From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
General Information
TitleThe Mad Chemist
Release DateApril 18, 2009
Cost450 BE 260 RP

580 (+ 85)

9.5 (+ 0.55)

330 (+ 45)

7.5 (+ 0.55)


63 (+ 3.375)

0.613 (+ 1.9%)


34 (+ 3.5)

32.1 (+ 1.25)

Singed is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Singed is a Zaunite alchymist of unmatched intellect, who has devoted his life to pushing the boundaries of knowledge—with no price, even his own sanity, too high to pay. Is there a method to his madness? His concoctions rarely fail, but it appears to many that Singed has lost all sense of humanity, leaving a toxic trail of misery and terror in his wake.

The twisted, unfathomable madman known across Runeterra as Singed began his life as an ordinary man in Piltover. As a child, he displayed a prodigious intellect and a boundless sense of curiosity. The principles and interactions of the natural world fascinated him, eventually leading him to pursue a scholarship at the prestigious University of Piltover.

It did not take long for his brilliance to be recognized.

Singed’s research into the natural sciences was impressive—groundbreaking even—but he found that Piltover’s attention had been stolen away ever since the discovery of hextech, and the opportunities the hybrid of magic and technology presented. Singed found himself on the outside looking in, seeing magic as a crutch leaned upon by those who were either incapable of understanding how the world worked, or simply didn’t care enough to find out. He became a vocal critic of what he saw as a new and ignorant fad within the university.

Singed instead delved into the chemical potential of alchemy, and despite the boon his intellect garnered for the field, his efforts earned him little more than the ridicule of his fellow academics. Before long, his funding had dried up, and he was forced out of the university, and out of Piltover. Singed had no choice but to begin a new life—in Zaun.

In the undercity, life was cheap, and the demand for innovation high. Singed was quickly able to find work in the emergent chemtech industries, lending his skills and relentless drive for a variety of increasingly unscrupulous clients. His experiments, often of questionable ethicality, cast a wide net: augmenting humans, animals, and even fusions of the two, among countless other endeavours. Nonetheless, he pushed his new field forward at an incredibly rapid pace, but often at the expense of his own health. Understanding better than anyone the chemical needs of a living body, he engineered stimulants that could keep him alert and working for weeks at a time, before he would collapse, shivering and feeble, and sleep for days on end.

Singed’s obsessive, tireless efforts as an alchymist meant he found no shortage of patrons and clients, eventually including even the warmasons of Noxus. The gossip was rampant across both Piltover and Zaun that the empire and their Grand General were on the verge of bankruptcy from paying Piltover’s extortionate tithes for military passage to the campaigns in northern Shurima, and soon they might be looking elsewhere for new, less expensive conquests. So long as they paid his fees, Singed didn’t care.

After years of smaller, off-and-on projects, Singed was approached by a Noxian military commander named Emystan, who contracted the alchymist to help her break the bitter stalemate of the war in Ionia. She needed a new kind of weapon from him, the like of which no one had ever seen before… and she could make him a wealthy man indeed.

Putting aside all other concerns, Singed poured all of his intellect, knowledge, and experience into the synthesis of this new weapon. The result of his efforts was an alchemical fire that was unstable, volatile, and utterly horrifying. When it was finally unleashed in Ionia against the enemies of Noxus, it burned hot enough to fracture stone, and tainted the earth around it with dense, metallic poisons so completely that almost nothing would grow there. Even Emystan’s own allies were appalled, though not quite enough to name her and Singed as war criminals.

Now, without any restraint for capital, materials, or even subjects to experiment upon, Singed nonetheless feels the weight of years upon him. His most recent work has taken a decidedly more biological angle, and of a far more dramatic scope. A recent exercise in the melding of animal, man, and machine left his laboratories in ruins, his face held together with filthy bandages, and his subject freely prowling the streets of Zaun, yet Singed remains undeterred.

He has already mastered the destruction of flesh, and thus now has turned to the preservation and transformation of it… and perhaps even the possibility that life need not end with an inescapable death.

"You mustn’t die yet; I have far too much to learn from your fragile anatomy."




