Bandit passive removed. Targon's passive gold increased. Frostfang's Tribute gold increased. Nomad's Medallion gold coin reward increased.
We're still seeing non-supports use gold items to ramp up their gold generation, and the key culprit here is the Bandit passive. We're removing it and adding more gold into the existing sources within each item line.
NOTE: we'd considered holding this change for 8.6, but data from the start of 8.5 shows that it's still quite necessary, so we're putting it in now.
All Support Items
BANDIT No longer grants gold when nearby enemy minions are killed by allies or when attacking enemy champions
Targon's Brace and Remnant of the Aspect
PASSIVE GOLD GENERATION :  ⇒ 4 gold per 10 seconds
Spellthief's Edge, Frostfang, and Eye of the Watchers
LOCKOUT The penalty for killing a minion or non-epic monster now pauses gold per 10 generation in addition to Tribute stack generation
QUEST COMPLETION Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF'S EDGE TRIBUTE GOLD : 10 gold (unchanged)
FROSTFANG & EYE OF THE WATCHERS TRIBUTE GOLD :  ⇒ 20 gold
Nomad's Medallion and Remnant of the Ascended
GOLD COIN REWARD :  ⇒ 45 gold
WARD ITEM Completing a support item quest now grants Sightstone active, rather than the old quest rewards
GO TO BASE Quest completion will only grant one ward charge until returning to the fountain
LESS QUEST Quests now complete at 500 gold earned, not 750
OLD NAME : Eye of the Watchers
| BUILD PATH :
||[Frostfang + Sightstone + 550 gold]
||Frostfang (or Eye of Frost) + Ruby Crystal + 550 gold
ALL STATS : Unchanged from old Eye of the Watchers
THE NEW MODEL Upon quest completion, item will upgrade into Eye of the Watchers and gain the Sightstone active
Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.
Spellthief's Edge Line
NOT A JUNGLE ITEM Spellthief's Edge line's recharge penalty now also applies on non-epic monster kill
LOCKOUT ON MINION/MONSTER KILL :  ⇒ 12 seconds
Relic Shield Line
SPOILS OF WAR Proc healing is reduced by 50% if the item's owner is ranged
DAMAGE :  ⇒ 18
WOOPS : We accidentally removed the 10% cooldown reduction from the tooltip, but we guarantee it is there.
Frostfang now has cooldown reduction, Frost Queen’s Claim build path adjusted to compensate. Tribute lockout for last-hitting a minion increased.
We haven’t seen much of the Spellthief’s line since we made Ancient Coin an actually-appealing item earlier in the season. This is less about Coin and more about Spellthief’s: the line just isn’t doing its job of enabling early aggression. We’re moving the cooldown reduction of Frostfang’s upgrades onto Frostfang itself, making it a more potent laning threat. This has the side effect of unlocking more build flexibility: sitting on Frostfang in the midgame will be less punishing for supports who’d rather start building into their late-game oriented items.
That said, the Spellthief’s line has historically been vulnerable to midlane poaching when strong. We’re upping the Tribute penalty for last-hitting to nip that problem in the bud.
LAST-HIT PENALTY : After last-hitting a minion, Tribute charge generation is paused for  ⇒ 8 seconds
COOLDOWN REDUCTION 10%
Frost Queen's Claim
| BUILD PATH :
||[Fiendish Codex + 450 gold]
||Blasting Wand + 500 gold (total cost unchanged)
The whole point of the lockout on Spellthief’s Edge is to prevent champions from both farming waves and using the gold item - at least without some tradeoff. However, it was also punishing supports too harshly when they happened to kill a minion while poking. We’re shifting the mechanic so that minion kills may harm your overall Tribute output, but won’t stop you from using any Tribute stacks you already had.
MINION PENALTY : Killing a minion [disables Tribute procs] ⇒ [pauses Tribute stack generation] for 6 seconds per minion slain
Most mage supports already churn out pretty decent damage (looking at you, Zyra/Brand), so rather than give them more damage as a quest reward, we wanted to give them something that feels distinct from the mid lane experience. Extra mobility gives them a tool to dance in and out of fights, giving them a unique reason to be played as supports, rather than mid laners.
QUEST : Complete Spellthief’s Edge’s quest by earning 650 gold through the Tribute passive and upgrading to Frostfang or higher (progress preserved through item upgrades)
GOTTA GO FAST : Tribute is upgraded to Queen’s Tribute on quest completion, causing procs to grant a short burst of movement speed
DELIBERATION : Tribute charges can only proc once every 1.25 seconds
MINION PENALTY : Last-hitting minions disables Tribute for [12 seconds, refreshing with subsequent minion kills] ⇒ 6 seconds, stacking per minion kill. (Reminder: this penalty only affects Spellthief’s Edge and Frostfang)
BASE MANA REGEN : [75%] ⇒ 50%
ABILITY POWER :  ⇒ 20
- Frost Queen's Claim
BASE MANA REGEN : [75%] ⇒ 50%
ABILITY POWER :  ⇒ 60
- Eye of the Watchers
BASE MANA REGEN : [100%] ⇒ 50%
ABILITY POWER :  ⇒ 35
Killing pets no longer puts Tribute on cooldown.
Spellthief’s Edge offers you a tradeoff: don’t farm and you can build up gold by trading with your opponents. Much like with Relic Shield, pets were disrupting Spellthief’s tradeoff as well.
TRIFLING TRIBUTE REJECTED : The Tribute passive is no longer put on cooldown when killing enemy pets (ex. Zyra plants)
Mana regen down, CDR up.
If you've been watching for the context here, turn your eyes above.
MANA REGENERATION : [150%] ⇒ 100%
Cooldown Reduction : [0%] ⇒ 10%
somebody's watchin' me
Below are the three 'Eyestones', so let's cover the context all in one go, shall we? In contrast to Ruby Sightstone above, these Eyestones (built from combining Sightstone and your Tier 2 support item) give you the option to choose between the synergies of a Ruby + Tier 3 'active' build or an Eyestone, nixing the power of your Tier 3 in favor of more selfish items down the road. It's a tough question, and one supports will need to constantly evaluate on the fly with the departure of 'Stealth Ward stacking' as a viable progression path. All Eyestones keep their gold generation passives, making them the economic choice if you're looking to rush any particular item for your composition.
TOTAL cost : 2200 gold
BUILD path : Sightstone + Frostfang + 550 gold
health : 200
ABILITY power : 25
passive GOLD GENERATION : 2 gold per 10 seconds
BASE mana REGEN : 150%
UNIQUE passive : Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 gold. This can occur up to 3 times every 30 seconds.
UNIQUE passive : Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.