    • Range increased to 575 from 525
    • Mana cost decreased to 65 / 75 / 85 / 95 / 105
  • Drain
    • Ability power ratio increased to 0.5 from 0.48
    • Life steal amount reduced to 60 / 65 / 70 / 75 / 80% from 100%
    • Leash range decreased to 650 from 700
  • Dark Wind
    • Damage adjusted to 65 / 85 / 105 / 125 / 145 from 100 at all levels
    • Ability power ratio increased to 0.45 from 0.35
    • Now bounces 5 times at all levels
    • Cooldown adjusted to 15 / 14 / 13 / 12 / 11 seconds from 14 at all levels
    • Projectile speed decreased to 1,100 from 1,200
  • Crowstorm
    • Damage decreased to 125 / 225 / 325 from 150 / 250 / 350
    • Cooldown adjusted to 150 / 140 / 130 seconds from 150 at all levels
    • Ability power ratio increased to 0.4 from 0.35

GangplankSquare.png Gangplank

  • Movement speed increased to 320 from 315
  • Base mana increased to 255 from 239
  • Mana per level increased to 40 from 34
  • Raise Morale REMAKE
    • No longer targets a unit (can no longer kill allied minions)
    • Passive changed to 3 / 4 / 5 / 6 / 7% movement speed from 2 / 4 / 6 / 8 / 10% and 8 / 10 / 12 / 14 / 16 attack damage from 8 / 12 / 16 / 20 / 24
    • Activating grants Gangplank 14 / 18 / 22 / 26 30% movespeed and 20 / 28 / 35 / 44 / 52 attack damage
    • Activation also grants nearby allies 7 / 9 / 11 / 13 / 15% movespeed and 10 / 14 / 18 / 22 / 26 attack damage
    • Duration reduced to 6 seconds from 10
    • Mana cost changed to 50 / 55 / 60 / 65 / 70 from 60 at all levels
  • Cannon Barrage
    • Reduced the size of the area affected by Cannon Barrage
    • Now slows all enemies in the AoE for the duration, but slow reduced to 15 / 20 / 25% from 35 / 45 / 55%
    • Reduced damage to 65 / 110 / 155 from 100 / 140 / 180
    • Updated the random algorithm to not favor one quadrant over others
    • Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
  • Parrrley
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 55 / 90 / 120 / 150
    • Extra gold gain reduced to 4 / 6 / 8 / 10 / 12 from 4 / 7 / 10 / 13 / 16
    • Cooldown reduced to 5 seconds from 6
    • Mana cost reduced to 40 / 45 / 50 / 55 / 60 form 50 / 55 / 60 / 65 / 70
  • Remove Scurvy base heal changed to 80 / 150 / 220 / 290 / 360 from 70 / 125 / 195 / 280 / 380
  • Grog-Soaked Blade
    • Damage increased to 6-23 per second from 5-18
    • Fixed a bug where it applied 9 damage ticks instead of 10

LeBlancSquare.png LeBlanc

  • Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not

Lee SinSquare.png Lee Sin

  • Fixed a bug where Resonating Strike could follow the target over indefinite distance

NocturneSquare.png Nocturne

  • Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank

RyzeSquare.png Ryze

  • Overload mana ratio reduced to 8% from 10%
  • Desperate Power spell vamp now scales to 15 / 20 / 25% from 15% at all levels

SonaSquare.png Sona

  • Power Chord
    • Diminuendo duration increased to 4 seconds from 3
    • Tempo slow amount increased to 40% from 25%
  • Hymn of Valor's attack damage and ability power aura increased to 8 / 11 / 14 / 17 / 20 from 6 / 8 / 10 / 12 / 14

TrundleSquare.png Trundle

  • Fixed a bug where Rabid Bite could be dodged

Twisted FateSquare.png Twisted Fate

  • Pick a Card
    • Blue card mana restore increased to 65% from 50%

UdyrSquare.png Udyr

  • Tiger Stance's hit particle no longer plays on turrets
  • Udyr's hands will now always display hand particles when his next attack will shred the target

Xin ZhaoSquare.png Xin Zhao

  • Base attack damage increased to 59.1 from 52.3
  • Attack damage per level decreased to 3.1 from 3.3
  • Fixed a bug where Three Talon Strike could be activated while it was still active
  • Battle Cry
    • Passive attack speed is no longer removed while the ability is on cooldown
    • Attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 35%
  • Crescent Sweep
    • Armor and magic resist reduced to 25
    • Now scales and grants 7 / 10 / 13 armor and magic resist for each champion hit

ZileanSquare.png Zilean

  • Revised Zilean's idle animation loop
  • Fixed a bug where Chronoshift would sometimes not report to allies whether it was castable

Items

General

  • Revised tooltips for AniviaSquare.png Anivia, DrMundoSquare.png Dr. Mundo, and TryndamereSquare.png Tryndamere
  • Updated numerous character bios
  • Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance
  • Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively
  • Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively
  • Fixed a bug where EvelynnSquare.png Evelynn's new attack animations were playing too quickly
  • Fixed a bug with MordekaiserSquare.png Mordekaiser's Taunt animation
  • Fixed a display issue with KayleSquare.png Kayle's Battleborn skin
  • Changed the general frost slow particle (ie: AsheSquare.png Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag
  • Improved the following spell particles: TrundleSquare.png Trundle's Agony, Nunu & WillumpSquare.png Nunu's Absolute Zero
  • Fixed a bug with the Sword of the Divine active particle

April 28th Hotfix

  • Fixed a bug where AlistarSquare.png Alistar's Headbutt would lock him out of spells for the duration and a short period afterward.
  • Fixed a bug where Raise Morale would break nearby enemy spell shields.
  • Fixed a bug where Raise Morale would reveal GangplankSquare.png Gangplank to nearby enemy champions.
  • Fixed a bug where KayleSquare.png Kayle's Reckoning was not showing the animation, and would not be castable again until after you attacked.
  • Fixed a few bugs where RumbleSquare.png Rumble's ultimate was sometimes not showing properly related to fog of war. * Also fixed some team color bugs.
  • We were unable to get the blue Longhorn Alistar bug fixed in this server-side hotfix. I'm not sure if we will be hotfixing this subsequently, or fixing in the next patch.
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