From Leaguepedia | League of Legends Esports Wiki
Patch 9.7
Hey all! Some familiar faces this patch as we continue tuning on bullies like Kayle, Sylas, and Urgot. We also got some QoL changes to things like Predator, Immolate items, and the Practice Tool, as well as some updates to the vision row of Domination runes.
If you're looking to relax on the open seas, Butcher's Bridge is back for your ARAM-ing leisure so get ready to set sail, ban Ziggs, and put on your Ghostwalkers.
Paul "RiotAether" Perscheid
Hanna “shio shoujo” Woo
| |
|
Patch Highlights[edit]
Champions[edit]
|  | Kayle Armor growth, health regen decreased. Q cost increased. W movement speed decreased, cost increased. E damage reduced but now has a ratio |
|
We're following up with more adjustments to Kayle to make her late-game spikes more reliant on doing well and getting items rather than coasting off raw power from levels.
|
| | Base Stats
HEALTH REGEN : [6] ⇒ 5
ARMOR GROWTH : [3.5] ⇒ 3
Q - Radiant Blast
COST :
|
[60/65/70/75/80]
|
|
⇒
|
70/75/80/85/90
|
mana
|
W - Celestial Blessing
BONUS MOVEMENT SPEED :
|
[26/32/38/44/50%]
|
|
⇒
|
24/28/32/36/40%
|
|
COST :
|
[70/75/80/85/90]
|
|
⇒
|
60/70/80/90/100
|
mana
|
E - Starfire Spellblade
BONUS MAGIC DAMAGE :
|
[10/12.5/15/17.5/20%]
|
|
⇒
|
8/10/12/14/16% (+1% per 100 AP)
|
target's missing health
|
|
|
|  | Urgot Passive damage decreased late. E cooldown increased early; cost increased. R damage decreased. |
|
Was told we can't use the Urgod joke again. We're pulling back on some of the buffs he received last patch.
|
| | Passive - Echoing Flames
DAMAGE :
|
[2/3/4/6/8%]
|
|
⇒
|
2/3/4/5/6%
|
target's max health (still at levels 1/6/9/11/13)
|
E - Disdain
COOLDOWN : [14] ⇒ 16/15.5/15/14.5/14 seconds
COST :
|
[50/60/70/80/90]
|
|
⇒
|
60/70/80/90/100
|
mana
|
R - Fear Beyond Death
DAMAGE :
|
[125/250/375]
|
|
⇒
|
100/225/350
|
|
|
|
Simple Changes[edit]
|  | Azir Health regen growth increased. Q damage increased. |
|
Even with 9.4's attack speed buff, Azir still has room to grow without becoming a pro play nightmare. Probably.
|
| | Base Stats
HEALTH REGEN GROWTH : [0.55] ⇒ 0.75
Q - Conquering Sands
DAMAGE :
|
[60/80/100/120/140]
|
|
⇒
|
70/90/110/130/150
|
|
|
|
|  | Cho'Gath Q cooldown decreased. |
|
We're helping out Cho'Gath with some power to his primary crowd control and zoning.
|
| | Q - Rupture
COOLDOWN : [9] ⇒ 7 seconds
|
|
|  | Dr. Mundo Q damage increased. E attack damage increased. |
|
We're following up on the Doctor's 9.5 buffs. More damage!
|
| | Q - Infected Cleaver
DAMAGE :
|
[15/17.5/20/22.5/25%]
|
|
⇒
|
20/22.5/25/27.5/30%
|
target's current health
|
E - Masochism
MINIMUM BONUS ATTACK DAMAGE :
|
[30/45/60/75/90]
|
|
⇒
|
40/55/70/85/100
|
|
MAXIMUM BONUS ATTACK DAMAGE :
|
[60/90/120/150/180]
|
|
⇒
|
80/110/140/170/200
|
|
|
|
|  | Garen W passive stats increased, cooldown decreased, duration decreased late. |
|
First line: Increasing Garen's scaling with last-hits.
