Patch 9.15

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Patch 9.15

Hey all! We're keeping it relatively chill for the next few patches after a very large and in charge, chunky yet funky patch 9.14.

In 9.15, we're following up with some updates to our latest champion Qiyana, as well as to some of the last patch's champions like Swain and Poppy. We also got some buffs for a few champions that could use a push in the current state of the game.

GLHF!


SonaSquare.png Hanna “shio shoujo” Woo
AetherIcon.jpg Paul "RiotAether" Perscheid

Patch Highlights[edit]

Youtube link

Patch 9.15 Image 1.png

PROJECT: Pyke, Irelia, Warwick, Jinx, and Akali will be available on August 1, 2019.

Champions[edit]

EvelynnSquare.png Evelynn
Q cooldown refund on monsters decreased.

We're slowing down Evelynn's clear speed especially in the early game.

Hate Spike.png Q - Hate Spike
COOLDOWN REFUND : [60%] 50% when hitting monsters

GalioSquare.png Galio
Passive cooldown scales with CDR; damage increased. E damage increased.

We've pulled a lot of power out of Galio's more reliable combos. But now he'll be rewarded with a higher payoff if he's able to land more inconsistent abilities like his E.

Colossal Smash.png Passive - Colossal Smash
COOLDOWN [5 seconds at all ranks]
5 seconds, affected by CDR
DAMAGE : [15-180 (levels 1-18)]
15-200 (levels 1-18)

Justice Punch.png E - Justice Punch

BASE DAMAGE : [80/120/160/200/240]
90/130/170/210/250

GravesSquare.png Graves
E armor per stack increased.

Graves is underperforming across the board right now, so we're buffing his defenses to help him survive better in the early game and generally be more comfortable brawling.

Quickdraw.png E - Quickdraw
ARMOR PER STACK : [5/7.5/10/12.5/15]
8/11/14/17/20

KarmaSquare.png Karma
Empowered E shield decreased.

The 9.13 revert on Karma's movement speed wasn't enough to knock her pro presence down to healthy levels so we're giving her another nerf.

Defiance.png E - Defiance
BONUS SHIELD : [30/90/150/210 (+0.6 AP)]
25/80/135/190 (+0.5 AP)

Kha'ZixSquare.png Kha'Zix
Q base damage increased.

You don't crush bug. Bug crushes you.

Taste Their Fear.png Q - Taste Their Fear
BASE DAMAGE : [50/75/100/125/150]
60/85/110/135/160

LeBlancSquare.png LeBlanc
E base root damage increased.

Landing the root on LeBlanc's E doesn't carry as much weight as it should in the late game. We’re matching the reward to its risk.

Ethereal Chains.png E - Ethereal Chains
BASE ROOT DAMAGE : [60/90/120/150/180]
70/110/150/190/230

Lee SinSquare.png Lee Sin
Q base damage increased.

Lee Sin is underperforming at most levels of solo queue play, and while he's more present at higher skill brackets, his clear weaknesses and counters make him risky to pick even where he is showing up. We're giving Lee a slight bump which should help solo queue players across the board.

Sonic Wave.png Q - Sonic Wave/Resonating Strike
SONIC WAVE BASE DAMAGE : [50/75/100/125/150]
55/80/105/130/155
RESONATING STRIKE MINIMUM DAMAGE : [50/75/100/125/150]
55/80/105/130/155
RESONATING STRIKE MAXIMUM DAMAGE : [100/150/200/250/300]
110/160/210/260/310

LissandraSquare.png Lissandra
Base health and health growth increased. R AP ratio increased.

Helping Liss across the board with more early game defense and late game damage.

Base Stats
HEALTH : [518] 550
HEALTH GROWTH : [87] 90

Frozen Tomb.png R - Frozen Tomb

DAMAGE RATIO : [60%] 75% ability power

LucianSquare.png Lucian
R base damage increased later.

Lucian is fine in the early and mid game, but he could be more useful in the late game. Buffing his ultimate so he doesn't completely fall off.

The Culling.png R - The Culling
BASE DAMAGE : [20/35/50 per shot]
20/40/60 per shot

MalphiteSquare.png Malphite
Q slow increased. W base cleave damage increased.

Our 9.14 changes were intended to be a moderate buff, but we were a bit too cautious and undershot as a result. We’re giving him some more power, alongside some bugfixes.

Seismic Shard.png Q - Seismic Shard
SLOW : [15/20/25/30/35%]
20/25/30/35/40%

Thunderclap.png W - Thunderclap

BASE CLEAVE DAMAGE : [20/35/50/65/80]
30/45/60/75/90
BUGFIX : Cleave damage will now trigger Hunter's Talisman

Unstoppable Force.png R - Unstoppable Force

BUGFIX : Now casts at max range if used outside of max range

PoppySquare.png Poppy
W movement speed increased.

Last patch's set of changes actually reduced Poppy's solo queue performance slightly, so we’re buffing her a tiny bit so things end up more net neutral.

Steadfast Presence.png W - Steadfast Presence
MOVEMENT SPEED : [35%] 40%

QiyanaSquare.png Qiyana
E no longer damages targets outside of its range. R cooldown now scales. Health packs in ARAM now grants her River.