Procured a cutthroat hiding among the populace and feigning civility. Only a disciplined eye could recognize the beast within, yearning for release. How could I refuse? For what is my work if not an attempt to reveal life’s hidden truths through science? It required two doses to subdue him. Impressively resilient. A necessary quality to survive the grand catalyst of pain and provoke the transmutation. The metamorphosis will reshape the man into a chimeric predator, and all of Zaun will be its hunting grounds.



Prepared subject for implantation. Tested a surgical technique I observed during the Ionian Campaign to reach the scapulae. Required several minutes of drilling through bone to attach the alchemical chamber and pumps that will deliver the transmutative formula. Subject wailed and pleaded. Insisted he was no longer a monster, but a good man. Ignored the distractions and threaded lengths of delicate hoses throughout his extremities, splicing them with his veins and arteries. The subject remained conscious and screaming for six hours. Very encouraging as he endured significantly longer than earlier failures. Finished by integrating the mechanical augmentations with the neurolous fibers of the spine. Minimal stitching required. Subject stable and recovering. I must rest and replenish before tomorrow’s procedure.



Found subject despondent and shrinking at the slightest gesture. He struggled against his bonds as the delivery chamber filled with the transmutative formula and activated. The mechanism primed the alchemicals then initiated the next stage. The effects were instantaneous. The subject convulsed as his blood vessels constricted against those first drops. The plunger pushed the mixture through the obstruction, and the subject thrashed violently, nearly toppling the surgical table. As hypothesized, pain proved the catalyst of change. It released the flood of chemistry required to transmute the subject’s base anatomy. A snapping of bone and sinew followed, reshaping the skeletal frame. And then a jagged shard ripped through the subject’s wrist. He wrenched against the bindings, pulling until the joint cracked sharply, and his severed hand fell to the floor. There was a piercing wail, and his entire body seized before suffering a full collapse. The transmutation had failed. I stanched the wound and stabilized the body’s vital tasks. Perhaps I’ve overestimated the subject’s tolerance for pain. I will recalibrate and begin anew tomorrow.


Returned to my laboratory and found the severed hand still on the floor. Surprisingly, it showed no signs of decay or rigor. Examined the subject’s mangled stump as he spat a litany of insults and threats. The rise in aggression is a promising aftereffect of the alchemicals. But the most striking change was hidden beneath the blood-soaked bandages. A protolimb. Embryonic and malformed, but beautiful in its predatorial function. Even now, hours after the aborted procedure, flesh continues to grow and outpace the formation of misshapen bone. Perhaps allowing more time for the serum to take effect may prove beneficial.



Images of the protolimb pervaded my sleep. Its beauty and singular purpose arrested in tragic failure. But what if it could be more? Awoke with the spark of inspiration. Metallurgy. It may lack the refinements of true chemistry, but last night, it served my purpose. Worked until first light forging steel, sharpening edges, and hammering a framework. It should provide the necessary structure, a scaffolding of sorts, for the new limb to grow into. Improving upon nature is simple when she’s already offered a design.



The constraints of the procedure forced me to benumb the subject and work swiftly. Discovered signs of new growth on the protolimb. The changes had slowed, but not settled. Grafted the malformed limb’s muscle tissue, blood vessels, and delicate nerve endings to the framework. Finished by integrating the augmentation with the alchemical chamber. Observed a slight twitch in the smallest digit. Moved subject, and reinforced his restraints. What other enhancements could be made? Perhaps I shall have a stroll and take in the Gray. There is much to consider.



Returned from the Boundary Markets and was greeted by an old familiar stench. Tributaries of blighted veins stretched across the subject’s back. The infection originated where bone and metal chamber adjoined. Made adjustment to the formula, and dispensed the new batch. The subject’s stupor broke in a piercing shriek as his skeletal structure fractured and reshaped. A beastial form began to emerge, the chimeric properties finally surfacing, but then, the transmutation slowly ebbed and stilled. Increased the chamber’s outflow. It trembled violently, delivering twice the dosage for every beat of the heart. The body contorted in response as flesh split like poorly seamed fabric unable to contain the changes occurring underneath. The chamber rumbled as the mixture roiled within the sealed container. Pressure built until it released in a rupture of hoses, seals, and blood vessels. A series of snapping sounds followed, metallic and clanging, and the subject’s restraints gave way. An instant later, he was tearing into my face, reopening the old wounds and feeding the old rage. We struggled briefly until he finally grew limp and collapsed. A single word escaped his throat. And then all the indicators of life faded, and the body finally settled. No heartbeat detected. Applied several drops of caustic solution to his left arm, and received no response. Subject deceased. Dragged the body outside, and disposed of the remains in the Sump. Once again, scientific progress is stifled by lesser creatures. The only consolation is that even failure adds to the vast reservoir of knowledge.



