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Patch 1.0.0.140

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Patch Notes v1.0.0.140

New Content

  • Lord Darius
  • Blackthorn Morgana
  • Tyrant Swain


DariusSquare.png Darius, the Hand of Noxus

  • Hemorrhage (Passive) - Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
  • Decimate - Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
  • Crippling Strike - Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
  • Apprehend - Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
  • Noxian Guillotine - Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.

PVP.net v1.60

  • Normal Draft Mode
    • Normal draft has changed so that premade groups are not prioritized over solo players
      • Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team
      • If a solo player is not team captain, the player will be given a random slot in the pick order
      • If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain
  • Ranked Solo/Duo Queue
    • The Free to Play rotation has been removed from Ranked Solo/Duo Queue
    • Unlocked Champions that appear on the Free to Play rotation will still be playable
  • You may now rename your buddy groups by double-clicking the name of the group
  • Fixed a bug where some buddies would appear to be level 0 with no information
  • Fixed a bug where the sound at the end of Champion select would play too loudly
  • Fixed a bug where swap offers in Champion select would persist into your next game

Champion Changes

AsheSquare.png Ashe

  • Ashe's art update
    • New model for Classic Ashe
    • Updated and improved models for Woad Ashe, Shewood Ashe, Frelijord Ashe and Queen Ashe
    • All new animations and updated VFX for base and skins
    • Updated splash art
  • Hawkshot now displays total gold retrieved by the skill in the tooltip
  • Frost Shot
    • Adjusted projectile speed to match the basic attack projectile speed
    • Fixed a bug where Frost Shot's attack frame was slower than the basic attack

CaitlynSquare.png Caitlyn

  • Fixed a bug where Caitlyn would appear to attack during Ace in the Hole

Cho'GathSquare.png Cho'Gath

  • Rupture
    • Added red/green rings to indicate which targets will be affected
    • Launch delay reduced to 0.65 seconds from 0.7 seconds

Dr. MundoSquare.png Dr. Mundo

  • Sadism now returns 40 / 50 / 60% of Mundo's health instead of 40 / 55 / 70%

FiddlesticksSquare.png Fiddlesticks

  • Dark Wind now deals 50% increased damage to minions and monsters

FizzSquare.png Fizz

  • Fixed a bug where Playful / Trickster would prevent Fizz from casting spells for longer than intended

GangplankSquare.png Gangplank

  • Parrrley now displays total gold earned by the skill in the tooltip

HecarimSquare.png Hecarim

  • Rampage damage to minions and monsters increased to 66% from 50%
  • Devastating Charge now requires less distance traveled to get the full effect

LuluSquare.png Lulu

  • Glitterlance
    • Damage adjusted to 80 / 125 / 170 / 215 / 260 from 80 / 130 / 180 / 230 / 280
    • Ability power ratio reduced to 0.5 from 0.6

MalphiteSquare.png Malphite

  • Health per level increased to 90 from 82
  • Increased Malphite's travel speed during Unstoppable Force

MorganaSquare.png Morgana

  • Soul Siphon Spell Vamp reduced to 10 / 15 / 20% from 10 / 20 / 30%

NautilusSquare.png Nautilus

  • Fixed a bug where Riptide would continue to deal full damage on subsequent hits to slow immune targets

RenektonSquare.png Renekton

  • Cull the Meek's fury-enhanced swipe trail is now properly red

Twisted FateSquare.png Twisted Fate

  • Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip

Xin ZhaoSquare.png Xin Zhao

  • Fixed a bug where Three Talon Strike did not take Critical Damage modifiers into account

General Changes

  • Towers will now alert you with a tone and a particle when you are being targeted
  • Added a confirmation dialog for the quit button in champion select for Custom Games
  • Improved responsiveness of input when Hard Crowd Control effects (such as Stun, Fear, etc) end
  • Improved particle scaling on characters like DragonSquare.png Dragon or Baron NashorSquare.png Baron Nashor
  • Fixed a bug where players could not spam emotes to their heart's content
  • Fixed a bug where units would remain highlighted after death
  • Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc)

Item Changes

  • New item: Athene's Unholy Grail
    • 80 Ability Power
    • 36 Magic Resist
    • 15 mana regeneration per 5 seconds
    • 15% cooldown reduction
    • Unique Passive - Restores 12% of your max mana on kill/assist and increases your mana regeneration by 1% per 1% mana missing
  • Phantom Dancer movement speed reduced to 12% from 15%
  • Zeal movement speed reduced to 6% from 8%

Summoner's Rift Graphics Updated

  • New textures across the entirety of Summoner’s Rift
  • Changes to the color palette to differentiate the upper and lower jungles from one another
  • A new shopkeeper has arrived to service all your Champion’s item purchases
  • New animations on many monsters including the Ancient GolemSquare.png Ancient Golem, the Lizard ElderSquare.png Lizard Elder, and Baron NashorSquare.png Baron Nashor
  • HUD now displays the number of creeps you have killed
  • Minimap has improved so that map icons and player icons display more clearly
  • Significantly improved game performance on low end machines and at lower quality settings
  • Improved the visual quality of the in-game HUD

Co-op vs. AI Changes

  • Bots will no longer kill themselves by chasing enemies onto the summoning platform
  • Fixed a bug where ShenSquare.png Shen Bot did not learn all of his abilities
  • Fixed a bug where AsheSquare.png Ashe Bot would occasionally get stuck toggling Frost Shot repeatedly
  • Fixed a bug where Bots would use Cleanse on knockup, and knockback abilities

Spectator Mode changes

  • Spectators can now view the spectator UI and use Timeshift controls after the game has ended
  • Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode
  • The mouse cursor will now hide in spectator mode after a period of inactivity
  • The spectator HUD will now remember chat visibility settings between games
  • Significantly reduced CPU usage of the Featured Games module
  • Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players
  • Fixed a bug that caused Featured Games to occasionally show completed games
  • Fixed a bug where fast forwarding up to live could break spectator mode
  • Fixed a bug that could cause Directed Camera to miss kills in some situations
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