Notes[]
- Ravenous Hydra can only be purchased by melee champions and shapeshifter champions with a melee form, its passive and active cannot be used when performing ranged basic attacks.
- Activating Crescent does not reset the auto-attack timer. Rather, the effect uses the champion's auto attack animation to display the effect.
- Gangplank's Parrrley and Poppy's Iron Ambassador are the only abilities that can apply on-hit effects as melee attacks while behaving as ranged attacks.
Trivia[]
- Searching for "no damage" in the shop will bring up Ravenous Hydra. While there were many speculated reasons for this, in actuality it is because of the "no" in "RaveNOus" and "Damage" in its listed stats (+80 attack damage); the item can just as easily be found searching "Raven Age" or "Dam us".
- This item is very similar to the DotA item Battle fury.
- Along with
Titanic Hydra, Ravenous Hydra borrows its namesake from the Hydra, a many-headed beast.- They both also build from
Tiamat, which shares its name with the five headed dragon goddess in the Dungeons & Dragons tabletop RPG.
- They both also build from
Gallery[]
Similar Items[]
Patch History[]
Lifesteal increased. active area of effect increased, now occurs at your max attack range.
Increasing Ravenous Hydra's strength should open its appeal to more fighters and buff the ones who already pick it up. We're also making the Crescent active work as expected for those who have longer than 125 attack range.
aCTIVE CENTER POINT : | [125 distance in front of you] | |
⇒ | At your basic attack range (up to 200 distance - sorry Rengar) |
v6.6
Build path is less ugly.
With the lower attack damage on Tiamat, we realized we could make the build smoother by subbing out the Long Sword for a Pickaxe.
So we did that.
v6.4
Hydra's can no longer be swapped into one another.
While this was a neat idea, in practice being able to swap for no cost presents us with some balancing difficulties. Key among them is the smoother build of Titanic Hydra - letting champions with an intended weakness in their early-game bulk up at no cost to their late-game damage scaling. Rather than continuously tune them based on their relative power (instead of how useful they are to their core users), we're separating the Hydras for good. Goodnight, sweet serpent prince-swapping. You were too beautiful for this world.
v6.1
Cost down.
The Hydras are doing well once purchased, but often feel like they take forever to get completed. Along Tiamat's cost being shaved, a reduction in Ravenous Hydra should make them easier to complete.
v5.22
hungry hungry hydra
We'd intended Titanic and Ravenous (the two 'heads' of the hydra) to be interchangeable all along, but Titanic's awkward build-path led to some complications. With Tiamat being cheaper and more accessible, we're executing on that now.
Gameplay-wise this lets you customize your type of builds on the fly, but it's also just really cool.
- Combine cost increased to 600 from 200 (total cost unchanged)
- Combine cost reduced to 200 gold from 400 (total cost reduced to 3,300 gold from 3,500)
- Life Steal increased to 12% from 10%
v1.0.0.152 Ravenous Hydra added
- Melee Only
- +75 Attack Damage
- +15 Health Regen per 5 seconds
- +10% Life Steal
- Passive: Damage dealt by this item works with Life Steal.
- Unique Passive - Cleave: Your attcks deal up to 60% of your Attack Damage to units around your target - decaying down to 20% near the edge.
- Unique Active - Crescent: Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge (10 second cooldown).
- Cost: 3,500 (400)
- Builds from Tiamat and Vampiric Scepter
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