There was a disturbance last night. Arrived to discover the rear door to my laboratory was torn from its hinges. Its heavy wooden planks cleaved and splintered into kindling. Inside, my equipment and provisions suffered a similar fate. Nothing was spared. And everything bore the same deep, gouging slash of sharpened metal. Hours of examining and comparing the marks confirmed the truth—the subject had returned! I don’t know how, but there are a myriad of questions already forming in my mind. But first, a new laboratory must be secured before locating the beast and starting the next phase. What was the word the subject said before it collapsed? A name perhaps? I’ll start there, and see where the search leads me.


Noxious Slipstream.png Noxious Slipstream [Passive]
Cooldown: 10 seconds each champion

Active: Singed will draft off of nearby champions, gaining 20% Movement Speed for 2 seconds.
Poison Trail.png Poison Trail [Q]
Cost: 13 Mana per second Area of Effect: 20

Toggle: Singed lays a poisonous trail that deals magic damage per second.
Magic Damage: 40 / 60 / 80 / 100 / 120 (+80%)
Mega Adhesive.png Mega Adhesive [W]
Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 17 / 16 / 15 / 14 / 13 seconds Range: 1000 Area of Effect: 175

Active: Singed leaves a sticky area on the ground for 3 seconds. Enemies in the area are slowed by 60% and grounded, prohibiting the use of Movement abilities.

If Singed flings at target in the the zone, it will root them.

Fling.png Fling [E]
Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 10 seconds Range: 125

Active: Singed flings an enemy over his shoulder, dealing magic damage. Max 300 bonus damage against minions and monsters.

If the target Singed flings lands in his Mega Adhesive.png Mega Adhesive, they are also rooted.

Magic Damage: 50 / 65 / 80 / 95 / 110 (+75%) [+6 / 6.5 / 7 / 7.5 / 8% target's max]
Snare Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)
Insanity Potion.png Insanity Potion [R]
Cost: 100 Mana Cooldown: 120 / 110 / 100 seconds

Active: Singed drinks a potent brew of chemicals, granting him increased Ability Power, Armor, Magic Resistance, Movement Speed, Health Regen and Mana Regen for 25 seconds. Enhanced Stats: 30 / 60 / 90

Patch History[edit]

Patch 10.4

SingedSquare.png   Singed
Base health and armor decreased.

Singed was pumped up on his plant-based potion before it was cool. While his healthy libations have been letting him conquer the top lane, we're going to make his triumphs a bit more risky by reducing his early tankiness.

Base Stats

HEALTH : [610] 580
ARMOR : [37] 34

Patch 9.16
Base mana increased. R bonus stats increased late.

Giving Singed a little extra oomph so his Insanity can lead him to some more wins if he makes it to the late game.

Base Stats
Rounded out some stats!

MANA : [290.6] 330
ATTACK DAMAGE : [62.32] 63
MANA REGEN : [7.524] 7.5
ATTACK SPEED GROWTH : [1.81%] 1.9%

Insanity Potion.png R - Insanity Potion

BONUS STATS : [30/55/80]

Patch 9.14


Q recast timer increased; brighter ability icon when toggled on in the spell bar.

Making our toggle spells more consistent in timing so they get cancelled less.

Poison Trail.png Q - Poison Trail

RECAST TIMER : [0] 0.5 seconds
INDICATOR : When toggled on, Poison Trail's icon will be highlighted more brightly

Patch 9.8
Base health regen increased. W slow increased. E cost decreased.

Changes to items like Dark Seal have been indirectly weakening Singed. Along with his general weakness to ranged top lane champs, he's seen better days. These buffs will help compensate for Singed's past reliance on Dark Seal and let him cast Fling more often without having to go back to base.

