Hi friends, what's up? How are your resolutions holding up? Do you really think you'll be able to get out of Silver this year? I hope so!
Speaking of climbing the ladder, we encourage all of y'all to get your placements done sooner than later! Clash will be launching later this year, and we wouldn't want you to miss out on all the fun because you procrastinated (like your New Year resolution). Don't be like me, failing my last year's resolution to learn to watercolor because I ran out of time.
This patch, we got follow up adjustments to Aphelios, nerfs to Qiyana and Nautilus, and buffs to Sona (yes, Sona, my main, my favorite champion, that's it). Jinx is also getting a change to her passive to let her be more.. Jinx-y and Rift Herald's doing her best to get more attention from you.
Additionally, we've made some follow-up updates to the Elemental Rifts so they read clearer and are more defined overall. Infernal and Mountain Rifts, in particular, should feel clearer gameplay-wise and look more polished in its textures.
And that's it for 10.2! Get your climbing on and see you in two weeks!
Aphelios Calibrum basic attack mark damage now flat; Calibrum Q cooldown increased. Crescendum mirror Chakrams do less damage after the first one. Severum onslaught damage ratio decreased.
Following up with a couple of more adjustments based on his performance since launch and how he's stacked up after the couple of bugfixes and changes at the start of the year.
Draven seems to have come out of the item changes from Preseason a bit worse for wear.
R - Whirling Death
DAMAGE :
[175/275/375 (+1.1 bonus AD)]
⇒
175/275/375 (+1.1/1.3/1.5 bonus AD)
Jinx Passive bonus movement speed now applies with Epic Monsters as well.
Jinx has always been a big fan of taking objectives. So increasing the list of things her passive procs off of is a very champion-resonant way to have more "Jinx moments" each game without massively increasing Jinx's actual power level.
Passive - Get Excited!
BONUS MOVEMENT SPEED : Whenever Jinx damages [enemy champions, turrets, or inhibitors]⇒ enemy champions, turrets, inhibitors, or Epic Monsters (that her team kills) within 3 seconds of their death
Nautilus is like that bully in high school that'd push your head in the toilet and almost drown you just because he can. Doing something about that so enemies aren't completely overwhelmed, especially early.
Qiyana's strength in the jungle was making it difficult to keep her in check since she was such a reliable flex pick in pro play. We want to encourage her identity as a mid-laner and keep her from running amok in the woods.
W - Terrashape
PASSIVE ATTACK SPEED :[20%]⇒ 5/10/15/20/25%
Sona E self movement speed now flat and increased.
Sona has room for some buffs when you compare her to other enchanters. We nerfed her in the past to prevent double-support-item shenanigans, but since we've mitigated those concerns, we have the opportunity to give her a little tuning. This change will give her more of an opportunity to dodge skill shots and the ability to maneuver around the map and get to her allies.
E - Song of Celerity
SELF MOVEMENT SPEED :
[10/11/12/13/14% (+0.03 per 100 AP)]
⇒
25% (+0.04 per 100 AP)
Thresh Additional changes from his VFX update in 10.1.
Q - Death Sentence
VFX : Added Q width indicators for Pulsefire Thresh and Pulsefire Thresh Prestige Edition
BUGFIX : Pulsefire Thresh now properly uses his new Q cast effect
E - Flay
VFX : Added a new quickcast indicator on all skins
PULSEFIRE THRESH VFX : Added circles around Pulsefire Thresh's and Pulsefire Prestige Edition Thresh's E to match his other skins
Trundle W movement speed increased. E slow increased.
Trundle has been suffering all around, but especially when allies have to rely on him for ganks.
The initial goal of buffing Cloak of Agility last year was to account for the fact that it was slightly underpowered for the gold cost. However, this has led to folks stacking Cloaks on crit champions, which also makes the decision between Cloak of Agility and Pickaxe more of a math problem than desired and doesn't help the average player measure how their lane went. A clearer item hierarchy is more helpful (B.F. Sword > Pickaxe > Cloak of Agility) when considering this key indicator of success.
Frozen Heart is underperforming compared to other options for armor. We want it to be a go-to consideration when a champion is facing many physical threats.
Rift Herald takes a little too long to defeat, so teams lessen the priority on it compared to other objectives. We want her to get a little love too, so we're looking to lessen the gap between the pros and cons of killing her.
Caitlyn no longer gets bonus Headshots by inputting the attack-move command near the target while they are trapped and netted simultaneously
Caitlyn can no longer use attack-move to attack trapped or netted targets while she is crowd controlled.
Braum can no longer intercept Elder Dragon’s fireball with Unbreakable and die from it instead of the ally he was protecting
After casting Yordle Snap Trap into Piltover Peacemaker, Caitlyn's basic attacks are no longer temporarily slower than they should be
Sylas' Kingslayer now properly goes on cooldown, deals damage, and heals him if he hits the same target with E2 - Abscond
Sylas is properly unable to cast E2 - Abscond into Chain Lash after casting a stolen ultimate, after losing the ability to do so in 10.1
Miss Fortune's basic attacks no longer continues to apply bonus damage from Nami's Tidecaller's Blessing after consuming three stacks of Love Tap
Upgraded Relic Shield, Spectral Sickle, Steel Shoulderguards, and Spellthief's Edge wards now properly show their vision range indicator
Lux's Lucent Singularity no longer reveals areas outside of its range
Prototype: Omnistone-granted Predator now has a proper cooldown regardless of when the user upgrades its boots
Garen's Decisive Strike is no longer blocked by spell-shielded champions
Cassiopeia heals for the proper amount from casting Twin Fang on large monsters
Using Shunpo to kill a target no longer make Katarina unresponsive for a few moments
Darius' Maximum Damage always factors in Noxian Might, not only when the latter is active
Champions can no longer ignore any forced movement crowd control effect (i.e. Taunt, Flee, Charm) by using any targetable Summoner Spells (i.e. Smite, Ignite, Exhaust) on a target that is out of their range
Casting Bone Skewer no longer makes Pyke unresponsive for a few moments
Various champions' abilities are no longer visible or audible in Fog of War if cast outside their Field of Vision
Completing any of the support items' quests and then selling it to repurchase a different support item will no longer automatically complete the quest for that second support item