Patch 1.0.0.135

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Patch Notes v1.0.0.135

New Content

  • Royal Guard Fiora
  • Nightraven Fiora
  • Bladecraft Orianna


FioraSquare.png Fiora

  • Duelist (passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
  • Lunge - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
  • Riposte - Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
  • Burst of Speed - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
  • Blade Waltz (ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.

PVP.net v1.55

  • Ranked Teams
    • Fixed a bug with the background on the Team Invite popup
    • Fixed a bug where Team status would be missing on the Team Profile
    • Fixed a bug where Ranked Team specific notifications would not send properly
    • Fixed several bugs with client side stat calculation and display

Champion Changes

AlistarSquare.png Alistar

  • Triumphant Roar mana cost increased to 28 / 41 / 54 / 67 / 80 from 20 / 35 / 50 / 65 / 80
  • Unbreakable Will mana cost reduced to 100 from 150
  • Trample damage increased to 10-27 per second from 10-23

FizzSquare.png Fizz

  • Base damage increased to 56 from 54
  • Armor per level increased to 3.4 from 3.1
  • Chum the Waters mana cost reduced to 100 from 150

GalioSquare.png Galio

  • Idol of Durand damage range increased to 600 from 575

IreliaSquare.png Irelia

  • Fixed a particle issue with Transcendent Blades (Hotfixed 2/21)

JaxSquare.png Jax

  • Fixed a bug where Grandmaster's Might passive attack canceled if the buff ran out during the attack animation

Lee SinSquare.png Lee Sin

  • Sonic Wave base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165 (Hotfixed 2/21 due to an unintended nerf in the NautilusSquare.png Nautilus patch)

LuxSquare.png Lux

  • Lucent Singularity
    • Now additionally grants vision while in flight to its destination
    • Now starts its cooldown when cast rather than when detonated
    • Cooldown increased to 11 seconds from 9
    • Now displays a buff showing how long Lucent Singularity will last until it automatically detonates
  • Finales Funkeln
    • Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards
    • Lux can no longer use Flash while casting Finales Funkeln

MalphiteSquare.png Malphite

  • Granite Shield now shows a cooldown timer
  • Unstoppable Force
    • Area of effect radius on impact increased to 325 from 300
    • Malphite can no longer flash while using Unstoppable Force
    • Fixed a bug where Malphite would seem to hit the target but would not cause the effect

MissFortuneSquare.png Miss Fortune

  • Strut now shows a cooldown timer

NocturneSquare.png Nocturne

  • Umbra Blades now has a passive cooldown timer like ZiggsSquare.png Ziggs and ShenSquare.png Shen

OlafSquare.png Olaf

  • Axe Throw
    • Damage increased to 80-260 from 50-210
    • Scaling changed to +1.0 bonus AD from +0.5 total AD
    • Base cooldown reduced to 8 seconds from 10
    • Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
  • Ragnarok now provides 30 / 45 / 60 Armor and Magic Resist instead of 20 / 30 / 40 flat damage reduction
  • Movement Speed increased to 325 from 320

PoppySquare.png Poppy

  • Paragon of Demacia now shows you over its icon how many stacks you have

ShenSquare.png Shen

  • Fixed a few bugs with ability sounds
  • The following changes were hotfixed out on 2/21:
    • Base armor reduced to 19 from 23
    • Vorpal Blade health scaling lowered to 1.5% from 2%
    • Feint Energy cost increased to 50 from 40 at all levels
      • Base shield value reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270

TeemoSquare.png Teemo

  • Health per level increased to 82 from 77
  • Move Quick's passive component now shows a cooldown timer
  • Noxious Trap arm time reduced to 1 seconds from 2

TristanaSquare.png Tristana

  • Explosive Shot cast range increased to 625 from 600

ZiggsSquare.png Ziggs

  • Hexplosive Mines
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
    • Slow duration reduced to 1.5 seconds from 2
    • Damage from 2nd and subsequent mines reduced to 40% from 50%
  • Fixed a bug where Ziggs' Mad Scientist skin was leaving particles on the map (Hotfixed 2/21)

Items

General

  • Improved minimap visibility of turrets in Colorblind Mode
  • Colorblind announcement colors now reference blue (friendly) and purple (enemy) teams
  • Important items purchased by your team will now be called out in chat (Aura items, Sight and Vision Wards, top tier items, etc)
  • Champion Kill messages are now more specific
  • You can now activate a timestamp for game chat in the options menu
  • When colorblind mode is activated, movement cursor is included with new color scheme (was not before)
  • Announcer callouts no longer reference blue team/purple team, and instead should reference friendly/enemy team (ie. A friendly inhibitor is respawning soon/the enemy inhibitor has respawned)
  • Champions will now attempt to run home immediately when disconnecting, rather than attempting to Recall
  • Small monster camp sigils now restore up to 30 Mana in addition to Health
  • Small Golem camp
    • Movement Speed increased to 300 from 180
    • Medium Golem base damage increased to 59 from 54
  • Fixed a bug where whisper messages were the wrong color

Co-Op Versus AI

  • Added BlitzcrankSquare.png Blitzcrank bot to the roster of bots in Co-Op versus AI.
  • Improved bots' ability to last hit and reduced how much they push their lanes.
  • Reduced the amount of gold given to bots on Summoner's Rift Intermediate.
  • Added the ability for bots to call for help from nearby bots.
  • Improved the precision of skill shots and ground targeted AoE abilities.
  • Minor bug fixes with LeonaSquare.png Leona, LuxSquare.png Lux, and ShyvanaSquare.png Shyvana bots.

Art

  • Fixed animation bugs on the following skins:
    • Toy Soldier Gangplank
    • Jade Dragon Wukong
    • Superb Villain Veigar
    • Headhunter Master Yi
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