Patch 10.1

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Patch 10.1

Welcome back, folks! Hope you had a wonderful holiday and are ready for more balance and League shenanigans in the big 2-0.

We say hello to the big boss Sett this patch, as well as a huge update to Sylas, League's other resident bad boy. His changes mainly focus on encouraging his role as a midlaner, while making sure players don't lose out on that signature bruisery playstyle he's known for.

Other than that, we have some QoL changes for Vi, Kog'Maw, Kassadin, and Jax, as well as some cautious buffs to champions that have proven to be menaces in pro play in the past. And finally, we're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game.

Happy new year!

Take this portal if you're looking for TFT's patch notes!


SonaSquare.png Hanna “shio shoujo” Woo


Mid-Patch Updates[edit]

1/8/2020 Aphelios Bugfixes, Sylas Balance Changes, Thresh VFX Update[edit]

ApheliosSquare.png Aphelios 
FLAMETHROWER SPLASH DAMAGE BUGFIX : Aphelios' Q's splash damage now properly originates from where the primary target was hit and deals the proper amount of damage depending on his level

SylasSquare.png Sylas 

The nerfs to Sylas are on-target directionally, but we overshot bit in terms of magnitude and are pulling back as a result.

PETRICITE BURST ATTACK SPEED : [60%] 80%
PETRICITE BURST PRIMARY TARGET DAMAGE : [1.1 attack damage (+0.25 AP)]
1.3 attack damage (+0.25 AP)
CHAIN LASH DETONATION DAMAGE : [60/105/150/195/240 (+0.8 AP)]
60/115/170/225/280 (+0.8 AP)
KINGSLAYER COOLDOWN : [14/12.5/11/9.5/8]
13/11.5/10/8.5/7

Thresh VFX 

These changes are aimed at improving gameplay readability, bringing up Thresh's VFXs to modern day standards, and improving his overall thematic feel.

BASIC ATTACK : Trails added with new hit effects
DAMNATION : Updated souls' appearance and power-up visuals
DEATH SENTENCE : Cleared up the hitbox, adjusted the hook's position, updated the hit and link break effects, and changed the wind-up effect.
DARK PASSAGE : Updated the Lantern's missile, edge, and AoE indicators to be more noticeable and in-theme. The Lantern will now also rotate much more fluidly.
FLAY : Added a circle indicator to show the actual hitbox
IDLE EFFECTS : Cleaned up and improved his idle effects overall to match his actual appearance
ALL SKINS : Generally cleaned up and matched with the base skin changes
DEEP TERROR THRESH : More bubbles!
CHAMPIONSHIP THRESH : New Championship themed particles and cleaned up
BLOOD MOON THRESH : Cleaned up with some thematic improvements

Patch Highlights[edit]

Patch 10.1 Banner.jpg


Freljord Sylas will be available on January 10, 2020. Sett and Mecha Kingdoms Sett will be available on January 14, 2020. Mecha Kingdoms Garen Prestige Edition, Draven, Garen, Leona, and Jax will be available on January 15, 2020.

Season Start[edit]

Ranked 2020 begins on January 10, 4:00 AM! Prepare yourself for another year of competition, salt, joyous victories, and soul-crushing losses.

Champions[edit]

SettSquare.png Sett
The Boss
Sett comes to reign supreme in 10.1. High-res versions of Sett's splash arts are available on League Displays!
ApheliosSquare.png Aphelios
Base movement speed and health decreased. Infernum R AoE damage decreased on secondary targets.

Infernum should be Aphelios’ best ultimate option when 3-5 enemies are standing on top of each other, but 'best' doesn't have to mean 1-shotting a whole team. We believe we can trim some damage and still retain its position as the best against stacked enemies, so we're doing just that.

Base Stats
MOVEMENT SPEED : [330] 325
HEALTH : [530] 500

Moonlight Vigil.png R - Moonlight Vigil

INFERNUM EMPOWERED AOE DAMAGE : [100%] 75% on secondary targets

Aurelion SolSquare.png Aurelion Sol
Passive stars base damage decreased.

Aurelion Sol's wave control and enemy burst potential in the early lane is a bit too high right now. While we're quelling some of that damage in the early game, we still want to let him reach those high peaks later.

