Sheen's bonus damage matches the damage type of the triggering attack and in almost all cases this deals physical damage. Corki's Hextech Munitions is a notable exception, dealing 80% magic damage and 20% physical damage.
Sheen (as well as Iceborn Gauntlet) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items and runes is not included, nor does it include the bonus damage from skills like Ezreal's Mystic Shot, Gangplank's Parrrley, etc.
If the attack is a critical hit, the bonus damage from Sheen is not increased.
Sheen bonus damage procs off life steal. It does not proc off spell vamp however.
The proc has a cooldown of 1.5 seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
Costs less, no longer has ability power. Now has cooldown reduction.
One of the oldest items in the game, Sheen's ability power always made it a little awkward to use as a building block for other items (like Iceborn Gauntlet, which was always pretty confusing). Removing AP and adding cooldown reduction adds more synergies for the champions who want the Spellblade passive without forcing an often-'wasted' stat on them.
Sheen, Lich Bane, and Trinity Force's "reservoir" system has been removed. These items will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
This page was last edited on 21 August 2020, at 00:32.
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