From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
General Information
TitleThe Butcher of the Sands
Release DateJanuary 18, 2011
Cost4800 BE 880 RP

575 (+ 87)

8 (+ 0.75)


69 (+ 3.75)

0.665 (+ 2.75%)


35 (+ 4)

32 (+ 1.25)

Renekton is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire’s most esteemed warrior, leading the armies of Shurima to countless victories. However, after the empire’s fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.

Renekton was born to fight. From a young age he was constantly getting into vicious brawls. He had no fear, and was able to hold his own against much older children. It was often pride that led to these confrontations, as Renekton was unable to back down, or let any insult pass. Every evening, he came home with cuts and fresh bruises, and while his more scholarly older brother, Nasus, disapproved of his street-fighting, Renekton relished it.

Nasus soon moved away, having been chosen to join the elite Collegium of the Sun, and in the years he was absent, Renekton’s skirmishes became increasingly serious. On a rare visit home, Nasus was horrified to see his bloodied young brother return home from yet another street fight. Fearing Renekton’s violent nature would see him imprisoned or in an early grave, Nasus helped him enlist in the Shuriman army. Officially, Renekton was too young for this duty, but his older brother’s influence smoothed away this detail.

The discipline and regimentation of the army was a blessing for Renekton. Within a few years, he rose to become one of Shurima’s most feared and capable war-captains, and he fought on the front line in numerous wars of conquest to expand the empire. He garnered a reputation for ferocity and toughness, but also for honor and bravery. Nasus became a decorated general, and the two of them served in a number of campaigns together, remaining very close despite their inherent differences and frequent disagreements. Nasus’s skill lay in strategy, logistics and history; Renekton’s lay in battle. Nasus planned the wars, and Renekton won them.

Renekton earned the title Gatekeeper of Shurima after fighting a desperate battle in one of the mountain passes bordering Shurima. An invading force had landed on the south coast, striking toward the isolated city of Zuretta. If it was not halted, the city was certain to be razed, and its populace massacred. Outnumbered ten to one, Renekton and a small contingent faced these aggressors, determined to buy time for the city to be evacuated. It was a battle that none expected Renekton to survive, let alone win. He held the pass for a day and a night, long enough for a relief force led by Nasus to arrive. With barely a handful of warriors left standing, none uninjured, Renekton was hailed a hero.

Renekton served on the frontlines for decades, and never lost a battle. His presence was inspiring to those fighting alongside him, and terrifying to his enemies. Victory after victory were his, and such was his reputation that some wars were won without a sword even being lifted, enemy nations surrendering as soon as they heard Renekton was marching on them.

Renekton was of middling years, a grizzled and battle-scarred veteran, when word reached him that his brother was close to death. He raced back to the capital to find Nasus a pale shadow of his former self, having been struck down by a debilitating wasting malady. The sickness was incurable, similar to the rotting curse said to have cut down an entire noble line in antiquity.

Nevertheless, Nasus’s greatness was recognized by one and all. As well as being a highly decorated general, he curated the great library of Shurima, and penned many of the finest literary works in the empire. The priesthood proclaimed it to be the sun’s will that he undertake the Ascension ritual.

The whole city gathered to witness the holy rite, but the tragic illness had taken a terrible toll, and Nasus no longer had the strength to scale the stairs to the Ascension dais. In the ultimate act of self-sacrifice and love, Renekton lifted his brother in his arms, and climbed the final steps, fully expecting to be obliterated in the process by the holy energies of the sun disc. He deemed his sacrifice a small thing to ensure that his brother would live on. He was just a warrior, after all, albeit a talented one, while his brother was a peerless scholar, thinker and general. Renekton knew that Shurima would need Nasus in the years to come.

Renekton was not destroyed, however. Beneath the blinding radiance of the sun disc, both brothers were raised up and remade. When the light faded, two mighty Ascended beings stood before the onlookers, Nasus in his lean, jackal-headed body, and Renekton in his immense, crocodilian form. Their forms seemed apt; the jackal was often regarded as the most clever and cunning of beasts, and the fearless aggression of the crocodile fit Renekton perfectly. Shurima gave thanks to have these new demigods as guardians of the empire.