Center of the Universe.png Passive - Center of the Universe
BASE STAR DAMAGE : [16-120 (levels 1-18)]
12-120 (levels 1-18)

AzirSquare.png Azir
R base damage and wall duration increased.

With Conqueror nerfed and the fact that he's had low presence in pro play last year, we are being cautiously optimistic and giving Azir some buffs.

Emperor's Divide.png R - Emperor's Divide
BASE DAMAGE : [150/250/450]
175/325/475
WALL DURATION : [3] 5 seconds

CorkiSquare.png Corki
R base damage increased later.

Giving Corki some power in a place that won't greatly increase his early game waveclear, but will overall strengthen his niche as an ability-based marksman. Being cautious and optimistic with these buffs, like Azir, based on his low presence in pro play.

Missile Barrage.png R - Missile Barrage
BASE DAMAGE : [90/115/140]
90/125/160

JaxSquare.png Jax
R now works with Guinsoo's Rageblade
Grandmaster's Might.png R - Grandmaster's Might
GUINSOO'S RAGEBLADE : Now gains effects from Guinsoo's Rageblade

JayceSquare.png Jayce
Cannon Q base damage increased later.

Jayce is not in a good spot all across the board. With Kleptomancy gone, he's definitely seen better days and could use some help elsewhere. Fortunately, the Lethality buffs from the end of last year is helping a bit already, but we're also giving him back some of his more electrifying power and accentuating the burst he's known for.

Shock Blast.png Q - Shock Blast
BASE DAMAGE : [55/105/155/205/255/305]
55/110/165/220/275/330

KalistaSquare.png Kalista
Base health and armor growth increased.

Kalista is still pretty weak after the buffs in 9.22, so this time we're buffing her survivability in the mid-late game in order to help her get damage out in skirmishes and teamfights. Being cautious and optimistic with these buffs, like Azir, based on her low presence in pro play.

Base Stats
HEALTH GROWH : [89] 100
ARMOR GROWTH : [3.5] 4

KassadinSquare.png Kassadin
Movement speed decreased. R mana penalty duration now displays on icon.

Kassadin is doing a little too well in mid-tier levels of play. We're nerfing his roaming and escape potential to target the players that go unpunished in lane and have the ability to be all over the place.

Base Stats
MOVEMENT SPEED : [340] 335

Riftwalk.png R - Riftwalk

DEBUFF DISPLAY : Kassadin's mana debuff duration now displays on R's border

Kog'MawSquare.png Kog'Maw
R mana penalty duration now displays on icon.
Living Artillery.png R - Living Artillery
DEBUFF DISPLAY : Kog'Maw's mana debuff duration now displays on R's border

MordekaiserSquare.png Mordekaiser
Passive duration decreased; movement speed now flat.

For a juggernaut, Mordekaiser is too hard to get away from and kite. That coupled with his synergy with Rylai's makes it difficult to escape from him.

Darkness Rise.png Passive - Darkness Rise
DURATION : [5] 4 seconds
MOVEMENT SPEED : [3/6/9% (levels 1/6/11)]
3% (levels 1-18)

NamiSquare.png Nami
E now also empowers the target's abilities.

Most enchanters are almost entirely designed to support their marksman and Nami's no exception. But we see the opportunity to broaden her utility a bit so that she can benefit both basic attacking marksmen and ability-based champions.

Tidecaller's Blessing.png E - Tidecaller's Blessing
BLESSING : Empowers the target's next [3 basic attacks] 3 basic attacks and abilities (AoE spells empowered by Tidecaller's Blessing deal 33-66% less damage to non-champions)

SejuaniSquare.png Sejuani
Base health growth increased. Frost Armor resistances ratio increased. E base damage increased later.

We're happy with Sejuani's identity as a scaling tank, so we're doubling down on it and buffing her scaling capabilities, while leaving her early game vulnerabilities intact.

Base Stats
HEALTH GROWH : [95] 100

Fury of the North.png Passive - Fury of the North

FROST ARMOR : [10 (+0.35 bonus armor) bonus armor and 10 (+0.35 bonus MR) bonus MR]
10 (+0.5 bonus armor) bonus armor and 10 (+0.5 bonus MR) bonus MR

Permafrost.png E - Permafrost

BASE DAMAGE : [40/80/120/160/200]
40/90/140/190/240

ShyvanaSquare.png Shyvana
Gains resistances when slaying Elder Dragon. Fury gains increased in lieu of ultimate CDR when slaying Cloud Drakes. E marked target damage ratio and monster damage cap increased.

