Sett

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Sett
SettSquare.png
General Information
Titlethe Boss
Release DateJanuary 14, 2020
Cost6300 BE 975 RP
AttributeFighter
Statistics

Health
600 (+ 93)

HP Regen
9.25 (+ 0.15)

Movespeed
340

Attack Dmg
60 (+ 4)

Attack Spd
0.625 (+ N/A%)

Range
125

Armor
37 (+ 4)

Magic Resist
32.1 (+ 1.25)

Sett is a champion in League of Legends.

Lore[edit]

  • Biography
  • Story
A leader of Ionia’s growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. After fighting his way through the ranks of local combatants, Sett muscled to the top, seizing control of the pits he once fought in.

Though now a powerful player in Ionia’s flourishing criminal underworld, Sett had humble origins. Born from an Ionian vastaya and a Noxian human, the “half-beast” child was an outcast from the start. His birth appalled his mother’s vastayan community, which expelled the family for violating its tribal norms. The humans of Ionia were no more accepting of the taboo union, though Sett’s father’s infamy as a local pitfighter usually kept them from voicing their disapproval.

What little security the family enjoyed vanished the day Sett’s father disappeared. All of a sudden, those who had bitten their tongues at the sight of young Sett felt free to express their contempt. The boy was bewildered, wondering where his father had gone, and why trouble suddenly seemed to be following him.

Sett grew up quickly, becoming calloused in the face of the taunts and threats he endured, and before long, he began using his fists to silence the insults. When news of his fights reached his mother, she made him swear not to go near the Noxian pits where his father had fought.

But the more Sett fought, the more he thought of his father.

Longing to find the man he only vaguely remembered, Sett snuck away to the pit late one night, after his mother had gone to bed. Immediately, he was enthralled by the spectacle. Scores of Noxian soldiers, fresh to the shores of Ionia, roared with bloodlust from the stands around him. Down in the center of the arena, fighters from all backgrounds and martial disciplines clashed in gruesome duels with a variety of weapons—the winners handsomely paid in Noxian coin. When the event was over, Sett inquired about his father, and learned a hard truth: his father had bought out his contract and left to tour more profitable pits abroad. He had deserted his family, to seek fortune on the other side of the world.

Burning with rage, Sett asked the arena’s matchmaker for a fight, hoping that somehow his father would return from his tour—and be the opponent standing across the pit from him. The matchmaker assigned the boy a fight on the next card, figuring he would be easy fodder for one of his star combatants.

Sett would prove him wrong.

From the moment he threw his first punch, “The Beast-Boy Bastard” was a pit-fighting sensation. Though Sett had no formal martial arts training, his primal strength and ferocity more than compensated, and he leveled his more technically sound opponents like a battering ram. Never abandoning hope that he might one day fight his father, he soon became the undisputed “King of the Pit”, with a swollen coffer of prize money—and a trail of broken opponents—to his name.

Night after night, Sett brought money and comforts to his mother, always lying about how he had acquired them. It warmed his calloused heart to see her so proud of his success, no longer forced to toil at menial jobs. Still, Sett couldn’t help but feel he could do better. Being the King of the Pit was good, but being the person who owned the pit… that was where the real money was.

Late one night, after defending his title in front of a record-breaking crowd, Sett presented his new demands to the Noxian matchmaker and his cronies. He suggested they grant him control of the arena and its revenue. When they refused, Sett barred the doors. Minutes later, the doors re-opened, and the Noxians emerged, badly maimed, with a message on their bloodied lips: the half-beast was the new boss.

With the promoters out of the picture, Sett took control of the pit he once fought in. Ionians, who had only recently been conditioned for war, flocked to the arena, paying to satisfy an urge they only now knew they possessed. Sett took full advantage of their newfound bloodlust, accumulating wealth and power beyond his wildest boyhood dreams, as he transformed the pit into the hub of an underground empire of gambling and vice.

The half-beast who reigned supreme in the pit now runs his illicit enterprises with the same iron fist. Any time someone challenges his authority, he personally reminds them where they stand. Every punch Sett throws is a blow to his old life of poverty and ostracism, and he intends to make sure that old life stays down.

"Bein' the boss... is a lot better than not bein' the boss."

- SettSquare.png Sett

BIG HEAD, BAD NEWS
BIG HEAD, BAD NEWS 1.jpg

“Who’s watchin’ the till?” I ask.

Sherap—the stick of a man taking weapons at the door—looks at me with bug eyes, scared he’s done somethin’ wrong.

“Ryo. Ryo’s on the till tonight,” he says.

“Get two more on it,” I tell him.

It’s a big night—lot of spenders. Last thing I need is some lowlife makin’ off with the profit.

Sherap scurries off. A couple seconds later he comes back with two of my heaviest hitters. After they join Ryo at the coin box, I check back on the action in the arena. The place is packed, crammed to the doors with nobodies, somebodies, and everyone in between—people with nothin’ much in common, except a hankering for blood. And they’re about to get it.

