Patch 9.18

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Patch 9.18

Hey patch notes readers, want to form a contract with me?

We're coming down to the final stretch! 9.19 will be the patch Worlds is played on, so we're adding in some changes that shouldn't rock the boat too much, but helps get us to place that encourages champion diversity and fun times during the most hype event of the year ~

With that in mind, in this patch we're taking another look at Aatrox and Akali specifically to make sure they don't completely dominate the meta, since they've been seeing high picks and play time in pro throughout the year.

See you in another two weeks! But if you decide to die for the good of the universe, call me anytime.


SonaSquare.png Hanna “shio shoujo” Woo
AetherIcon.jpg Paul "RiotAether" Perscheid

Patch Highlights

Youtube link

Patch 9.18 Image 1.png

Star Guardian Rakan, Xayah, Zoe, and Neeko (including her Prestige Edition) will be available on September 12, 2019.

Champions

AatroxSquare.png Aatrox
Passive now heals for less against minions. Q damage to minions reduced and flattened.

Aatrox is still highly valued in pro play, so we're taking another swing at him. We're nerfing his sustain and waveclear at the late laning phase points (around level 7-11) to hit his flexibility in lane matchups and his ability to flex into multiple roles.

Deathbringer Stance.png Passive - Deathbringer Stance
HEAL : Heals for [bonus physical damage dealt to anything]
25% of the damage dealt when stabbing a minion (healing vs. other targets unchanged)

The Darkin Blade.png Q - The Darkin Blade

DAMAGE TO MINIONS : [50-100% (levels 1-18)]
40% at all levels

AkaliSquare.png Akali
R cooldown increased early. R1 stun removed. R2 base maximum damage decreased early.

Similar to Aatrox, we're focusing our changes on Akali's pro presence, specifically in limiting her power before her level 11 spike. We're removing the stun on her R1 too to increase counterplay and open up the number of champions that can play against her. Ultimately, we think it's a good change for her in the long term.

Perfect Execution.png R - Perfect Execution
R1 STUN Akali no longer stuns her enemies for 0.5 seconds
R2 MAXIMUM DAMAGE : [255/450/645]
195/420/645
COOLDOWN : [120/110/100]
160/130/100

AnnieSquare.png Annie
E now grants decaying movement speed; damage reduction decreased; cooldown increased.

Giving Annie more pep in her step in lane with an additional benefit on her E so she can make more plays when on her own.

Molten Shield.png E - Molten Shield
MOVEMENT SPEED Annie gains 25% + 1.5% per level decaying bonus movement speed over a 1.5 second duration
DAMAGE REDUCTION : [16/22/28/34/40%]
10/13/16/19/22%
COOLDOWN : [10] 15 seconds

Aurelion SolSquare.png Aurelion Sol
Base health increased.

Following up on the 9.17 changes and calibrating with a minor tweak now that his early lane phase has more counterplay.

Base Stats
HEALTH510 : 575

CaitlynSquare.png Caitlyn
Base attack damage increased.

Bumping Caitlyn's early laning power so she can punish those who rely more on scaling.

Base Stats
ATTACK DAMAGE : [60] 62

EkkoSquare.png Ekko
W cost decreased; stun duration increased.

Our previous buffs to Ekko in 9.16 didn't go as far as we wanted. Nudging him towards a more aggressive playstyle with a higher payout and lower cost.

Parallel Convergence.png W - Parallel Convergence
COST : [50/55/60/65/70]
30/35/40/45/50
STUN DURATION : [1.75] 2.25 seconds

EvelynnSquare.png Evelynn
R empowered damage amplifier and max empowered damage increased.

Evelynn isn't overly weak at the moment, but we want her to more reliably take down her targets if she manages to get them under the execute threshold.

Last Caress.png R - Last Caress
EMPOWERED DAMAGE AMPLIFIER : [100%] 140% against enemies below 30% of their maximum health
EMPOWERED DAMAGE : [250/500/750 (+1.5 AP)]
300/600/900 (+1.8 AP)

JhinSquare.png Jhin
Base attack damage increased.

We're giving Jhin a bit more oomph to better bully out greedy lanes.

Base Stats
ATTACK DAMAGE : [57] 59

Kai'SaSquare.png Kai'Sa
E bonus attack speed decreased later.

We're reducing Kai'Sa's consistent damage so she'll be more inclined to assassinate prime targets as opposed to mowing down the enemy charge one at a time.

Supercharge.png E - Supercharge
BONUS ATTACK SPEED : [40/50/60/70/80%]
40/45/50/55/60%

KayleSquare.png Kayle
E base passive damage increased.

We feel good about the Kayle changes we made in 9.17, but she ended up slightly weaker than intended. We're buffing her E passive damage to make her basic attacks feel stronger throughout the game.

Starfire Spellblade.png E - Starfire Spellblade
BASE PASSIVE DAMAGE : [10/15/20/25/30]
15/20/25/30/35

Lee SinSquare.png Lee Sin
Base health and attack damage increased. R damage increased.

Letting Lee Sin capitalize on early game successes with more powerful ultimates so he can have more of an impact.

Base Stats
HEALTH570.8 : 575
ATTACK DAMAGE : [69.2] 70

Dragon's Rage.png R - Dragon's Rage

DAMAGE : [150/375/600]
175/400/625

MissFortuneSquare.png Miss Fortune
E slow increased early.

