Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 (based on level) bonus Adaptive damage and makes them Vulnerable, increasing the damage they take by 8 - 12% (based on level) from all sources for 6 seconds (The increased damage starts after the damage from the attack that applies it).
Attacking a new target removes all stacks from the previous target.
Damage amplification increased at early levels.
Last patch, we sought to reduce a bit of the power Press the Attack had in the laning phase—particularly in duo lanes where two champions could take advantage of it. We went overboard, so we're returning to a midpoint.
DAMAGE AMP : [4-12%] ⇒ 8-12% (at levels 1-18)
Damage increased. Damage amp decreased at early levels.
Press The Attack isn't pulling its weight on melee bruisers. We've been pretty hesitant to buff it, thanks to its laning strength in duo lanes (where the damage amp has two champions worth of damage to apply to). We're pulling back on the amp at early levels so that we can put more raw damage into the keystone.
DAMAGE AMP : [12%] ⇒ 4-12% by champion level
| DAMAGE :
||(at levels 1-18)
This is our first wide balance pass on the Runes paths! We've got a few case-by-case contexts in the tabs below, but are otherwise focused on ensuring no one option in any given row is overpowering its neighbors.
PRESS THREE ATTACKS Exposure is now added to targets after the damage from the attack that applies it
GROOVY Hitting an enemy champion with 3 consecutive basic attacks deals 30 - 120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds