We’re back from the break, we’re blistering in this heat, and we’re bringing a brief B-side patch!
This is more of a glorified mid-patch update rather than a full patch, meaning most of the adjustments here are simple balance tweaks, and there aren’t any released skins or new content this time around. There’s also no download required, and changes will be live within a few hours of these notes going live, if you’re reading this hot off the presses (if so, hooray, settle in)!
And that’s all we’ve got! Slap on a Pool Party skin or roll around with some Poros today. We’ll see ya next patch.
Caitlyn's 10.15 buffs put her in a bit too domineering of a place for both professional and regular play.
Pulling back on her MS to bring her back in line, though we expect her to remain a strong pick.
Trotting back some of the changes from 10.16, which overshot our expectations, especially with Hecarim players picking up on his synergy with Phase Rush.
E - Devastating Charge
BONUS MOVEMENT SPEED :
[25-100% (over the first 3 seconds, with fourth second at maximum value)]
25-85% (over the first 3 seconds, with fourth second at maximum value)
Kai'Sa Base AD growth increased. E bonus AS increased later.
Kai’Sa is struggling at all levels of play. Giving her a little bit of a supercharge to help her reach her late game potential.
ATTACK DAMAGE GROWTH :[1.7]⇒ 2.0
E - Supercharge
BONUS ATTACK SPEED :
Lux W shield decreased; mana cost no longer static and increased; fixed a bug where W would apply three times.
Lux support, especially with an early shield max, has gained a lot of traction as of late. To curb the oppressive playstyle of just spamming her shield in lane, we’re targeting its power when maxed first, while avoiding hurting her more damage-oriented builds. Also, bugfix for a shieldfix!
W - Prismatic Barrier
[50/75/100/125/150 (+0.3 AP)]
45/65/85/105/125 (+0.35 AP)
COST :⇒ 60/65/70/75/80 mana
TRIPLE SHIELD BUGFIX : Fixed a bug that caused Prismatic Barrier’s effect to apply three times at the edge of its cast
Qiyana W bonus AD ratio decreased. E base damage decreased later.
Qiyana has been riding a high wave in elite play, and although we’ve been able to avoid nerfing her due to her lack of presence in pro, the tide’s turned this time.
W - Terrashape
BONUS DAMAGE RATIO :[0.2]⇒ 0.1 attack damage
E - Audacity
BASE DAMAGE :
Sona Base health and mana decreased. Q damage ratio decreased. W heal ratio decreased. E self and aura bonus movement speed decreased.
Sona’s power has reached a crescendo as a support and bot lane carry across skilled, elite, and average levels of play. We can’t keep babying our baby girl any longer—we’re toning down her power by bringing down her scaling.
This page was last edited on 20 August 2020, at 07:49.
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