Renekton had been a mighty war hero before, but now he was an Ascended being, blessed with power beyond mortal understanding. He was stronger and faster than any regular man, and seemed virtually immune to pain. Though Ascended beings were not immortal, their lifespans were dramatically increased, so that they might serve the empire for hundreds of years.

With Renekton at the head of the Shuriman armies, the empire’s military was all but unstoppable. He had always been a ruthless commander and ferocious fighter, but his new form gave him power beyond belief. He led the soldiers of Shurima to many bloody victories, neither giving nor expecting mercy. His legend spread far beyond the borders of the empire, and it was his enemies that gave him the name Butcher of the Sands, a title he embraced.

There were those, Nasus among them, who came to believe that a portion of Renekton’s humanity had been lost in his transformation. As the years progressed, he seemed to become crueler, relishing the spilling of blood more than was natural, and whispers circulated of atrocities he committed in the name of war. Nevertheless, he was a staunch defender of Shurima, and he faithfully served a succession of emperors, ensuring the security and greatness of Shurima for hundreds of years.

During the reign of the Emperor Azir, word arrived that a magical being of fire had escaped the magical sarcophagus that bound it in its underground prison. It had laid waste to a Shuriman town, before fleeing across the desert to the east. Renekton and his brother Nasus set forth to recapture this legendary foe. While they were absent, the young emperor, guided by the manipulations of his magus, Xerath, attempted to join their ranks and become one of the Ascended. The results were catastrophic.

Renekton and Nasus were a day’s ride from the capital, but even so, they felt the shockwave as the Ascension ritual went awry. Knowing that something terrible had come to pass, they raced back to find the glorious city in ruins. Azir had been killed, along with most of the city’s populace, and the great sun disc was falling, drained of all its power. At the epicenter of the ruin, they encountered Xerath, now a being of pure, malevolent power.

The brothers sought to bind Xerath in the magical sarcophagus that had held the ancient being of fire. For a day and a night they battled, but the magus was powerful, and would not be held. He shattered the sarcophagus, and assailed them with spells fueled by the power of sun disc, which crashed to the ground as they fought.

Knowing that they could not destroy Xerath, Renekton finally wrestled him into the depthless Tomb of the Emperors, and bade his brother seal them inside forever. Knowing there was no other way to stop Xerath, Nasus reluctantly did as his brother ordered. As Renekton and Xerath fell into darkness, Nasus sealed the tomb for all eternity.

In the darkness, Xerath and Renekton continued their battle. For uncounted years they fought, as the once-great civilization of Shurima collapsed to dust in the world above. Xerath whispered poison in Renekton’s ear, and gradually, as the centuries rolled on, his viperous words and the ever-present darkness took its toll. The magus implanted the notion in Renekton’s mind that Nasus had sealed him in on purpose, jealous of his success, and unwilling to share his Ascension.

Piece by piece, Renekton’s sanity cracked. Xerath drove a wedge into these cracks, corrupting his mind and twisting his perception of what was real and what was imagined.

Thousands of years later, the Tomb of the Emperors was opened by the mercenary Sivir, freeing Renekton and Xerath. Renekton roared his fury and thundered out into the Shuriman desert, sniffing the air for the scent of his brother.

Renekton now roams the deserts, seeking the death of Nasus, the traitor he believes left him to die. His grip on reality is tenuous at best, and while there are moments when he resembles the proud, honorable hero of the past, much of the time he is little more than a devolved hate-maddened beast, driven on by the thirst for blood and vengeance.

"Blood and vengeance."



Am I a god?

He no longer knows. Once, perhaps, when the sun disc gleamed like gold atop the great Palace of Ten Thousand Pillars. He remembers carrying a withered ancient in his arms, and them both borne into the sky by the sun’s radiance. All his hurts and pain were washed away as the light remade him. If this memory is his, then was he once mortal? He thinks so, but cannot remember. His thoughts are a cloud of duneflies, myriad shattered memories buzzing angrily in his elongated skull.

What is real? What am I now?

