Shyvana - The Half-Dragon

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The Half-Dragon
Region: Demacia.png Demacia
Role: Fighter.png Fighter
Release: November 1, 2011
Cost: 3150IP 790RP
Resource: Fury
Health: 435 (+95)
HP Regen: 7.25 (+0.8)
Fury: 100
Move Speed: 350

Attack Damage: 55 (+3.4)
Attack Speed: 0.658 (+2.5%)
Range: 125
Armor: 29 (+3.4)
Magic Resist: 30 (+1.25)

Overview   Match History    

Champion Spotlight


Lore: A half-breed born from the union between dragon and human, Shyvana searched all her life for belonging. Persecution forged her into a brutal warrior, and those who dare stand against Shyvana face the fiery beast lurking just beneath her skin.

Dragonkind considered Shyvana's impure blood an abomination, and she spent her youth pursued relentlessly by one cruel drake. Constantly on the run, she and her father, an outcast dragon, never knew a lasting home. A brutal reflection of countless battles, Shyvana grew hateful and savage. After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father's murderer as he fled north to recover. There she encountered a group of humans on the trail of the same drake. Though the men looked upon her in fear, their leader approached Shyvana peacefully. He introduced himself as Jarvan IV, the Prince of Demacia, and offered to aid Shyvana in her quest for vengeance. Together they hunted down and confronted the vicious dragon that had slain her father. Shyvana did not expect the men to survive, but in the clash of fire and steel, Jarvan and his men fought with strength she had never believed humans to possess. The ironclad warriors drove their foe into submission, and Shyvana struck the final blow, tearing the beast's heart from its body. Inspired by her ferocity, Jarvan offered her a place in the ranks of his elite guard. Shyvana could still see fear in the eyes of his men, but she longed for a true home. Trusting Jarvan's word, she accepted his offer and now serves as a Demacian warrior. Though her human allies admire her power, they keep their distance. Shyvana strives to repay the prince's kindness with the power of the dragon within, but she cannot help but wonder if the humans are right to fear her.

"I have proven my might to dragonkind - what challenge shall humans pose?"

- Shyvana, the Half-Dragon


Shyvana's abilities don't have any cost related to them, so the use of her abilities is only limited by cooldowns. Instead she uses fury as her secondary bar.

Fury is only needed as a requirement for the use of her ultimate, which allows her to change form if she has 100 fury and remain in that state for as long as she has enough fury. Shyvana won't generate fury unless she has at least one point in Dragon's Descent, and once she puts the first point on the skill she will fill the bar immediately. Any gained fury will not be lost until her ultimate is used.

INNATE : Gains 5 / 10 / 15 / 20 Armor and Magic Resist. These bonuses are doubled in Dragon Form.

QTwin Bite
ACTIVE : Shyvana's next autoattack will strike twice in one swift movement. The second attack will deal physical damage equal to a percentage of her total attack damage. Both attacks will trigger on-hit effects and Fury of the Dragonborn effects. Each auto attack reduces the cooldown by 0.5 seconds. This doesn't work on structures.

DRAGON FORM : Twin Bite will damage all units in front of Shyvana when she uses her next autoattack instead of just her target. Each unit hit will be dealt on-hit effects and grant fury twice.
COOLDOWN : 9 / 8 / 7 / 6 / 5 seconds
SECOND STRIKE PHYSICAL DAMAGE : 80 / 85 / 90 / 95 / 100% of attack damage

WBurnoutBanshee's Veil Grey.png
ACTIVE : During the next 3 seconds, Shyvana will deal magic damage each second to nearby enemies and her movement speed will be greatly increased. Shyvana's movement speed bonus itself will be reduced multiplicatively by 15% for every second that passes. Each auto attack extends the duration of Burnout by 1 second to a maximum of 4 extra seconds. This works on structures.

