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Patch 1.0.0.133

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Patch Notes v1.0.0.133

New Content

  • Major Ziggs
  • Mad Scientist Ziggs
  • Scarlet Hammer Poppy


ZiggsSquare.png Ziggs

  • Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
  • Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
  • Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.

PVP.net v1.53

  • Co-op versus AI aka "Rise of the Bot Army"
    • You can now queue to play against a much wider roster of Champions in Co-op versus AI
    • Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
    • The 3-game per day rewards limitation for Level 30 Summoners has been removed
    • The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
      • Summoner level 1-9
        • Beginner: 100%
        • Intermediate: 100%
      • Summoner level 10-19
        • Beginner: 85% (was 75%)
        • Intermediate: 100%
      • Summoner level 20-29
        • Beginner: 70% (was 50%)
        • Intermediate: 90% (was 100%)
      • Summoner level 30
        • Beginner: 55% (was 25%)
        • Intermediate: 80% (was 75%)
    • View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!

Champion Changes

AlistarSquare.png Alistar

  • Fixed a bug where Triumphant Roar was not granting assists

AmumuSquare.png Amumu

  • Fixed a bug where Despair was dealing less damage with Ability Power than intended

AsheSquare.png Ashe

  • Base health increased to 474 from 438
  • Base armor increased to 14.9 from 12.7
  • Mana per level increased to 35 from 27
  • Volley cooldown reduced to 16 / 13 / 10 / 7 / 4 from 20 / 16 / 12 / 8 / 4
  • Enchanted Crystal Arrow now grants vision while in flight.

CaitlynSquare.png Caitlyn

  • Fixed a bug where Headshot did not trigger while Taunted or Silenced

ChoGathSquare.png Cho'Gath

  • Fixed a bug where Feast would fail to kill shielded targets

EzrealSquare.png Ezreal

  • Trueshot Barrage now grants vision while in flight.
  • Fixed a bug where Ezreal would lose his run animation after 390 movement speed

GragasSquare.png Gragas

  • Fixed a bug where Barrel Roll immediately detonated when Gragas died

HeimerdingerSquare.png Heimerdinger

  • Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)

JarvanIVSquare.png Jarvan IV

  • Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died

JaxSquare.png Jax

  • Mana regen per level increased to 0.7 per 5 seconds from 0.45
  • Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
  • Counter Strike
    • Dodge duration increased to 2 seconds from 1.5
    • Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
    • Now can be activated again after 1 second to end the effect early
    • Damage adjusted to 50 / 75 / 100 / 125 / 150 (+0.5 bonus attack damage) from 40 / 70 / 100 / 130 / 160 (+0.8 bonus attack damage)
    • Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10 / 15 / 20 / 25 / 30 bonus damage per dodge
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 20 / 18 / 16 / 14
  • Grandmaster’s Might duration increased to 8 seconds from 6

Lee SinSquare.png Lee Sin

  • Flurry attack speed bonus reduced to 40% from 50%
  • Sonic Wave missing health damage reduced to 8% from 10%

MorganaSquare.png Morgana

  • Soul Shackles ability power ratio reduced to 0.7 from 0.8
  • Fixed a bug where Soul Shackles would sometimes fizzle

Master YiSquare.png Master Yi

  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was

Nunu & WillumpSquare.png Nunu

  • Fixed a bug where Absolute Zero's slow did not grant assists

RammusSquare.png Rammus

  • Minor tweak to Rammus' dance to actually rotate around his center axis when on his back

SejuaniSquare.png Sejuani

  • Fixed a bug where Glacial Prison did not detonate if Sejuani died

SivirSquare.png Sivir

  • Boomerang Blade
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250
    • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
    • Movement speed bonus reduced to 20% from 25%
    • Duration reduced to 10 from 15

SonaSquare.png Sona

  • Fixed a bug where Power Chord did not trigger while Taunted or Silenced

SwainSquare.png Swain

  • Fixed a bug where Swain had reduced mana regeneration while in Raven form

ViktorSquare.png Viktor

  • Power Transfer missile speed increased to 2,000 from 1,400
  • Gravity Field activation time reduced to 0.25 seconds from 0.5
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did

Items

Masteries

  • Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance

General

  • Added a new option, "Show Smartcast Ranges"
  • Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
  • Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
  • Heal over time effects now show as health regen per 5 rather than discreet heals
  • Summoner's Rift (Winter)
    • Removed holiday decorations
    • Fixed prop visibility/collision issues in bases
    • Fixed particle glitching in river areas
    • Changed lighting and terrain to improve visual clarity
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