Shyvana

From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
Shyvana
ShyvanaSquare.png
General Information
TitleThe Half-Dragon
Release DateNovember 1, 2011
Cost3150 BE 790 RP
PrimaryFighter
SecondaryTank
Statistics
Health Mini Icon.png Health595 (+ 95)
HealthRegen Mini Icon.png HP Regen8.5 (+ 0.8)
MovementSpeed Mini Icon.png Movespeed350
AttackDamage Mini Icon.png Attack Dmg66 (+ 3.4)
AttackSpeed Mini Icon.png Attack Speed0.658 (+ 2.5%)
Range Mini Icon.png Range125
Armor Mini Icon.png Armor38 (+ 3.35)
MagicResist Mini Icon.png Magic Resist32.1 (+ 1.25)
Skins
Ironscale ShyvanaReleased: 2011-11-01 / 750 RP
Boneclaw ShyvanaReleased: 2011-11-01 / 520 RP
Darkflame ShyvanaReleased: 2012-05-28 / 975 RP
Ice Drake ShyvanaReleased: 2013-04-30 / 975 RP
Championship Shyvana
Chroma Pack  (Special Cost)
Release Date: 2018-09-27
Golden
Chroma Icon.png
Released: 2014-10-14 / 975 RP
Super Galaxy ShyvanaReleased: 2016-05-26 / 1350 RP

Lore

For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Shyvana is a creature with pure elemental magic blazing in her heart. Though she most often appears humanoid, she can take her true form when necessary—that of a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.

Though they are rare creatures now indeed, there exist a handful of places across Runeterra where the great elemental dragons still nest.

Long after the fall of the Shuriman empire, in the chambers beneath a lost volcano, the elder beast known as Yvva guarded her clutch of eggs. Beyond the depredations of rival drakes, dragon eggs were priceless almost beyond a mortal’s comprehension, and so many were daring or foolish enough to try their luck. Yvva feasted upon the charred remains of a score or more would-be thieves over the years… before one succeeded in his attempt.

This upstart mage fled the mountains with the large egg hugged close to his chest, the jungle at his heels set ablaze by Yvva’s fury. Against all odds, he reached the coast and left the dragon to slink back to her lair in defeat. She had lost one egg. She would not lose another.

The mage traveled north to Piltover—but before he could find a buyer, the egg began to hatch. Whether it was the act of removing it from the nest, or the last moon of autumn giving way to winter, something had changed. It was no infant dragon that emerged, but an apparently humanoid baby girl with pale, violet skin, and the mage found he could not bear to abandon her. He raised the child as his own, naming her Shyvana after the dark legend of her brood-mother.

It became clear that Shyvana was no mortal. From an early age, she was able to shift her form into something monstrous, akin to the half-dragons of ancient myth. This made living among the common folk of Valoran difficult, to say the least. One thing was clear: Yvva retained some connection with her lost daughter, and it grew stronger over time. When her other offspring finally took flight, Yvva left her empty nest and soared far over the ocean in search of Shyvana.

The land was wracked by fierce border wars, but armies and villagers alike scattered at the great dragon’s approach. Seeking refuge in a ruined farmhouse, Shyvana saw her adopted father engulfed in flames as Yvva swept low overhead—the young woman dragged him into the nearby forest, but there was nothing more she could do. She buried him in a simple grave beneath a spreading oak, and set off alone.

After many weeks in hiding in the wilds, always on the move, Shyvana picked out the faint scent of blood among the trees. She found a wounded warrior, close to death, and knew this was someone she could save.

Without a thought for the beast that hunted her, she assumed her half-dragon form and carried the unconscious man far away, to an outpost on the borders of Demacia.

There, in the castle at Wrenwall, Shyvana discovered that this warrior was none other than Prince Jarvan—the king’s only son, and heir to the throne. Though the stationed soldiers regarded her violet skin and strange manners with some suspicion, she was made welcome. Demacians, it seemed, always looked out for one another, and her time in the town was the most peaceful she had ever known.

The peace was not to last. Shyvana sensed darkness on the wind. Yvva was coming.