Second line: Giving Garen more opportunities to use Courage's initial window of tenacity and increased damage reduction.
Third line: Making sure he doesn't go nuts by keeping the uptime roughly similar.
|
| | W - Courage
PASSIVE RESISTANCES :
|
[0.25 per stack, up to 40]
|
|
⇒
|
0.33 per stack, up to 50
|
|
COOLDOWN :
|
[24/23/22/21/20]
|
|
⇒
|
23/21/19/17/15
|
seconds
|
DURATION :
|
[2/3/4/5/6]
|
|
⇒
|
2/2.75/3.5/4.25/5
|
seconds
|
|
|
|  | Leona E cooldown decreased. |
|
We're increasing Leona's late-game crowd control so she can start fights more often when players invest more points into her E.
|
| | E - Zenith Blade
COOLDOWN :
|
[13/12/11/10/9]
|
|
⇒
|
12/10.5/9/7.5/6
|
seconds
|
|
|
|  | Lissandra Q cooldown increased. |
|
We're hitting Lissandra's waveclear so she can't consistently out-shove her opponents.
|
| | Q - Ice Shard
COOLDOWN :
|
[6/5.25/4.5/3.75/3]
|
|
⇒
|
10/8.5/7/5.5/4
|
seconds
|
|
|
|  | Morgana Health regen growth decreased. W ratio decreased. |
|
Lookin' good and feelin' fine. But maybe a little too fine, especially in mid. Trimming off some excess power from her update in 9.5. While we're aiming mainly at mid-lane Morg, support will also be affected.
|
| | Base Stats
HEALTH REGEN GROWTH : [0.6] ⇒ 0.4
W - Tormented Shadow
MINIMUM TOTAL DAMAGE RATIO : [0.8] ⇒ 0.7 ability power (still at 0% target missing health)
MAXIMUM TOTAL DAMAGE RATIO : [2.16] ⇒ 1.89 ability power (still at 100% target missing health)
|
|
|  | Pyke Q cooldown decreased early. E stun duration increased. |
|
We're giving Pyke's all-in more power.
|
| | Q - Bone Skewer
COOLDOWN :
|
[16/14/12/10/8]
|
|
⇒
|
14/12.5/11/9.5/8
|
seconds
|
E - Phantom Undertow
STUN DURATION : [1.1] ⇒ 1.25 seconds
|
|
|  | Rumble W movement speed increased. R cooldown decreased. |
|
We're giving Rumble some love so he can compete better against other top laners.
|
| | W - Scrap Shield
MOVEMENT SPEED :
|
[10/15/20/25/30%]
|
|
⇒
|
20/25/30/35/40%
|
|
R - The Equalizer
COOLDOWN :
|
[110/100/90]
|
|
⇒
|
100/85/70
|
seconds
|
|
|
|  | Sylas Health regen decreased. W damage decreased. E cooldown increased early. |
|
We're continuing with the adjustments to Sylas since he’s become frustrating to deal with in all levels of play. These nerfs are aimed around creating weaknesses in his laning phase so that he can't be both mobile and have higher all-in damage and healing than his opponent
|
| | Base Stats
HEALTH REGEN : [9.5] ⇒ 7.5
W - Kingslayer
DAMAGE :
|
[60/90/120/150/180]
|
|
⇒
|
50/75/100/125/150
|
|
EMPOWERED DAMAGE :
|
[90/135/180/225/270]
|
|
⇒
|
75/112.5/150/187.5/225
|
|
E - Abscond / Abduct
COOLDOWN :
|
[12/11.5/11/10.5/10]
|
|
⇒
|
18/16/14/12/10
|
seconds
|
|
|
|  | Enchantment: Cinderhulk Minion and monster aura damage increased. |
|
We're helping tank junglers feel a more meaningful power spike upon completing Cinderhulk and bringing it closer to the other jungle enchants in clear speed.