Base Stats

HEALTH REGEN : [8] 9.5

Mega Adhesive.png W - Mega Adhesive

SLOW : [40%] 60%

Fling.png E - Fling

COST : [80/95/110/125/140]
60/70/80/90/100 mana


Fling.png E - Fling

MAXIMUM HEALTH DAMAGE : [6/6.5/7/7.5/8%]
4/5/6/7/8% target's maximum health

Insanity Potion.png R - Insanity Potion

STATS GRANTED : [35/60/85]
NOT A REAL POTION Time Warp Tonic no longer grants movement speed during Insanity Potion


BASE ARMOR : [27.88] 37

Q particles more clear, especially for colorblind players. R now grants stats faster.

Singed has shiny new abilities with his update, which means shiny new quality of life issues and bugs! We’ve fixed the ones who have come to light. We also hotfixed in a few balance-impacting changes partway through last patch, so if you haven’t seen those yet, feel free to make a quick detour.

Poison Trail.png Q - Poison Trail

CLARITY Poison Trail’s opacity has been adjusted for colorblind mode and various skins. Riot Singed’s Poison Trail visuals now properly change color when colorblind mode is activated.

Insanity Potion.png R - Insanity Potion

CHUG CHUG CHUG Singed now correctly receives stats instantly, as opposed to sometimes having up to 0.25 seconds delay.


We're reducing Singed's durability since the movement speed from his new passive has added significantly to his survivability in skirmishes and fights.

BASE HEALTH : [610] 580
INSANITY POTION COOLDOWN : [100 seconds at all ranks]
120/110/100 seconds

New passive grants movement speed when passing by other champions. Base and scaling health increased. Q base damage down, AP scaling up. W now grounds enemies within it.

Singed isn’t on our VGU list for the near future, so we wanted to find opportunities to bring Singed’s existing abilities into 2017. The big issues we wanted to address: his build inflexibility and his struggles against slippery champions.
Empowered Bulwark meant that Singed relied on mana items for efficient durability. Instead, we’re giving him higher base durability and letting him itemize more freely. His new passive ensures Singed has the stickiness and closing power a growing melee champion needs.
While Noxious Slipstream should assist him in getting to opponents, Singed is still harshly countered by slippery champions. Mega Adhesive grounding those standing within it should give Singed more of a chance to get to those champions.
Finally, we’re shifting Poison Trail’s damage from base values into scaling so Singed can feel good about building damage when snowballing, rather than always feeling best about Righteous Glory.

Base stats

BASE HEALTH : [542.76] 610

Noxious Slipstream.png Passive - Noxious Slipstream

NAME : [Empowered Bulwark]
Noxious Slipstream
NOXIOUS SLIPSTREAM When Singed passes within 225 range of a champion, he drifts off of them, gaining 20% bonus movement speed for 2 seconds. This effect has a champion-unique 10 second cooldown.
EMPOWERED BULWARK Singed no longer gains health based on his maximum mana

Poison Trail.png Q - Poison Trail

BASE DAMAGE : [44/68/92/116/140]
RATIO : [0.6] 0.8 ability power
MORE CLOUDY Particle size increased to more clearly represent the poison’s area of effect
BUGFIX : Poison trail no longer visually disappears when Singed leaves enemies’ vision

Mega Adhesive.png W - Mega Adhesive

AREA DURATION : [5] 3 seconds
EXTRA STICKY Now grounds units within the Mega Adhesive puddle
SLOW : [35/45/55/65/75%]
40% at all ranks
LINGER Mega Adhesive’s slow no longer lingers for 1 second after enemies leave the puddle
COST : [70/80/90/100/110]
60/70/80/90/100 mana
COOLDOWN : [14 at all ranks]
17/16/15/14/13 seconds

Fling.png E - Fling

COST : [100/110/120/130/140]
80/95/110/125/140 mana

Insanity Potion.png R - Insanity Potion

COST : [150] 100 mana
BONUS STATS : [35/50/80]

Poison ticks much faster but damage over time is unchanged.

This one’s pretty simple. A smoother tick rate makes Poison Trail’s payoff more consistently reflect how well Singed was able to outmaneuver his opponents (or how quickly opponents were able to escape).

Poison Trail.png Q - Poison Trail

Mega Adhesive :
A STICKY SITUATION : Fixed a bug where Mega Adhesive lasted 0.5 seconds longer than intended

Singed now has Magic Resist that scales with level. E's root duration increased when flinging into Mega Adhesive. Now possesses the most powerful laugh in the game.

