From Leaguepedia | League of Legends Esports Wiki
Jump to: navigation, search
Overview   Gallery   Statistics   Match History   Ban History    
The Mad Chemist
Release Date: April 18, 2009
Cost: 450 BE 260 RP
Primary Attribute: Tank
Secondary Attribute: Fighter
Resource: Mana
Health Mini Icon.png Health: 542.76 (+ 82)
HealthRegen Mini Icon.png Health Regen: 8.02 (+ 0.55)
Mana Mini Icon.png Mana: 290.6 (+ 45)
ManaRegen Mini Icon.png Mana Regen: 7.52 (+ 0.55)
MovementSpeed Mini Icon.png Movespeed: 345
AttackDamage Mini Icon.png Attack Damage: 62.32 (+ 3.375)
AttackSpeed Mini Icon.png Attack Speed: 0.613 (+ 1.81%)
Range Mini Icon.png Range: 125
Armor Mini Icon.png Armor: 27.88 (+ 3.5)
MagicResist Mini Icon.png Magic Resist: 32.1 (+ 1.25)
Riot Squad Singed Released: 2010-06-26 / 975 RP
Hextech SingedReleased: 2010-08-16 / 520 RP
Surfer SingedReleased: 2010-12-06 / 975 RP
Mad Scientist SingedReleased: 2011-09-26 / 750 RP
Augmented SingedReleased: 2012-07-09 / 975 RP
Snow Day SingedReleased: 2013-12-19 / 975 RP
SSW SingedReleased: 2015-05-14 / 750 RP
Black Scourge SingedReleased: 2016-05-05 / 750 RP
Beekeeper SingedReleased: 2017-10-12 / 1350 RP


  • Biography
  • Story
  • Previous Bio
Singed is a deranged chemist from Zaun who is as brilliant as he is amoral. A child prodigy, he taught himself the ways of chem-tech and biological experimentation, constantly testing the boundaries of conventional science. For over a century he has continued to refine his art, having extended the natural span of his life through a mix of volatile chemicals and extensive self-performed surgery. He lets nothing – not morality, and certainly not other people – come between him and the knowledge he seeks.
"You mustn’t die yet; I have far too much to learn from your fragile anatomy."

-  Singed



Procured a cutthroat hiding among the populace and feigning civility. Only a disciplined eye could recognize the beast within, yearning for release. How could I refuse? For what is my work if not an attempt to reveal life’s hidden truths through science? It required two doses to subdue him. Impressively resilient. A necessary quality to survive the grand catalyst of pain and provoke the transmutation. The metamorphosis will reshape the man into a chimeric predator, and all of Zaun will be its hunting grounds.



Prepared subject for implantation. Tested a surgical technique I observed during the Ionian Campaign to reach the scapulae. Required several minutes of drilling through bone to attach the alchemical chamber and pumps that will deliver the transmutative formula. Subject wailed and pleaded. Insisted he was no longer a monster, but a good man. Ignored the distractions and threaded lengths of delicate hoses throughout his extremities, splicing them with his veins and arteries. The subject remained conscious and screaming for six hours. Very encouraging as he endured significantly longer than earlier failures. Finished by integrating the mechanical augmentations with the neurolous fibers of the spine. Minimal stitching required. Subject stable and recovering. I must rest and replenish before tomorrow’s procedure.



Found subject despondent and shrinking at the slightest gesture. He struggled against his bonds as the delivery chamber filled with the transmutative formula and activated. The mechanism primed the alchemicals then initiated the next stage. The effects were instantaneous. The subject convulsed as his blood vessels constricted against those first drops. The plunger pushed the mixture through the obstruction, and the subject thrashed violently, nearly toppling the surgical table. As hypothesized, pain proved the catalyst of change. It released the flood of chemistry required to transmute the subject’s base anatomy. A snapping of bone and sinew followed, reshaping the skeletal frame. And then a jagged shard ripped through the subject’s wrist. He wrenched against the bindings, pulling until the joint cracked sharply, and his severed hand fell to the floor. There was a piercing wail, and his entire body seized before suffering a full collapse. The transmutation had failed. I stanched the wound and stabilized the body’s vital tasks. Perhaps I’ve overestimated the subject’s tolerance for pain. I will recalibrate and begin anew tomorrow.


Returned to my laboratory and found the severed hand still on the floor. Surprisingly, it showed no signs of decay or rigor. Examined the subject’s mangled stump as he spat a litany of insults and threats. The rise in aggression is a promising aftereffect of the alchemicals. But the most striking change was hidden beneath the blood-soaked bandages. A protolimb. Embryonic and malformed, but beautiful in its predatorial function. Even now, hours after the aborted procedure, flesh continues to grow and outpace the formation of misshapen bone. Perhaps allowing more time for the serum to take effect may prove beneficial.