The recovering prince, knowing that he had to marshal Wrenwall’s garrison, brought the terrified locals inside the stronghold in preparation for the coming battle. Even so, Shyvana prepared to make her escape. Jarvan confronted her, and she admitted that the creature in pursuit of her was of her own blood. She could not allow innocent people to die for that.

Jarvan refused to let her go. Shyvana had saved his life, so it was only right that he fight at her side, now. Moved by his offer, she accepted.

As Yvva came into view, Demacian archers loosed volleys of arrows to keep her distracted. In retaliation, she bathed the battlements in flame, tearing at the stonework with her powerful talons and sending armored warriors tumbling from the parapet. It was then that Shyvana leapt forth, transforming in mid-air and bellowing a challenge to her brood-mother. In a sight seldom witnessed in Valoran since the Rune Wars, the two dragons clashed, tooth and claw, in the skies over Wrenwall.

And finally, bleeding from a dozen wounds, Shyvana grappled Yvva to the ground, and broke the creature’s neck upon the flagstones.

The prince himself honored Shyvana’s bravery, and promised that she would always have a place at his side, if she would return with him to his father’s halls. With Yvva’s skull as proof of their triumph, they set out for the Great City of Demacia together.

Shyvana has learned that King Jarvan III’s realm is somewhat divided—with the people’s distrust of mages and magic putting them at odds with the noble ideals upon which it was founded. While she has found a measure of acceptance as one of the prince’s most trusted guardians, she is left to wonder whether that would still be the case if her true nature were more widely known…

I am of two worlds, yet I belong to neither.

- ShyvanaSquare.png Shyvana

THE WINGED BEAST

The gated watchtower was empty.

Shyvana knew its stern, gray-bearded guard, Thomme, would have cut off his own hand before abandoning his post. She had scented human blood while patrolling the northern hills of Demacia and followed its trail to this tower.

Inside, the smell was all but overpowering, though no bloodstains were visible. As a soldier of Demacia, Shyvana remained in her humanoid form most of the time in order to conceal her true nature, though her dragonic instincts remained sharply intact. She chewed her tongue to distract herself from her growing hunger at the scent. Shyvana climbed to the top of the tower where she could better survey the surroundings, and fixed her gaze on the thick, tangled trees where leaves rustled near the edge of a clearing.

Shyvana leapt from the window of the watchtower and landed on her feet, five stories below. She detected a hint of blood on the wind, and sprinted west into the forest, dodging branches as she pursued the scent. At the edge of the clearing, a large feline beast with golden fur feasted on Thomme’s mangled body. Atop the creature’s shoulders were black feathered wings, and its forked serpentine tail twitched as if independent of its owner.

The smell of fresh blood was intoxicating, but Shyvana forced herself to focus on the hunt. She had joined Demacia to be part of something greater, not to surrender to her animalistic desires.

She crept toward the beast and felt dragonfyre warming in her hands as she readied to strike. But before she could attack, the creature turned from its kill. Its face was hairless and wrinkled, like an old man. It smiled at Shyvana through bloodied fangs.

“All yours,” it said.

Shyvana had heard stories of the vellox’s ferocity, its appetite for human flesh and its slick agility. But nothing had prepared her for the creature’s eerily human face; its unblinking eyes held her gaze as it slinked into the brush and disappeared. Shyvana’s heart raced as she sprinted to catch and kill the beast. The vellox’s fur mingled with the dappled sunlight, camouflaging its torso as it leapt over fallen bramblewoods and raging rivers. It could not disguise the blood on its breath, however, and Shyvana followed the scent.

A fallen boulder blocked the path ahead. The vellox’s claws scraped the rock as it leapt and disappeared over it. Shyvana dug her heels in at the top of the crag to halt her momentum – the rock marked the edge of a wide crevasse, plummeting in a steep vertical drop.

Across the gap, the forest continued indefinitely, and the vellox was already deep into the thicket. Shyvana sighed; there was only one way to cross the ravine, and she had not wanted to resort to it.

She checked to ensure no one was watching, inhaled as much air as would fill her lungs and felt her breath burn within her chest. Even across the width of the ravine, she could smell Thomme on the vellox’s fangs. She embraced her hunger until it powered the furnace-heat beneath her skin. With an exhalation of streaming flame, Shyvana burst into her enormous draconic form and roared. The ravine shook as it echoed back her mighty call. She spread her thick, velvety wings, and swept across the ravine into the forest ahead.

