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General Information
TitleThe Mechanized Menace
Release DateApril 26, 2011
Cost4800 BE 880 RP

589 (+ 85)

8 (+ 0.6)


61 (+ 3.2)

0.644 (+ 1.85%)


31 (+ 3.5)

32.1 (+ 1.25)

Rumble is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
"Ugh, it's gonna take forever to scrape your face off my suit!"



Rumble's abilities don't have any cost related to them, so the use of his abilities is only limited by cooldowns. Instead, he uses Heat as his secondary bar. Rumble starts with 0 heat, and it caps at 100.

Rumble's basic abilities generate 20 heat when used. After 4 seconds of not using his basic abilities he will start losing heat at a rate of 10 every second.

Junkyard Titan.png Junkyard Titan [Passive]

Junkyard Titan2.png
Junkyard Titan3.png
Innate: When Rumble reaches 50 Heat he is in the Danger Zone granting all his basic abilities bonus effects.

When Rumble reaches 100 Heat, he starts Overheating dealing bonus magic damage on his basic attacks but is unable to cast his spells for 6 seconds.

Magic Damage: 25 - 110 (based on level) (+30%)
Flamespitter.png Flamespitter [Q]
Cost: No Cost Cooldown: 10 / 9 / 8 / 7 / 6 seconds Range: 600

Active: Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. This spell deals reduced damage to minions.

Danger Zone Bonus: Deals 150% damage.

Magic Damage: 175 / 210 / 245 / 280 / 315 (+110%)
Danger Zone Damage: 202.5 / 270 / 337.5 / 405 / 472.5 (+165%)
Damage to Minions: 60 / 65 / 70 / 75 / 80%
Scrap Shield.png Scrap Shield [W]
Cost: No Cost Cooldown: 6 seconds

Scrap Shield2.png
Active: Rumble tosses up a shield for 1.5 seconds that absorbs damage. Rumble also gains Movement Speed for 1 second.

Danger Zone Bonus: 50% increase in shield health and Movement Speed.

Shield: 60 / 95 / 130 / 165 / 200 (+50%)
Danger Zone Shield: 90 / 142.5 / 195 / 247.5 / 300 (+75%)
Movement Speed: 15 / 20 / 25 / 30 / 35%
Danger Zone Movement Speed: 22.5 / 30 / 37.5 / 45 / 52.5%
Electro Harpoon.png Electro Harpoon [E]
Cost: No Cost Recharge: 6 seconds Range: 850

Electro Harpoon2.png
Active: Rumble shoots his opponent with up to 2 tasers, dealing magic damage and applying a stacking slow of 15% for 2 seconds.

Danger Zone Bonus: Damage and slow increased by 50%

Magic Damage: 60 / 85 / 110 / 135 / 160 (+40%)
Danger Zone Damage: 90 / 127.5 / 165 / 202.5 / 240 (+60%)
Slow: 15 / 20 / 25 / 30 / 35%
Danger Zone Slow: 22.5 / 30 / 37.5 / 45 / 52.5%
The Equalizer.png The Equalizer [R]
Cost: No Cost Cooldown: 100 / 85 / 70 seconds Range: 1700

Active: Rumble calls down a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take magic damage each second. Magic Damage: 140 / 210 / 280 (+35%)
Total Magic Damage: 700 / 1050 / 1400 (+175%)

Patch History[edit]

Patch 10.3

Base stats rounded. W bonus movement speed and shield decreased.

Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he's not such a terror in the mid lane.

Base Stats

ARMOR : [30.88] 31
ATTACK DAMAGE : [61.036] 61

Scrap Shield.png W - Scrap Shield

BONUS MOVEMENT SPEED : [20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced)]
15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
SHIELD : [80/110/140/170/200]

Patch 9.15
W shield decreased.

Rumble shouldn't be able to shrug off early damage so easily.

Scrap Shield.png W - Scrap Shield

BASE SHIELD : [100/130/160/190/220]
BASE EMPOWERED SHIELD : [150/195/240/285/330]

Patch 9.7
W movement speed increased. R cooldown decreased.

We're giving Rumble some love so he can compete better against other top laners.

Scrap Shield.png W - Scrap Shield

MOVEMENT SPEED : [10/15/20/25/30%]

The Equalizer.png R - The Equalizer

COOLDOWN : [110/100/90]
100/85/70 seconds

W shield increased. R damage increased.

