Patch 10.12

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Patch 10.12

Happy June! Y'all ready for a summer of fun (safely indoors on League?)

This patch, we dipped our toe in the usual pool, adjusting some champions that have been standing out, some of whom have been in a rough spot (Akali, Brand, Viktor, Xayah). We're also carefully dialing down a few pro outliers, like Trundle and Varus, to a fairer middle ground in the scope of the game. Finally, we're pushing a few changes and smoothing out a couple bugs to our epic savage of a bear.

But more noticeably, we've done a pass on some of our more underutilized and niche runes to broaden their use for more champions. Some felt just too unintuitive to really understand the benefits they were giving and some just felt too difficult to actively trigger for the maximum value. Hopefully, these changes will help players widen their horizons when it comes to picking runes that best suits their playstyle. We also went and did a similar check for Summoner Spells and found that Ghost was in the same boat as the affected runes. Now, those looking to be faster than a certain blue hedgehog might feel more compelled to ghost their other Summoner Spell options and check this one out for size.


Offical Patch Notes Link

SonaSquare.png Hanna “shio shoujo” Woo

Riot Mom Cat.png Tricia "Mom Cat" Tan


Patch Highlights[edit]

Patch 10.12 Banner.jpg

High Noon Senna, High Noon Irelia, and Hextech Nocturne will be available on June 18, 2020

Champions[edit]

AkaliSquare.png Akali
Q damage increased.

Akali’s full of cold steel and competitive potential, but we aren’t really seeing her in pro play yet. Since she’s normally limited by pro, we’re giving her some baseline effectiveness by boosting her bread-and-butter damage ability.

Five Point Strike.png Q - Five Point Strike
DAMAGE : [25/50/75/100/125 (+0.65 total AD) (+0.6 AP)]
30/55/80/105/130 (+0.65 total AD) (+0.65 AP)

BrandSquare.png Brand
Increased mana restore on Ablazed enemy takedowns.

Bringing up Brand’s mana restore in the hopes that it’ll punch up his mid lane status without pushing his power as a support over the line. We’re pushing this mid-favored lever way harder than ever before to see if it’s effective in making him viable there.

Blaze.png Passive - Blaze
ABLAZED KILL MANA RESTORE : [6-18 (levels 1-18)]
20-40 (levels 1-18)

CassiopeiaSquare.png Cassiopeia
Base health and armor decreased; magic resist increased.

This serpent has been embracing both top and bot with open arms, and we’re primarily aiming for these changes to scale back her prowess in those lanes. With that being said, we’re softening the nerf to mid lane Cass by subtly bumping up her magic resist defenses.

Base Stats
HEALTH : [575] 560
ARMOR : [20] 18
MAGIC RESIST : [30] 34

FiddlesticksSquare.png Fiddlesticks
W minion damage reduction increased.

Fiddlesticks reaped more benefits than we’d intended with our last set of buffs, so we’re trimming down his power around minion waves while taking care not to scare him off top lane.

Bountiful Harvest.png W - Bountiful Harvest
MINION DAMAGE REDUCTION : [40%] 50%

SennaSquare.png Senna
Bugfix on attack windup time. Passive mist wraith drop chance increased.

ADC Senna’s been in a weak spot since her last set of changes in 10.6, so we’re giving her more chances to redeem more benefits from farming. We've also fixed a bug that caused her to have longer auto windups while critting, which should significantly improve her crit itemization.

General
BUGFIX : Fixed a bug where Senna's crit attacks weren't reducing her attack's windup time correctly

Absolution.png Passive - Absolution

MIST WRAITH DROP CHANCE : [1.67%] 8.33% on minions Senna kills

TrundleSquare.png Trundle
Base health, mana, and mana regen rounded. W bonus movement speed decreased.

Though we took some power out of his Subjugation, Trundle is still the top troll in competitive play. We’re aiming at reducing his safe escapes from sticky situations by toning down his early mobility. Also rounding some base stats out because those decimals are as ugly as he is.