She no longer had to duck between trees. Instead, she barreled through their branches, tearing down anything in her path. She leaned into her wings and the forest blurred into a whirl of brown and green. Woodbears, silver elk, and other woodland creatures scrambled to evade her path, and Shyvana relished the power she felt at their fear. She breathed a flaming torrent of fire, burning a thick grove to smoldering ash.

She spotted a trace of gold fur ahead and leapt onto the vellox’s back. Its teeth raked her flanks but she barely noticed the pain.

“I know you,” the vellox snarled, fighting to break free. “They call you the Chained One.”

The golden beast leapt, slashing taloned paws and grazing her throat with its teeth. Shyvana sank her claws into its back and savored the sensation of tearing flesh.

“Why do you hunt me?” the vellox asked. “We are not enemies.”

“You killed a soldier of the Demacian army,” Shyvana said. “Thomme.”

The vellox drew blood from her neck, but she exhaled plumes of fire and it spun away to avoid the flames.

“Was he your friend?”

“No.”

“And yet you attempt to avenge his death. I fear the rumors are true. You are merely a tamed pet.”

Shyvana growled.

“At least I am no killer of men,” she said.

“Truly?” the vellox smiled through its stained teeth. “You have no thirst for human blood?”

Shyvana circled the vellox.

“I see the hunger in your eyes,” it said. “The taste for living meat. You need the hunt as much as I. After all, where’s the fun in a meal without a good chase?”

Now Shyvana smiled.

“Which brings us to my intent,” she said.

Shyvana dashed forward. In one quick motion, she pinned the vellox’s body to the mulched forest floor and gorged on its throat. The vellox spit scorching venom and clawed at her chest, scraping scales from her skin. Shyvana’s eyes burned from his poison and her wounds stung, but she held fast.

The vellox’s once-glossy fur was now sticky and matted with blood. Its watery human eyes stared up at Shyvana in horror as its life dripped away.

Though her hunger was unrelenting, Shyvana stopped herself before she devoured his flesh. She exhaled, releasing the dragonfyre from her chest and shuddered as she transformed back into a human. She was disturbed at how much she had enjoyed the kill. Shaking, she lifted the vellox’s body and dragged him back to the crevasse. There he would lie, proof of her inhuman hunger, hidden in the darkness beneath the rock.

Abilities

Shyvana's abilities don't have any cost related to them, so the use of her abilities is only limited by cooldowns. Instead she uses fury as her secondary bar.

Fury is only needed as a requirement for the use of her ultimate, which allows her to change form if she has 100 fury and remain in that state for as long as she has enough fury. Shyvana won't generate fury unless she has at least one point in Dragon's Descent, and once she puts the first point on the skill she will fill the bar immediately. Any gained fury will not be lost until her ultimate is used.

Fury of the Dragonborn.png Fury of the Dragonborn [Passive]

Active: Shyvana deals 20% more damage to dragons.

Shyvana gains 5 Armor and Magic Resistance. Elemental drakes defeated by Shyvana or her allies grant her an additional 5 Armor and Magic Resistance.

Twin Bite.png Twin Bite [Q]
Cost: No Cost Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Active: Shyvana strikes twice on her next attack.

While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by 0.5 secpnds.

Dragon Form: Twin Bite cleaves all units in front of Shyvana.

Second Strike Damage: (+20 / 35 / 50 / 65 / 80% total)
Burnout.png Burnout [W]
Cost: No Cost Cooldown: 12 seconds Area of Effect: 325 | Dragon's Descent.png 350 / 365 / 380

Active: Shyvana deals magic damage per second to nearby enemies and gains Movement Speed that dacays over 3 seconds.

While Burnout is active, basic attacks deal magic damage to nearby enemies and extend its duration by 1 second.

Burnout has a maximum duration fo 7 seconds.

Dragon Form: Burnout grows in size.

Damage per Second: 20 / 35 / 50 / 65 / 80 (+20% bonus)
Movement Speed: 30 / 35 / 40 / 45 / 50%
On-hit Damage: 5 / 8.75 / 12.5 / 16.25 / 20 (+5% bonus) (+2.5%)
Flame Breath.png Flame Breath [E]
Cost: No Cost Cooldown: 12 / 11 / 10 / 9 / 8 seconds Range: 925 Area of Effect: Dragon's Descent.png 220 / 240 / 260

Active: Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take magic damage and are marked for 5 seconds.