Images of the protolimb pervaded my sleep. Its beauty and singular purpose arrested in tragic failure. But what if it could be more? Awoke with the spark of inspiration. Metallurgy. It may lack the refinements of true chemistry, but last night, it served my purpose. Worked until first light forging steel, sharpening edges, and hammering a framework. It should provide the necessary structure, a scaffolding of sorts, for the new limb to grow into. Improving upon nature is simple when she’s already offered a design.



The constraints of the procedure forced me to benumb the subject and work swiftly. Discovered signs of new growth on the protolimb. The changes had slowed, but not settled. Grafted the malformed limb’s muscle tissue, blood vessels, and delicate nerve endings to the framework. Finished by integrating the augmentation with the alchemical chamber. Observed a slight twitch in the smallest digit. Moved subject, and reinforced his restraints. What other enhancements could be made? Perhaps I shall have a stroll and take in the Gray. There is much to consider.



Returned from the Boundary Markets and was greeted by an old familiar stench. Tributaries of blighted veins stretched across the subject’s back. The infection originated where bone and metal chamber adjoined. Made adjustment to the formula, and dispensed the new batch. The subject’s stupor broke in a piercing shriek as his skeletal structure fractured and reshaped. A beastial form began to emerge, the chimeric properties finally surfacing, but then, the transmutation slowly ebbed and stilled. Increased the chamber’s outflow. It trembled violently, delivering twice the dosage for every beat of the heart. The body contorted in response as flesh split like poorly seamed fabric unable to contain the changes occurring underneath. The chamber rumbled as the mixture roiled within the sealed container. Pressure built until it released in a rupture of hoses, seals, and blood vessels. A series of snapping sounds followed, metallic and clanging, and the subject’s restraints gave way. An instant later, he was tearing into my face, reopening the old wounds and feeding the old rage. We struggled briefly until he finally grew limp and collapsed. A single word escaped his throat. And then all the indicators of life faded, and the body finally settled. No heartbeat detected. Applied several drops of caustic solution to his left arm, and received no response. Subject deceased. Dragged the body outside, and disposed of the remains in the Sump. Once again, scientific progress is stifled by lesser creatures. The only consolation is that even failure adds to the vast reservoir of knowledge.



There was a disturbance last night. Arrived to discover the rear door to my laboratory was torn from its hinges. Its heavy wooden planks cleaved and splintered into kindling. Inside, my equipment and provisions suffered a similar fate. Nothing was spared. And everything bore the same deep, gouging slash of sharpened metal. Hours of examining and comparing the marks confirmed the truth—the subject had returned! I don’t know how, but there are a myriad of questions already forming in my mind. But first, a new laboratory must be secured before locating the beast and starting the next phase. What was the word the subject said before it collapsed? A name perhaps? I’ll start there, and see where the search leads me.

Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous  Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.

Soon, he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with.

"My deadliest dose shall bear my patron's name!"

-  Singed, having just christened the Insanity Potion


PassiveNoxious Slipstream
Noxious Slipstream.png
(Innate) Moving near a champion grants Singed 20% bonus movement speed for 2 seconds. The effects of Noxious Slipstream can stack up to 25 times.

QPoison TrailBanshee's Veil Grey.pngQuicksilver Sash.png
Poison Trail.png
(Toggle) Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Cost per Second: 13 Mana
Magic Damage Per Second: 22 / 34 / 46 / 58 / 70
(+30% of Ability Power)

WMega AdhesiveBanshee's Veil Grey.pngCleanseQss.png
Mega Adhesive.png
(Active) Throws a vial of mega adhesive on the ground, slowing enemies who walk on it.
Cooldown: 14 seconds
Range: 1000
Duration: 5 seconds, slow last 1 second after leaving
Cost: 70 / 80 / 90 / 100 / 110 Mana
Slow: 35 / 45 / 55 / 65/ 75%

Additional Information about the Skill:

  • Cleanse and Quicksilver Sash will remove the lingering slow effect from Mega Adhesive.