DRAGON FORM : Shyvana now scorches the earth where she walks, leaving a trail of fire for 5 seconds that will continually deal magic damage to enemies that pass over it.
MAGIC DAMAGE PER SECOND : 20 / 35 / 50 / 65 / 80
MAXIMUM MAGIC DAMAGE : 140 / 245 / 350 / 455 / 560
INITIAL MOVEMENT SPEED BONUS : 30 / 35 / 40 / 45 / 50%
COOLDOWN : 12 seconds

EFlame Breath
ACTIVE : Shyvana unleashes a fireball forward in a line that affects all enemies hit, dealing magic damage to it and marking if for 5 seconds. Each autoattack that hits debuffed targets will deal 2.5% of the targets maximum Health in magic damage(Max: 100 vs monsters).

DRAGON FORM : Flame Breath engulfs all units in a cone in front of Shyvana.

MAGIC DAMAGE : 60 / 100 / 140 / 180 / 220 (+60% PER ABILITY POWER)
RANGE : 925
COOLDOWN : 12 / 11 / 10 / 9 / 8 seconds

RDragon's Descent
ACTIVE : Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take magic damage and are pushed toward her target location.

This ability has no cooldown but requires 100 fury to activate. Shyvana generates fury every 1.5 seconds while in human form. While in dragon form, she will lose 5 fury every second. Once the fury bar is empty she will return to her normal state. Each of her autottacks will generate 2 fury. This will allow for Shyvana to prolong the duration of dragon form by attacking. This ability works on structures.
MAGIC DAMAGE : 175 / 300 / 425 (+70% PER ABILITY POWER)
RANGE : 1000
PASSIVE FURY GAIN : 1 / 2 / 3 per 1.5 seconds

Competitive Usage

In Premier Tournaments
Event Bans Picks Wins Losses Win % Picked/Banned in % of Games
LPL.png 2014 Season China Regional Finals 0 1 0 1 0 6.7
RpPoints.png 2014 International Wild Card Tournament 0 2 0 2 0 16.7
CS NA logo.png 2014 NA CS Summer Playoffs 0 3 2 1 66.7 16.7
LPL.png 2014 LPL Summer Playoffs 0 4 2 2 50 18.2
LNL logo small.png 2014 LNL Summer 0 14 9 5 64.3 25

Patch History

Patch Notes 7.15

E now scales with total AD. Base armor increased.
Quote.png For a farm-heavy jungler, Shyvana gets pushed around by monsters too easily in the early game, and doesn’t scale well enough with damage when she does get a leg up on the competition. Unquote.png

Base stats

  • BASE ARMOR: 27.6 ⇒ 29

FlameBreath.jpg E - Flame Breath

  • NEW MISSILE RATIO: 0.3 total attack damage
  • NEW SCORCHED EARTH RATIO: 0.1 total attack damage per tick
  • DRAGON FORM BASE IMPACT DAMAGE: 100-200 (at levels 1-18) ⇒ 100-160 (at levels 1-18)

Patch Notes 7.5

    • Fixed a bug where Super Galaxy Shyvana's Cinders Mark would be fade out too early.

Patch Notes 7.1

W no longer deals extra damage to monsters.
Quote.png We’re happy to say Shyvana’s recent ability update has improved the gameplay issues we were targeting, though she’s been somewhat overbearing since then. To bring her back in line, we’re targeting less-interesting strengths that accumulated on her kit over time. In this case, that’s the jungling crutch we added to Burnout a few seasons back. Unquote.png
  • Burnout.jpg W - Burnout
    • REMOVED FOREST FIRES: Burnout no longer deals 20% bonus damage to monsters
    • Super Galaxy Shyvana's Dragon Form E - Flame Breath explosion no longer permanently leaves behind subtle flame effects on the map