Shyvana's basic attack against marked targets deal [+3.25% their maximum] as magic damage on hit.

Dragon Form: Flame Breath explodes on impact or at the target location, dealing bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take magic damage per second.

Magic Damage: 60 / 100 / 140 / 180 / 220 (+70%)
Dragon's Descent.png Bonus Damage: 100 - 200 (+3%)
Dragon's Descent.png Damage per second: 60 - 120 (+2%)
Dragon's Descent.png Dragon's Descent [R]
Cost: 5 Fury per second Range: 850

Passive: Shyvana generates Fury every second. Basic Attacks generate 2 Fury.
Active: Shyvana transforms into a dragon, gaining Heath and flying towards the target location. Enemies along her path take magic damage ad are knocked towards her target location.
Fury: 1 / 1.5 / 2
Magic Damage: 150 / 250 / 350 (+100%)
Bonus Health: 150 / 250 / 350
Bonus Attack Range: 175 / 190 / 205

Patch History

Patch 9.2

Passive bonus damage to dragons increased. E mark damage increased.

Shyvana's been on the weak side for quite a while. We're buffing her unique dragon killing ability, as well as her ability to shred through tanky targets.

Fury of the Dragonborn.png Passive - Fury of the Dragonborn

BONUS DAMAGE VS DRAGONS : [10%] 20% (also applies to Vilemaw on Twisted Treeline)

Flame Breath.png E - Flame Breath

MARK DAMAGE : [2.5%] 3.25% target's max health


v8.9
E and R ability power damage ratio increased. W ability power damage ratio removed.

A relatively unexplored part of Shyvana's fantasy is the whole flying-around-breathing-fire thing. We're moving around some of her ability power ratios to enable more people to try out this play pattern. That way, when players opt into that playstyle, she feels like a different dragon entirely: bombarding enemies with fireballs before descending on the enemy team, not just the same old dragon wearing a magical hat.

Burnout.png W - Burnout

ABILITY POWER DAMAGE RATIO [10%] 0%

Flame Breath.png E - Flame Breath

FIREBALL DAMAGE RATIO (AP) : [0.3] 0.7 ability power

Dragon's Descent.png R - Dragon's Descent

DAMAGE RATIO : [0.7] 1.0 ability power


v8.5
Attack damage per level increased.

Last patch, we toned down Shyvana's scaling attack damage and Twin Bite to compensate for the additional power Press the Attack was bringing. It turns out, those were too much combined, so we're reverting the scaling attack damage changes.

Base Stats

ATTACK DAMAGE GROWTH : [2.8] 3.4


v8.4
Attack damage per level decreased. Q base damage decreased.

Shyvana is one of the strongest users of Press the Attack. With the power increase PtA is getting (see below), and the half-dragon needs to lose some base power as a result.

Base Stats

ATTACK DAMAGE GROWTH : [3.4] 2.8

Twin Bite.png Q - Twin Bite

SECOND HIT BASE DAMAGE : [40/55/70/85/100%]
20/35/50/65/80% total attack damage


v7.23
Base attack damage decreased.

Shyvana's emerged as one of the top performers in the jungle across a number of keystones. We're reducing her base attack damage so she doesn't gain quite as much value with the early attack speed many of her preferred Runes builds opt into.

Base stats

BASE ATTACK DAMAGE : [69] 66


v7.22

BASE ARMOR : [29] 38
BASE ATTACK DAMAGE : [60.71] 69


v6.24
W no longer deals extra damage to monsters.

We’re happy to say Shyvana’s recent ability update has improved the gameplay issues we were targeting, though she’s been somewhat overbearing since then. To bring her back in line, we’re targeting less-interesting strengths that accumulated on her kit over time. In this case, that’s the jungling crutch we added to Burnout a few seasons back.

Burnout.png W - Burnout

FOREST FIRES Burnout no longer deals 20% bonus damage to monsters


v6.24
Passive can now be stacked on Howling Abyss and Twisted Treeline

Following up on last patch’s ability update, we’re giving Shyvana ways to earn Fury of the Dragonborn stacks on maps that don’t have elemental drakes.

