Notes[]
- Charges cannot be used at full health.
- If the user consumes both charges of the Refillable Potion at the same time, the second charge will queue and start as the first charge expires.
- By consuming all two charges you can restore a total of 250 health.
Gallery[]
Similar Items[]
Patch History[]
Changing the icon so it doesn’t look quite so similar to another 150 gold, green, health-restoring item.
v7.12
Changing the icon so it doesn’t look quite so similar to another 150 gold, green, health-restoring item.
v6.12
Now on Howling Abyss.
Holding on to our ARAM-as-extended-10-man-laning-phase metaphor, ARAM exacerbates the gold drain of potions. Having access to repeatable potions should make players feel better about their ability to withstand heavy poke.
v5.23
Healing increased.
Continued from Talisman, we're improving the healing to address early-jungle sustain. Refillable Potion is so far behind 3 health potions that it's a huge risk to take, punishing you for investing in more buys down the line.
Refillable Potions are an exercise in saving for the future! For the same cost, three health potions outscale this immediately, but a single trip back to your fountain recoups the value difference. Refillable is an attractive option for those looking to play the long game in lane; its upgrades provide some very real power.
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