Base Stats
HEALTH : [616.28] 616
MANA : [281.6] 281
MANA REGEN : [7.508] 7.5

Frozen Domain.png W - Frozen Domain

BONUS MOVEMENT SPEED : [30/35/40/45/50%]
20/28/36/44/52%

VarusSquare.png Varus
Base attack damage growth decreased. Q damage ratio decreased.

Varus' Lethality build is overtaking his other options, especially in pro play— and he’s just generally blighting his competition overall. This build makes him an early game powerhouse and we don’t want to take that away from him, so we’re tuning down his scaling so that he pays a fairer cost later in the game.

Base Stats
ATTACK DAMAGE GROWTH : [3.11] 3

Piercing Arrow.png Q - Piercing Arrow

DAMAGE RATIO : [1.1 attack damage (1.65 maximum)]
1.0 attack damage (1.5 maximum)

ViktorSquare.png Viktor
Q discharge damage ratio increased; shield ratio increased.

Empowering Viktor’s mid-range dueling so that he doesn’t have to solely rely on his E to be effective.

Siphon Power.png Q - Siphon Power
DISCHARGE DAMAGE RATIO : [0.55] 0.6 ability power
SHIELD RATIO : [0.15 ability power (0.24 ability power when empowered),]
0.2 ability power (0.32 ability power when empowered)

VolibearSquare.png Volibear
Gameplay clarity improvements. Base mana growth and health growth decreased. Q bugfixes and QoL changes. W bugfixes. R turrent disable duration, epicenter damage radius increased, and base damage increased; bugfixes.

Since release, Voli has been underperforming in his top lane, especially in higher levels of play and even with the mid-patch updates from earlier this week. Which is fine in theory since his top lane is secondary to his primary role (jungle), but the difference is just a little too wide at the moment. So these additional changes focus on improving the fluidity of his ability casts and gameplay satisfaction, while also giving him some general baseline strength. Now, hitting abilities and outplaying your opponents should result in some tangible success (takedowns, successfully escaping, etc.)

General
IMPACT CRATERS : Volibear's Sky Splitter and Stormbringer impact craters now disperse faster
VISUAL GAMEPLAY CLARITY : Improved the visual clarity of several of Volibear’s spells, including Frenzied Maul, Sky Splitter, and Stormbringer.
BEARS LOVE TO SING : Fixed a bug that caused Volibear to hum way, way too often
ETERNALS : Volibear's Eternals are now live

Base Stats

MANA GROWTH : [40] 50
HEALTH GROWH : [85] 90

Thundering Smash.png Q - Thundering Smash

BEAR WITH IT : Thundering Smash's empowered attack can no longer be interrupted by crowd control once it's been initiated
ATTACK SPEED SCALING : Thundering Smash's empowered attack now scales its timing with attack speed
RESET BUGFIX : Volibear's Thundering Smash reset will no longer fail if quickly recasts after being interrupted

Frenzied Maul.png W - Frenzied Maul

ANIMATION CANCEL BUGFIX : Volibear will now automatically attack his target after canceling his Frenzied Maul and Sky Splitter animations
ATTACK BUGFIX : Volibear will now continue to attack his target even after casting Frenzied Maul on them
MARK VFX : Made larger and better anchored to the target's health bar

Stormbringer.png R - Stormbringer

TURRET DISABLE DURATION : [2/4/6 seconds]
3/4/5 seconds
EPICENTER RADIUS 250 : 300
BASE DAMAGE : [250/475/700]
300/500/700
ATTACK BUGFIX : Fixed a bug that caused Volibear to automatically basic attack a target after landing via Stormbringer
MODEL SIZE : Reduced slightly
TURRET DISABLE VFX : Turrets disabled with Stormbringer are also now much darker to denote their status.

XayahSquare.png Xayah
R base damage increased.