Fury of the Dragonborn.png Passive - Fury of the Dragonborn

HOWLING ABYSS : Shyvana gains 5 armor and magic resist for each turret her team destroys
TWISTED TREELINE : Shyvana deals 10% increased damage against Vilemaw and gains 5 armor and magic resist for each Vilemaw kill her team earns


v6.23
Dragon’s Descent can’t be interrupted. E is now an exploding fireball in Dragon Form. Passive resistances down.

Shyvana’s one of League’s first opportunistic updates, where a smaller amount of work (compared to big updates) can still yield big improvements. Shyvana’s already a pretty cool champion - we wanted to make her better. We wrote a nifty article about Shyvana’s changes - this context is a simplified summary of it, so if you’ve still got questions, click that link!

Shyvana’s unique strength is that she periodically gets to ignore one of the juggernaut class’s core weaknesses: reliably getting to their targets. Ignoring weaknesses doesn’t help when you’re too behind to flex your strengths, which is why Shyvana has such a hard time clawing her way back from a disadvantage. Broadly speaking, we aimed to give Shyvana more flexibility and help her make better use of juggernaut items. In Dragon Form, Flame Breath’s been redesigned away from a basic damage cone toward something she has more options around using. Dragon Form now gives health instead of resistances, letting her leverage health-scaling items like Titanic Hydra and Sterak’s Gage.

In exchange, we shaved off some mechanics she should still be able to function without. Burnout’s flame trail in Dragon Form asked Shyvana to stay in front of enemies she otherwise wanted in front of her, so we nixed it. We also had to shrink Dragonborn’s resistances based on playtest results, though rather than pure nerfs, we added in a way for her to gain back some resistances if she and her team play the objective game well.

Fury of the Dragonborn.png Passive - Fury of the Dragonborn

BONUS ARMOR & MAGIC RESIST : [5/10/15/20 (at levels 1/6/11/16)] 5 at all levels
DRAGON-HATING DRAGON Shyvana deals 10% more damage to elemental drakes (including Elder Dragon)
DRAGON SCALES Fury of the Dragonborn's bonuses no longer double during Dragon Form
OTHER DRAGONS' SCALES For each elemental drake Shyvana or her allies defeat, she gains an extra 5 armor and magic resist

Burnout.png W - Burnout

FLAME TRAIL No longer leaves a flame trail behind Shyvana while in Dragon Form
SIZE IN DRAGON FORM [325 (same as Human form)] 350/365/380 at rank 1/2/3 of Dragon's Descent

Flame Breath.png E - Flame Breath

LAW OF CONSERVATION OF ENERGY : Now stops on the first champion hit (in both Human and Dragon form)
RATIO : [0.6 ability power] 0.3 ability power
MISSILE SPEED : [1700] 1575
THE POWER OF CHOICE While in Dragon Form, Shyvana can target Flame Breath anywhere within its max range
DRAGON FORM EXPLOSION While in Dragon Form, Flame Breath explodes when it hits a champion or reaches its target location, leaving behind a flame zone
DRAGON FORM EXPLOSION DAMAGE 100~200 (at levels 1-18) (+0.3 ability power) magic damage, stacking with Flame Breath's normal damage on all targets hit (not just the first!)
FLAME ZONE DURATION : 4 seconds
FLAME ZONE SIZE : 220/240/260 (at ranks 1/2/3 of Dragon's Descent)
FLAME ZONE DAMAGE : 60~120 (at levels 1-18) (+0.2 ability power) magic damage per second
DON'T STAND IN FIRE : Enemies that remain in the flame zone are persistently marked for Flame Breath's bonus on-hit damage

Dragon's Descent.png R - Dragon's Descent

UNSTOPPABLE Shyvana can no longer be knocked out of Dragon's Descent's dash
MAX RANGE : [950] 850
DAMAGE : [175/300/425] 150/250/350
BONUS HEALTH 150/250/350
DRAGON FORM ATTACK RANGE : [175] 175/190/205 at ranks 1/2/3
BIGGER DRAGON Dragon Form is 8/16% larger at ranks 2/3


v6.20
Q animation visually sped up.

