Patch 8.16

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Patch 8.16

Welcome to Patch 8.16, the one where we buff up a few tanks, and some champions who have been terrorizing the Rift get taken down a peg.

First, we've noticed that tanks are struggling on the Rift. We don't want to put power into their itemization, so we're taking this opportunity to add some baseline power into their kits. Then, there's a few outliers who need to be kept in check, like Aatrox, Fizz, and Tryndamere.

Also, we're launching a two patch alpha playtest of Nexus Blitz, a new experimental game mode. It'll launch soon after the patch, so get out there and blitz the enemy Nexus!

GLHF,


Gentleman GustafIcon.jpg Mattias "Gentleman Gustaf" Lehman
AetherIcon.jpg Paul "Aether" Perscheid


Patch Highlights[edit]

Nexus Blitz Alpha Test[edit]

We'll be kicking off a four-week alpha playtest of Nexus Blitz, a new experimental game mode, soon after the patch. Head to the alpha announcement for all the info!

Champions[edit]

AatroxSquare.png Aatrox
E passive healing against non-champions decreased. Charges granted on learning E decreased. R cooldown increased at early ranks.

We've mostly gotten Aatrox's power level to a good place, but we still need to trim a bit of his laning strength to prevent him from being so much of a bully.

Umbral Dash.png E - Umbral Dash
PASSIVE HEALING AGAINST NON-CHAMPIONS : [33%] 15%
CHARGES WHEN LEARNED : [2] 1

World Ender.png R - World Ender

COOLDOWN : [140/130/120]
160/140/120 seconds

FizzSquare.png Fizz
W damage ratio decreased. R damage ratio decreased.

The Fizz buffs last patch overshot a bit, so we're pulling back on some of his newfound damage.

Seastone Trident.png W - Seastone Trident
ACTIVE DAMAGE RATIO : [0.6] 0.5 ability power
ON-HIT DAMAGE RATIO : [0.4] 0.35 ability power

Chum the Waters.png R - Chum the Waters

GUPPY DAMAGE RATIO : [0.9] 0.8 ability power
CHOMPER DAMAGE RATIO : [1.1] 1.0 ability power
GIGALODON DAMAGE RATIO : [1.3] 1.2 ability power

HecarimSquare.png Hecarim
Q base damage increased at later ranks. Q damage ratio increased.

Hecarim is pretty weak currently, but we want to be careful about how we buff him. A bit more extended dps should help him shine in the mid-game without making him into a one-shot monster.

Rampage.png Q - Rampage
BASE DAMAGE : [55/90/125/160/195]
55/95/135/175/215
DAMAGE RATIO : [0.6] 0.7 bonus attack damage

OriannaSquare.png Orianna
Base magic resist decreased.

Orianna excels at keeping enemies at range with her ball range and the crowd control it brings. We want to make sure that when her opponents do close the gap, they have a better shot at the kill.

Base Stats
MAGIC RESIST : [30] 26

QuinnSquare.png Quinn
Attack damage growth decreased.

The only thing faster than Valor's movement speed is Quinn's burst, and the two combine to give her opponents little time to respond even if they see her coming.

Base Stats
ATTACK DAMAGE GROWTH : [3] 2.4

RakanSquare.png Rakan
Health and armor decreased.

High mobility and durability has always been a tricky combination in our game, and Rakan has become a dominant pick on the back of his. We're toning down Rakan’s durability in the early game to make him vulnerable in more matchups.

Base Stats
HEALTH : [510] 480
ARMOR : [36] 33

TaliyahSquare.png Taliyah
Movement speed decreased. W cooldown increased at early ranks. R wall no longer grants vision.

Taliyah's ability to shove and run around the map is putting too much pressure on other lanes. We're also trimming some hidden power from her ultimate.