For a dragon-killing dragon girl, Shyvana's been losing out on some of the new Rise of the Elements dragon interactions. We're fixing that and also giving her some small buffs to her sustained damage.

Fury of the Dragonborn.png Passive - Fury of the Dragonborn
DRAGON SLAYER : Shyvana now gains 5 permanent bonus armor and bonus magic resistance for every elemental drake and Elder Dragon her team slays
RAGING WINDS : Cloud Drake now increases Shyvana's Fury gains by 10/20/30/40% (because her ultimate does not have a cooldown)

Flame Breath.png E - Flame Breath

MARKED TARGET DAMAGE RATIO : [3.25%] 3.75% of target's maximum health
MARKED MONSTER DAMAGE CAP : [100] 150

SylasSquare.png Sylas
Less base stats early, more later. Passive now gives attack speed. W cooldown decreased. E AP ratio increased. W, E1, and R basic attack reset removed.

Sylas has been difficult to stabilize for all brackets of players and has an extremely long record of changes since his release. Due to that, we promised that we'd do some bigger work on him outside of number tweaks that would help bring the gap between all levels of Sylas players closer.

First, we're changing his early lane to be more in line with someone like Ekko and Fizz, champions that have less control in the early laning phase, but get stronger with levels. Secondly, we're balancing him as a midlaner and prioritizing changes that encourage him to be used there instead of other lanes. And finally, by removing his E>Q combo and slowing down his basic attack pattern, we're making a good faith effort to retain his auto-weaving bruiser playstyle while also making measures against the speed in which he bursts down his enemies.

We'll be looking closely at him in the coming months to see how these changes have landed!

Base Stats
HEALTH : [585] 525
HEALTH GROWH : [95] 115
ARMOR : [32] 27
ARMOR GROWTH : [3] 4
MAGIC RESISTANCE : [39] 32
MAGIC RESISTANCE GROWTH : [1.25] 1.75

Petricite Burst.png Passive - Petricite Burst

PRIMARY TARGET DAMAGE RATIO : [1.1 total attack damage (+0.2 AP)]
1.1 total attack damage (+0.25 AP)
RADIUS400 range : 300 range
FAST CHAINZ Now grants Sylas 60% attack speed when available
PETRICITE BURST : [2] 3 stacks
MINION EXECUTE Now executes secondary target minions below 25 health

Chain Lash.png Q - Chain Lash

COOLDOWN : [9/8/7/6/5]
10/9/8/7/6
CHAIN DAMAGE : [45/70/95/120/145 (+0.6 AP)]
40/55/70/85/100 (+0.4 AP)
DETONATION DAMAGE : [45/70/95/120/145 (+0.6 AP)]
60/105/150/195/240 (+0.8 AP)
DETONATION MINION DAMAGE REDUCTION : [45%] 60%
DETONATION SLOW No longer slows enemies hit for 2 seconds
CAGED Can no longer be cast during Abduct

Kingslayer.png W - Kingslayer

BASIC ATTACK RESET Casting Kingslayer no longer resets Sylas' basic attack
DAMAGE : [65/100/135/170/205 (+0.65 AP)]
65/100/135/170/205 (+0.85 AP)
COOLDOWN : [14/13.5/13/12.5/12]
14/12.5/11/9.5/8
MERCY No longer deals 50% increased damage to targets below 40% health
INCREASED HEAL : [Heals for 75% more if Sylas is below 40%]
Heals more based on Sylas' health, up to 100% more at 40% health
COST : [40]
70/80/90/100/110 mana

Abscond.png E - Abscond/Abduct

E1 BASIC ATTACK RESET Casting Abscond no longer resets Sylas' basic attack
E2 DAMAGE : [70/85/100/115/130 (+0.2 AP)]
80/130/180/230/280 (+1.0 AP)
SHIELD No longer gains a magic damage shield for 2 seconds
COOLDOWN : [14] 14/13/12/11/10 seconds
LOCKOUT : [0.2 seconds when moving if Abduct hits]
0.05 seconds when moving after Abduct

Hijack.png R - Hijack

BASIC ATTACK RESET Casting Hijack no longer resets Sylas' basic attack

VarusSquare.png Varus
Q cooldown and Blight cooldown refund decreased.