After dominating pro play for most of last season, Xayah’s been plucked from the top tiers. Buffing her R damage to reward more aggressive plays. Go on, ruffle some feathers!

Featherstorm.png R - Featherstorm
BASE DAMAGE : [100/150/200]
125/250/375

YasuoSquare.png Yasuo
Base health decreased. Passive shield increased. W cooldown increased.

Yasuo has been outshining in bot while remaining rather lackluster in solo lanes, so we’re bringing up the cooldown on a spell that is the most effective there while giving him a little padding on his shield, since it’s easier for bot lane enemies to poke it down. We’re hoping these careful adjustments will reduce his power bot while impacting him less when he’s solo.

Base Stats
HEALTH : [523] 490

Way of the Wanderer.png Passive - Way of the Wanderer

FLOW SHIELD ACTIVATION : [100-510 (levels 1-18)]
115-525 (levels 1-18)

Wind Wall.png W - Wind Wall

COOLDOWN : [26/24/22/20/18 seconds]
30/27/24/21/18 seconds

Runes[edit]

Rune Approach Velocity.pngApproach Velocity   

Approach Velocity and Unflinching have very low pickrates and unintuitive functionality. The goal is to broaden them so more champions can use them, while also making them simpler so each rune is more understandable.

PASSIVE : [Gain 15% bonus movement speed toward movement-impaired allies or enemies you've impaired] Gain 7.5% bonus movement speed when moving toward a movement-impaired enemy champion. Increased to 15% if you were the one who impaired their movement (There is no longer a maximum range of 1000 for champions that you have CCd)

Rune Guardian.pngGuardian   

Guardian is a powerful keystone that’s been largely unpicked and ignored, despite outperforming other keystones like Aery and Aftershock on individual champions. We’re zhuzzing it up by giving players more agency over when it triggers and sharpening its intended defensive output by replacing the movement speed buff with extra strength in the shield. Altogether, we’re aiming for this keystone to still have a similar power level despite these changes, but finessed in a way that is less frustrating and more reliable to play around with. Maybe it’s time to let your guard down with this one!

TETHER RANGE : [175] 350
TRIGGER CONDITION : [Any damage] 90-250 postmitigation damage in the last 2.5 seconds or lethal damage
SHIELD AMOUNT : [70-150]
80-200
MOVEMENT SPEED [20%] No longer gives movement speed

Rune Predator.pngPredator   
While delivering on an excellent fantasy, Predator often loses sights on its prey by having a difficult cast paradigm and unintuitive optimizations. We’re attempting to broaden it from its niche role on a few junglers to making it more of a standard initiation option.
COOLDOWN : [150-100 seconds]
100-70 seconds
DAMAGE : [60-180 (+0.4 bonus AD) (+0.25 AP)]
30-90 (+0.2 bonus AD) (+0.1 AP)
I’M GOIN, I’M GOIN : Active is no longer disabled for the first 150 seconds of the game.
RUN, RUN AS FAST AS YOU CAN Upon completion, Predator now grants 45% bonus movement speed while moving towards enemy champions at a range of 3000, including enemy champions out of vision
CHANNEL INTERRUPTION Active is no longer interrupted if you cast an ability or enter combat (still has a 1.5 second ramp up time for damage effect and full movement speed)
CHARLIE, THAT HURTS Predator now only deals damage and ends the hunt against enemy champions.
DURATION : [15] 10 seconds
Rune Taste of Blood.pngTaste of Blood   

QoL cooldown indicator change.

INDICATOR : Taste of Blood's Icon above the player's HUD now appears while it's on cooldown

Rune Unflinching.pngUnflinching   

Unflinching and Approach Velocity have very low pickrates and unintuitive functionality. The goal is to broaden them so more champions can use them, while also making them simpler so each rune is more understandable.