Miss Fortune's E is barely worth casting at its first rank when considering the trade-off in mana, so we're buffing it at the early ranks.

Make It Rain.png E - Make It Rain
SLOW : [28/36/44/52/60%]
40/45/50/55/60%

Nunu & WillumpSquare.png Nunu & Willump
Base stats decreased. E slow now scales.

Who knew Nunu & Willump would be so good at snowballing? Reducing some of their early gank potential as well as their scaling defenses, so they're not completely impenetrable once they get to a certain point.

Base Stats
HEALTH GROWTH : [90] 82
ARMOR GROWTH : [3.5] 3
MANA : [283.56] 280
MANA REGEN : [7.44] 7

Snowball Barrage.png E - Snowball Barrage

SLOW : [50%] 30/35/40/45/50%

TeemoSquare.png Teemo
Q and W quality-of-life changes. R mushroom adjustments with more charges and infinite bounce.

These changes should round out some of Teemo’s rougher edges. We're also making his shrooms more functional as the game progresses.

Blinding Dart.png Q - Blinding Dart
THAT GREEN LIGHT, I WANT IT : Blinded targets will now see a green light around their screen when they are affected by Teemo's Q

Move Quick.png W - Move Quick

DID YOU SCREENSHOT? : Move Quick's ability icon will now have a bar above it to show its active duration

Noxious Trap.png R - Noxious Trap

EAT ME : Mushrooms will now trigger more responsively, especially on enemies dashing through them quickly
SCUTTLE AWAY : Rift Scuttler no longer triggers mushrooms when it's not in combat
LEAP FROG : Mushrooms can now bounce [once off of each other] infinitely off of each
MAX CHARGES : [3 at once] 3/4/5 mushrooms at once

WarwickSquare.png Warwick
W now properly grants bonus attack speed against Blood Hunted enemies.

Noting a bugfix in this section instead of the Bugfixes due to the change being a major buff to Warwick.

Blood Hunt.png W - Blood Hunt
BUGFIX : Warwick now properly gains bonus attack speed against all Blood Hunted enemies

XayahSquare.png Xayah
Base armor decreased. R cooldown increased.

At the highest levels of play, Xayah is an extremely safe and reliable choice due to her damage and safety in the early game. We're reducing the latter so that there's some tangible risk to picking her over other ADCs.

Base Stats
ARMOR : [28] 25

Featherstorm.png R - Featherstorm

COOLDOWN : [140/125/110]
160/145/130

ZoeSquare.png Zoe
Passive damage increased.

Zoe's early lane phase is weaker than intended right now, so we're propping that up without increasing her one-shot burst.

More Sparkles!.png Passive - More Sparkles!
DAMAGE : [10/12/16/20/24/28/34/40/46/52/60/68/76/84/94/104/114/124]
16/20/24/28/32/36/42/48/54/60/66/74/82/90/100/110/120/130

Video Accessibility Options

A few new options are now available under Video in the in-game settings. For players who need them, these options can be vital in making their gaming experience more comfortable or even possible! Please let us know what you think and what else you'd like to have options for since we're definitely interested in adding more accessibility features in the future.
ENABLE SCREEN SHAKE : On by default, but turning it off will remove the screen shake caused by things like Pulsefire Ezreal's recall or Ornn's ultimate.
VISUAL SLIDERS : Allows players to control the Color Level, Gamma, Brightness, and Contrast of games. These options will change the overall appearance of the game except for the UI, allowing you to either diminish or highlight visual differences in-game quickly

Bugfixes

  • Jayce's Acceleration Gate now properly functions when cast on top of Jayce
  • Pinging Pantheon's Grand Starfall will tell Pantheon's teammates which enemies are in range
  • Wolf no longer grants additional, non-functional vision to Kindred when circling her
  • Champions affected by Stasis no longer move during the effect
  • Allies on their way to enter Tahm Kench's Abyssal Voyage will no longer be stuck when Tahm Kench is hit by an enemy
  • When Shaco fears a target with Jack in the Box, he'll properly receive an assist if the target is killed shortly after
  • Diana's Moonsilver Blade's tooltip now properly updates when she ranks up Moonfall
  • Jinx's Flame Chompers now properly prevent Akali from moving when she uses Perfect Execution through them
  • Taliyah's Threaded Volley now properly consumes the full mana cost after she walks out of an area of Worked Ground
  • Illaoi can no longer dash a short distance using Harsh Lesson when snared or rooted
  • Bard's Meep cone attacks now properly break spell shields
  • When Karthus is under his Death Defied effect, his Wall of Pain now properly grants vision around the wall

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for their full-res splash!


Neeko Splash 11.jpg
Star Guardian Neeko Prestige Edition
Neeko Splash 10.jpg
Star Guardian Neeko
Xayah Splash 4.jpg
Star Guardian Xayah & Rakan
Zoe Splash 9.jpg
Star Guardian Zoe





The following chromas will be released this patch:

Rakan Screens 2.jpg
Star Guardian Rakan
Xayah Screens 2.jpg
Star Guardian Xayah
Zoe Screens 3.jpg
Star Guardian Zoe