This place, this cave under the sands. Is it real? He believes so, but he is no longer sure he can trust his senses. For as long as he can remember, he knew only darkness; awful, unending darkness that clung to him like a shroud. But then the darkness broke apart and he was hurled back into the light. He remembers clawing his way through the sand as the earth buckled and heaved, the living rock grinding as something long buried and all but forgotten heaved itself to the surface once again.

Towering statues erupted from beneath the sand, vast and terrible in their aspect. Armored warriors with demonic heads loomed over him, ancient gods of a long dead culture. Bellicose phantoms rose from the sand and he fled their wrath, escaping the rising city as light blazed and the moons and stars wheeled overhead. He remembers staggering through the desert, his mind afire with visions of blood and betrayal, of titanic palaces and golden temples brought down in the blink of an eye. Centuries of progress undone for the sake of one man’s vanity and pride. Was it his? He does not know, but fears it might have been.

The light that once remade his flesh now pains him. It burned him raw and seared his soul as he wandered the desert, lost and alone, tormented by a hatred he did not understand. He has taken refuge from its unforgiving light, but even here, squatting and weeping in this dripping cave, the Whisperer has found him. The shadow on the walls slithers around him; always muttering, always conspiring to feed his bitterness. He presses long, gnarled hands that end in vicious, ebon talons to his temples, but he cannot shut his constant companion in the darkness out. He never could.

The Whisperer tells tales of his shame and guilt. It speaks of the thousands who died because of him, who never had the chance to live thanks to his failure. A part of him believes these to be honeyed falsehoods, twisted fictions told often enough that he can no longer sift truth from lies. The Whisperer reminds him of the light being shut away, showing him the jackal-face of his betrayer looking down as he condemned him to the abyssal dark for all eternity. Tears gather at the corners of his cataracted eyes and he angrily wipes them away. The Whisperer knows every secret path into his mind, twisting every certainty he once clung to, every virtue that made him the hero revered as a god throughout...Shurima!

That name has meaning to him, but it fades like a shimmering mirage, remaining bound within the prison of his mind by chains of madness. His eyes, once so clear-sighted and piercing, are misted with the eons he spent in the endless dark. His skin was as tough as armored bronze, but is now dull and cracked, dust spilling from his many wounds like sand from an executioner’s hourglass. Perhaps he is dying. He thinks he might be, but the thought does not trouble him overmuch. He has lived an age and suffered too long to fear extinction.

Worse, he is no longer sure he can die. He looks at the weapon before him, a crescent bladed axe without a handle. It belonged to a warrior king of Icathia, but a fleeting memory of breaking its haft as he had broken its bearer’s army returns to him. He remembers remaking it, but not why. Perhaps he will use it to slice open his ridged throat and see what happens. Will blood or dust flow? No, he will not die here. Not yet. The Whisperer tells him fate has another role for him. He has blood yet to spill, a thirst for vengeance yet to slake. The jackal-face of the one who condemned him to darkness floats in his mind, and each time he sees it, the hatred carved on his heart boils to the surface.

He looks up at the cave walls as the shadows part, revealing the crude daubings of mortals. Ancient, flaking images, so faded as to be almost invisible, depict the desert city in all its glory. Rivers of cold, clear water flow in its pillared thoroughfares and the life-giving rays of the sun bring forth wondrous greenery from a newly fertile landscape. He sees a king in a hawk-headed helm atop a towering palace and a dark-robed figure at his side. Beneath them are two giants in armor wrought for war, one a hulking, crocodilian beast armed with a crescent-bladed axe, the other a jackal-headed warrior-scholar. In the reptilian form, he recognizes a mortal’s awed representation of his ascended incarnation. He turns his gaze upon the remaining warrior. Time has all but erased the angular script beneath the faded image, but enough is still legible for him to make out his betrayer’s name.

“Nasus…” he says. “Brother…”

And with the source of his torment named, his own identity is revealed like the sun emerging from behind a stormcloud.

“I am Renekton,” he hisses through hooked teeth. “The Butcher of the Sands.”