PASSIVE : [Gain 10% slow resist and 10% Tenacity for each of your summoner spells on cooldown, stacking up to 20%. Gain 15% slow resist and 15% Tenacity for 10 seconds whenever you cast a summoner spell] Gain 10% slow resist and 10% Tenacity. Gain up to 20% more slow resist and Tenacity based on missing health

Summoner Spells[edit]

Ghost (Summoner Spell).pngGhost 

Ghost has been a non-viable summoner for many champions for a long time now. Adding some power that emphasizes its strengths relative to other summoner spells with a sustained mobility effect for those using it aggressively.

GHOSTING THE BUILD-UP Ghost's movement speed now activates instantly
TAKEDOWN MS EXTENSION Ghost's increased movement speed duration now extends by 4-7 seconds (levels 1-18) when you get a takedown
MOVEMENT SPEED : [28-45% (levels 1-18)]
20-40% (levels 1-18)
COOLDOWN : [180] 210 seconds

Elemental Terrain[edit]

Pushing the terrain a bit further in their gameplay scope.

Infernal Terrain

  • Added Blast Cones near each tri-bush near Gromp
  • Added Blast Cones by the Wolf Camp
  • Added Blast Cones in front of each base's gates
  • Added Blast Cones in the alcoves

Cloud Terrain

  • Added Scryer's Blooms in front of each base's gates
  • Added Scryer's Blooms in front of each tri-brush in the river
  • Cloud Terrain's Speed Zones now grant 35% movement speed if you are out of combat vs. champions (increased from 20% always)

Bugfixes[edit]

  • Clash Team names, tags, and logos will now appear on the loading screen and in-game scoreboard during Clash tournaments
  • Fixed a bug where loading screen borders weren’t accurate when queues were re-enabled
  • Fixed a bug where Kled would lose movement speed faster than intended when he lost vision of enemies
  • Hecarim's Rampage tooltip in the Collection tab has been updated to accurately reflect its latest state
  • Swain's Demonic Ascension/Demonflare tooltip in the Collection tab has been updated to accurately reflect its latest state
  • Cloud Soul's tooltip now accurately reflects its latest state
  • Rengar's Unseen Predator's name and description are no longer missing in Death Recap
  • Rift Scuttler now properly plays her run animation and does not slide while Grounded
  • Bard's Traveler's Call's name and description are no longer missing in Death Recap
  • Mordekaiser no longer locks out his enemies' Unsealed Spellbook-granted Teleport (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death
  • Fiddlesticks' Terrify now properly activates and Fears monsters when he uses Bountiful Harvest on them
  • When Aurelion Sol casts Starsurge via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner)
  • Qiyana's Brush-empowered Elemental Wrath now properly leaves a Stealth trail when she casts it after reviving from something like Guardian Angel or Zilean's Time Warp
  • Kog'Maw's Caustic Spittle in-game tooltip has been updated to correctly reflect its latest state
  • Braum's Glacial Fissure 's VFX is no longer misaligned when the ability is cast at 0 range
  • Sion's Decimating Smash 's tooltip now properly indicates that his total attack damage modifier is increased when cast
  • Riven's Broken Wings 's tooltip has been corrected to remove the attack speed gain
  • Evelynn's Allure now properly functions when cast on Baron Nashor at all ability's levels and from any range
  • Rengar's Thrill of the Hunt no longer reduces turrets' armor
  • Nidalee's Javelin Toss now properly procs her Prowl when cast on Baron Nashor at any range
  • Ornn's Living Forge no longer fails when the ally receiving the upgraded item dies while the missile effect is mid-air

Upcoming Skins & Chromas[edit]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!


Skin Splash High Noon Senna.jpg
High Noon Senna
Skin Splash High Noon Irelia.jpg
High Noon Irelia
Skin Splash Hextech Nocturne.jpg
Hextech Nocturne





The following chromas will be released this patch:

Senna Screens 2.jpg
High Noon Senna
Irelia Screens 6.jpg
High Noon Irelia
Jhin Screens 2.jpg
High Noon Jhin
Fiddlesticks Screens 4.jpg
High Noon Fiddlesticks