Base Stats
MOVEMENT SPEED : [340] 335

Seismic Shove.png W - Seismic Shove

COOLDOWN : [12] 16/15/14/13/12 seconds

Weaver's Wall.png R - Weaver's Wall

VISION Wall no longer grants vision

TrundleSquare.png Trundle
Q base damage decreased at later ranks. Q damage ratio increased at later ranks. Q attack damage sap duration decreased.

Trundle's dueling potential is too high, even if he isn't building damage.

Chomp.png Q - Chomp
BASE DAMAGE : [20/40/60/80/100]
20/30/40/50/60
DAMAGE RATIO : [1.0/1.05/1.1/1.15/1.2]
1.0/1.1/1.2/1.3/1.4 total attack damage
STOLEN ATTACK DAMAGE DURATION : [8] 5 seconds

TryndamereSquare.png Tryndamere
E cooldown increased at later ranks.

This buff has made Tryndamere too sticky, so we're reverting it.

Spinning Slash.png E - Spinning Slash
COOLDOWN : [13/11.5/10/8.5/7]
13/12/11/10/9 seconds

WukongSquare.png Wukong
Q base damage decreased. Q damage ratio decreased.

Wukong's burst damage is too high for a champion who has both a dash and invisibility to reduce the amount of time opponents have to respond.

Crushing Blow.png Q - Crushing Blow
BASE DAMAGE : [30/60/90/120/150]
10/40/70/100/130
DAMAGE RATIO : [1.1/1.2/1.3/1.4/1.5]
1.0/1.1/1.2/1.3/1.4 total attack damage

ZoeSquare.png Zoe
Passive damage decreased at all ranks. W damage ratio decreased.

Zoe should do less damage when she doesn't land her skillshots.

More Sparkles!.png Passive - More Sparkles!
BASE DAMAGE LEVELS 1-6 : [12/15/20/25/30/35]
10/12/16/20/24/28
BASE DAMAGE LEVELS 7-10 : [48/53/67/73]
34/40/46/52
BASE DAMAGE LEVELS 11-14 : [79/86/93/100]
60/68/76/84
BASE DAMAGE LEVELS 15-18 : [109/117/126/135]
94/104/114/124
DAMAGE RATIO : [0.325] 0.2 ability power

Spell Thief.png W - Spell Thief

DAMAGE RATIO : [0.55] 0.4 ability power

Tanks[edit]

Tanks haven't been feeling so hot in recent patches, so we're taking this opportunity to put more durability into their kits.
AmumuSquare.png Amumu
E passive now scales with bonus armor and magic resist.

Tantrum.png E - Tantrum
BONUS DAMAGE REDUCTION 3% bonus armor + 3% magic resist
BASE DAMAGE REDUCTION : 2/4/6/8/10 (unchanged)

LeonaSquare.png Leona
W cooldown decreased at later ranks.

Eclipse.png W - Eclipse
COOLDOWN : [14] 14/13/12/11/10 seconds

NautilusSquare.png Nautilus
W base shield decreased slightly early, increased at later ranks. W maximum health scaling decreased at later ranks. W duration and cooldown decreased.

Titan's Wrath.png W - Titan's Wrath
BASE SHIELD : [65/70/75/80/85]
60/70/80/90/100
SHIELD SCALING : [9/11/13/15/17%]
9/10/11/12/13% maximum health
DURATION : [10] 6 seconds
COOLDOWN : [18] 12 seconds

RammusSquare.png Rammus
W bonus resists increased.

Defensive Ball Curl.png W - Defensive Ball Curl
BONUS ARMOR : [50/60/70/80/90%]
60/70/80/90/100%
BONUS MAGIC RESIST : [25/30/35/40/45%]
30/35/40/45/50%

SionSquare.png Sion
W health gain increased.

Soul Furnace.png W - Soul Furnace
MAXIMUM HEALTH GAIN FROM ENEMIES : [3] 4
MAXIMUM HEALTH GAIN FROM LARGE ENEMIES : [10] 15

Tahm KenchSquare.png Tahm Kench
Q slow duration and cooldown decreased. W duration decreased at later ranks. W cooldown significantly increased. W mana cost decreased. W cooldown now halved on enemy Devour.

