Patch Notes v1.0.0.61
New Content
Udyr, The Animal Spirit
- Monkey's Agility (Passive) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
- Tiger Stance
- Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
- Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
- Turtle Stance
- Activation - Udyr gains a temporary shield that absorbs damage.
- Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
- Bear Stance
- Activation - Udyr gains a large movement speed increase for a short duration.
- Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
- Phoenix Stance (Ultimate)
- Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
- Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
PVP.net version 32
- Fixed a bug where players were not transitioning from champion selection to the game.
- Localized Champion "Choose Me" sounds for foreign languages
- Greatly reduced network traffic of the PVP.net client in certain situations.
- Fixed unlocalized Text in the "Recently Played" Section of the Buddy List
- Fixed a bug where a player would receive a maestro error when entering champion select.
- Fixed a bug where a players status would not set default to online on login
- Loading immediately after log-in has been optimized further.
- Fixed a bug in Champion Select, where no masteries were being displayed in the mastery overlay
- Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section
- Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
- Added the Winter Version of Summoner's Rift to Normal Games. You will randomly receive this map when matched.
- Fixed a bug where players could not see their teammates when invited to an arranged team
- Fixed an exploit with the mastery system
Note: All masteries have been reset. Known issue: In some rare cases, editing masteries during Champion Selection will return an error.
Champion Changes
- Bug with Triumphant Roar fixed where the cooldown was no longer reduced by some spells (e.g. Poison Trail, Cannon Barrage, etc.)
- Fixed a bug with Bandage Toss which caused it to deal too much damage
- Tantrum damage reduced to 75 / 100 / 125 / 150 / 175 from 100 / 120 / 140 / 160 / 180
- Glacial Storm slow duration reduced to 2.5 seconds from 3
- Fixed a bug with Rebirth where some buffs caused the cooldown to reset infinitely
- Enchanted Crystal Arrow
- Damage reduced to 250 / 425 / 600 from 300 / 500 / 700
- Max stun duraiton reduced to 3.5 seconds from 4.5
- Slow duration changed to 3.5 seconds at all levels from 3 / 4 / 5
- Updated recommended items
- Rocket Grab will now fire directionally, even if targeting a point outside of the cast range
- Vorpal Spikes ability power ratio reduced to 0.2 from 0.25
- Feral Scream ability power ratio reduced to 0.7 from 0.75
- Rupture cast range reduced to 950 from 1,000
- Phosphorous Bomb blind duration reduced to 3 seconds form 4
- Valkyrie cast range reduced to 900 from 1,000
- Infected Cleaver will now fire direcitonally, even if targeting a point outside of the cast range
- Drain no longer begins channeling if the target is shielded
- Cannon Barrage
- Slow percent reduced to 40 / 50 / 60 from 40 / 55 / 70
- Damage reduced to 140 / 200 / 260 from 160 / 220 / 280
- Grog Soaked Blade
- Healing reduction effect increased to 65% from 50%
- Duration increased to 10 seconds from 8
- Leap Strike cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5
- Empower
- Cleave percent increased to 60 from 50
- Duration to power up reduced to 3 from 4
- Updated damage per second values to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40
- Ability positions modified - Leap Strike is now Q, Empower is now W
- Lay Waste ability power ratio increased to 0.25 / 0.5 from 0.2 / 0.4
- Force Pulse ability power ratio reduced to 0.8 from 1.0
- Killer Instincts
- Bouncing Blades healing reduction effect increased to 65% form 60%
- Bouncing Blades healing reduction effect duration increased to 10 seconds from 8
- Holy Fervor (Reworked Passive)
- When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of HOly Fervor, increasing her attack speed by 25%. This effect can stack up to 4 times
- Reckoning's additional damage while Holy Fervor is active now accounts for damage dealt from AP
- Increased attack speed per level to 1.65 from 1.5
- Intervention
- Cooldown increased to 90 / 75 / 60 from 75 / 60 / 45
- Duration decreased to 3 / 4 / 5 seconds from 4 / 5 / 6
- Ground Slam
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80
- Attack speed reduction modified to 30 / 35 /40 / 45 / 50 from 20 / 30 / 40 / 50 / 60
- Base armor reduced to 7 from 20
- Base armor per level increased to 3.75 from 3
- Soul Shackles
- No longer stuns if the buff is cleansed
- Stun duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3
- Cooldown increaesd to 100 seconds from 90
- Dark Binding will now fire directionally, even if targeting a point outside of the cast range
- Siphoning Strike's tooltip will now display the amount of bonus damage he's acquired