"5.13's changes to Singed are all about calling attention to a mechanic that's been under-utilized by a majority of players - namely, his Fling + Mega Adhesive combo. Upping the reward for execution this tricky play (and giving him some added defense to help pull it off) should make the veteran Singed players out there feel like they've got another powerful tool to show off their mixologist mastery on the rift.
Don't let us undersell these changes, though. Better defenses and payoff sound great, but laughing while flinging is the biggest buff we've given a champion in the history of League of Legends. Shake well, my friends."
  • General
    • BASE MAGIC RESIST : 30 32.1
  • Fling.png E - Fling
    • ROOT DURATION : 1 second at all ranks 1/1.25/1.5/1.75/2 seconds
    • THE MAN WHO LAUGHS : Singed now laughs whenever he flings an enemy

E's monster cap wasn't factoring in E's base damage.

"Adding % damage to Fling last patch introduced a bug where the whole ability's damage was capped at 300 vs monsters instead of the %HP portion. Jungle Singed buffs! "
  • Fling.png E - Fling
    • ELBOW GREASE : Fixed a bug where the 300 damage cap to monsters was being applied improperly

E deals max health damage.

"Whether he's shaking up the toplane or stirring up a skirmish, every player knows what happens when you mix it up with an unstoppable Singed. That said, when he finds himself unable to dive into the enemy team's deep end, even the Mad Chemist needs a pick-me-up. This should let him flexibly fling fighters out of the fray when the fight's not in his favor."
  • Fling.png E - Fling
    • DAMAGE : 80/125/170/215/260 (+0.75 ability power) magic damage 50/65/80/95/110 (+0.75 ability power) + (6/6.5/7/7.5/8% of target's maximum health) magic damage


"It's called "Mega Adhesive," not "Adequate Adhesive." Fling in peace, summoners. "
  • Fling.png E - Fling
    • BUGFIX : Fixed several cases where Flinging an enemy into Mega-Adhesive would not immediately root them

STICK 'EM IN THE GOO! ... Also Insanity Potion gives more bonuses at rank 3. And Singed has been updated!

"Our initial context was to say, "Sometimes you just want to buff Singed, man," but then someone read it and said it wasn't very informative. So. Right now we like Singed and how he fits into the game, but thought we could give him some small, exciting buffs to stay interesting. For the "LONG PATCH NOTE" section, we'll reiterate: it's a neutral change, just that we've shifted the mini-stun on landing into the actual throw itself (this came from re-scripting Fling to fix the bug where Singed was occasionally tossing people in the completely wrong direction). Also, Singed has been updated! [out the article] if you want the full story, or below if you just want the specifics. "
  • General
    • Visuals : Updated model and textures for base and all skins
    • ICONS : New ability icons
    • SPLASH : New base splash
  • Fling.png E - Fling
    • [NEW] STAY WITH ME : If Singed Flings a target into Mega Adhesive Zone, they will be snared for 1 second
    • FLIP FLOP : Fixed a bug where Singed would occasionally Fling his targets in completely wrong directions (we believe this is fixed for most cases, let us know if if keeps happening!)
    • A LONG PATCH NOTE : Singed's arm is stronger, thereby letting him Fling targets higher into the sky for slightly longer durations. In exchange, targets will be able to move immediately after being flung. This is a net neutral change, as we basically took the mini-stun from Fling's landing and put it into duration of the Fling itself.
  • Insanity Potion.png R - Insanity Potion
    • Stat enhancement : 35/50/65 35/50/80 ability power, armor, magic resist, movement speed, health per 5 seconds and mana per 5 seconds

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)


  • Improved Singed's running animation


  • Fling
    • Fixed a bug where Fling was dealing more damage than the tooltip values indicated

Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed’s opponents now have more time and ways to deal with him in these situations.

  • Fling
    • Damage reduced to 80 / 125 / 170 / 215 / 260 from 100 / 150 / 200 / 250 / 300
    • Ability Power ratio reduced to 0.75 from 1.0
  • Insanity Potion
    • No longer reduces the duration of disables


  • Base Movement Speed increased by 25.


