Predator (Rune)

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Domination
HUNT AND ELIMINATE PREY
Keystone
Malice
Tracking
Hunter
Other Rune Paths

Effects[edit]

Enchants your boots with the Predator active effect.

Channels for 1.5 seconds. You can move while channeling and the channel will be interrupted if you cast an ability or enter combat (except minions), putting the item on a 50% cooldown. Activating Predator will not break stealth.

Upon completion, grants bonus movement speed for up to 15 seconds. Grants 45% bonus movement speed for the first 1.5 seconds while moving towards enemy champions, until your next attack or damaging ability, which deals 40 - 120 (based on level) (Adaptive ratio: +40% of Bonus Attack Damage or +25% of Ability Power) bonus adaptive damage.

90 - 60 seconds Cooldown (based on level).

Note[edit]

In the circumstance that boots cannot be acquired (like Playing
Cassiopeia
), the rune is exchanged with Rune Electrocute.png Electrocute.

If the bonus damage is triggered via an area-of-effect ability, it will prioritize the lowest-health target hit.

Patch History[edit]

Patch 10.14

Predator is still weaker than expected, so we’re continuing our fine tuning. Giving it some boosts to help it compete with other keystones.

DAMAGE GROWTH : [30-90] 40-120
COOLDOWN : [100-70 seconds (levels 1-18)]
90-60 seconds (levels 1-18)


Patch 10.12

While delivering on an excellent fantasy, Predator often loses sights on its prey by having a difficult cast paradigm and unintuitive optimizations. We’re attempting to broaden it from its niche role on a few junglers to making it more of a standard initiation option.

COOLDOWN : [150-100 seconds]
100-70 seconds
DAMAGE : [60-180 (+0.4 bonus AD) (+0.25 AP)]
30-90 (+0.2 bonus AD) (+0.1 AP)
I’M GOIN, I’M GOIN : Active is no longer disabled for the first 150 seconds of the game.
RUN, RUN AS FAST AS YOU CAN Upon completion, Predator now grants 45% bonus movement speed while moving towards enemy champions at a range of 3000, including enemy champions out of vision
CHANNEL INTERRUPTION Active is no longer interrupted if you cast an ability or enter combat (still has a 1.5 second ramp up time for damage effect and full movement speed)
CHARLIE, THAT HURTS Predator now only deals damage and ends the hunt against enemy champions.
DURATION : [15] 10 seconds


Patch 9.7

Look, a small usability improvement!

ZOOM : The monster burn effect of Hunter's Talisman and its upgrades no longer interrupts Predator's channel


v8.1
Addressing a few feels-bad parts of Predator.

Predator is still a bit awkward to use, so we're introducing some usability tweaks to make its activation more consistent and its proc more intelligent.

PARTIAL REFUND If Predator's channel is interrupted, 50% of the cooldown is now refunded
HUNT THE WEAK If Predator's bonus damage is proc'd via an area-of-effect ability, it will now prioritize the lowest-health target hit
ADRENALINE Predator's rate of movement speed increase is increased by 50% for the first second and a half of the effect. This is unlisted in the tooltip because if you're making decisions around it, you're probably overthinking things.


v7.23
Cooldown decreased.

Predator has a steeper learning curve than many of our other Keystone Runes because it’s an active effect. However, with such a long cooldown, players don't get to use it regularly enough to progress along that learning curve. Decreasing the cooldown serves two purposes: Giving players more room to experiment with and master Predator, while bringing it more in line with other Keystones.

COOLDOWN : [180-120 seconds (at levels 1-18)] 150-100 seconds (at levels 1-18)


v7.22
Added

THE HUNT IS ON Enchants your boots with the active effect “Predator.” Predator to channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds. Damaging attacks or abilities end this effect, dealing 60 - 140 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
COOLDOWN 180 seconds to 120 seconds based on level. Starts the game on cooldown and goes on cooldown if interrupted while channeling.