My star combatant, Prahn the Flayer, has just finished his long, sauntering entrance. His chiseled body is painted entirely green, and he wears a small buckler on his left forearm. His infamous whip sword, painted to look like a viper, remains coiled on his belt as he enters the pit to face his opponent. The challenger—some Shuriman guy… is it Faran? Farrel? I’ll learn his name if he wins—stares a hole in him, his hands up by his shoulders, itching to grab the twin daggers sheathed on his back. He’s come halfway around the world for this, and he’ll be damned if some local golden boy is going to show him up.

With a wave of the pit officer’s scarf, our show is on. The fighters circle each other in the center of the floor. Always the entertainer, Flayer draws the whip sword and snaps it all around his body. (He’s one of about eight people in the world who can do this without cutting his own face off, and he loves to show it off.)

Insulted by the taunt, the Shuriman draws his daggers. He sprints across the pit, throwing himself into a whirl of blades, slicing the wind at unnatural angles. Flayer is surprised, but not off guard. He parries a dagger with his buckler, throwing the Shuriman off balance for a split second.

It feels like an eternity. The Shuriman’s body is turned off kilter, hands by his waist, his entire torso a wide-open target.

In a single, fluid movement, the Flayer swings his whip sword clean across the throat of his opponent. The Shuriman drops to the floor in a growing pool of his own blood. The crowd erupts.

“How’s that till?!” I shout to the boys in the back.

“Got it, boss!” replies Sherap, as the eager throngs swarm the vestibule to settle their bets.

Back down on the floor, I see the pit crew loading the Shuriman onto the corpse cart. A few feet away, Flayer celebrates with some of his fans. He’s got a look on his face. I know it well. It’s not relief. Not contentment. He’s getting a big head, and it’s going to be bad news.

About an hour later, the crowd has gone home, and the till has been emptied and counted. Just when I’m saying goodnight to the crew, guess who stops me at the door?

It’s the Flayer. He’s holding a fat bag of coin, but he don’t look happy. Says he’s got a bone to pick. Here we go.

I ask him what’s the problem. He just won big in front of a record-breaking crowd. He says that’s just it: he drew a record-breaking crowd. He should get a cut of the till. My till.

Now, I understand where he’s coming from—same place I was coming from when I took over this whole thing. But just ’cause I understand what a fella wants don’t mean I gotta give it to him. I tell the Flayer no.

Then the guy blows up. He starts telling me how lucky I am to have him in my pit.

“Do you know how many people in the world can do what I do?” he asks. “Nine!”

“Nine. Huh. Guess they must’ve added one,” I say.

He keeps mouthing off, says I’ve gotten fat and don’t remember what it’s like to risk my neck in the pit. By this point, a bunch of my crew is starting to listen in. Seeing how I can’t have people thinking I’m soft, I figure it’s a good time to remind Flayer who’s the boss, and who’s the employee. But he’s not havin’ it.

“You’re just some washed-up ex-champ in a fur coat, tellin’ us real fighters what to do,” he says. “Anybody could do your job.”

That does not sit well with me. I tell Flayer we can go toe-to-toe in the pit, and he’ll find out just how much of a fighter I still am. I guess at this point he feels like he can’t back down, because he accepts my offer.

“If I win, I take your pit. And all that comes with it,” he says.

I nod. He waits, like he’s expecting me to add my own stipulations. As if he’s got anything I’d want.

All I ask is that we do it in front of a crowd.

“Let’s get paid for it.”


Fight night comes, and there’s so many people on hand they’re spilling out the doors of the arena. I’ve got five of my heavies on the till tonight.

I walk out to the pit, drums beating, crowd roaring, and see the Flayer standing across from me—green and hot-headed as ever. My vastayan sense of decency kicks in. I tell him all he’s got to do is tell this arena full of people how wrong he was to disrespect me, and we can call off the fight.

He spits on the ground and angrily cracks his whip sword overhead. He ain’t backin’ down.

By the time the pit official waves his scarf, the Flayer is halfway across the floor. He flings his whip sword at me, and before I can react, the shifty little cuss takes off a piece of my cheek. He snaps it a couple more times, coming dangerously close to my throat. Then, while I’m trying to deal with his weird, floppy blade, he nails me in the face with his buckler. I land flat on my back, seeing double.

He draws his whip sword back. We’re not even a minute into this, and already Flayer is going for the kill.

This ain’t happening.

His blade comes lashing at my neck once more, and this time I grab it. With my bare hand. Flayer’s eyes bulge from his dumb green face.

My blood gets pumping. My hair stands on end. I feel a little growl escape from the corner of my mouth. I barely feel the blade cutting into my palm, or the blood running down my forearm, as I stand and pull the Flayer by his sword, yanking him into my other fist.