We're leaning into Rumble's lane bully strengths by making fights more favorable for him and letting him carry that lead more convincingly if he can secure it.

Scrap Shield.png W - Scrap Shield

BASE SHIELD : [80/110/140/170/200]
SHIELD RATIO : [0.4] 0.5 ability power

The Equalizer.png R - The Equalizer

MAX DAMAGE : [650/925/1200 (+1.5 AP)]
700/1050/1400 (+1.75 AP) over 5 seconds

Q damage increased at early ranks; damage to minions adjusted to be roughly unchanged.

Rumble could use more trading strength, but we don't want to give him too much waveclear in return.

Flamespitter.png Q - Flamespitter

BASE DAMAGE : [135/180/225/270/315]
DAMAGE TO MINIONS : [75% at all ranks]


BASE HEALTH : [584.4] 589
BASE ARMOR : [25.88] 31


A bit of subtle reinforcement for when Rumble’s about to enter the Danger Zone.

Junkyard Titan.png Passive - Junkyard Titan

CLARITY : Rumble’s Heat bar now turns orange when at or above 80 Heat

Heat drains more slowly. Q cooldown higher early, damage increased, now does decreased damage to minions. W shield amount up, duration down. E slow and damage up.

We want Rumble’s opponents to have a clearer window to pick fights against him during laning phase. Flamespitter’s short cooldown allowed Rumble to be a constant threat against champions while taking no minion damage from trades (fun fact: ability damage doesn’t draw minion aggro), and this left no window for opponents to capitalise on him. We’re also making the heat system more intuitive and easier to pick up for new Rumble players.

Junkyard Titan.png Passive - Junkyard Titan

HEAT DECAY START : [3 seconds (4 if Flamespitter was used)] 4 seconds
HEAT DECAY RATE : [0.5] 1 second
HEAT DECAY AMOUNT : [5 per tick for 5 ticks, then 10 per tick] 10 per tick

Flamespitter.png Q - Flamespitter

DAMAGE TO MINIONS : [100%] 75%
COOLDOWN : [6 seconds at all ranks] 10/9/8/7/6 seconds
BASE DAMAGE : [75/135/195/255/315] 135/180/225/270/315
RATIO : [1.0] 1.1 ability power

Scrap Shield.png W - Scrap Shield

DURATION : [2] 1.5 seconds
BASE SHIELD : [50/80/110/140/170] 80/110/140/170/200

Electro Harpoon.png E - Electro Harpoon

BASE DAMAGE : [45/70/95/120/145] 60/85/110/135/160
SLOW : [30/40/50/60/66%] 30/40/50/60/70%

E recharge time increased.

Since Electro Harpoon changed to an ammo system last season, Rumble's had too easy of a time managing waves, controlling his Heat, and last-hitting from safety. (Turns out being able to pace harpoons one at a time makes the ability suuuper versatile.) We’re reintroducing some of that laning challenge, as well as giving enemies more breathing room in prolonged fights, by extending the downtime between harpoon charges.

Electro Harpoon.png E - Electro Harpoon

RECHARGE TIME : [5] 6 seconds

Q deals full damage to minions. R’s cooldown lowered.

Once a professional staple, Rumble’s struggled to succeed in 2016. This scrappy yordle’s game is one of attrition; nickel-and-diming opponents with persistent damage and forcing them out of lane (or Equalizing them for overstaying their welcome). This season’s premium sustain options - Corrupting Potion and Grasp of the Undying - has left Rumble lacking the ability to get damage to stick. Rather than commit ourselves to an arms-race of upping his damage to compete with early game sustain (which we’re taking a swing at further below), we’re opting to instead give Rumble greater flexibility in lane control.


RUMBLE IN THE JUNGLE : Now has a recommended item Rumble for Jungle

Flamespitter.png Q - Flamespitter

DAMAGE TO MINIONS : [50%] 100%

The Equalizer.png R - The Equalizer

COOLDOWN : [120/110/100 seconds] 110/100/90 seconds

E works on an ammo system.

Rumble's ability to dominate mid-game with well placed Equalizers has always been gated by how strong or weak his laning phase lets him become. While we're taking care not to reinstate the flame-spitting lane oppressor of seasons past, Rumble's long due for some upgrades. We're suiting him up with a stronger fallback pattern for managing heat and last hitting, preventing Rumble from being shut down off of a few mistakes. This gives seasoned veterans and new pilots alike the flexibility to navigate tough situations to achieve Rumble's end-game fantasy of setting everything on fire.