- Fixed an issue that would cause Tremors to be removed by Black Shield / Cleanse
- New Passive - Arcane Mastery
- After casting a spell all other spells have their cooldown reduced by 1.5 seconds
- Overload
- Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260
- Ability power ratio reduced to 0.45 from 0.8
- Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 15 / 14 / 12 / 10 / 8
- Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180
- Rune Prison
- Duraiton reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 seconds from 1 / 1.5 / 2 / 2.5 / 3
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
- Cooldown reduced to 14 seconds from 16
- Spell Flux - Now a regular skill
- Bounces a static 5 stimes between minions, enemy Champions, and Ryze
- Damage is 50 / 70 / 90 / 110 / 130
- Ability Power ratio of 0.33
- Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
- Cooldown is a 9 seconds at all levels
- Mana cost is 60 / 80 / 100 / 120 / 140
- Range is 700
- Missile speed drastically increased
- Desperate Power - New Ultimate
- A self-targeted instant cast buff that lasts 8 seconds
- Gives Ryze 60 / 100 / 140 additional ability power and grants all his spells 65% AoE damage
- 60 / 50 / 40 second cooldon
- Costs 0 mana
- Jack in the Box magic resistance increased to 100 from 50
- Spiral Blade is now called Boomerang Blade
- Now deals 10% reduced damage with each target hit (40% minimum)
- Base damage increased to 75 / 125 / 175 / 225 / 275 from 75 / 100 / 125 / 150 / 175
- Now fires directionally even if targeting a point outside of the cast range
- Spell Shield
- Duraiton reduced to 3 seconds from 8
- Cooldown reduced to 28 / 24 / 20 / 16 / 12 seconds from 55 / 45 / 35 / 25 / 15
- Restores 150 mana on successful spell block
- Astral Blessing
- Now heals the target for 80 / 135 / 190 / 255 / 300 instantly (still gives an armor buff for the duration
- Mana cost modified to 80 / 100 / 120 / 140 / 160 from 60 / 90 / 120 / 150 / 180
- Health per level reduced to 67 from 70
- Starcall magic resistance reduction per stack reduced to 8 from 10
- Bantam Trap
- No longer affected by Volley, Missile Barrage, and Sow the Wind
- Poison duration reduced to 4 seconds from 5
- Fixed a bug where several spells would show a particle as they passed over Bantam Trap
- Blinding Dart
- Ability power ratio reduced to 0.8 from 1.0
- Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5
- New passive - Camouflage
- If Teemo stand still for 6 seconds without taking damage, he becomes stealthed
- Explosive Shot
- Passive component no longer deactivates when on cooldown
- Healing reduction effect increased to 65% from 50%
- Bloodlust
- Now activates on critical strikes as well as kills
- Now provides 4 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage per stack
- Cooldown changed to 12 seconds at all levels from 30 / 25 / 20 / 15 / 10
- Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack
- Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1
- Ability Power ratio increased to 1.5 from 1.0
- Mocking Shout
- Health cost changed to 25 at all levels from 20 / 25 / 30 / 35 / 40
- Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
- Spinning Slash
- Range reduced to 660 from 1,150
- Damage changed to 60 / 105 / 150 / 195 / 240 + 50% of Tryndamere's Attack Damage from 110 / 165 / 220 / 275 / 330
- Health Cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150
- Cooldown is now reduced by 2 seconds each time you critically strike
- Will fire directionally even if targeting a point outside of the cast range
- Undying Rage
- Duration reduced to 6 seconds from 7
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80
- Reduced number of Bloodlusts gained on activating Undying Rage to 4 / 6 / 8 from 3 / 6 / 9
- If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
- Battle Fury now increases Tryndamere's Critical Chance by 0.3 / 0.4 / 0.5% per 1% Health he is missing
- Destiny duration reduced to 4 / 5 / 6 seconds from 4 / 6 / 8
- Added listing as an Assassin, removed listing as a Fighter
- Time Bomb no longer detonates if the buff is cleansed
Summoner Spells
- Flash
- Range reduced to 450 from 1,000
- Cooldown reduced to 3 minutes from 6
- Now pops incoming projectiles when used
- Fortify
- Now gives you 7 bonus damage to minions while off cooldown
- No longer does splash damage, but will do splash damage when improved by the corresponding mastery
- Teleport can now be canceled
- Mystical Vision (Clairvoyance Talent) now properly adjust Clairvoyance cooldown
- Willpower (Cleanse Talent) no longer affects Clairvoyance cooldown
- Mender's Faith (Heal Talent) changed to 30 second Cooldown reduction on Heal from + 10 x lvl HP
- Cleanse provides 2 seconds of debuff immunity after cast
Items
- New Item - Quicksilver Sash
- Recipe is Negatron Cloak and 900 gold
- +50 magic resistance
- Active - Clears all negative debuffs form the owner. 150 second cooldown.