|
| | GRILLED RAZORBEAK : Deals [200%] ⇒ 300% bonus magic damage to minions and monsters
|
|
|  | The Dark Seal Ability power, sell-back value decreased. |
|
Dark Seal is meant to be a greedy purchase to eventually upgrade into an even greedier Soulstealer, but its stat efficiency is so high and its sell-back value so good it’s become the correct choice to buy (sometimes in multiples) in too many situations.
|
| | ABILITY POWER : [15] ⇒ 10
SELLBACK VALUE : [245] ⇒ 140 gold
|
|
|  | Wit's End UPDATED Attack speed, magic resist, cost increased. Now grants movement speed. On-hit damage lower early, higher late. No longer steals magic resist but now heals on-hit. |
|
Making Wit's End more slot-efficient for attack speed bruisers. It can now fill the gap where one would consider Maw of Malmortius, but can't due to the overlap in passives with Sterak's Gage (Lifeline). It'll also be less of an early-rush item now that its new UNIQUE effect scales better throughout the game.
|
| | TOTAL COST : [2400] ⇒ 2900 gold
BUILD PATH :
|
Recurve Bow + Negatron Cloak + Dagger +
|
[380]
|
|
⇒
|
|
880
|
gold
|
ATTACK SPEED : [40%] ⇒ 50%
MAGIC RESIST : [40] ⇒ 50
MOVEMENT SPEED 5%
ON-HIT DAMAGE : [42] ⇒ 15-80 (levels 1-18)
HEALTH STEAL Heal for the amount of on-hit damage dealt by Wit's End (33% effective for ranged) when the item holder is below half health
MAGIC RESIST STEAL Basic attacks no longer steal 6 magic resist (3 for ranged), up to 30
|
|
| Immolate Item Combat Text |
|
People like big numbers.
|
| | DISCO INFERNO : Combat text for Immolate effects on Cinderhulk, Bami's Cinder, and Sunfire Cape now display running totals of how much damage each target has taken
|
|
|  | Eyeball Collection UPDATED Max stacks decreased, total stats unchanged. Kills and assists both grant one stack; no longer stacks off wards. |
|
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people.
|
| | MAX STACKS : [20] ⇒ 10
STACKS :
|
[2 per champion kill, 1 per champion assist, 1 per ward kill]
|
|
⇒
|
1 per champion takedown (kill or assist)
|
|
ADAPTIVE FORCE : [1] ⇒ 2 per stack (20 total)
COMPLETION BONUS : 10 adaptive force (unchanged)
|
|
|  | Ghost Poro UPDATED Your wards spawn a ghost poro and grant stacks of adaptive force when they expire. Gain extra adaptive force at full stacks. |
|
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Ghost Poro is about warding cleverly.
|
| | HAUNTED TRINKET Standing in brush no longer converts your trinket into a Ghost Poro. Placing a Ghost Poro in enemy territory no longer grants adaptive force.
SPOOKY Your wards now spawn a Ghost Poro when they expire, giving vision in the area until it's scared away be enemy champions. Wards killed by enemies don't spawn Ghost Poros.
BOO Spawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force.
|
|
|  | Zombie Ward UPDATED No longer grants on-hit damage versus champions when clearing a ward. Ward clears now grant stacks of adaptive force. Gain extra adaptive force at full stacks. |
|
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Zombie Ward is about clearing wards.
|
| | TOUCH OF DEATH Damaging a champion after clearing a ward no longer deals bonus damage
WARD GRAVEYARD Clearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force.
|
|
|  | Cut Down Damage versus extremely high health targets increased. |
|
It was still bad even after 9.5's buff.
|
| | DAMAGE : [5-12%] ⇒ 5-15% (still at 10-100% max health difference)
|
|
|  | Demolish Max health ratio increased. |
|
It was bad compared to almost all other minor runes.
|
| | DAMAGE : 100 [(+30% max health)] ⇒ (+35% max health)
|
|
|  | Overgrowth Completion bonus grants more max health. |
|
Making it better, especially for people who actually build health items.
