These patch notes are very big. Look at all our bugfixes. Look at Prestige Edition Senna. Look at the Akali work. Look at what they did to my girl. Look at the buffs to jungle! And maybe even most importantly, we got some amazing VFX updates this patch for some of our oldest and most beloved champions.
Akali Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.
As promised, we've done some major work on Akali that's going live this patch. these changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.).
Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others.
ATTACK SPEED GROWTH :[3%]⇒ 2.25%
Rumble Base stats rounded. W bonus movement speed and shield decreased.
Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he's not such a terror in the mid lane.
ARMOR :[30.88]⇒ 31
ATTACK DAMAGE :[61.036]⇒ 61
W - Scrap Shield
BONUS MOVEMENT SPEED :
[20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced)]
15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
Sejuani Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.
Cautiously buffing Sejuani. We're also removing some elements to her e that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings.
BONUS ATTACK SPEED :[0% at level 1]⇒ 10% at level 1
Passive - Fury of the North
FROST ARMOR REMOVAL :
[Damage from epic monsters and enemy champions]
Damage from all monsters and enemy champions
Senna Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.
While we love Senna's flexibility as both a marksman and support, she's a little too strong as the former. We're adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast).
Passive - Absolution
MIST WRAITH DROP CHANCE :
[20% on minions Senna doesn't kill, 100% on cannon minions Senna kills]
25% on minions Senna doesn't kill, 1.67% on cannon minions Senna kills
MIST WRAITH DROP CHANCE (SPOILS of WAR) Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%
E - Curse of the Black Mist
BUGFIX : Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability's effect
Sett Base health regen decreased. W cooldown increased; base damage decreased later.
Sett's been breaking some faces with ease. While stylish, he's not really getting put to the test. We're gonna give him the ol' 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight.
After the 2019 preseason jungle changes, we nerfed junglers through their EXP
UNIQUE - Monster Hunter
LARGE MONSTERS EXP :⇒ 60
FIRST LARGE MONSTER BONUS EXP :⇒ 150
MINION GOLD PENALTY :[10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion]⇒ 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes
DREDGE LINE : New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
TITAN'S WRATH : Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it's active; added a new AoE hit effect that reflects its actual size
RIPTIDE : Minorly cleaned up
DEPTH CHARGE : Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
ALL SKINS : Cleaned up and matched for base changes
SUBTERRANEAN NAUTILUS : Recolored VFXs
ABYSSAL NAUTILUS : Recolored VFXs
ASTRONAUTILUS : Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!
This page was last edited on 7 February 2020, at 23:23.
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