He lifts his crescent blade and rises to his full height as the dust of ages falls away from his armored form. Old wounds seal, broken skin knits afresh and color returns to his supple, jade crocodilian skin as purpose fills him. Once the sun remade him, but now darkness is his ally. Strength surges through his monstrously powerful body, muscles swelling and eyes burning red with hatred for Nasus. He hears the Whisperer speak once again, but he no longer heeds its voice. He clenches a clawed fist and touches the tip of his blade to the image of the jackal-headed warrior.

“You left me alone in the darkness, brother,” he says. “You will die for that betrayal.”


Reign of Anger.png Reign of Anger [Passive]

Innate: Renekton gains 5 Fury for every basic attack he makes. This Fury can empower his abilities with bonus effects.

While Renekton has less than 50% Health, Fury gains are increased by 50%

Cull the Meek.png Cull the Meek [Q]
Cost: No Cost or 50 Fury Cooldown: 8 s Area of Effect: 325

Active: Renekton swings his blade, dealing physical damage to nearby enemies and healing himself for each enemy hit.

He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

50 Fury Bonus: Damage and Heal is increased. No longer generates Fury.

Physical Damage: 65 / 100 / 135 / 170 / 205 (+80% bonus)
Healing vs [Minions]: 3 / 4.5 / 6 / 7.5 / 9 (+4% bonus)
Empowered Damage: 100 / 150 / 200 / 250 / 300 (+120% bonus)
Empowered Healing vs [Minions]: 9 / 13.5 / 18 / 22.5 / 27 (+12% bonus)
Empowered Healing Cap: 200 / 300 / 400 / 500 / 600

Ruthless Predator.png Ruthless Predator [W]
Cost: No Cost or 50 Fury Cooldown: 13 / 12 / 11 / 10 / 9 s

Active: Renekton's next basic attack strikes twice, stunning his target for 0.75 seconds and dealing physical damage per hit.

Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional 10 Fury.

50 Fury Bonus: Renekton attacks three times, instantly destroying shields on the target before dealing damage and stunning his target for 1.5 seconds. No longer generates Fury.

Physical Damage per Strike: 5 / 15 / 25 / 35 / 45 (+75% total)
Empowered Physical Damage: 15 / 45 / 75 / 105 / 135 (+225% total)
Slice.png Slice and Dice [E]
Cost: No Cost or 50 Fury Cooldown: 18 / 17 / 16 / 15 / 14 s Range: 450

Slice: Renekton dashes, dealing physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice.png Dice for 4 seconds.

Dice: Renekton dashes, dealing physical damage to enemies he passes through.

He generates 2 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

Dice - 50 Fury Bonus: Damage is increased by 75%. Enemies hit have reduced Armor for 4 seconds. No longer generates Fury.

Physical Damage per Dash: 40 / 70 / 100 / 130 / 160 (+90% bonus)
Empowered Physical Damage: 70 / 115 / 160 / 205 / 250 (+135% bonus)
Empowered Armor Reduction: 25 / 27.5 / 30 / 32.5 / 35%
Dominus.png Dominus [R]
Cost: No Cost Cooldown: 120 s Area of Effect: 175

Active: Renekton surrounds himself with dark energies for 15 seconds, gaining Health and 20 Fury. While active, he deals magic damage to nearby enemies and gains 5 Fury per second. Health Gain: 250 / 500 / 750
Magic Damage: 40 / 80 / 120 (+10%)

Patch History[edit]

Patch 9.14

Empowered W now breaks shields on targets before dealing damage and stunning.

Ruthless Predator.png W - Ruthless Predator

BREAKING GLASS ANGRILY Destroys existing shields on targets when empowered with 50 Fury before its existing effects (damage and stun)

Patch 9.9

Cleaning up Renekton's audio so his abilities sound more clear to pair with his earlier VFX updates.

REIGN OF ANGER : Made his growl cleaner and the cast punchier
CULL THE MEEK : Emphasize the blade sounds when it hits on the target
RUTHLESS PREDATOR : Added more shwing and cleaned up the sounds
SLICE AND DICE : Made punchier
DOMINUS : Added more debris sounds and cleaned up on unnecessary sounds

Patch 9.8
Base health, attack speed growth, and armor growth rounded up. Q healing vs. champions increased.