- New Item - Sword of the Occult
- Recipe is Long Sword and 750 gold
- +10 damage
- Unqiue Passive - Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
- New Item - Leviathan
- Recipe is Ruby Crystal and 600 gold
- +215 health
- Unique Passive - Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
- Changed Item - Mejai's Soulstealer
- Recipe is Amplifying Tome and 1,000 gold
- +20 Ability power
- Unique Passive - Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
- Aegis of the Legion
- Magic resist aura reduced to 25 from 40
- Armor aura reduced to 25 from 35
- Damage aura increased to 10 from 8
- Health increased to 300 from 285
- Amplifying Tome "Builds Into" updated to reflect item recipe changes
- Catalyst the Protector
- Passive health restore on level up reduced to 300 from 425
- Passive mana restore on level up reduced to 250 from 325
- Health reduced to 325 from 400
- New Item - Deathfire Grasp
- Mid-tier ability power and mana regetaion item with cooldown reduction and an active spell that deals damage based on the target's heatlh
- Executioner's Calling
- Lifesteal increased to 18% from 15%
- Increased the duration of Executioner's Mark to 12 seconds from 8
- Healing reduction incresaed to 65% from 40% and it now deals 4 damage per second
- New Item - Haunting Guise
- Low tier health / mana regeneration item with cooldown reduction and magic penetration
- Madred's Bloodrazor
- Attack damage reduced to 35 from 40
- Percent health damage increased to 3% from 2.5%
- Is now Unique
- Sapphire Crystal "Builds Into" updated to reflect item recipe changes
- Sight Ward cast range increased to 600 from 300
- Sorcerer's Shoes magic penetration increased to 20 from 15
- New Item - Sword of the Divine
- Low tier attack speed item with a damage proc every 4 hits and an activated spell that grants armor penetration and dodge piercing
- Vampiric Scepter "Builds Into" updated to include Executioner's Calling
- Vision Ward cast range increased to 600 from 300
- Void Staff is now Unique
- Gold per 10 items no longer display a +x gold over the Champion although they are still granting the gold
General
- Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
- Gold while dead has been re-enabled
- Ambient gold gain on Summoner's Rift Summer and Winter dropped to 6.5 per 5 from 7 per 5
- Ambient gold gain on Twisted Treeline dropped to 8.5 per 5 from 9 per 5
- Fixed an issue in the tutorial where the store had no collision boundaries
Minions
- Melee Minion
- Gain 2 additional Armor every 3 minutes
- Gain 0.5 addition Magic Resistance every 3 minutes
- Gold on death increased to 22 from 20 on Summoner's Rifts and to 26 from 24 on Twisted Treeline
- Caster Minion
- Gain 0.5 additional Armor every 3 minutes
- Gain 2 additional Magic Resistance every 3 minutes
- Gold on death increased to 16 from 14 on Summoner's Rifts and to 19 from 17 on Twisted Treeline
- Siege Minion
- Gain 2 additional Armor every 3 minutes
- Gain 2 additional Magic Resistance every 3 minutes
- Gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline
- Super Minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline
Towers
- All tower ranges increased to 750 from 700
- Tower target acquisition is now faster
- Tower base Health reduced to 1200 from 1400
- Fixed a bug that was granting turrets an additional bonus 50 Armor and Magic Resistance
- Reduced backdooring defenses to 150 Armor/Magic Resistance from 200 Armor/Magic Resistance
- Damage scaling per hit increased to 15% from 10%
- Damage scaling max cap increased to 175% from 155%
- Damage scaling cap when switching targets increased to 130% from 125%
- Turret Armor and Magic Resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds
Baron Nashor
- Reduced Global Gold to 300 from 400
- Moved Local Experience to Global Experience
- Reduced Total Global Experience to 900 from 1200
- Exalted with Baron Nashor is no longer given to dead players
- Exalted with Baron Nashor is no longer absorbed by Black Shield
- Exalted with Baron Nashor Max Damage/Ability Power reduced to 50 from 60
- Exalted with Baron Nashor bonus Damage / Ability Power reduced by 5 for the first 35 minutes
- Reduced Health Regen % per 5 to 3 from 3.5
- Reduced Mana Regen per 5 to 15 from 17.5
- Fixed several exploits with killing Nashor from out of range
|