Patch Notes 6.24

Passive can now be stacked on Howling Abyss and Twisted Treeline
Quote.png Following up on last patch’s ability update, we’re giving Shyvana ways to earn Fury of the Dragonborn stacks on maps that don’t have elemental drakes. Unquote.png
  • FuryoftheDragonborn.jpg Passive - Fury of the Dragonborn
    • HOWLING ABYSS: Shyvana gains 5 armor and magic resist for each turret her team destroys
    • TWISTED TREELINE: Shyvana deals 10% increased damage against Vilemaw and gains 5 armor and magic resist for each Vilemaw kill her team earns

Patch Notes 6.23

Dragon’s Descent can’t be interrupted. E is now an exploding fireball in Dragon Form. Passive resistances down.
Quote.png Shyvana’s one of League’s first opportunistic updates, where a smaller amount of work (compared to big updates) can still yield big improvements. Shyvana’s already a pretty cool champion - we wanted to make her better. We wrote a nifty article about Shyvana’s changes - this context is a simplified summary of it, so if you’ve still got questions, click that link!

Shyvana’s unique strength is that she periodically gets to ignore one of the juggernaut class’s core weaknesses: reliably getting to their targets. Ignoring weaknesses doesn’t help when you’re too behind to flex your strengths, which is why Shyvana has such a hard time clawing her way back from a disadvantage. Broadly speaking, we aimed to give Shyvana more flexibility and help her make better use of juggernaut items. In Dragon Form, Flame Breath’s been redesigned away from a basic damage cone toward something she has more options around using. Dragon Form now gives health instead of resistances, letting her leverage health-scaling items like Titanic Hydra and Sterak’s Gage.

In exchange, we shaved off some mechanics she should still be able to function without. Burnout’s flame trail in Dragon Form asked Shyvana to stay in front of enemies she otherwise wanted in front of her, so we nixed it. We also had to shrink Dragonborn’s resistances based on playtest results, though rather than pure nerfs, we added in a way for her to gain back some resistances if she and her team play the objective game well. Unquote.png
  • FuryoftheDragonborn.jpg Passive - Fury of the Dragonborn
    • BONUS ARMOR & MAGIC RESIST: 5/10/15/20 (at levels 1/6/11/16) ⇒ 5 at all levels
    • NEW DRAGON-HATING DRAGON: Shyvana deals 10% more damage to elemental drakes (including Elder Dragon)
    • REMOVED DRAGON SCALES: Fury of the Dragonborn's bonuses no longer double during Dragon Form
    • NEW OTHER DRAGONS' SCALES: For each elemental drake Shyvana or her allies defeat, she gains an extra 5 armor and magic resist
  • Burnout.jpg W - Burnout
    • REMOVED FLAME TRAIL: No longer leaves a flame trail behind Shyvana while in Dragon Form
    • NEW SIZE IN DRAGON FORM: 325 (same as Human form)350/365/380 at rank 1/2/3 of Dragon's Descent
  • UPDATED FlameBreath.jpg E - Flame Breath
    • LAW OF CONSERVATION OF ENERGY: Now stops on the first champion hit (in both Human and Dragon form)
    • RATIO: 0.6 ability power ⇒ 0.3 ability power
    • MISSILE SPEED: 1700 ⇒ 1575
    • NEW THE POWER OF CHOICE: While in Dragon Form, Shyvana can target Flame Breath anywhere within its max range
    • NEW DRAGON FORM EXPLOSION: While in Dragon Form, Flame Breath explodes when it hits a champion or reaches its target location, leaving behind a flame zone
    • NEW DRAGON FORM EXPLOSION DAMAGE: 100~200 (at levels 1-18) (+0.3 ability power) magic damage, stacking with Flame Breath's normal damage on all targets hit (not just the first!)
    • FLAME ZONE DURATION: 4 seconds
    • FLAME ZONE SIZE: 220/240/260 (at ranks 1/2/3 of Dragon's Descent)
    • FLAME ZONE DAMAGE: 60~120 (at levels 1-18) (+0.2 ability power) magic damage per second
    • DON'T STAND IN FIRE: Enemies that remain in the flame zone are persistently marked for Flame Breath's bonus on-hit damage
  • DragonsDescent.jpg R - Dragon's Descent
    • NEW UNSTOPPABLE: Shyvana can no longer be knocked out of Dragon's Descent's dash
    • MAX RANGE: 950 ⇒ 850
    • DAMAGE: 175/300/425 ⇒ 150/250/350
    • NEW BONUS HEALTH: 150/250/350
    • DRAGON FORM ATTACK RANGE: 175 ⇒ 175/190/205 at ranks 1/2/3
    • NEW BIGGER DRAGON: Dragon Form is 8/16% larger at ranks 2/3

