Welcome to the last patch before preseason! It's been a relatively quiet couple of months, but 8.22 revs the gameplay engine back up with a few bigger changes (Pyke and Time Warp Tonic). Worlds has come to an end and the foundations for the next year of League are dropping in a few weeks, so gather your strength and make the final push toward your 2018 goals!
Akali Last-hit assistance removed. W cooldown increased early. R damage decreased early; increased late.
With Akali's initial (re)learning curve pretty far back in the rear-view mirror, we're reducing several margins for error. Less reliable income, access to Shroud's protection, and executes in lane will force the Rogue Assassin to work harder to secure an early advantage. A late-game damage lift, on the other hand, allows Akalis who pass these challenges to press their advantage harder.
CHEATER CHEATER No longer has 4 last-hit assistance
ONE : Jhin's movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits
TWO : If Jhin crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus
THREE : Fixed a bug where Jhin was getting an empowered haste off his first Hail of Blades attack (the one that procs it). This is a fix to the fix we released in 8.20 which only corrected the AD conversion portion of this interaction.
FOUR : Fixed a bug where Jhin was NOT getting an empowered haste off his third Hail of Blades attack
If you think this looks like an oddly light nerf to LeBlanc... you're right. The Deceiver will remain on the strong side for patch 8.22. Next patch's preseason changes will indirectly nerf her by giving opposing squishies a way to load into game with significant amounts of magic resist. (Spoilers!)
W - Distortion
BASE DAMAGE :
Maokai E cooldown decreased; damage increased early.
While this change is useful all-around, it'll especially help Maokai clear the jungle.
Since their update, Nunu and Willump have been sitting in a somewhat lackluster spot. Last patch's usability/quality-of-life changes didn't bring them up, so we're taking a more direct approach to get the Boy and his Yeti onto more competitive footing.
HEAL VS NON-CHAMPS :[200%]⇒ 125% base heal (values unchanged)
Pyke Grey health no longer scales with max health but scales harder off AD. W movement speed decreased; scales with lethality instead of AD. E stun scales with lethality instead of rank. R scales with lethality.
We put abundant utility into Pyke's kit to support a high-risk, high-reward playstyle, but with his builds frequently leaning on tanky pickups, there's not much of a dangerous line to walk. The changes below tie his utility to offensive scaling rather than baseline values so safer builds won't get the same explosive payoffs that aggro Pyke delivers. A few mana cost reductions should ease that transition away from Ancient Coin and Frozen Heart back into riskier pickups.
RECOMMENDED ITEMS : Updated!
Passive - Gift of the Drowned Ones
MAXIMUM GREY HEALTH :
[25% max health + 21% per 100 bonus attack damage, up to 50%]
80 health + 8 health per 1 bonus attack damage, up to 60% max health
W - Ghostwater Dive
COST :[75 mana]⇒ 50 mana
MOVEMENT SPEED :
[60/65/70/75/80% (+4% per 100 bonus AD)]
40% at all ranks (+1.5% per 1 lethality)
E - Phantom Undertow
COST :⇒ 40 mana
1.1 at all ranks + 0.1 seconds per 10 lethality
R - Death From Below
LETHALITY RATIO Execute threshold (and damage done if target isn't within the threshold) increases by 1.5 per 1 lethality
Time Warp TonicUPDATED Potion and biscuit regen is front-loaded but no longer extended. No longer affects elixirs.
We like having a rune that alters the way you think about consumables, but Time Warp Tonic's added so much extra sustain to mid and top laners (via Corrupting Potion) that it's become near-mandatory for scaling champs. It also boosts the strength of Biscuit Delivery so much that the two runes are almost always picked together, effectively eliminating a choice in Inspiration rune setups. Front-loaded—rather than extended—regen moves Tonic out of lane attrition (keep yourself topped off for longer) into combat utility (pop a potion for a small heal).
PS: No one really caught onto this, but three minutes of +5% movement speed was kind of bonkers. We're removing Tonic's interaction with elixirs before it becomes a major abuse case.
CHUGGING Consuming a potion or biscuit grants 50% of its health and/or mana restoration immediately but prevents that consumable from being used again until the effect ends. Health/mana per tick is then reduced by half for the effect's regular duration.
SIPPING Potions, biscuits, and elixirs no longer last 20% longer
SUGAR RUSH : You still gain 5% movement speed while under the effect of a potion or biscuit
BOTTLE SERVICE Time Warp Tonic no longer affects elixirs
This page was last edited on 22 October 2019, at 16:56.
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