I repeat the motion a few more times, my brass knuckle-duster chewin’ his face to pulp.

When I finally stop punching, he coughs out a tooth, and tells me I’m making the biggest mistake of my life.

“What’re you doing? I’m your biggest draw,” he says.

“Flayer, you’re losing to a washed-up ex-champ. Who’s going to pay to see you fight now?”

With his last ounce of energy, he hocks a big mouthful of blood into my face—right there in front of the gods and everybody.

I can’t have an arena full of people thinkin’ I’m not the boss.

So I pick the guy up by the throat, and slam him, hard as I can, smashing his greedy fat head deep into the floor of the pit. He twitches for a second, then stops.

The crowd eats it up.


Late that night, I stop by momma’s house, like usual. She’s in bed already, so I quietly leave a nice sack of coin on the dresser and give her a kiss on the forehead.

She wakes, and smiles at the sight of her boy standing there at her bedside. As I touch her cheek, she notices the bandage on my hand—where I grabbed the Flayer’s blade.

“Oh, Settrigh, what happened?” she says, all concerned.

“Nothin’ big. Just cut myself building,” I say.

“What did you build today, son?” she asks.

“An orphanage. For orphans, ma,” I say, as I give her one last kiss goodnight.

“Such a good boy,” she says.

Her eyes tear up as she drifts off to sleep, like she’s proud knowing her son’s making a respectable living.

Abilities[edit]

Pit Grit.png Pit Grit [Passive]

Innate: Heavy Hands: Sett's basic attacks alternate between a Left Punch and a Right Punch, always opening with a Left Punch. Attack speed increases the speed of both punches.
  • Left Punches deal normal damage.
  • Right Punches come out faster and deal bonus physical damage.

Heart of the Half-Beast: Sett gains additional health regeneration for each 5% missing health.

Sett will reset back to a Left Punch if he does not do a Right Punch within 2 seconds of doing a Left Punch. The attack speed of a Left Punch is Sett's regular attack speed, and the attack speed of a Right Punch is 8 times the attack speed of Left Punch.

Right Punch Damage: 5 - 90 (+15% total)
Health Regen: 0.25 / 0.5 / 1 / 2 (based on level)
Knuckle Down.png Knuckle Down [Q]
Cost: None Cooldown: 9 / 8 / 7 / 6 / 5

Active: Sett itches for a fight, gaining 30% movement speed for 1.5 seconds while moving towards enemy champions.

Sett's next two basic attacks deal bonus physical damage, plus a percentage of the target's maximum health.

Physical Damage: 10 / 20 / 30 / 40 / 50 [+1 / 2 / 3 / 4 / 5% (+1% per 100)% target's max]
Total Damage: 20 / 40 / 60 / 80 / 100 [+2 / 4 / 6 / 8 / 10% (+2% per 100)% target's max]
Haymaker.png Haymaker [W]
Cost: None Cooldown: 18 / 16.5 / 15 / 13.5 / 12 Range: 790

Passive: Sett stores 100% of damage taken as Grit, up to a cap of [+50% of Sett's max]. Grit decays quickly 4 seconds after the damage was taken.
Active: Sett winds up a giant punch in a direction, expending all Grit to deal as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

Sett also gains a rapidly decaying shield equal to Grit expended for 2 seconds.

True Damage: 90 / 120 / 150 / 180 / 210 (+25% (+10% total per 100 bonus AD) of expended Grit)
Facebreaker.png Facebreaker [E]
Cost: None Cooldown: 16 / 14.5 / 13 / 11.5 / 10 Range: 490

Active: Sett smashes enemies on either side of him into each other, dealing physical damage and slowing them by 50% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second. Physical Damage: 50 / 80 / 110 / 140 / 170 (+60% total)
The Show Stopper.png The Show Stopper [R]
Cost: None Cooldown: 120 / 100 / 80 Range: 400 Area of Effect: 600

Active: Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take physical damage, plus a percentage of the grabbed enemy's bonus health and are slowed by 99% for 1.5 seconds. Enemies take less damage the further they are from where Sett lands. Physical Damage: 200 / 300 / 400 (+100% total)
Health Percentage: [+40 / 50 / 60% of grabbed enemy's bonus]

Patch History[edit]

Patch 10.3

Base health regen decreased. W cooldown increased; base damage decreased later.

Sett's been breaking some faces with ease. While stylish, he's not really getting put to the test. We're gonna give him the ol' 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight.

Base Stats

HEALTH REGEN : [9.25] 8

Haymaker.png W - Haymaker

COOLDOWN : [16/14/12/10/8]
18/16.5/15/13.5/12
BASE DAMAGE : [90/125/160/195/230]
90/120/150/180/210


Patch 10.1 The Boss

Sett comes to reign supreme in 10.1.

High-res versions of Sett's splash arts are available on League Displays!

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