  • Now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect


  • Base Health increased to 487 from 448
  • Fixed a bug where Insanity Potion was reducing the duration of blinds and silences by more than intended


  • Insanity Potion now additionally reduces silences and blinds, but no longer allows Singed to walk through persistent slowing fields such as
    's Void Ooze when stacked with other disable duraiton reductions (ie: Tenacity)


  • Poison Trail linger time reduced to 3.25 from 3.5
  • Insanity Potion crowd control reduction lowered to 10 / 15 / 20% from 10 / 20 / 30%


  • Attack range increased to 125 from 100
  • Fling range increased to 125 from 100


  • Insanity Potion
    • Fixed a bug where the particle lasted longer than the buff
    • No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction (10% / 20% / 30%)


  • Armor per level decreased to 3.5 from 4.2


  • Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation


  • Updated tooltips


  • Updated Insanity Potion's tooltip


  • Magic resistance reduced to 30 from 35
  • Base health increased to 448 from 429
  • Health per level increased to 82 from 78
  • Mega Adhesive mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
  • Fling cooldown reduced to 10 seconds from 11.5
  • Insanity Potion
    • Cooldown reduced to 100 seconds form 120
    • No longer has a cast time or animation


  • Fling now deals damage at the start of the spell rather than when the target hits the ground


  • Fling can now be more easily cast on any unit, including
    , [[
    ]], or a well-fed


  • Mega Adhesive cooldown reduced to 14 seconds from 15
  • Fling cooldown reduced to 11.5 seconds from 12


  • Insanity Potion now applies an additive attack speed boost rather than multiplicative
  • Fixed a bug where the duration of Poison Trail damaging debuff was being affected by crowd control reduction effects


  • Fling tooltip now shows mana cost per level
  • Mega Adhesive tooltip now shows mana cost per level
  • Added new Alternate attack animations


  • Poison Trail damage increased from 20 / 30 / 40 / 50 / 60 to 22 /34 / 46 / 58 / 70
  • Insanity Potion's missing tooltip has been replaced
  • Empowered Bulwark mana to health ratio reduced from 30% to 25%


  • Insanity Potion stat bonuses modified from 30 / 50 / 70 to 35 / 50 / 65


  • Mega Adhesive
    • Increased slow percent from 30 / 42 / 54 / 66 / 78 to 35 / 45 / 55 / 65 / 75
    • Modified mana cost from 120 at all levels to 80 / 90 / 100 / 110 / 120
  • Increased movement speed from 315 to 320


  • Poison Trail is no longer subject to global cooldown

July 10, 2009 Patch

  • Empowered Bulwark bug fixed which caused it to not work

June 26, 2009 Patch

  • Poison Trail
    • Increased mana cost per second from 10 to 13
    • Poison Trail will now apply slightly in front of him while not moving
  • Insanity Potion
    • Reduced bonus stats from 30 / 55 / 80 to 30 / 50 / 70
    • Reduced duration from 30 to 25 seconds

June 6, 2009 Patch

  • Insanity Potion reduced bonus stats from 30 / 60 / 90 to 30 / 55 / 80
  • Poison Trail ability power ratio increased from 0.2 to 0.3

May 15, 2009 Patch

  • Poison Trail damage increased from 18 / 27 / 36 / 45 / 54 to 20 / 30 / 40 / 50 / 60
  • Increased movement speed from 310 to 315
  • Increased armor gain per level from 3 to 3.5
  • Increased armor from 14 to 18

May 9, 2009 Patch

  • Increased armor from 7.75 to 14
  • Increased armor per level from 2.25 to 3

May 1, 2009 Patch

  • Reduced base health from 565 to 465
  • Poison Trail damage per second reduced from 20 / 30 / 40 / 50 / 60 to 18 / 26 / 36 / 45 / 54
  • Mega Adhesive casting time reduced

April 25, 2009 Patch

  • Modified the slow percent on Mega Adhesive from 20 / 35 / 50 / 65 / 80 to 30 / 42 / 54 / 66 / 78

April 18, 2009 Patch


Additional Content[edit]

Champion Information[edit]

Related Lore[edit]

Journal of Justice

Skin Release[edit]



Champion Spotlight

Login Screen

Chinese Login Screen