Varus' role as a poke marksman has been quite weak since his last set of major changes in 2018. For an ability-based marksman, that playstyle should be one of, if not, his strongest, so we're specifically focusing on strengthening it.

Piercing Arrow.png Q - Piercing Arrow
COOLDOWN : [20/18/16/14/12]
18/16/14/12/10
BLIGHT COOLDOWN REFUND : [4] 3 seconds

ViSquare.png Vi
R now Unstoppable for its whole duration.

Giving Vi a QoL change to her ultimate, making it work more consistently against knock-ups and knockbacks and letting her stick to her target throughout the ability's duration.

Assault and Battery.png R - Assault and Battery
DENZEL WASHINGTON Vi remains Unstoppable for the duration of her uppercut

ZyraSquare.png Zyra
Empowered E slow decreased.

Zyra never had a reason to spawn multiple Vine Lashers since having one was the same as having two. But now that we made the Lashers' slow stackable, Zyra can plan her actions around the plants and actually think about which one she wants.

Grasping Roots.png E - Grasping Roots
VINE LASHER SLOW : [30%, not stacking]
25%, stacking up to two times, but only once per plant

Support Items[edit]

We're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game in exchange for some combat stats. Tanky champions will be slightly more resilient and ability-casting champions will have more mana for abilities.
 Relic Shield
BASE HEALTH REGEN 25%

 Targon's Buckler

BASE HEALTH REGEN 50% Base Health Regeneration

 Bulwark of the Mountain

BASE HEALTH REGEN 100%
ABILITY POWER : [40] 25

 Steel Shoulderguards

BASE HEALTH REGEN 25%

 Runesteel Spaulders

BASE HEALTH REGEN 50%

 Pauldrons of Whiterock

BASE HEALTH REGEN 100%
ATTACK DAMAGE : [24] 15

 Spectral Sickle

MANA REGEN 25%

 Harrowing Crescent

MANA REGEN 50%

 Black Mist Scythe

MANA REGEN 100%
ATTACK DAMAGE : [35] 25
HEALTH : [150] 100

 Spellthief's Edge

MANA REGEN 25%

 Frostfang

MANA REGEN 50%

 Shard of True Ice

MANA REGEN 100%
HEALTH : [150] 100
ABILITY POWER : [60] 45

Runes[edit]

Rune Conqueror.pngConqueror  
Now shows the total healing in its tooltip.
HEALING DISPLAY : Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard

Rune Prototype - Omnistone.pngPrototype: Omnistone  
Cooldown decreased.

Omnistone continues to significantly underperform, so we're giving it a buff so it has enough power to compete with the other choices.

OLD Cooldown : 7-3 seconds for melee champions, 11-7 seconds for ranged champions
New COOLDOWN : 5-3 seconds for melee champions, 9-7 for ranged champions

Bugfixes[edit]

  • Warwick's Jaws of the Beast no longer depletes mana or goes on cooldown if the target dies during its cast.
  • Ardent Censer's bonus attack speed Unique passive no longer activates on a champion that's shielding themselves
  • Missile-type abilities in that wouldn't normally be in your vision will no longer give you an early warning in Fog of War

Upcoming Skins & Chromas[edit]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!


Skin Splash Mecha Kingdoms Jax.jpg
Mecha Kingdoms Jax
Skin Splash Mecha Kingdoms Leona.jpg
Mecha Kingdoms Leona
Skin Splash Mecha Kingdoms Draven.jpg
Mecha Kingdoms Draven
Skin Splash Mecha Kingdoms Sett.jpg
Mecha Kingdoms Sett
Skin Splash Mecha Kingdoms Garen.jpg
Mecha Kingdoms Garen
Skin Splash Mecha Kingdoms Garen Prestige Edition.jpg
Mecha Kingdoms Garen Prestige Edition


Skin Splash Freljord Sylas.jpg
Freljord Sylas






The following chromas will be released this patch:

Sylas Screens 3.jpg
Freljord Sylas
Jax Screens 6.jpg
Mecha Kingdoms Jax
Draven Screens 6.jpg
Mecha Kingdoms Draven
Sett Screens 1.jpg
Mecha Kingdoms Sett
Leona Screens 4.jpg
Mecha Kingdoms Leona