Welcome to 8.21! This patch continues the recent trend of lighter tuning: With preseason coming in about a month, we're avoiding bigger changes that may go completely sideways once the meta shifts. So for now, the name of the game is keeping things stable through the end of the season. We'll get out of your way up here—go read all the stuff below and keep pushing toward your ranked goals!
Alistar's all-in threat is one of the main reasons to pick him, but enemies should be able to punish him for overly greedy dives. Increasing the cow's vulnerability to poke reduces the number of fights he should take, and he'll be generally more susceptible to enemy ganks and dying on the way out from a bad skirmish.
HEALTH :⇒ 573
Ashe Passive slow increased. E pings enemy champions it spots.
We're giving Ashe more power in ways that emphasize her unique strengths as a utility marksperson rather than escalating the DPS race.
Passive - Frost Shot
[10% - 20%]
15% - 30%
SLOW CRIT MULTIPLIER :[Triple]⇒ Double (slow amount unchanged due to base slow buff)
E - Hawkshot
HEY : Hawkshot now pings enemies it spots if your team didn't already have vision of them
FEATHERY : Hawkshot vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged)
FROSTY : Fixed a bug that made Runaan's Hurricane bolts fired by Ranger's Focus invisible
We're making the space noodle more fragile when he's caught mid-roam or all-inned, but giving him a little more regen to mitigate the health loss if he's stuck farming in lane for extended periods of time.
While not technically balance changes, these bugfixes address some busted interactions that made it harder for Draven to gloriously execute his enemies.
Q - Spinning Axe
BUGFIX : Fixed a bug where Draven's basic attack couldn't crit if it switched from a normal basic attack to a Q-empowered attack during wind-up due to Draven catching an axe
BUGFIX : Fixed a bug where Draven would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired. (This fix went out in 8.19. Did you notice?)
Shrinking AP Kai'Sa's tank shredding sharpens the tradeoffs she makes for investing in more AP than she needs to evolve W, while shortening Killer Instinct's shield duration means enemies can unload their burst damage a little sooner after the Daughter of the Void dives into range.
Karthus W cooldown and cost decreased. R cost decreased.
Wall of Pain is Karthus's best tool for setting up trades in lane, and a lower cooldown will help him keep enemies dancing. From there, lower mana costs give Karthus a bit more freedom with his item choices without being as punished for going light on mana. (Yes, we're aware Requiem doesn't cost mana while Karthus is in passive.)
We've recoded Nunu & Willumps's abilities to address a number of bugs, particularly with Biggest Snowball Ever!. While your overall experience shouldn't be drastically different, there are a few improvements worth noting.
Passive - Call of the Freljord
FOLLOW THROUGH : Nunu & Willump's basic attack no longer cancels if Call of the Freljord expires during the attack's wind-up
Q - Consume
BROKEN TOOTH : Nunu no longer heals if Consume is blocked by a spell shield
W - Biggest Snowball Ever!
(SNOW)DRIFT : Snowball hitbox and steering controls updated to make using W smoother and fix various bugs around the snowball colliding (or not) with stuff
SQUISH : Rolling into small pets (ex. Shaco boxes, Yorick Mistwalkers) no longer causes the snowball to explode
R - Absolute Zero
CONSISTENCY : Fixed a bug causing Absolute Zero's damage and slow to sometimes be slightly off at full channel
Extra oomph on Stretching Strikes helps Zac's early clear (looking at you, Scuttles) as well as making it more effective for builds that max Q second. (Reminder: This buff is twice as big as it looks since Zac either slaps the same enemy twice or smashes them into a second enemy.)
Q - Stretching Strikes
BASE DAMAGE :
Zoe Q damage increased late. E cooldown decreased late.
Zoe's been in a rough spot for a while—particularly at average skill levels—due to the nerfs we made a while back when addressing the frustration of playing against her. At that time, we said Zoe should deal less damage when she doesn't land her skillshots. So we're buffing her skillshots this patch.
Q - Paddle Star
BASE DAMAGE :
E - Sleepy Trouble Bubble
Gragas Audio Clarity Updates
Audio for Gragas's base skin and skins that use base SFX has been updated, with an eye ear toward improved clarity!
BASIC ATTACKS : Audio now changes based on whether Gragas hits stone, wood, metal, or people
BARREL ROLL : New audio on barrel roll and when max charge state is reached
We're shipping a few improvements to how camouflage (the stealth where nearby enemy champs can see you) works behind the scenes. You shouldn't notice any difference for the most part, but there's one big exception. As part of our cleanup work, turrets no longer block line of sight, since they don't block line of sight for anything else.
CAN'T HIDE : Turrets no longer block line of sight for camouflage abilities, meaning if a camo'd enemy champ is on the other side of a turret from you, you'll now be able to see them if they're in range.
AFFECTED ABILITIES : Evelynn's Demon Shade, Rengar's Thrill of the Hunt, Pyke's Ghostwater Dive, and Twitch's Ambush
We've updated the audio for OMW pings to include two new pieces of information!
WHERE ARE YOU OMW : ping audio processing now indicates the distance between the ping and the player who pinged. The further away the player is from their ping, the more muffled and slightly delayed the audio will be.
WHERE AM I OMW : ping volume indicates now the distance between the ping and you, the listener
Last patch, we put in a change to address two HUD font issues: The way fonts scaled made them slightly blurry (and a little bigger-feeling), and fonts just weren't correctly scaling with HUD size. Though our changes made the HUD “correct,” many of you let us know that the text felt too small in the aftermath. So we're increasing font sizes to bring things to a happy medium between the corrected 8.20 sizes and the ones everyone's been used to.
The following skins will be released this patch. Grab the League Displays app for their full-res splash!
Trick or Treat Ekko
The K/DA skins will be released later this patch at the Worlds Season 2018 Event afterparty. Grab the League Displays app for full-res splash!
Unlock K/DA Kai'Sa Prestige Edition for 2500 Worlds Tokens later this patch at the Worlds Season 2018 Event afterparty (tokens expire on December 4rd at 07:59 GMT). This is a completely separate skin from K/DA Kai'Sa—you can unlock Prestige Edition without owning the regular skin. Grab the League Displays app for full-res splash!
K/DA Kai'Sa Prestige Edition
The following chromas will be released this patch:
This page was last edited on 22 October 2019, at 16:56.
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