Get out of here decimals, we only like whole numbers for this crocodile. Clean numbers for our scaly god that'll help him in the midst of a duel or trade. (Ignore the fact that attack speed growth still has decimals.)

Base Stats

HEALTH : [572.16] 575
ATTACK SPEED GROWTH : [2.65%] 2.75%
ARMOR GROWTH : [3.8] 4

Cull the Meek.png Q - Cull the Meek

HEALING VS CHAMPIONS : [9/13.5/18/22.5/27]
EMPOWERED HEALING CAP : [150/225/300/375/450]

Patch 8.24

Renekton's attacks and abilities need some audio and visual love to get to current League quality and readability standards. The visual changes are here with 8.24; audio changes are still in the works.

PASSIVE - REIGN OF ANGER : Glowing hand VFX are more clear when empowered. Eyes now glow red as well.
CULL THE MEEK : VFX more clearly indicate area of effect (scaling with R). Pool Party and SKT T1 unempowered casts are recolored.
RUTHLESS PREDATOR : Mostly unchanged
SLICE AND DICE : VFX cleaned up; ground sand added. Empowered cast VFX are much clearer.
DOMINUS : New sandstorm and range indicator VFX. Dragonflies changed to scarabs. Outback and Prehistoric use base VFX. Galactic and Bloodfury use recolored base VFX. Rune Wars, Scorched Earth, Pool Party, SKT T1, and Renektoy have unique ult effects.

Empowered E damage increased. Empowered E armor reduction increased at early ranks.

We're raising Renekton’s empowered E's potential as a means for him to throw his early-game strength around in lane, widening the range of lane matchups he can confidently play into. These changes also amplify the fallback value empowered E provides in games where Renekton falls behind.

Slice.png E - Slice and Dice

EMPOWERED DICE DAMAGE : [60/105/150/195/240]

Q damage increased at later ranks. Empowered Q damage increased.

Cull the Meek.png Q - Cull the Meek

DAMAGE : [65/95/125/155/185]
EMPOWERED DAMAGE : [95/140/185/230/275]


Base stats



Renekton's ability icons have been updated!

Reign of Anger.png Passive - Reign of Anger
Cull the Meek.png Q - Cull the Meek
Ruthless Predator.png W - Ruthless Predator
Slice.png E - Slice and Dice
Dominus.png R - Dominus


BASE ARMOR : [25.58] 35

Cull the Meek.png Q - Cull the Meek

BASE DAMAGE : [60/90/120/150/180]

Slice.png E - Slice and Dice

BASE DAMAGE : [30/60/90/120/150]
ENRAGED BASE DAMAGE : [45/90/135/180/225]

Cleanin’ up even more stuff.

Ruthless Predator.png W - Ruthless Predator

BUGFIX : Fixed a bug where Ruthless Predator’s lockout time was shorter than intended (0.525 seconds instead of 0.75)
BUGFIX : Fury-empowered casts no longer generate Fury
BUGFIX : Fixed a bug where, when casting Ruthless Predator and queueing either Cull the Meek or Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury

Slice.png E - Slice and Dice

BUGFIX : Fixed a bug where Slice and Dice’s ranges were shorter than intended (400 instead of 450)
BUGFIX : Fixed a bug where Slice and Dice’s dash speeds were slower than intended (650 instead of 750)


Over the past two patches, we made a bunch of changes to Renekton’s underlying code to address a bunch of longstanding bugs and make him easier to work on in the future. Unfortunately, that work created a number of other issues which, in some respects, have left him worse off than he started. We’re rolling both sets of changes back.

REWIND All : patch 7.9 and 7.10 changes to Renekton have been reverted


Cleanin’ up a bunch of stuff.