Electro Harpoon.png E - Electro Harpoon

FULLY LOADED Now works on an ammo system (max: 2 charges)
RECHARGE TIMER 1 charge per 5 seconds
COST : 10 heat per charge
SLOW DURATION : [3 seconds] 2 seconds
BABY DON'T FAIL ME NOW : If Rumble overheats using Electro Harpoon, he’ll always be able to fire while silence as long as he has 1 charge (same as live)

Q range and tick rate increased. Rumble's body is now smaller.

Piloting a literal junkyard, you almost expect Rumble to feel clunky. Alas, you can have too much of a good thing, often leading Rumble to feel like he's better left for the scrap heap than in top lane. Adjusting Rumble's specs for maneuvering in minions while upping the consistency of Flamespitter means he can focus on the complexities that really matter, like not entirely missing his Equalizer.



Flamespitter.png Q - Flamespitter

RANGE : [550] 600
TICK RATE : [0.5 seconds] 0.25 seconds

R's cooldown increased. Equalizer's origin point starts closer to your cursor.

When it comes to game-changers, there are few out there as impactful as The Equalizer - assuming you’re not just using it on a minion wave, knowing it’ll be off cooldown for a big fight anyways. We’re really focusing on separating the good from the great (hey morello) Equalizers with this change, making every ‘zoning’ ult a call-to-action for the enemy team. Good placement will still win fights singlehandedly, but elongating Rumble’s reload-time should keep players asking ‘Is this ult worth it?’ before really committing to the cast.

Important note about the cursor change - while this is a very slight nerf to the ultra-max-range use-case, the adjustment makes it almost impossible to over-shoot someone your cursor was on, as the Equalizer used to always start further ahead of where you intended it to go. This should help players that historically have trouble landing Rumble’s ult (read: everyone) lining it up correctly for the big play.

The Equalizer.png R - The Equalizer

COOLDOWN : [105/90/75 seconds] 120/110/100 seconds
DRAG AND DROP : Now starts 150 units closer to your cursor

Q and R don't damage untargetable enemies. Q can be outranged.

" Over 3 years ago, Rumble's Flamespitter that changed it to apply damage-over-time effect to give him greater control of his harassment tool, especially when turning or stuck in minion waves. While this greatly improved Rumble's usability, it also functionally increased his DPS by 33% on his highest damage ability. Needless to say, this was a pretty big deal.
So what's that history lesson got to do with 5.14? Well, the downsides of making a DoT were some weird cases where people thought they could escape the 'last tick' of Flamespitter, blowing flashes or movement abilities at the last second only to die a fiery death. We're still investigating if Rumble might heavier changes as a result of 5.13's AP Refactor (we'll get back to you on that), but cleaning up some edge-cases and removing traps keep his counterplay where we'd like it to be".
  • Flamespitter.png Q - Flamespitter
    • PHANTOM PAIN : No longer damages untargetable enemies
    • OUT OF THE FRYING PAN : No longer damages enemies who outrange Flamespitter's distance
  • The Equalizer.png R - The Equalizer
    • PHANTOM PAIN : No longer damages untargetable enemies

Mass Texture Rebalance (Part 9)

"We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the Rift. "

  • Kayle
    • Base, Battleborn, Judgment, Silver, Unmasked, Viridian

  • Lee Sin
    • Base, Acolyte, Dragon Fist, Muay Thai, Traditional

  • Pantheon
    • Base, Full Metal, Myrmidon, Perseus, Ruthless

  • Rumble
    • Base, Bilgerat, Rumble in the Jungle

  • Ryze
    • Base, Dark Crystal, Human, Pirate, Professor, Tribal, Triumphant, Uncle, Zombie


"Haaa... Oh dear. This wasn't a massive difference, but there was one all the same that we didn't see until now."
  • Electric Harpoon.png E - Electro Harpoon
    • WHOOPS : Fixed a bug where the cooldown between Harpoon casts was shorter on Super Galaxy Rumble
"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v4.15 Many Rumble bug fixes.

