Remnant of the Aspect (Item)
|Item was removed in Patch 9.23.|
|Remnant of the Aspect / Eye of the Aspect|
|UNIQUE - Spoils of War: Grants a charge every 20 seconds, up to 4 charges. Melee basic attacks can consume one charge to execute minions below 350 - 860 (based on level) (+100% total AD) health. Melee basic attacks that would trigger Spoils of War gain 150 bonus range and 30% bonus attack speed. Killing a minion by any means with a charge heals you and the nearest allied champion for 15-90 (based on missing Health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user.|
|UNIQUE - Quest: Earn 500 gold using this item. REWARD: Permanently upgrades to and to , giving them the Warding active with respectively 3 and 4 wards in stock.|
|UNIQUE - Warding: Consumes a charge to place a at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.|
|200% Base Health Regen|
|+1 Gold per 10 seconds|
|Limitations||Limited to 1 Jungle or Gold Income item|
A player may only have 3 or on the map at one time.
|or + + 550|
|Total Cost: 1800|
|Sold For: 720|
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
- Upon completing the quest, the item holds 1 ward, visiting the shop is required to refill the wards.
- Completing the quest send the following chat message to the team: "Summoner (Champion) Quest Complete! Completion Time: XX:XX"
- Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
- The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execute can only be applied with melee basic attacks.
- Assuming Relic Shield's user kills the most valuable minions available, Spoils of War provides:
- 15.75 gold per 10 seconds to the user, while also sharing that same gold with the lane partner.
- Between 20 and 35 minutes, this is increased to 22 gold per 10.
- After 35 minutes, this is futher increased to 33.5 gold per 10.
- Assuming Relic Shield's user kills one minion every 20 seconds, it provides at least 12.5 health regen per 5 seconds to the user and to the lane partner, not taking into account the missing health ratio.
Stealth Ward Notes
- Grants sight over the surrounding 900 units.
- Has 3 Health
- Grants 30 and 40 experience upon death