PREMEDITATION : Renekton no longer ignores inputs during his ability’s cast times. Once an ability has completed, he’ll move on to the next queued action.
CONSOLIDATION : Various buffs and timers tracked in the buff bar (ex. remaining time to cast Dice) are now tracked on their respective ability icons instead

Reign of Anger.png Passive - Reign of Anger

BUGFIX : Renekton’s first attack when (re)entering combat now properly grants the full 5 Fury

Cull the Meek.png Q - Cull the Meek

BUGFIX : Cull the Meek’s range now properly scales with all size-modifying effects, not just Dominus
BUGFIX : Fixed a bug where Cull the Meek wasn’t hitting Invisible units
BUGFIX : Fixed a bug where Renekton could basic attack at the same time as Cull the Meek’s damage was dealt

Slice.png E - Slice and Dice

BUGFIX : Fixed a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through

Dominus.png R - Dominus

BUGFIX : No longer deals an extra tick of damage on-cast

Damage per second up at early levels. Gives fury on cast.

Historically, Renekton has served as a bar for top lane; if you can't handle his strong early game, you probably don't belong on the unforgiving island. However, Dominus isn't providing the level 6 power spike he needs to generate kill pressure or an enduring minion lead. We're pushing more power into Dominus's early ranks to restore everybody’s healthy fear of the crocodile.

Dominus.png R - Dominus

DAMAGE : [30/60/120 per second] 40/80/120 per second
YOU MAD BRO? Gains 20 Fury on cast

E generates less fury on minions, but you can now gain fury on first cast. R has more health early.

Once heralded as the preeminent lane bully, Renekton’s struggled to keep up with the top tops as the seasons progress. When we last saw Renekton’s reign of anger, teams were picking him as the one champion that could reliability ‘do it all’, giving equal parts damage, defense and crowd-control to anyone that needed it. Not wanting to reinstate Renekton as the go-to top lane generalist, we’re looking at his ability to secure advantages via skirmishes and laning prowess to really drive home his identity as the early-game croc on the block.

Slice.png E - Slice and Dice

FURY SWIPES Slice now generates Fury (Instead of only Dice generating Fury)

Dominus.png R - Dominus

BONUS HEALTH : [200/400/800] 250/500/750

stay where you are

Ruthless Predator.png W - Ruthless Predator

HEY COME BACK : Fixed a bug where targets hit by Ruthless Predator wouldn't be stunned if they managed to flash in time

W has more range and self-stuns for less when empowered.

"These days Renekton's looking more like his old lane-dominant self than a pair of shoes, but that doesn't mean he couldn't use some polish around the edges. We're increasing the usability of Ruthless Predator both as basic-attack reset and a powerful CC tool so his trades can feel as weighty as they should without going too far in either direction."
  • Ruthless Predator.png W - Ruthless Predator
    • [NEW] SHREDATOR : Now grants 50 bonus range
    • SELF STUN ON EMPOWERED CAST : 0.75 seconds 0.5 seconds
  • Dominus.png R - Dominus
    • LET THE CROCS OUT? : Fixed a bug where it could take up to 0.25 seconds to grant the bonus health


Reign of Anger decays twice as fast, but Q, W, and E both generate more fury when hitting champions. Cull the Meek heals based on the number of champions hit rather than raw converting damage dealt to health.