Patch Notes 6.20

Q animation visually sped up.
Quote.png A while back, we adjusted Twin Bite’s animation for her base skin. While the actual timing of Shyvana’s damage didn’t change, her swings felt a bit slower. We’ve sped the animation up a bit to give back some of Twin Bite’s snappy feeling (though again, no impact on actual damage timing). Unquote.png
  • AESTHETICS: Twin Bite’s animation has been visually sped up

Patch Notes 6.15

R passively generates more fury.
Quote.png Dragon’s Descent gives Shyvana the ability to make great initiation plays for her team, even from behind. This acts as a release valve, allowing us to keep Shyvana out of ‘feast or famine’ balance territory. We’re giving Dragon’s Descent better uptime in the early game to ensure Shyvana’s consistently contributing to her team. Unquote.png

DragonsDescent.jpg R - Dragon's Descent

  • PASSIVE FURY GAIN PER SECOND: 0.66/1.33/2 ⇒ 1/1.5/2

Patch Notes 6.14

  • Championship Shyvana’s teeth in dragon form are no longer super elastic when she roars

Patch Notes 6.10

W has an AP ratio.
Quote.png Pretty much the same thing as Nocturne’s context. Re-read that but pretend we said ‘Shyvana’ instead. Unquote.png

Burnout.jpg W - Burnout

  • NEW RATIO: Now additionally scales with 0.1 ability power per second
  • NEW RATIO ON-HIT: Now additionally scales with 0.025 ability power on-hit

Patch Notes 6.6

Q's scaling reduced at early levels.
Quote.png Shyvana’s too strong. So what are we going to do about it?

While the below changes might not look like much for anyone that’s been mauled by the half-dragon lately, Shyvana is a champion that we define as high-variance. That is to say ‘She’s okay to rampage through a neighboring lane (or village) because Shyvana can’t do that every game’. This isn’t just about risk vs reward or winrates - variance is the other side of the coin of reliability, describing a champion’s spread of being able to achieve certain outputs over time. To break that down, let’s use examples. Amumu can sometimes land 5-man ultimates - or he can whiff entirely - creating a high variance champion. By contrast, let’s look at Kayle’s Righteous Fury. No matter what you do, it’s always going to give you a buff to your range. Does what it says. There’s still some variance at play (was this the right time to use it?), but it’s pretty low-variance overall.

So what does this have to do with Shyvana? Well, ability usage (input) isn’t the only thing that can be high-variance. Champions that are more linear have variance in their output instead. For every game where Volibear was allowed to speed racer his way to the backline and flip tables, he’s also had games where he’s been kited to the moon and denied every opportunity. Shyvana’s variance comes from ‘was she starved on gold or did she literally eat your entire jungle?’

For those of you who have fought against Shyvana recently, the answer is almost always ‘she literally ate my entire jungle.’ (And your bottom laners. Sorry you had to find out this way.)

