Revive (Summoner Spell)

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Revive
Revive (Summoner Spell).png
Overview
EffectsInstantly revives your champion at your team's Summoner Platform and increases their Movement Speed for a short duration.
Cooldown540
Breaks StealthNo
Level1

Overview

Revive is a 'Non-Target' Summoner spell and only becomes available when your champion has been slain.

Strategy

Revive is used to get into battle quickly after you died, giving your team an extra 'sixth' teammate. Combined with Teleport you become an exceptionally great chaser due to the temporary bonus movement speed. Revive could also get you back into the game when your team is 'aced' so that you don't lose the game and you could defend. Or, if both teams were 'aced', then you could revive and quickly push.

Notes

  • Revive synergizes well with champions that have an 'on-death' innate like KarthusSquare.png Karthus and Kog'MawSquare.png Kog'Maw.

Trivia

  • Revive has the highest cooldown of all summoner spells.

Patch History

v5.4
A Summoner (spell) has left the game.
  • [REMOVED] KIND OF IRONIC : Revive has been removed from the game

v1.0.0.152

  • Now always increases your movement speed after reviving
  • Improved Revive now grants bonus Health after reviving instead of a temporary speed boost

v1.0.0.129

  • Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
  • Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)

v1.0.0.97

  • Can now be used without breaking stealth

v1.0.0.96

  • Now increases your movement speed by 225%, diminishing to normal over 12 seconds

v1.0.0.86

  • Now gives greatly increased movement speed after use

v0.9.25.34

  • Cooldown reduced from 540 to 510

June 12, 2009 Patch

  • Cooldown increased from 8 minutes to 9

May 29, 2009 Patch

  • Cooldown increased from 5 minutes to 7

Alpha Week 4

  • Cooldown reduced to 5 minutes from 8 minutes