"All hail the fallen king of fighters - Renekton was once the Titan of Top Lane, now pushed to the wayside by armor-stacking tanks able to weather his onslaught. To solve some of his issues without giving him the throne back, our top investiGators put fury under the microscope as well as tuning up Cull the Meek's healing.
Fury as a mechanic is designed to give Renekton a way to scale meaningfully through combat, but currently falls a little flat, often just auto-winning trades due to its generation via minions. As of 5.1, Renekton gains more Fury while fighting champions (along with new bonuses to Fury on Ruthless Predator/Dice!) but gains far less for mindlessly shoving minion waves. This keeps Renekton's strengths when fighting 1v1 (god forbid the 1v2 or 1v3) but gives more rest between his fury-charged trades while on the losing end of the lane.
Lastly, we've changed Cull the Meek to heal based on the number of champions hit rather than calculating the heal after mitigation occurs. This keeps Cull the Meek as a competitive option in the later stages of the game after the enemy team starts stacking armor which, in turn, provides a massive boost to Renekton's survivability in teamfights.
There a lot of gross numbers below, but the short of it is: +Fury hitting champs, -Fury hitting minions, +Healing on champs. King Croc is back - long may he reign. In anger (that's his passive.)"
  • Reign of Anger.png Passive - Reign of Anger
    • FURY DECAY RATE : 2 fury per second 4 fury per second
  • Cull the Meek.png Q - Cull the Meek
    • HEALING VS MINIONS : 5% of damage dealt 3/4.5/6/7.5/9 (+0.04 bonus attack damage)
    • HEALING VS MINIONS (EMPOWERED) : 10% damage 9/13.5/18/22.5/27 (+0.08 bonus attack damage)
    • HEALING VS CHAMPIONS : 20% damage 9/13.5/18/22.5/27 (+0.12 bonus attack damage)
    • HEALING VS CHAMPIONS (EMPOWERED) : 40% damage 27/40.5/54/67.5/81 (+0.24 bonus attack damage)
    • FURY GENERATION ON NON-CHAMPION HIT : 5 per target 2.5 per target
    • FURY GENERATION ON CHAMPION HIT : 5 per target 10 per target
  • Ruthless Predator.png W - Ruthless Predator
  • Dice.png E - Dice
    • [NEW] FURY GENERATION ON NON-CHAMPION HIT : 2.5 fury per target
    • [NEW] FURY GENERATION ON CHAMPION HIT : 10 fury per target

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean


Updated Bios

  • BIO The following champions have received updated in-client bios.

Updated Splashes

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. Yes, this is the same context we used in 4.15. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):

Dominus' health bonus and AoE magic damage are lower in early ranks and higher at later ranks.

"While we're very aware of the high strength Renekton brings to the lane, we're tackling his strengths carefully over time. Dominus was the best ability to look at first, because its high strength was giving the croc an almost guaranteed lane win once he hit level 6. This change also lets Renekton scale a little better into the late game so his early advantages can be built on."

  • Dominus.jpg R - Dominus
    • BONUS HEALTH: 300/450/600 health ⇒ 200/400/800 health
    • MAGIC DAMAGE PER TICK: 40/70/100 ⇒ 30/60/120


  • Ruthless Predator
    • Fixed a bug where Ruthless Predator was unable to critically strike on any of the attacks; Ruthless Predator can now critically strike on the first attack


  • Fixed a bug where
    's Slice and Dice wouldn't work on minions that he couldn't see


  • Base Movement Speed increased by 25.


  • Slice and Dice no longer reduces
    's armor


  • Slice and Dice armor reduction increased at later ranks to 15 / 20 / 25 / 30 / 35% from 15 / 17.5 / 20 / 22.5 / 25%


  • Cull the Meek's fury-enhanced swipe trail is now properly red


  • Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor


  • Cull the Meek's heal is no longer reduced if the damage is shielded
  • Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat


  • Cull the Meek
    • Heal reduced to 5% from 7.5%
    • Fury heal reduced to 10% from 15%
  • Slice and Dice
    • Damage reduced to 30 / 60 / 90 / 120 / 150 from 45 / 75 / 105 / 135 / 165
    • Attack damage ratio increased to 0.9 from 0.6
    • Cooldown adjusted to 18 / 17 / 16 / 15 / 14 from 20 / 18 / 16 / 14 / 12
  • Dominus damage reduced to 40 / 70 / 100 from 50 / 75 / 100


  • Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations


  • Cull the Meek
    • Cooldown changed to 8 seconds from 12 / 11 / 10 / 9 / 8
    • Base damage increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160
    • Attack damage ratio increased to 0.8 from 0.6
    • Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
    • Champion healing increased to 4x from 3x
  • Ruthless Predator cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10
  • Slice and Dice armor reduction changed to 15 / 17.5 / 20 / 22.5 / 25% form 10 / 15 / 20 / 25 / 30
  • Health per level increased to 87 from 82
  • Base health increased to 513 from 508
  • Armor per level increased to 3.8 from 3.2
  • Base armor increased to 19 from 17.2
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded



Additional Content[edit]

Champion Information[edit]

Related Lore[edit]


Journal of Justice


Skin Release[edit]

Promotional Page



Champion Spotlight

Art Spotlight

Login Screen

Chinese Login Screen