The below changes (combined with Titanic Hydra’s changes further down) represent our viewpoint that to attack Shyvana’s power level, we have to affect that variance. Lowering her damage in the early stages, especially when dueling champions, should see a stunt in that growth from ‘always on’ to ‘sometimes on’ as her opponents seek to close the gaps in her flame horizon. Unquote.png
  • TwinBite.jpg Q - Twin Bite
    • RATIO: 180/185/190/195/200% total attack damage ⇒ 140/155/170/185/200% total attack damage

Patch Notes 6.3

  • Similar to last patch's bugfix for Malphite, the following abilities no longer trigger their effects at the start position when interacting with displacement spells like Trundle's E - Pillar of Ice. Apologies in advance for the super-dense formatting here:
    • Ahri's R - Spirit Rush, Corki's W - Valkyrie, Fiora's Q - Lunge, Gragas's E - Body Slam, Hecarim's R - Onslaught of Shadows fear, Irelia's Q - Bladesurge, Jarvan IV's E - Demacian Standard/Q - Dragon Strike combo, Jax's Q - Leap Strike, Jayce's Hammer Form Q - To the Skies!, LeBlanc's W - Distortion, Maokai's W - Twisted Advance, Pantheon's W - Aegis of Zeonia, Poppy's E - Heroic Charge wall stun, Quinn's E - Vault, Renekton's E - Slice and Dice, Sejuani's Q - Arctic Assault, Shen's E - Shadow Dash, Shyvana's R - Dragon's Descent, Tryndamere's E - Spinning Slash, Zac's E - Elastic Slingshot

Patch Notes 5.23


Patch Notes 5.22

  • Shyvana can no longer double-cast E - Flame Breath at the exact moment she reverts to human form

Patch Notes 5.13

  • Visual effects updated.

Patch Notes 5.11
W gives Shyvana stronger basic attacks for its duration. "Despite a brief spark in competitive play via Cinderhulk/Skirmisher's Sabre, Shyvana remains a champion that feels left behind. We're loading her up with more basic-attack beatdowns when Burnout is active to reinforce her melee moshing and make you feel better when diving in for the kill."

  • Burnout.jpg W - Burnout
    • BURNING FINGER: Now does 25% of Burnout's AoE damage per basic attack for the duration (still does AoE magic damage per second)
    • BUGFIX: Fixed a bug where Burnout had twice its bonus attack damage ratio only while in Dragon Form

Patch Notes 5.5
E's damage proc up! "When looking to punch Shyvana's ticket aboard the Buff Barge, we decided a more general boost to her effectiveness would suffice. Often used for her mixed-damage and innate defensive stats, we like Shy most when she actually has to punch the stuffing out of you to win fights - so that's exactly what we're reinforcing here!"

  • FlameBreath.jpg E - Flame Breath
    • BONUS DAMAGE AGAINST MARKED TARGETS: 2% maximum health per autoattack ⇒ 2.5% maximum health per autoattack

Patch Notes 4.21
Twin Bite has a slightly lower cooldown and Burnout now deals bonus damage to monsters. "In light of her recent exit from popularity, Shyvana's a character that's been left without a clear identity. Is she a human? Is she a dragon? Is she viable? Leaning on her original jungling roots, we've decided to boost Shyv's clearing speeds so that she can be one of the faster farmers out there, opening her up to make cooler decisions than just shoving in top-laners and living forever."

  • TwinBite.jpg Q - Twin Bite
    • COOLDOWN: 10/9/8/7/6 seconds ⇒ 9/8/7/6/5 seconds
  • Burnout.jpg W - Burnout
    • "NEW" MONSTER MASHING: Burnout now now deals +20% bonus damage to monsters
    • IT'S COMPLICATED: Fixed a bug where Burnout was scaling incorrectly with attack damage when Shyvana was in her dragon form

Patch Notes 4.15
"While we realize this is a small power reduction, we had the choice of either buffing Shyvana's late ranks in damage or just reducing her level 1 damage by 20."

  • FlameBreath.jpg E - Flame Breath
    • SORRY SHYVANA: Fixed a bug where Flame Breath was dealing an extra 20 damage at Rank 1. Shyvana's damage now accurately reflects the tooltip (at 60 damage).
    • VISUALS: Adjusted Flame Breath's dragon form particles to better match the damage cone. Actual area of effect remains unchanged.

Patch Notes 4.13
Shyvana can't double her W duration through dragon form, and her flame trail now applies damage less often (on par with W's damage tick rate) "While we didn't want to make significant changes to Shyvana, we did make two bugfixes which should tame some of her more obscure strength."