A while back, we adjusted Twin Bite’s animation for her base skin. While the actual timing of Shyvana’s damage didn’t change, her swings felt a bit slower. We’ve sped the animation up a bit to give back some of Twin Bite’s snappy feeling (though again, no impact on actual damage timing).

AESTHETICS : Twin Bite’s animation has been visually sped up


v6.15
R passively generates more fury.

Dragon’s Descent gives Shyvana the ability to make great initiation plays for her team, even from behind. This acts as a release valve, allowing us to keep Shyvana out of ‘feast or famine’ balance territory. We’re giving Dragon’s Descent better uptime in the early game to ensure Shyvana’s consistently contributing to her team.

Dragon's Descent.png R - Dragon's Descent

PASSIVE FURY GAIN PER SECOND : [0.66/1.33/2] 1/1.5/2


v6.10
W has an AP ratio.

Pretty much the same thing as Nocturne’s context. Re-read that but pretend we said ‘Shyvana’ instead.

Burnout.png W - Burnout

RATIO Now additionally scales with 0.1 ability power per second
RATIO ON-HIT Now additionally scales with 0.025 ability power on-hit


v6.6
Q's scaling reduced at early levels.

Shyvana’s too strong. So what are we going to do about it?

While the below changes might not look like much for anyone that’s been mauled by the half-dragon lately, Shyvana is a champion that we define as high-variance. That is to say ‘She’s okay to rampage through a neighboring lane (or village) because Shyvana can’t do that every game’. This isn’t just about risk vs reward or winrates - variance is the other side of the coin of reliability, describing a champion’s spread of being able to achieve certain outputs over time. To break that down, let’s use examples. Amumu can sometimes land 5-man ultimates - or he can whiff entirely - creating a high variance champion. By contrast, let’s look at Kayle’s Righteous Fury. No matter what you do, it’s always going to give you a buff to your range. Does what it says. There’s still some variance at play (was this the right time to use it?), but it’s pretty low-variance overall.

So what does this have to do with Shyvana? Well, ability usage (input) isn’t the only thing that can be high-variance. Champions that are more linear have variance in their output instead. For every game where Volibear was allowed to speed racer his way to the backline and flip tables, he’s also had games where he’s been kited to the moon and denied every opportunity. Shyvana’s variance comes from ‘was she starved on gold or did she literally eat your entire jungle?’

For those of you who have fought against Shyvana recently, the answer is almost always ‘she literally ate my entire jungle.’ (And your bottom laners. Sorry you had to find out this way.)

The below changes (combined with Titanic Hydra’s changes further down) represent our viewpoint that to attack Shyvana’s power level, we have to affect that variance. Lowering her damage in the early stages, especially when dueling champions, should see a stunt in that growth from ‘always on’ to ‘sometimes on’ as her opponents seek to close the gaps in her flame horizon.

Twin Bite.png Q - Twin Bite

RATIO : 180/185/190/195/200% total attack damage ⇒140/155/170/185/200% total attack damage


v5.23
 Attack Range Changes
A few champions are getting increased range. Except Nunu and Tahm Kench. You know what you did.

With preseason being the time to dig deep and reevaluate assumptions, we finally started looking at attack ranges as a stat for tuning rather than just something we did simply because characters have polearms. This is only a first pass as we start to think of melee attack ranges as in 'tiers', first of 125 and 175, but possibly even up to 225! This means a few bonuses to range for some champions that have trouble movin' around in combat or just needed the love. We'll be back relatively soon for a follow-up, but at least now Trundle won't look so goofy as he punches you with his enormous iceclub.

MEGA GNAR ATTACK RANGE : [150] 175
CONSUME SIZE BUFF ATTACK RANGE : [137.5] 125
DRAGON FORM ATTACK RANGE : [125] 175
ATTACK RANGE : [150] 175
ATTACK RANGE : [200] 175
ATTACK RANGE : [125] 175
ATTACK RANGE : [125] 175


v5.11
W gives Shyvana stronger basic attacks for its duration.