We adjusted Qiyana's E so that its range reads more accurately when targets Flash or dash away. Now even if she cast it within range at the time, Audacity shouldn't damage enemies if they're visually out of range by the time it lands. We’re also bumping up her R cooldown to more standard levels now that players have had some time to learn to use it.

Terrashape.png W - Terrashape
RIVER ELEMENT IN ARAM : Qiyana can now empower her blade with River from health packs in Howling Abyss

Audacity.png E - Audacity

DAMAGE RANGE : Now only damages targets if within 250 range at the end of the dash (Enemies that dash or Flash away can now dodge Audacity's damage)

Supreme Display of Talent.png R - Supreme Display of Talent

COOLDOWN : [100] 120/100/80 seconds

RumbleSquare.png Rumble
W shield decreased.

Rumble shouldn't be able to shrug off early damage so easily.

Scrap Shield.png W - Scrap Shield
BASE SHIELD : [100/130/160/190/220]
80/110/140/170/200
BASE EMPOWERED SHIELD : [150/195/240/285/330]
120/165/210/255/300

SorakaSquare.png Soraka
Q base damage increased.

Soraka's on the weaker side now compared to other enchanters. We're giving back some damage on her Q, especially since we increased its cooldown.

Starcall.png Q - Starcall
BASE DAMAGE : [60/95/130/165/200]
75/110/145/180/215

Wish.png R - Wish

BUGFIX : Soraka's Wish now properly goes on cooldown when she dies while casting.

SwainSquare.png Swain
Q range reverted to pre-9.14 range.

Reverting back to the old range on Swain’s Q since it resulted in awkward situations where he would miss more frequently after pulling somebody rooted from a max range E.

Death's Hand.png Q - Death's Hand
BOLT RANGE : [625] 725

SyndraSquare.png Syndra
R damage per sphere increased late.

As a match progresses, it gets harder and harder for Syndra to get into ult range of the target she's after. We’re improving the late-game payout she gets when she does manage to reach that priority target.

Unleashed Power.png R - Unleashed Power
BASE DAMAGE PER SPHERE : [90/135/180]
90/140/190

VayneSquare.png Vayne
E wall hit damage increased; damage now applied instantly.

Landing Vayne's E is one of the most skill-expressive portions of her kit, so we’re increasing the payout and satisfaction for when she pulls it off. Also, we're fixing a problem that's mostly annoying when Vayne tries to last hit. Condemn's damage now applies instantly to targets so that minions that should have died from her Condemn will do so immediately instead of staying alive as they're moving back (and risk getting hit by a turret shot).

Condemn.png E - Condemn
WALL HIT DAMAGE : [100%] 150% of Condemn's damage
DAMAGE TIMING : Now deals Condemn's damage instantly, instead of after the knockback

XerathSquare.png Xerath
R range flattened.

We're amping up Xerath’s identity as a long-ranged artillery mage by letting him access his most unique facet (his crazy range) earlier in the game.

Rite of the Arcane.png R - Rite of the Arcane
RANGE : [3200/4400/5600] 5000

Victory-Defeat Banners[edit]

Mac users, rejoice! At the end of every game, you'll no longer see static Victory and Defeat banners and instead, get new animated versions that are shipping to both Mac and PC. In addition, the banner animations will now scale properly with the visual quality selected in the game options.

Legacy Cursor Removal[edit]

Much like the beloved VHS player that you could no longer keep in your storage closet, we're removing the option to use the old bronze gauntlet from the game.

Bugfixes[edit]

  • Draven's unempowered basic attacks now properly deal damage in Mordekaiser's Realm of Death
  • Kayn's Umbral Trespass now properly goes on cooldown if the target dies while Kayn has infested them
  • Lux's Final Spark cooldown timer now properly appears when she dies during cast
  • Fixed a bug where Irelia's Flawless Duet and Zoe's Sleepy Trouble Bubble would target incorrect positions in Howling Abyss and Summoner Rift's river
  • Xerath's Arcanopulse, Taliyah's Unraveled Earth, Jayce's Acceleration Gate, and Zigg's Hexplosive Minefield no longer cause small hitches to characters on or sometimes off-screen when cast
  • Katarina's Shunpo now properly counts towards triggering Electrocute and Phase Rush and is usable in Mordekaiser's Realm of Death
  • Miss Fortune's Love Tap no longer grants an additional stack of Electrocute
  • Gragas' Body Slam + basic attack combo now grants the proper number of Electrocute and Conqueror stacks
  • Xayah's Clean Cuts now apply the proper number of Electrocute stacks based on the number of basic attacks

Upcoming Skins & Chromas[edit]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!


Pyke Splash 16.jpg
PROJECT: Pyke
Irelia Splash 16.jpg
PROJECT: Irelia
Jinx Splash 20.jpg
PROJECT: Jinx
Akali Splash 14.jpg
PROJECT: Akali
Warwick Splash 16.jpg
PROJECT: Warwick
Irelia Splash 17.jpg
PROJECT: Irelia Prestige Edition




The following chromas will be released this patch:

Pyke Screens 4.jpg
PROJECT: Pyke
Jinx Screens 6.jpg
PROJECT: Jinx
Akali Screens 5.jpg
PROJECT: Akali
Warwick Screens 5.jpg
PROJECT: Warwick