  • Burnout.jpg W - Burnout
    • "REMOVED" DRAGON TAMING: Burnout can no longer be extended past its intended maximum duration through the use of Dragon's Descent
    • CONTROLLED FIRE: Dragon's Descent's Flame Trail now applies damage every 0.75 seconds ⇒ 1.0 seconds (to match Burnout's damage rate)

Patch Notes 4.1
Summary: We’re lowering Burnout’s overall damage and Flame Breath’s damage at earlier levels. Dragon’s Descent also received a bug fix and the damage now matches the tooltip. Shyvana’s doing a lot of damage in the early to mid-game, even when she builds tanky. It turns out that when Shyvana can push, wave clear and out-trade opponents all at once, things can get a little frustrating. We’re cooling some of that dragon blood down to make her early bullying more manageable.

  • Burnout.jpg W - Burnout
    • Damage per second reduced to 20/35/50/65/80 (from 25/40/55/70/85)
    • Minimum magic damage reduced to 60/105/150/195/240 (from 75/120/165/210/255)
    • Maximum magic damage reduced to 140/245/350/455/560 (from 175/280/385/490/595)
  • FlameBreath.jpg E - Flame Breath
    • Damage reduced at earlier levels to 60/100/140/180/220 (from 80/115/150/185/220)
  • DragonsDescent.jpg R - Dragon's Descent
    • Damage now correctly matches the tooltip at 175/300/425 (from 200/300/400)

Patch Notes 3.15

  • E - Flame Breath
    • Fixed a bug where Flame Breath was shredding armor in Dragon Form

Patch Notes 3.09
We're repositioning Flame Breath as a core tool for objective control and faster jungle clear, while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against tankier fighters. We've also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling with attack damage while in Dragon form. This fix - along with her increased fury gains and reduced fury decay – will help her in late game teamfights. Lastly, we've moved the descriptions of her previous passive effects to their new ability tooltips to help centralize information.

  • Fury of the Dragonborn - Remade. All Fury of the Dragonborn effects have been moved to their respective abilities.
  • Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are doubled in Dragon Form.
  • Flame Breath
    • No longer reduces Armor by 15%
    • Now passes through all units hit instead of stopping at the first
    • Debuff duration increased to 5 seconds from 4
    • Damage reduced to 80/115/150/185/220 from 80/125/170/215/260
    • On-hit magic damage to debuffed targets changed to 2% of the target's maximum Health from 15% of Flame Breath's damage (12/18.75/25.5/32.25/39 + 0.09 Ability Power).
  • Burnout
    • Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana was in Dragon form
  • Dragon's Descent
    • Passive Armor/Magic Resistance component removed
    • Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1
    • Fury decay while in Dragon Form reduced to 5 per second from 6 per second

Patch Notes

  • Base Movement Speed increased by 25.

Patch Notes

  • Fixed a bug where Dragon's Descent would hitch on initial use when using skins

Patch Notes

  • Updated Fury of the Dragonborn tooltip to more accureately reflect actual values in game
  • Fixed a bug that caused Burnout to last longer than intended
  • Dragon's Descent passive armor and magic resist bonus reduced to 10 / 15 / 20 from 15 / 20 / 25

Patch Notes

  • Fixed a bug where Flame Breath could shred the armor of shred-immune units (
    Baron Nashor
  • Dragon's Descent allied ultimate HUD indicator will now go grey immediately after using

Other Contents


  • Classic Shyvana
  • Ironscale Shyvana
  • Boneclaw Shyvana
  • Darkflame Shyvana
  • Ice Drake Shyvana
  • Championship Shyvana (Limited)
  • Super Galaxy Shyvana

  • Original Art for Classic Shyvana
  • Boneclaw Shyvana

  • Chinese Art for Classic Shyvana
  • Chinese Art for Boneclaw Shyvana

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