"Despite a brief spark in competitive play via Cinderhulk/Skirmisher's Sabre, Shyvana remains a champion that feels left behind. We're loading her up with more basic-attack beatdowns when Burnout is active to reinforce her melee moshing and make you feel better when diving in for the kill."
  • Burnout.png W - Burnout
    • BURNING FINGER : Now does 25% of Burnout's AoE damage per basic attack for the duration (still does AoE magic damage per second)
    • BUGFIX : Fixed a bug where Burnout had twice its bonus attack damage ratio only while in Dragon Form

v5.8
Mass Texture Rebalance (Part 10)

"With this last bundle of champions, the "Mass" part of our Texture Rebalancing has been completed. That doesn't mean we'll never update a texture again - we'll continue to do so as opportunities arise - but this is the end of seeing these as a major patch note item. Thank you everyone for your continued feedback!"
"For those interested in final numbers, these ten installments have rebalanced around 311 skins across 62 champions over 7 months (we started back in patch 4.17)!"
  • LuxSquare.png Lux
    • Base, Commando, Imperial, Sorceress, Spellthief, Steel Legion
  • NocturneSquare.png Nocturne
    • Ravager (update to a previous rebalance)
  • PoppySquare.png Poppy
    • Base, Battle Regalia, Blacksmith, Lollipoppy, Noxus, Ragdoll, Scarlet Hammer
  • ShacoSquare.png Shaco
    • Base, Asylum, Nutcracko, Mad Hatter, Roya, Workshop
    • Base Jack-In-The-Boxes have also been updated for all skins that use them
  • ShyvanaSquare.png Shyvana
    • Base, Boneclaw, Darkflame, Ironscale
  • TeemoSquare.png Teemo
    • Base, Astronaut, Badger, Cottontail, Happy Elf, Panda, Recon, Super
    • Base mushrooms (for all skins that use them) and custom mushrooms for Astronaut, Panda and Super skins have also been updated

v5.5 E's damage proc up!

"When looking to punch Shyvana's ticket aboard the Buff Barge, we decided a more general boost to her effectiveness would suffice. Often used for her mixed-damage and innate defensive stats, we like Shy most when she actually has to punch the stuffing out of you to win fights - so that's exactly what we're reinforcing here!"
  • Flame Breath.png E - Flame Breath
    • BONUS DAMAGE AGAINST MARKED TARGETS : 2% maximum health per autoattack 2.5% maximum health per autoattack

v5.1

"We're making readability improvements to a bunch of the champion portrait icons which were added or updated over the past few months."
  • PORTRAITS : The following champion portrait icons have been updated:
    • Azir, Cho'Gath, Ezreal, Gragas, Graves, Janna, Jarvan IV, Kayle, Kog'Maw, Lee Sin, Malphite, Maokai, Orianna, Renekton, Rengar, Rumble, Shyvana, Sion, Talon, Tristana, Udyr, Vayne, Veigar, Viktor, Zilean

v4.21
Twin Bite has a slightly lower cooldown and Burnout now deals bonus damage to monsters.

"In light of her recent exit from popularity, Shyvana's a character that's been left without a clear identity. Is she a human? Is she a dragon? Is she viable? Leaning on her original jungling roots, we've decided to boost Shyv's clearing speeds so that she can be one of the faster farmers out there, opening her up to make cooler decisions than just shoving in top-laners and living forever."
  • Twin Bite.png Q - Twin Bite
    • COOLDOWN : 10/9/8/7/6 seconds 9/8/7/6/5 seconds
  • Burnout.png W - Burnout
    • [NEW] MONSTER MASHING : Burnout now now deals +20% bonus damage to monsters
    • IT'S COMPLICATED : Fixed a bug where Burnout was scaling incorrectly with attack damage when Shyvana was in her dragon form

v4.15

"While we realize this is a small power reduction, we had the choice of either buffing Shyvana's late ranks in damage or just reducing her level 1 damage by 20."
  • FlameBreath.jpg E - Flame Breath
    • SORRY SHYVANA Fixed a bug where Flame Breath was dealing an extra 20 damage at Rank 1. Shyvana's damage now accurately reflects the tooltip (at 60 damage).
    • VISUALS Adjusted Flame Breath's dragon form particles to better match the damage cone. Actual area of effect remains unchanged.