"Heat management is what separates the good Rumbles from the great Rumbles, so when we heard of bugs that punish Rumble for playing at his best (and a few that reward him when he shouldn't be), we felt we needed to act. That said, some of these changes might be a significant buff to Rumble's power, and that'll be something we'll need to keep a close eye on."
  • General
    • RESPONSIVE RUMBLE Fixed a bug where Rumble's Flamespitter and Scrap Shield should be more responsive in being affected (or not affected) by Danger Zone bonuses even if they're cast immediately after going above or below 50 heat
    • PROPER VENTILATION Fixed a bug where Rumble's basic attack would cancel if he was in the middle of attacking while Overheat expired
    • PUNCHING UNDER FIRE Fixed a bug where Rumble would occasionally not receive bonus magic damage on his first basic attack during Overheat
    • TOO HOT TO HIDE Fixed a bug where Rumble wouldn't fade out when he entered brush during Overheat
    • SUPER GALAXY MISSILES Fixed a bug where Super Galaxy Rumble would occasionally fire a "Danger Zone'd" Electro Harpoon missile on his second cast, even if his first cast wasn't in the Danger Zone

"We're adding more danger to the Danger Zone in order to separate the good Rumbles from the great Rumbles."

  • Scrap Shield.jpg W - Scrap Shield
  • Electro-Harpoon.jpg E - Electro Harpoon
    • DANGER ZONE SLOW BONUS: 25% ⇒ 50%
    • BUGFIX: Harpoon slows now stack correctly

Flamespitter looks… okay.

Rumble now spits real flame instead of meatballs.

  • Flamespitter.jpg Q - Flamespitter
    • VISUAL UPDATE :: Spell effect has been updated

We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.

  • Flamespitter
    • Damage decreased to 75 / 135 / 195 / 255 / 315 (+1.0 Ability Power) from 90 / 160 / 230 / 300 / 370 (+1.35 Ability Power)
    • Danger Zone damage bonus increased to 50% from 25%
  • Electro-Harpoon
    • Damage decreased to 45 / 70 / 95 / 120 / 145 (+0.4 Ability Power) from 55 / 85 / 115 / 145 / 175 (+0.5 Ability Power)


  • Flamespitter
    • No longer prevents Rumble from automatically acquiring basic attack targets

v3.05 Rumble's ultimate was intended to be an area control effect but, with the large upfront damage it deals, it tends to be used more as a long-range nuke instead. With this patch, we're adjusting The Equalizer to better match its original intent.

  • Electro-Harpoon
    • Fixed a bug where the visual effect would disappear before the actual end of the projectile
  • The Equalizer
    • No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay
    • Burn damage per second increased to 130 / 185 / 240 (+0.3 Ability Power) from 100 / 140 / 180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged)


  • Base Movement Speed increased by 25.


  • Junkyard Titan (Passive) Danger Zone damage bonus reduced to 25% from 30%
  • Flamespitter
    • Damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450
    • Bug fixed where it would last slightly longer than intended


  • Rumble now has a marker at 50 Heat to denote when he has reached the Danger Zone
  • Flamespitter is now more responsive especially while moving and turning
  • Electro-Harpoon now has a swirling icon overlay and a slight icon shift to denote the second shot


  • Updated Rumble's recommended items


  • The Equalizer now works with smart cast (Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast)


  • Fixed a bug where The Equalizer would fizzle if Rumble died


  • Flamespitter
    • Damage adjusted to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140
    • Ability power ratio reduced to 0.45 from 0.5


  • The Equalizer
    • Burning damage reduced to 100 / 140 / 180 from 120 / 160 / 200
    • Burning damage ability power ratio reduced to 0.2 from 0.25
    • Cooldown increased to 105 / 90 / 75 from 90 / 75 / 60


  • Junkyard Titan bonus damage on basic attacks no longer procs Rylai's Crystal Scepter or works with Spell Vamp
  • Flamespitter cooldown increased by 1 second
  • Fixed a bug where Rumble's ultimate would display the wrong team indicator on some machines with low graphics settings


  • Fixed a bug where Flamespitter particle was lasting longer than intended
  • Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
  • Pathing size has been reduced

April 28th Hotfix

  • Fixed a few bugs where
    's ultimate was sometimes not showing properly related to fog of war. * Also fixed some team color bugs.



Additional Content[edit]

Champion Information[edit]

Related Lore[edit]

Journal of Justice

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