EFlingBanshee's Veil.png
(Active) Damages target enemy unit and flings them into the air behind Singed. If Singed Flings a target into Mega Adhesive Zone, they will be snared for a few seconds.
Cooldown: 10 seconds
Range: 125
Cost: 100 / 110 / 120 / 130 / 140 mana
Magic Damage: 50 / 65 / 80 / 95 / 110
(+75% of Ability Power) [+6 / 6.5 / 7 / 7.5 / 8% of target's max Health]
Snare Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)

RInsanity PotionBanshee's Veil Grey.png
Insanity Potion.png
(Active) Singed drinks a potent brew of chemicals, granting him increased Ability Power, Armor, Magic Resistance, Movement Speed, Health and Mana Regeneration per 5 seconds.
Cost: 150 Mana
Cooldown: 100 seconds
Duration: 25 seconds
Enhanced Stats: 35 / 50 / 80

Patch History


Poison ticks much faster but damage over time is unchanged.

This one’s pretty simple. A smoother tick rate makes Poison Trail’s payoff more consistently reflect how well Singed was able to outmaneuver his opponents (or how quickly opponents were able to escape).

Poison Trail.png Q - Poison Trail

Mega Adhesive :
A STICKY SITUATION : Fixed a bug where Mega Adhesive lasted 0.5 seconds longer than intended

Singed now has Magic Resist that scales with level. E's root duration increased when flinging into Mega Adhesive. Now possesses the most powerful laugh in the game.

"5.13's changes to Singed are all about calling attention to a mechanic that's been under-utilized by a majority of players - namely, his Fling + Mega Adhesive combo. Upping the reward for execution this tricky play (and giving him some added defense to help pull it off) should make the veteran Singed players out there feel like they've got another powerful tool to show off their mixologist mastery on the rift.
Don't let us undersell these changes, though. Better defenses and payoff sound great, but laughing while flinging is the biggest buff we've given a champion in the history of League of Legends. Shake well, my friends."
  • General
    • BASE MAGIC RESIST : 30 32.1
  • Fling.png E - Fling
    • ROOT DURATION : 1 second at all ranks 1/1.25/1.5/1.75/2 seconds
    • THE MAN WHO LAUGHS : Singed now laughs whenever he flings an enemy

E's monster cap wasn't factoring in E's base damage.

"Adding % damage to Fling last patch introduced a bug where the whole ability's damage was capped at 300 vs monsters instead of the %HP portion. Jungle Singed buffs! "
  • Fling.png E - Fling
    • ELBOW GREASE : Fixed a bug where the 300 damage cap to monsters was being applied improperly

E deals max health damage.

"Whether he's shaking up the toplane or stirring up a skirmish, every player knows what happens when you mix it up with an unstoppable Singed. That said, when he finds himself unable to dive into the enemy team's deep end, even the Mad Chemist needs a pick-me-up. This should let him flexibly fling fighters out of the fray when the fight's not in his favor."
  • Fling.png E - Fling
    • DAMAGE : 80/125/170/215/260 (+0.75 ability power) magic damage 50/65/80/95/110 (+0.75 ability power) + (6/6.5/7/7.5/8% of target's maximum health) magic damage


"It's called "Mega Adhesive," not "Adequate Adhesive." Fling in peace, summoners. "
  • Fling.png E - Fling
    • BUGFIX : Fixed several cases where Flinging an enemy into Mega-Adhesive would not immediately root them

STICK 'EM IN THE GOO! ... Also Insanity Potion gives more bonuses at rank 3. And Singed has been updated!

"Our initial context was to say, "Sometimes you just want to buff Singed, man," but then someone read it and said it wasn't very informative. So. Right now we like Singed and how he fits into the game, but thought we could give him some small, exciting buffs to stay interesting. For the "LONG PATCH NOTE" section, we'll reiterate: it's a neutral change, just that we've shifted the mini-stun on landing into the actual throw itself (this came from re-scripting Fling to fix the bug where Singed was occasionally tossing people in the completely wrong direction). Also, Singed has been updated! [out the article] if you want the full story, or below if you just want the specifics. "
  • General
    • Visuals : Updated model and textures for base and all skins
    • ICONS : New ability icons
    • SPLASH : New base splash
  • Fling.png E - Fling
    • [NEW] STAY WITH ME : If Singed Flings a target into Mega Adhesive Zone, they will be snared for 1 second
    • FLIP FLOP : Fixed a bug where Singed would occasionally Fling his targets in completely wrong directions (we believe this is fixed for most cases, let us know if if keeps happening!)
    • A LONG PATCH NOTE : Singed's arm is stronger, thereby letting him Fling targets higher into the sky for slightly longer durations. In exchange, targets will be able to move immediately after being flung. This is a net neutral change, as we basically took the mini-stun from Fling's landing and put it into duration of the Fling itself.
  • Insanity Potion.png R - Insanity Potion
    • Stat enhancement : 35/50/65 35/50/80 ability power, armor, magic resist, movement speed, health per 5 seconds and mana per 5 seconds

Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)


  • Improved Singed's running animation


  • Fling
    • Fixed a bug where Fling was dealing more damage than the tooltip values indicated

Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed’s opponents now have more time and ways to deal with him in these situations.