Updated Splashes

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. "
  • SPLASH The following champions have received updated base splashes (click the portraits for the full image!):

v4.13
Shyvana can't double her W duration through dragon form, and her flame trail now applies damage less often (on par with W's damage tick rate)

"While we didn't want to make significant changes to Shyvana, we did make two bugfixes which should tame some of her more obscure strength."
  • Burnout.jpg W - Burnout
    • REMOVED DRAGON TAMING Burnout can no longer be extended past its intended maximum duration through the use of Dragon's Descent
    • CONTROLLED FIRE Dragon's Descent's Flame Trail now applies damage every 0.75 seconds ⇒ 1.0 seconds (to match Burnout's damage rate)

v4.11
"This might be a nerf (or buff if you enjoy eating skill shots) to the following champions, but we want to ensure for the sake of clarity that their hitboxes always match their visual representation."

  • HITBOX: The following champions had smaller than average hitboxes so we've increased them to the average hitbox size. In other words, we've added 27.3% Teemos to each champion's overall hitbox (from 50 units all around to 65 units all around) but there should be no visual change:

v4.1 Summary: We’re lowering Burnout’s overall damage and Flame Breath’s damage at earlier levels. Dragon’s Descent also received a bug fix and the damage now matches the tooltip.

Shyvana’s doing a lot of damage in the early to mid-game, even when she builds tanky. It turns out that when Shyvana can push, wave clear and out-trade opponents all at once, things can get a little frustrating. We’re cooling some of that dragon blood down to make her early bullying more manageable.

  • Burnout.jpg W - Burnout
    • Damage per second reduced to 20/35/50/65/80 (from 25/40/55/70/85)
    • Minimum magic damage reduced to 60/105/150/195/240 (from 75/120/165/210/255)
    • Maximum magic damage reduced to 140/245/350/455/560 (from 175/280/385/490/595)
  • FlameBreath.jpg E - Flame Breath
    • Damage reduced at earlier levels to 60/100/140/180/220 (from 80/115/150/185/220)
  • DragonsDescent.jpg R - Dragon's Descent
    • Damage now correctly matches the tooltip at 175/300/425 (from 200/300/400)

v3.15

  • E - Flame Breath
    • Fixed a bug where Flame Breath was shredding armor in Dragon Form

v3.09
We're repositioning Flame Breath as a core tool for objective control and faster jungle clear, while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against tankier fighters. We've also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling with attack damage while in Dragon form. This fix - along with her increased fury gains and reduced fury decay – will help her in late game teamfights. Lastly, we've moved the descriptions of her previous passive effects to their new ability tooltips to help centralize information.

  • Fury of the Dragonborn - Remade. All Fury of the Dragonborn effects have been moved to their respective abilities.
  • Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are doubled in Dragon Form.
  • Flame Breath
    • No longer reduces Armor by 15%
    • Now passes through all units hit instead of stopping at the first
    • Debuff duration increased to 5 seconds from 4
    • Damage reduced to 80/115/150/185/220 from 80/125/170/215/260
    • On-hit magic damage to debuffed targets changed to 2% of the target's maximum Health from 15% of Flame Breath's damage (12/18.75/25.5/32.25/39 + 0.09 Ability Power).
  • Burnout
    • Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana was in Dragon form
  • Dragon's Descent
    • Passive Armor/Magic Resistance component removed
    • Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1
    • Fury decay while in Dragon Form reduced to 5 per second from 6 per second

v1.0.0.152

  • Base Movement Speed increased by 25.

v1.0.0.145

  • Fixed a bug where Dragon's Descent would hitch on initial use when using skins

v1.0.0.136

  • Updated Fury of the Dragonborn tooltip to more accureately reflect actual values in game
  • Fixed a bug that caused Burnout to last longer than intended
  • Dragon's Descent passive armor and magic resist bonus reduced to 10 / 15 / 20 from 15 / 20 / 25

v1.0.0.134

  • Fixed a bug where Flame Breath could shred the armor of shred-immune units (DragonSquare.png Dragon, Baron NashorSquare.png Baron Nashor)
  • Dragon's Descent allied ultimate HUD indicator will now go grey immediately after using

v1.0.0.128
ShyvanaSquare.png Shyvana released



Additional Content

Champion Information

Other

Champion Spotlight

Login Screen

Others