Tongue Lash.png Q - Tongue Lash
SLOW : DURATION [2] 1.5 seconds
COOLDOWN : [6] 5 seconds

Devour.png W - Devour

DEVOUR DURATION : [4/4.5/5/5.5/6] 4 seconds
ENEMY CHAMPION DURATION : Half ally duration (unchanged)
COOLDOWN : [14/13/12/11/10]
28/25/22/19/16 seconds
YUMMy Cooldown is halved on enemy cast
COST : [90] 60 mana

Runes[edit]

Burst Runes 

The high burst damage present in the rune systems has overall warped lethality and game pacing, so we're pulling damage out of the worst offenders.
Rune Summon Aery.pngSummon Aery  
Base damage decreased at early levels. Base shielding increased at early levels.

BASE DAMAGE : 15-40 [10-40] (at levels 1-18)
BASE SHIELDING 30-80 : [35-80] (at levels 1-18)

Rune Electrocute.pngElectrocute  
Base damage decreased. Damage ratio decreased.

BASE DAMAGE : [50-220 (at levels 1-18)] 30-180 (at levels 1-18)
DAMAGE RATIO (AD) : [0.5] 0.4 bonus attack damage
DAMAGE RATIO (AP) : [0.3] 0.25 ability power
COOLDOWN : [50-25] 25-20 seconds (at levels 1-18)

Rune Celerity.pngCelerity  
Movement speed conversion into adaptive stat decreased.

ATTACK DAMAGE : [9.6%] 6% bonus movement speed
ABILITY POWER : [16%] 10% bonus movement speed

Rune Cheap Shot.pngCheap Shot  
Base damage decreased at early levels.

BASE DAMAGE : [15-40] 8-40

Rune Sudden Impact.pngSudden Impact  
Lethality and magic penetration decreased.

LETHALITY : [10] 7
MAGIC PENETRATION : [8] 6

Rune Scorch.pngScorch  
Base damage decreased. Cooldown decreased.

BASE DAMAGE : [20-60] 10-30
COOLDOWN : [20] 10 seconds

Summoner Spells[edit]

Heal (Summoner Spell).pngHeal
Cooldown decreased.

In patch 8.6, Heal was crowding out other options in mid lane, so we lengthened its cooldown. This pushed both marksmen and mid laners onto teleport (which has had a much more notable impact on the meta), so we're reverting the Heal nerf.

COOLDOWN : [270] 240 seconds

Summoner Level[edit]

You can now show off your summoner level and borders on banners in game lobbies.

End of game lobby[edit]

BRB BATHROOM : When playing with a premade group, the status of each player will display above the “Play Again” button

Bugfixes[edit]

  • Players are no longer blocked from creating custom games if they have dodged from champ select.

Upcoming Skins & Chromas[edit]

The following skins will be released this patch. Grab the League Displays app for full-res splash! :
The following skins will be released this patch. Grab the League Displays app for their full-res splash!


AurelionSol Splash 2.jpg
Mecha Aurelion Sol
Braum Splash 11.jpg
Mafia Braum
Lulu Splash 14.jpg
Cosmic Enchantress Lulu
XinZhao Splash 20.jpg
Cosmic Defender Xin Zhao
Ashe Splash 11.jpg
Cosmic Queen Ashe


The following chromas will be released this patch:

AurelionSol Screens 2.jpg
Mecha Aurelion Sol
Braum Screens 5.jpg
Mafia Braum
Lulu Screens 7.jpg
Cosmic Enchantress Lulu
XinZhao Screens 5.jpg
Cosmic Defender Xin Zhao
Ashe Screens 5.jpg
Cosmic Queen Ashe


Your Shop Returns![edit]

Personalized discounts are back from August 16, 2018, at 19:00 GMT – August 31, 2018, at 07:59 BST.