|
| | COMPLETION BONUS : [2.5%] ⇒ 3.5% max health increase
|
|
|  | Predator |
|
Look, a small usability improvement!
|
| | ZOOM : The monster burn effect of Hunter's Talisman and its upgrades no longer interrupts Predator's channel
|
|
|  | Ultimate Hunter Ult cooldown reduction increased. |
|
It was bad.
|
| | ULT COOLDOWN REDUCTION : [5 (+2% per stack), max 15%] ⇒ 5 (+3% per stack), max 20%
|
|
Practice Tool[edit]
Minor additions to the Cheat Menu for players' convenience. WIN THE GAME : Can now destroy the enemy team nexus through the Cheat Menu
CRY IT OUT : Can now stack your Tear of the Goddess item immediately through the Cheat Menu |
|
ARAM - Back to Bilgewater[edit]
Sail back to Butcher's Bridge to hunt for treasure and test our experimental ARAM changes. Check out the Back to Bilgewater /dev post on Nexus for more details on the gameplay changes, item additions, and balance updates. FOLLOW THE COMPASS : Butcher's Bridge is back for a limited time
BAN TO DAVY JONES' LOCKER Ban your least favorite champions. After bans are set, random champions will be assigned and they won't show up in rerolls
FINISH HIM After 15 minutes, minion waves' spawn rate will increase, minions will gain more movement speed, and champions will deal 10% more damage to structures
OUCH Damage from champions further than 900 units away is reduced by 15%
SUMMONER SPELL Barrier has been replaced by Backtrack. When activated, Backtrack gives players a small blue shield (less powerful than Barrier) and then 3 seconds later zooms them back towards their Fountain
ITEM UPDATES Mariner's Vengeance and Ghostwalkers have been added to the store for ARAM games and Warmog's Armor has been adjusted
RUNES ADJUSTMENT : Runes have been adjusted for ARAM similar to Nexus Blitz and ARURF+
CHAMPION BALANCE : Champions have been adjusted to narrow the gap between the top and bottom champions in ARAM |
|
Mac Client[edit]
MORE BITS : The Mac client is becoming 64-bit this patch. No downloads or reinstalls needed—just patch up like normal!
KNOWN ISSUE : End of Game Victory/Defeat screens have reverted to static images
Your Shop Returns[edit]
Personalized discounts are back from April 4th, 2019, at 01:00p.m. PT – April 25th, 2019, at 11:59 p.m. PT! |
|
Bugfixes[edit]
- Fixed a bug where Akali's Twilight Shroud's cooldown was incorrectly calculated with her cooldown reduction
- Jarvan IV's Cataclysm cast VO lines no longer plays during its recast
- Buffs auras on Battlecast Alpha Skarner, Zombie Brand, AstroNautilus, Star Guardian Jinx, Pool Party Fiora, Underworld Wukong, Snow Day Malzahar, Pool Party Leona, PROJECT: Leona, and Guardian of the Sands Rammus now properly follow the models during certain animations
- Morgana's Soul Shackles no longer hits targets if the effect ends prematurely by her death
- Vi's Excessive Force no longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade
- Fixed a bug where Taliyah's Unraveled Earth was scaling incorrectly
- Conqueror now properly procs from pets (except for Malzahar's Voidlings and Yorick's Maiden of the Mist are still bugged)
- Omni-vamp effects now properly grant reduced healing from pets
Upcoming Skins & Chromas[edit]
The following skins will be released this patch. Grab the League Displays app for their full-res splash!
The following chromas will be released this patch:
v · eLeague of Legends Patch History |
---|
| 2019 Season |
| | 2018 Season |
| | 2017 Season |
| | 2016 Season |
| | 2015 Season |
| | 2014 Season |
| | Season Three |
| | Season Two |
| | Season One |
| | Closed Beta |
| | Alpha Stage | |
|