  • Fling
    • Damage reduced to 80 / 125 / 170 / 215 / 260 from 100 / 150 / 200 / 250 / 300
    • Ability Power ratio reduced to 0.75 from 1.0
  • Insanity Potion
    • No longer reduces the duration of disables


  • Base Movement Speed increased by 25.


  • Now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect


  • Base Health increased to 487 from 448
  • Fixed a bug where Insanity Potion was reducing the duration of blinds and silences by more than intended


  • Insanity Potion now additionally reduces silences and blinds, but no longer allows Singed to walk through persistent slowing fields such as  Kog'Maw's Void Ooze when stacked with other disable duraiton reductions (ie: Tenacity)


  • Poison Trail linger time reduced to 3.25 from 3.5
  • Insanity Potion crowd control reduction lowered to 10 / 15 / 20% from 10 / 20 / 30%


  • Attack range increased to 125 from 100
  • Fling range increased to 125 from 100


  • Insanity Potion
    • Fixed a bug where the particle lasted longer than the buff
    • No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction (10% / 20% / 30%)


  • Armor per level decreased to 3.5 from 4.2


  • Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation


  • Updated tooltips


  • Updated Insanity Potion's tooltip


  • Magic resistance reduced to 30 from 35
  • Base health increased to 448 from 429
  • Health per level increased to 82 from 78
  • Mega Adhesive mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120
  • Fling cooldown reduced to 10 seconds from 11.5
  • Insanity Potion
    • Cooldown reduced to 100 seconds form 120
    • No longer has a cast time or animation


  • Fling now deals damage at the start of the spell rather than when the target hits the ground



  • Mega Adhesive cooldown reduced to 14 seconds from 15
  • Fling cooldown reduced to 11.5 seconds from 12


  • Insanity Potion now applies an additive attack speed boost rather than multiplicative
  • Fixed a bug where the duration of Poison Trail damaging debuff was being affected by crowd control reduction effects


  • Fling tooltip now shows mana cost per level
  • Mega Adhesive tooltip now shows mana cost per level
  • Added new Alternate attack animations


  • Poison Trail damage increased from 20 / 30 / 40 / 50 / 60 to 22 /34 / 46 / 58 / 70
  • Insanity Potion's missing tooltip has been replaced
  • Empowered Bulwark mana to health ratio reduced from 30% to 25%


  • Insanity Potion stat bonuses modified from 30 / 50 / 70 to 35 / 50 / 65


  • Mega Adhesive
    • Increased slow percent from 30 / 42 / 54 / 66 / 78 to 35 / 45 / 55 / 65 / 75
    • Modified mana cost from 120 at all levels to 80 / 90 / 100 / 110 / 120
  • Increased movement speed from 315 to 320


  • Poison Trail is no longer subject to global cooldown

July 10, 2009 Patch

  • Empowered Bulwark bug fixed which caused it to not work

June 26, 2009 Patch

  • Poison Trail
    • Increased mana cost per second from 10 to 13
    • Poison Trail will now apply slightly in front of him while not moving
  • Insanity Potion
    • Reduced bonus stats from 30 / 55 / 80 to 30 / 50 / 70
    • Reduced duration from 30 to 25 seconds

June 6, 2009 Patch

  • Insanity Potion reduced bonus stats from 30 / 60 / 90 to 30 / 55 / 80
  • Poison Trail ability power ratio increased from 0.2 to 0.3

May 15, 2009 Patch

  • Poison Trail damage increased from 18 / 27 / 36 / 45 / 54 to 20 / 30 / 40 / 50 / 60
  • Increased movement speed from 310 to 315
  • Increased armor gain per level from 3 to 3.5
  • Increased armor from 14 to 18

May 9, 2009 Patch

  • Increased armor from 7.75 to 14
  • Increased armor per level from 2.25 to 3

May 1, 2009 Patch

  • Reduced base health from 565 to 465
  • Poison Trail damage per second reduced from 20 / 30 / 40 / 50 / 60 to 18 / 26 / 36 / 45 / 54
  • Mega Adhesive casting time reduced

April 25, 2009 Patch

  • Modified the slow percent on Mega Adhesive from 20 / 35 / 50 / 65 / 80 to 30 / 42 / 54 / 66 / 78

April 18, 2009 Patch
 Singed released

Additional Content

Champion Information

Related Lore

Journal of Justice

Skin Release



Champion Spotlight

Login Screen

Chinese Login Screen